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VenthiosLestaran

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Everything posted by VenthiosLestaran

  1. I know. I played in the beta and thought everything looked great, then come the public beta weekend I said to my wife "Something is wrong, something is different." I couldn't place my finger on it because I never thought they would have yanked the high res..but they did. I'm, still blown away by this fact. I unsubbed. Resubbed last week out of boredom, and have a sorc to 17. Don't think I'll play him anymore.
  2. No. It didn't. It launched with everything they were capable of having at the time though. They didn't yank high res textures out of the game. They added in high res texture packs with DX 11 functionality, you know, improvements? SWTOR had it, took steps backwards, and now is holding them safely locked away. Not a good comparison.
  3. There is a lot of stuff in that post that you managed to divine from nowhere based on anything I've said in this thread. I really think you should relax. There's so much vitriol in that post I really have no where to start so, I'll try. There is no over lying difficult thing that the major events that occur within the Black Talon instance can't be brought up again in a later part of the game. As you have two choices in it, live or die for the captain, and live or die for the general. Both of these characters could have been brought back later in the story if you let them live, that would give a sense of your choices mattering more. What's so difficult about that? Not sure how you divined that mess of angry out of that but, whatever. As for GW2? Why would anyone think that you can physically change the landscape of an MMO with the choices you make as one of millions? It's not about changing the entire world, but making the choices have meaning to your character in the long run. If you get a statue in a town only YOUR character can see, you still feel like it's yours when you see it. You think this is a good idea? Locking you out of your character for three weeks? Good luck with the game that does that, and I hope people would choose to play it, because they won't.
  4. Every time I try to go "Ho ho ho.." I just end up sounding like Santa. It's not a good match, no sir. My beard doesn't help the situation any either.
  5. I'm fat with the souls of my enemies and those that I use to grow more corpulent with power. A curious approach, and interesting none the less. However, DS corruption has a penchant to make you skinny and frail in cannon.
  6. That's a really interesting idea you had there. I was fiddling with the idea that the color crystal he would use is one he took from a fallen Jedi's lightsaber, a Padawan he killed in his youth that set him on the path towards balance within the force, rather than one of the polar opposites. Where as the Body Type 3, wouldn't have had that experience yet, and just bases his choices off the ideals he keeps from his home and heart. Compelling, but with less definition due to age. You know, that's true they all look kind of bad but, you make do. You won't believe this but, I'm a bit overweight myself. My wife says she would prefer me this way over a lean cut body because she just likes my self image as an older man who knows what's what, minus the cocky hotheaded behavior.
  7. On Jung Ma I hardly ever saw any LS Sorcs, all red sabers all day err day. Body type 3 does look completely and totally awesome that is true..I don't know, I usually RP characters that really try to break the mold..A non troll type 4 could be interesting..
  8. So, I'm giving SWTOR another month and another whirl. I leveled a Jug to 50, but really I wanted to be an Inquisitor who spams lightning all day. Thing is, I really liked Darth Baras as a design. Do I do the typical Body Type 3 pro awesome? Or do I go for the Body Type 4, an old inquisitor, who's found his balance, who has packed on a bit in his old age and wisdom. The character design aspect of that is really interesting, ad even in Body Type 4, the armor looks pretty okay. Type 3 offers more of a macho, yet still light sided experience in that his strength as a slave has been tempered by the knowledge of where he came from, what he used to be. He's strong, powerful, yet tempered. I find myself leaning towards the older, wiser, flawed in body type sorcerer type 4, whom has things to teach others. He'd be a Sith Pureblood, so I'd be erasing his past as a slave, and simply have the character just have been adept with the force instead of direct lightsaber combat. What do you folks think..type 3..or type 4?
  9. What the hell was that! ...They've gone to Plaid!
  10. Yet you still capture or kill the general, which is never brought up ever again, anywhere. In the overall arc of the story - it has no impact. You don't ever find later that the general could have helped you in a situation, and you never find out that the general being dead could have spared you trouble. It gives you an alternate path through a flashpoint, nothing more.
  11. "Choices mean nothing." should not mean "One choice is punished vs another." Both choices should grant different rewards. When a "choice" is made, it should alter the way the story moves on, granted for a pointless fetch quest like that one, there's no way it could alter anything. The only "Choice" you have, is being punished, or not being punished. Not a good design, sorry man.
  12. Anyone who lets themselves get eaten up by the Hype monster is a fool really, they are. NCSoft owned ArenaNet since 2002, before GW1 released in 2005. Your presumptions about them not allowing something to change anything or be good are a little silly considering GW1 was loved by many many people, and sold very well. People don't think NCSoft was their parent company until AFTER they made GW1, which isn't true. "Change" in MMO game play doesn't have to mean utterly revolutionary, it can just take things that were done before, and make them better and interesting again, like TOR did for questing the 1st time through. Rumor and opinion are dangerous things, especially when touted as fact. Aion didn't do very well, and Tabula Rasa was just horrible yes, but different dev teams did both. TOR has the sad chagrin of being the next attempt by Mythic that was absorbed and placed under BW Austin. You can see their influences very easily in TOR. For the good, and the bad. Note: The BioWare that produces Mass Effect is completely separate from BioWare Austin, which is primarily made up of Mythic, which is not the same Mythic that made DAoC. Which is why I'm still buying ME3.
  13. Round and round and round we go. My fleet has 80, my fleet has 20, my fleet has 190. Really guys and gals it doesn't matter until BW let's us all know how many people they have subbed. Just forget it for now and wait for them to let some info out. That's all there is to it.
  14. The better question is, what games have really come out that would be a better seller than a Star Wars MMO produced by BioWare? I'd say nothing really. It's nice to see the game sold very well, but it doesn't really mean that much.
  15. Standard isn't a lot of players by our most reasonable guesstimates. You want your servers to be heavy and full, not standard and a few heavy. ESPECIALLY just three months after launch.
  16. As much as I'd tend to agree with your assessment of the games quality not being exactly where a lot of players would have hoped it would be given it's dev time and cost, lashing out this was just isn't going to do anyone any good AJK. We can't know the exact stats, but trends show a downward movement that should be cause for great concern. Anyone who simply disregards the notion really doesn't care if this game dies off, sits at a tepid low sub count, or grows. They only care about themselves and it's a really sad thing to know. I'm sure you wanted the game to be great, let go of the disappointment and try to enjoy what you can.
  17. In this current iteration? It isn't. However, now that the rough lump of ore has been dropped in front of the developer market - it can be processed and refined.
  18. More than likely you will not see merges/transfers in march. Beyond that yes you can expect them in I'd say 2-4 months. Bit of a broad time frame, but it's not an unknown thing they're needed. You're better off re-rolling for now, and moving your main when you can.
  19. Your assumption makes sense for players whom hit cap in a few weeks or less. However, the issue is that the content goes by too quickly even if you're not trying. A game like this, does everything it can to remove your imagination from the equation. By the fact that the story is entirely told as a movie. You don't need to Imagine your character doing something because you can clearly see him do it. The leveling curve was simply too fast if you're not making alts and playing a very small amount of time. I use my imagination to RP on Jung Ma, but even that tends to break down if things go wrong for one reason or another - like a key player leaving the RP. It's a core design flaw, and a very painful one. It can be corrected in future expansions, but as for now it has to be lived with and that's about it. You hit 50, you raid or die really. Roll an alt, and if you don't like that? Time to leave. Interactive activities for players of all levels must Never be shunned.
  20. Idea =/= Implementation. The idea is you need to find a way to balance the two, like everything. If SWTOR adopted the idea that ArenaNet came up with, they might make some damn good use of it. Story mode in a dungeon you have to do first - which unlocks exploration mode. Where you can go and do more things, find more stuff, encounter different events and enemies on different paths through the dungeon. Now, with SWTOR's design as it stands? Impossible for these older flashpoints. However there is not one thing stopping new flashpoints from incorporating new and great ideas. Balance, in all things. Even the Force.
  21. The companions are a distinctly sharp double edged sword. They remove need for other players - while at the same time they offer more choices for the solo player. This needs better balance because at the moment it's actively discouraging questing with other players as far as I'm concerned. I like pet classes, I played a Mage in EQ1 for years. They were tied at the hips to their pets, just like you are in TOR to your companions. They tell stories yes, they are interactive yes, but at the cost of what is a good question. Even GW2 was considering companions, but they removed it entirely because they felt it detracted from community interaction, which I believe it does. TOR's a prime example. Another issue is they're effectively pointless at 50, until new leveling content comes out. They need to find a way to better blend their companions with all aspects of the game, without detracting from the experience of an MMO. This may not be feasible at this time - however in the future of MMO's, it may very well be. I'm not a dev though.
  22. I'd rather play it safe and take no bets. I just re-opened my sub for a month because I have nothing else to do. The game won't hit WoW's millions of subs, it won't, that I can pretty much say for certain. But it will keep a population. The game isn't THAT bad. However, people are starting to expect more and more from companies, some unrealistically so, and some much more realistically so. It really all depends on how BioWare does in the coming months. This is never going to be the hard-core raiders MMO, or the pro PVP'ers MMO. Who's MMO it will be? I can't say for sure. It really isn't mine though.
  23. Pretty much the way GW2 has chosen to tell their story. Quick cut scene interaction in which the player is along for the ride. Choosing your dialog is a fun thing to do, but overall it needs more refining. Less choice can sometimes be better overall in some areas. Just like everything it's going to take refinement. We'll see how it turns out. I can't blame BioWare for trying.
  24. Agreed in most parts. Large companies with huge financing and backing stand the most to lose, thus they're more likely to play it safe. We'll look towards smaller developers to produce games that have a higher risk vs reward. Everyone should just remain pragmatic about the genre. Change is coming, it's here now actually.
  25. Their attempt was amazingly flawed. However, doing it alone was risky and worth a shot. Future games, and maybe even this one, will change their path and improve upon the idea. That's how it's supposed to work.
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