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Valtrim

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Everything posted by Valtrim

  1. You guys made me smile... reminded me of old Last Resort videos, a bit. I don't blame you at all for going; sadly, this isn't anyplace for real raiders. Like you, I hope that someday it might be. See ya in the pandalands.
  2. Assuming you complete a hard mode flashpoint or story mode operation via group finder each day, you can get 5 black hole comms per day. There are additional available by completing a weekly in the Black Hole on Corellia itself as well as running EC. Edit: 25 BH comms isn't enough to buy a single piece of gear; IIRC, they range from 35 to 65 or 70 BH comms per piece. Feel free to correct me with exact numbers.
  3. I get your point about skipping trash, but yeah, most people would be annoyed if current FPs changed. Making trash harder to bypass in future instances is a decent idea, though allowing you to bypass patrols of mobs seems interesting, to me, and more in line with what happens in Star Wars movies, such as when Obi-Wan sneaks around the Death Star. Though I know it isn't pug-friendly, I'd also like to see flashpoints that are non-linear. Having a space station to explore rather than just run from point A to point B would be fun, now and then. Having boss hard modes on individual bosses that are triggered by not turning off certain defenses is a method that's been successful in other games. For instance, have a droid boss whose shielding can be turned off via slicing or adds that can effectively be disabled by locking doors or spacing them.
  4. While it would not be the intended use of the feature (and would also be particularly mean to someone queuing on a server with few people), you could queue for group finder, enter the flashpoint, and then kick the fourth person and complete it with a comp. I'm not sure if completing with 3 people would interfere with receiving the BH comms, but I know that kicking someone, of itself, will not.
  5. There is indeed rain in WoW (as well as day/night). I have no idea how much effort is really required to implement it, but it adds a touch of depth to what can otherwise be very boring landscapes.
  6. Since they're copying WoW in most other aspects, your best bet is to look at the legendaries there, all of which require that you kill raid bosses to gather a bunch of mats in addition to running fluff quests. Except for outdated content, legendaries there are not for casuals. I'd hope it would be similar in SWtOR; otherwise, what's the point? It would be nice if they found some sort of twist on that system to make it interesting, though.
  7. As far as I can tell, *anything* that interrupts a run, whether intentional or not, will cause you to forfeit the Black Hole comms. I was running a random hard mode flashpoint and crashed, reconnected (still in the group and still inside the flashpoint), and didn't get any BH comms when we killed the last boss (D7). Hopefully it'll be fixed soon.
  8. Because too many of these posts are constructive and respectful, I just felt the need to chime in with the response you'd have been met with in most other MMOs: Lawl, bads are bad. Thanks.
  9. This. Expanding the space experience is only one thing that could be done to "deepen" the world; things as (relatively) simple as adding casinos to Nar Shaddaa or Hutt Cartel-run arena combat (with player betting) would add to the setting's depth, as well. Frankly, *anything* that isn't just additional grinding or instances would add to the depth.
  10. The group finder isn't cross-server, so it can't form any group that you couldn't technically form yourself by using general chat or whispering every toon in the appropriate level range. Further, of course, those people actually need to be queued in the appropriate roles; on Canderous Ordo (one of the destination servers) at around 2:00 AM central, well off of prime time, it's taken me perhaps 30-45 minutes to get a group as dps. The plus side, of course, is that I didn't have to sit on fleet for those 30-45 minutes.
  11. Because there are casuals who cry about not being able to see everything in a game. If someone finds a game like vanilla/BC WoW, let me know.
  12. They could make Kaon more difficult and up the loot quality to match LI. Ideally, at the same time they'd make hard modes of FPs that don't yet have them and make them tier 2 difficulty and loot, as well. HM Colicoids, anyone?
  13. If there are multiple instances (phases) of a location, there will be a drop-down menu in the lower right portion of your map (main map, not mini-map). IIRC, you can switch once every half hour. Let me tell you, it was awesome to be able to switch to a low-population Tattoine phase to do the dailies in the Rakghoul event. If a phase appears in red in the menu, it's locked and is likely about to disappear.
  14. I'm guessing we'll see more Wookies in the expansion that has Kashyyyk just as we'll see a water planet (if they ever implement swimming, lawl) when we get Manaan. I'm betting they add more things from KotOR before they add more things from the movies or the rest of the expanded universe. To answer the OP, I primarily want to see multiplayer space missions, PvP, and ops (still want to see them recreate the Endor scenario from episode 3). Beyond that, more playable races would be nice given that race has zero impact on game mechanics, race-specific missions don't exist, and a lot of the races already seem to have many of the animations implemented. Besides, wouldn't they want to have all those credit sinks provided by more races to unlock via legacy?
  15. I was trying the free trial for LotRO around the time they went F2P. After they changed to F2P, I discovered that there was a microtransaction to be able to sell things on the auction house. I quit playing at that point. I dislike microtransactions, though I'm sure there are F2P games that are well-designed. I simply don't want to play them.
  16. This flashpoint was made in the tradition of older MMOs that didn't care whether or not most people ever completed content: if you wanted the stuff from the instance, you figured it out. If not, oh well. The only problem, as you mention, is that the reward isn't *quite* on par with the time investment required; if one or two more bosses had Rakata tokens, I'd call it good. This game desperately needs more instances like this, IMO. It gives people something to work on.
  17. My guild uses master looter (primarily so people have time to decide if they want something or not). People /roll for main spec, then /roll for off-spec/companion of no one wants it main spec. I remember the good ol' days of using DKP or EP/GP, but I'd be very surprised if anyone cared about the loot in this game enough to do anything requiring record-keeping. Edit: to more directly answer the OP, crafting mats on our runs are just randomed out, not placed in the guild bank or anything.
  18. There's a balance that's difficult to strike in MMO design. I can sum it up in one phrase: casual vs hardcore. If you put in too many epic quest chains involving raids, world bosses, tons of gathering and crafting at endgame, hardcore players are satisfied while casual players feel left out. If you don't put these things in at endgame, hardcore players don't have enough to do. I miss old MMO mentality which pretty much said that if you don't have time to do something, if you can't organize a raid to kill bosses, if you can't figure out how your class works well enough to be successful, then too bad. Even if I don't have time to clear all (or nearly all) the endgame content in a game, it's awesome just that it's *there*. In WoW I used to just listen to stories about people doing stuff like opening the gates of AQ and it was awesome. There was room for skilled and dedicated individuals to distinguish themselves from the rest of the population in PvE and/or PvP (and the rest of the population, by and large, still had fun). Casuals pay the same subscription fee as everyone else and use fewer resources, though, so they're the ones to target for cash, at least in the short-term. As a final note, for anyone saying that people don't have time to play MMOs like that anymore, let there be no illusions: people never *had* time to play EQ or WoW or other MMOs, they *made* time. Those games, in their prime, consumed lives whole. I really miss that. =/
  19. New... level cap...? Without an actual xpac? Okay. I'm not sure if there was any audio in the video because I'm at work and couldn't listen to it, but I'm curious if that implies new class story content in addition to the new class abilities (we had a ton! I don't have enough keybinds >.< ). Also, while I know this suggestion belongs elsewhere, I'm hoping that time wasn't wasted making another space combat mission similar to the ones that exist. The shooting gallery style missions lose their lustre pretty quickly; integrating space combat into multiplayer (such as in operations or pvp), on the other hand, would be awesome. In any case, thanks.
  20. People cared about community in this game when there was the idea that the gameplay itself might actually present challenges that require some sort of organization and structure on a server (rather than just guild) level. It doesn't, so yeah, add flashpoint/raid finder and whatever else you want so that you can play for two minutes a week and feel good about it. It really doesn't matter. May as well give people top-tier gear for playing alone, too. Group finder didn't kill WoW, but it made it a lot more annoying. If you're on a server with no one on it, then yes, there should be free server merges and transfers until the population is acceptable again. Playing an MMO alone sucks, which is why it's baffling that so much of this one seems designed to be played alone.
  21. Are there any plans to expand the Legacy system to include relationships between different players' characters? For instance, will I ever be able to have my Jedi consular be the sister of another player's Gunslinger?
  22. What alternative system would you propose for the acquisition of daily comms? They could rotate the quests each day to introduce some level of dynamism, but the only other alternative I can see is to not allow acquisition of endgame gear by currency at all. This is how older MMOs worked: you killed bosses, they dropped things. As the sole method of gearing, this was deemed undesirable since luck was too much of a factor: you might see a drop you want immediately or you may never see it at all. Another alternative is to make getting the gear provided by daily comms take less time, which defeats part of the point: even if they're boring and grindy, daily quests provide *something* to do. If you get all the gear easily, you've run out of one thing you could do while playing. I'm all for more things to do while playing that aren't a grind, but it seems that endgame systems were not a large part of the initial development. Hopefully we'll see some other systems soon that provide more to do beyond raid and pvp since neither of those are particularly compelling in this game.
  23. Are you saying you want a life-size statue of Satele Shan? O.o
  24. The top thing I'd like to see added is the equivalent of mouseover macros (or the Clique/Grid add-ons) for healing. It's like Robinson Crusoe healing a raid right now. Changing raid frame colors based on debuffs (in addition to class colors in the absence of debuffs) would be ideal.
  25. QFT. Mechanics that reward coordination and quick thinking (and punish lack thereof) are awesome.
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