Jump to content

PvP brackets are flawed, and should not be added to this game


Xsorus

Recommended Posts

Far to many people on this forum are whining about brackets ignoring the fact they completely failed in every other game they've been implemented in.

 

I'll use examples

 

Warhammer Online - Multiple brackets with Bolstering, The kind of brackets the players of this forum want, and what happened. Tier 1 - Ok pops, Tier 2 depending on server, either decent pops or dead, Tier 3 dead on most of the servers, with Tier 4 being fine. Now you ended up with countless players getting 40 and saying "Hey, Why should I have to fight Rank 80 players and premades, bracket them off" Thankfully Mythic never caved to that pressure otherwise the queue time for the game would of be moronic and frankly unappealing, and I actually have an example of it.

 

Rift - Rift is a perfect example of you can't make bad players happy without ruining the game's pvp system for a large portion of it. Rift had a Bracket system, similar to Warhammer, only no Bolster, and you ended up with huge queue times after a while in the early game because not enough people queued for pvp. What happen when these players go to 50, They started whining like in Warhammer, about how they were fighting Rank 6+'s and Premades. Trion Caves in, and Separates Premades and Pugs, Instantly if you had 3 or more people, Your queue times went from instant pop, to 40+ mins usually. Meaning if you wanted to play with your friends, You had to Duo queue.. This caused a huge amount of the PVP population to quit from that one change alone, Now they've taken a new step and separated the actual Ranks Themselves, I went from 5 min queue pops, to 15 min queue pops after the change.. solo..

 

WoW - Twinks.. nuff said.

 

Fact is, these players won't be happy till everyone else has 1 hour queue pops.

 

I like playing with my low level guild mates, and I like that I can play my alts with my high level guild mates.

 

I know i will die in a 1v1 to a 50, That's how it should be, I accept that.. I just don't get butthurt about it like a ton of the e-thugs do who think they're great players when they really aren't.

Link to comment
Share on other sites

  • Replies 51
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

I Agree. I've played almost all of the Mmo's out there and I'll be honest and say I loved how the bolstering worked in Warhammer - Being able to join up pvping despite being in the lower levels of the bracket. It's the game I've had the best possible "pvp expereince" in yet.

 

I can however understand that people feel underpowered against level 50's and so on even though the difference really isn't that huge. My tip there would be to allow lower level tiers of "decent" pvp gear with Expertise to give the players that enjoy playing pvp at lower levels a chance at the durability of the 50's with pvp Gear.

 

But as you both mentioned - No to brackets! If the que time for wazones become too long the pvp experience will die out. Theres plenty of examples out there...

Link to comment
Share on other sites

I Agree. I've played almost all of the Mmo's out there and I'll be honest and say I loved how the bolstering worked in Warhammer - Being able to join up pvping despite being in the lower levels of the bracket. It's the game I've had the best possible "pvp expereince" in yet.

 

I can however understand that people feel underpowered against level 50's and so on even though the difference really isn't that huge. My tip there would be to allow lower level tiers of "decent" pvp gear with Expertise to give the players that enjoy playing pvp at lower levels a chance at the durability of the 50's with pvp Gear.

 

But as you both mentioned - No to brackets! If the que time for wazones become too long the pvp experience will die out. Theres plenty of examples out there...

 

The first real braket needs to be level 50's, and the next everyone else. We don't need expertise in armor just so low levels can compete with a level 50. There are plenty of level 50 out there. PVP and count them. Three out of 8 on average.

Link to comment
Share on other sites

Disagreed, this system only caters to the starting player.

There should be brackets from lets say 10-20, and 20+. This way the entry level pvp-ers can get a taste, the 20+ with hopefully a little bit more experience will have exciting games where everyone has a basic idea on what to do.

 

Right now it often occurs that I enter a game where some people leave before start if there are too many <20 players. This results in uneven match starts, etc... it just makes playing it less fun.

 

Another example is where hutt ball starters can't pass or have the ball and walk to the wrong side of the base. This might be charming and fun the first few times, but imagine that after months it might get old...

Edited by stoepkrijt
Link to comment
Share on other sites

WoW - Twinks.. nuff said.

 

 

This rhetoric is idiotic. Wow's twinks are lvl 19s(and as a side point you cant have twinks in this game. WoW allows XP to be turned off, this game is extravagant with it's PVP xp rewards). Past that it's pretty much open PVP. Furthermore, WoW has cross server battleground pvp(something this game SHOULD have had at the get go.) which greatly increases the player pool that the brackets have to draw from.

 

Nobody want's 1 hour queue pops, however, we also don't want to join a warzone and be demolished by the fact that the other team out gears and out levels us.

 

Give us cross server, and give us brackets on top of that. This will fix pvp.

Link to comment
Share on other sites

Except SWTOR has the player-base that rift/war doesn't, assuming swtor doesn't lose 90% of their subs, if they open up cross-server queuing I doubt there would be any real que problem.

 

Brackets work fine in wow, the problem is how incredibly unbalanced pvp at low levels has become, a bolster system in WOW would just mean that level 20 hunters could one shot fully geared 85s.

Link to comment
Share on other sites

id be happy with 10-49 and a 50, the issue with 50s is their gear

 

^This. People in their 40's are much stronger than low level people but that's mostly due to having more abilities (CC etc) but they can still be killed pretty much normally by good players. The problem is level 50 people with expertise suddenly become godly compared to say level 49 person, well geared 50's have 15-20k hp (compared to everyone elses 12-13k) and along with expertise damage reduction you suddenly need almost 3 non level 50's to take them down in a reasonable amount of time (god forbid they have healer support).

 

So yes just do 10-49 and 50 brackets and things suddenly become alot more even. The only downside this brings is 50's getting longer queues but that problem will slowly improve every day as more and more people reach level 50.

Link to comment
Share on other sites

If they removed expertise, the bolster system in warzones would work fine. Only level 50s get to gear for the pvp stat. This is where the lack of brackets fails.

 

Another solution is to add the pvp stat to level 20/40 pvp gear.

 

The fact that it's halfway implemented on either observation just makes me want to stop typing right now.

Link to comment
Share on other sites

There's one game where brackets have worked extremely well: DAOC. Non-50s play in the battlegrounds which are broken into a number of level ranges while 50s RvR in the frontier. Many players happily RvR away in the BGs never bothering to take their toons to level 50 and have to deal with the headaches of end game gearing and huge frontier zergs. That's exactly how it should work in SWTOR. Start with kicking 50s out of warzones and having one 10-49 tier. If that still proves unbalanced then split it again. What they have now just isn't fun especially when combined with the endless rotation of Huttball for Imperials.
Link to comment
Share on other sites

Make PvP gear equal to PvE gear, get rid of the PvP stat, don't need brackets.

 

Whoever came up with the idea of a PvP only stat should be shot.

 

PvP gear was invented for people who PvP. What would be the point of it if you were getting owned by people who PvE'd? The more you pvp the better gear you get, completely fair. The "pvp stat" is a pvp stat for a reason..... ??? And brackets are necessary. 10 can kill a 50, point in leveling if you can still get killed by someone that low? You will probably say 50s can kill levels 10s easily, so why have such low levels in the same bracket? It could go on forever.

Link to comment
Share on other sites

Brackets are being brought up to solve a problem with a severe imbalance between those with expertise and those without.

 

So...it's either bracket out the 50's or get rid of expertise. I'm personally fine with either option.

 

Getting rid of 50's would make the most sense, leave them to their bracket and let them earn better stuff, thats what we all want when we get there.

Link to comment
Share on other sites

This is probably what would happen.

 

Level 1-49 gets their own bracket : fast queues.

Level 50 gets their own bracket : long queues.

 

Level 1-49s all hit 50, queues before fast. All those before get long queues.

 

Add in population imbalances and it gets worse. Bolster is a necessary evil to keep queues down.

Link to comment
Share on other sites


×
×
  • Create New...