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Meddyck

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  1. Yes I know there is orange gear that can be modded which allows you to keep the lock of that item well past its original level. The thing is that keeping your orange gear up to date is very time consuming and annoying. Sometimes it's even impossible unless you want to create your own crafters and/or grind planetary commendations. For instance good luck keeping your light saber crystal(s) close to level on a low or medium population server especially if you are interested in colors other than green, blue, and red. An appearance tab would work much better. Then you could set your armor to look like the one you like and replace it as you come across gear with better stats. A lot of the gear in this game (especially chest pieces) looks outright terrible. Right now if you care about how your character looks at all but also want level appropriate stats (most of us do I would bet), you are pretty much forced to choose between looking bad or hassling with orange gear and mods. Adding a third option in an appearance tab would be greatly appreciated.
  2. Yeah the economy in this game is totally screwed up. Just this morning I was looking for new color crystals for my Sentinel. I was using level 24 yellow color crystals and my toon was level 30. Well there were only 2 crystals on the market at all that would have been an upgrade and only one was Sentinel specific. Needless to say neither was yellow, but I would have grudgingly bought a different color if it had been available. I should probably just forget about using moddable light sabers and just use whatever dropped ones I can find or buy. At least then my weapons wouldn't be many levels underpowered.
  3. One of the things that really frustrated me playing my first toon to 50 in SWTOR is all the class quest instances where you need to kill an elite mob. Often these elites are difficult or impossible to kill at the level you get the quest or when the mob is the same level as your toon. This causes the story to bog down as you go do side quests and other activities to outlevel the instance and be able to complete it. The prospect of going through that all over again also has limited my desire to take other classes to 50 and has contributed to my decision to cancel. How about adding the feature from Mass Effect 3 where you can select how hard you want your class instances to be? This would be optional so players who want to die over and over while they figure out some way to defeat their elites could still do that. But those who want a smoother ride for their class stories would not get held up by elite mobs every few levels. Since you can't farm class instances over and over to get items, letting players select to have them be easier wouldn't impact other players or the economy. tldr: add the feature from Mass Effect 3 where players can select how hard the game is but only apply it to class story instances
  4. 1. Fix the graphics engine so you at least get playable FPS in warzones, Ilum, and the fleet if not the same FPS as you get in PvE. 2. Fix all the PvP issues: add (a lot) more warzones, add cross server queuing, make resolve work better, fix whatever is causing half full teams and teams with too many players in warzones, remove expertise stat and instead have valor abilities, ditch warzone medal and mvp system and give valor and medals for achieving warzone objectives and winning warzones instead, add more open world PvP planets for players that aren't 50, put penalties and bonuses in PvP (and PvE) to incentivize players to fix population imbalances themselves etc. etc. 3. Massively expand the amount of customization players can make. Add more slider options at character creation. Add more playable species (Rodian, Kel Dor, Togruta, Mon Calamari, Cathar, Duros, Nautalan, etc. etc.). Add more appearance customization for companions. Add options to customize the external and internal appearance of your ship. Make blaster color crystals work.
  5. That's an interesting and unique idea. I've noticed that MMO devs tend to be irrationally opposed to power leveling though. This would essentially let you power level your own alts, so I wouldn't expect it to happen. Maybe they would be more favorable to letting you use your alts as companions but they wouldn't gain exp from it. Instead the alt would be bolstered or de-bolstered to be the appropriate level for the toon you are playing.
  6. I really wanted a Togruta for a Jedi Knight or Consular. But even more I would have liked to play a Yoda species perhaps as an Inquisitor. Granted it would have been difficult to make the combat animations believable but hey that's the devs' problem. Kel Dor, Rodian, Cathar, etc. etc. I don't care about special abilities for any of these species. Just let me play them.
  7. I cancelled a couple of days ago, so no. I've reached the point after 3 months where I'm completely bored of questing and space combat. This is when a good PvP system would keep me subscribing for a while longer, but SWTOR doesn't have that. Warzones have all sorts of issues that make them less than fun most noticeably the FPS drop, lack of variety/too much Huttball, and too many warzones starting without full groups and then aborting. I haven't even bothered trying Ilum. Since the game engine can't handle instanced warzones without huge FPS drops, there's no point trying to participate in large scale warfare. There are countless other small things about the game that bug me too, but bad PvP is the dealbreaker right now. I won't be back (if ever) until the FPS and half full groups issues are fixed and many more warzones are added with cross server queueing.
  8. In a nutshell, I have cancelled (I still have 2 more weeks until my sub expires) because I don't find the PvP fun for a variety of reasons especially the fact that I get around 20 FPS in PvP, less than half of what I get everywhere else. So once I got bored of doing class stories and space combat, there just wasn't anything else in the game that was fun enough to keep me playing and paying $15/month.
  9. You don't go to jail if you decide not to financially support a recently released MMO, so the analogy doesn't work on almost any level. Clearly it isn't fair to expect a new MMO to have solved all the issues that MMOs that have been out for a long time took years to fix. OTOH there is no requirement for players to continue paying to play an MMO that they find lacking.
  10. I definitely would have liked the option to decide for myself what type of lightsaber each of my Force-using characters uses. The selections BW made for the classes don't even make sense to me. More customization options are always better than having your character forced to be like some dev wanted. There is a minor problem with retroactively enabling all lightsabers in that the stats on non-moddable items are geared towards the classes they have been assigned to. If your Sentinel could use a double bladed light saber for instance, it would have Willpower instead of Strength on it and therefore would be inferior to his usual dual single-blades. Since most players use orange weapons as soon as they can find them, that's not a serious obstacle, however.
  11. Maybe 3 or 4 years from now when they release an expansion with a new or majorly upgraded graphics engine, the FPS issues will be fixed. Or just the fact that we'll all have upgraded to much better computers by then might fix it. But will we still be interested in playing SWTOR by then?
  12. I'm with those who say this all goes back to gear. Devs have been trying for years to make PvP into something that has appeal beyond the smallish niche of PvP enthuisiasts. They all seem to come up with the same solution: add a gear carrot to entice PvErs to engage in PvP. Nobody should be surprised that PvErs then do to PvP the same thing they do when faced with a new high end PvE encounter: they figure out the most efficient method of beating the encounter and earning the reward (gear). For PvP with gear, that always involves objective swapping, kill trading, and most of all avoiding actual PvPing. Because if you actually PvP, you could die and dying costs you time that could be better used progressing towards the promised gear. Devs just need to give up on the idea of making PvP for PvErs and instead just make PvP for PvPers. You don't have end game PvE raids designed to appeal to PvP players and you shouldn't try to have the reverse either. It looks like GW 2 may have PvP like that. Hopefully they will stick to their guns and not give in to the temptation to go chasing after the raid crowd by adding gear progression to WvW.
  13. Yeah this is very annoying and has been happening more frequently as population declines (I basically only play in non primetime so that doesn't help either). The best solution is cross server warzone queues. Once they implement that there should be plenty of players to take the spots of those who leave once the warzone pops.
  14. It's very tedious walking around your starter world without Sprint especially if it's a world you have already completed on another class. Then you hit level 10 and are able to go PvP... but you still don't have Sprint for another 4 levels. So please give us Sprint sooner at, say, level 5.
  15. I'm not a fan of the current Huttball map and game mode. It would certainly help though if there were more maps for that mode. Or for that matter more maps in general. 3 PvP maps is pretty weaksauce. WAR had that many for each of its 4 tiers at release for a total of 12. The quality and fun varied naturally, but at least there was plenty of variety. Especially on Empire it's one game of Huttball after another. A change is needed asap.
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