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stoepkrijt

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10 Good
  1. /agreed @ developers, you couldn't even get the targeting right... makes me sad.
  2. Already poured like 12 days of playtime in my sniper L50 valor 53. (resubscribed ) Leveling pvp was a blast until 50 brackets, now in 50 brackets I'm USELESS. I'm an easy kill, get dealt 6k crits, 2 stuns I'm dead. Cover mechanism is too glitchy, doesn't always 'go off', and many locations it won't work, it cripples the entire class. Want to play without cover, go lethal spec, have everything dispelled. Do other players also have to push 2 buttons to get a knockback off? Other classes have 'fun' abilities, sprint, invisiblity, hook, what amazing ability do we actually have? NONE. Solution (like mentioned before), cover makes you invisible until damage dealt. I'd like to add, in combat out of sight should give you option to go invisible again. Isn't that the essence of a sniper? Being invisible and dealing insane amounts of damage..
  3. Some people seem to forget this is a paying service. Why the charity towards Bioware? I've cancelled my subscription. Not because of this, but there are just too many errors right now and a bad laggy engine will be hard to solve. Try Vindictus, installed it yesterday, its free and actually has physics. Something you'd expect every game to have by 2012, it really makes everything much more fun.
  4. Disagreed, this system only caters to the starting player. There should be brackets from lets say 10-20, and 20+. This way the entry level pvp-ers can get a taste, the 20+ with hopefully a little bit more experience will have exciting games where everyone has a basic idea on what to do. Right now it often occurs that I enter a game where some people leave before start if there are too many <20 players. This results in uneven match starts, etc... it just makes playing it less fun. Another example is where hutt ball starters can't pass or have the ball and walk to the wrong side of the base. This might be charming and fun the first few times, but imagine that after months it might get old...
  5. stoepkrijt

    Hutt Ball

    You're serious? Not only is it bad sportsmanship, you give 7 other players a disadvantage, basically wasting the whole game. Yes a penalty should be in some form of 'fine', where just like skill resetting it goes up every time you quit. Level scaled with a cap for lets say 20.000 at l50? /edit talking about ingame quiting, not lobby waiting.
  6. We're a support class and in no way overpowered. We need teammembers to survive since were very squishy. You should play a sniper yourself and find out..
  7. Brackets just make the experience for people who played a little longer that much better. Simple brackets from 10-20 to get started and then from 20-50. This way you don't have people running the wrong way with huttball after your zillionth game.
  8. Yes! Please make this passive, every single time you respawn in pvp becomes bothersome.
  9. Loving Huttball! Does need brackets and some balancing. On the server where I'm playing balance is perfect, would say 40% hutt and 30/30 others.
  10. /signed please encourage this by rewards, the more the better.
  11. agreed. targetting seems glitchy every now and then.
  12. I second this, these people ruin the fun for the other 15 participants, paying I might add. These accounts should be kicked 1 day with a 3 strike ban forever kind of deal. Next, open world pvp rewards and assassins huttballl nerf please.
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