Zenislav Posted March 19, 2022 Share Posted March 19, 2022 Anyone else has problem with companions missing when attacking? Tried googling but did not found any info and in known bugs there is no mention of it. I noticed every companion when attacking mobs and uses aoe skill or one other he or she misses all the time and deals no damage. Link to comment Share on other sites More sharing options...
Nee-Nee Posted March 19, 2022 Share Posted March 19, 2022 Companions sometimes fall into the ground when attacking. It is strange but they still heal and attack. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted March 19, 2022 Share Posted March 19, 2022 Companions sometimes fall into the ground when attacking. It is strange but they still heal and attack. That's a different problem, and it can also happen to enemies. It's a semi-visual bug on the client side only, and reveals some interesting things: * It acts independently on each group member's PC - the enemy is underground for me, but not for you, so you can attack the enemy directly and I can't. (I can still AoE it, but not direct attacks.) * That last part indicates that the immediate direct-attack reachability thing is evaluated on the client, while AoE reachability is evaluated on the server. * Extending the reasoning, the server must also evaluate direct-attack reachibility because it shouldn't *blindly* trust what the client asks for, which suggests that the client-side check is there to reduce client<=>server network traffic. Link to comment Share on other sites More sharing options...
Real_Dark_Lord Posted March 19, 2022 Share Posted March 19, 2022 The server will definitely evaluate LOS and range if you activate askill (cheat-protection) But the client must do some evaluation here, because direct attack skill become greyed out and unclickable if the target is out of range, or you don't have LOS. This is not done server-side. This is what causes the problem. If the client thinks you can't reach the target, all direct-attack-skills can't be activated on your side, and the command is never sent to the server. AoE-skills don't do that check, so you can use those, and the server will correctly determine that you can actually hit the target. Link to comment Share on other sites More sharing options...
Hadsil Posted March 19, 2022 Share Posted March 19, 2022 That's a different problem, and it can also happen to enemies. It's a semi-visual bug on the client side only, and reveals some interesting things: * It acts independently on each group member's PC - the enemy is underground for me, but not for you, so you can attack the enemy directly and I can't. (I can still AoE it, but not direct attacks.) * That last part indicates that the immediate direct-attack reachability thing is evaluated on the client, while AoE reachability is evaluated on the server. * Extending the reasoning, the server must also evaluate direct-attack reachibility because it shouldn't *blindly* trust what the client asks for, which suggests that the client-side check is there to reduce client<=>server network traffic. That's interesting. It's annoying playing Story when enemies disappear underground. I have to wait until the Companion finishes him off because the Companion is the only one who can hurt him, which is a long time if Companion is on Heal. If my area attacks work that will speed things up. Link to comment Share on other sites More sharing options...
ThanderSnB Posted March 19, 2022 Share Posted March 19, 2022 (edited) Anyone else has problem with companions missing when attacking? Tried googling but did not found any info and in known bugs there is no mention of it. I noticed every companion when attacking mobs and uses aoe skill or one other he or she misses all the time and deals no damage. This is a bug added in 7.0. Many companion AoE abilities don't work. This makes tanks really bad at holding threat of an enemy group. No idea when it will be fixed. Many players have reported it, but I haven't seen Bioware acknowledge it. They did say they know companions are not healing as well as they used to and are investigating that, so maybe they will also look into those AoE abilities missing. Edited March 19, 2022 by ThanderSnB Link to comment Share on other sites More sharing options...
Picoparsec Posted March 19, 2022 Share Posted March 19, 2022 Anyone else has problem with companions missing when attacking? Tried googling but did not found any info and in known bugs there is no mention of it. I noticed every companion when attacking mobs and uses aoe skill or one other he or she misses all the time and deals no damage. This was patched 3/15 on the PTS along with an additional companion damage boost. Will probably make it to live on the 22nd. Link to comment Share on other sites More sharing options...
DWho Posted March 20, 2022 Share Posted March 20, 2022 This was patched 3/15 on the PTS along with an additional companion damage boost. Will probably make it to live on the 22nd. Base performance is improved slightly but progression (Influence 1 vs Influence 50) is still broken. There is no significant difference between using an Influence 50 or Influence 1 companion. Still broken overall. Link to comment Share on other sites More sharing options...
Picoparsec Posted March 20, 2022 Share Posted March 20, 2022 Base performance is improved slightly but progression (Influence 1 vs Influence 50) is still broken. There is no significant difference between using an Influence 50 or Influence 1 companion. Still broken overall. Assuming that the tool tips for the companion's c3 ability damage and max HP are accurate, the difference between an influence 10 and an influence 50 companion is quite significant (on PTS): Tython(10), dmg: 62.0% increase, HP: 23.5% increase Nar Shadaa(25), dmg: 50.3% increase, HP: 14.1% increase Dantooine(70), dmg: 28.9% increase, HP: 13.5% increase Onderon(75), dmg: 29.1% increase, HP: 13.4% increase These are the differences for companions set to DPS. An influence 10 Ranos was able to solo a silver difficulty water-lizard-thing on Onderon and barely survive with a sliver of life. An influence 50 Rusk was able to solo the same beast and walk away with 70% of his health. There's still something wrong Companion healers. I had 2 instances where the companion seemed to get confused over targeting and become unresponsive until I forced it to attack my target. I don't think the balance is quite right yet, but it will definitely be easier than what's currently on live. Link to comment Share on other sites More sharing options...
DWho Posted March 20, 2022 Share Posted March 20, 2022 Assuming that the tool tips for the companion's c3 ability damage and max HP are accurate, the difference between an influence 10 and an influence 50 companion is quite significant (on PTS): Tython(10), dmg: 62.0% increase, HP: 23.5% increase Nar Shadaa(25), dmg: 50.3% increase, HP: 14.1% increase Dantooine(70), dmg: 28.9% increase, HP: 13.5% increase Onderon(75), dmg: 29.1% increase, HP: 13.4% increase These are the differences for companions set to DPS. An influence 10 Ranos was able to solo a silver difficulty water-lizard-thing on Onderon and barely survive with a sliver of life. An influence 50 Rusk was able to solo the same beast and walk away with 70% of his health. There's still something wrong Companion healers. I had 2 instances where the companion seemed to get confused over targeting and become unresponsive until I forced it to attack my target. I don't think the balance is quite right yet, but it will definitely be easier than what's currently on live. I did not see any difference in performance using an Influence 1 Force Healer or an Influence 50 Force Healer when running the Lab Animals heroic on Nar Shadda or the Cyber Mercenaries heroic on Voss. "Stress" on the PC was the same. The increase in "DPS" output for the healers brought them up to the minimum performance required for an Influence 1-10 companion. Their performance at Influence 50 for healer is still too low. Tanks are still broken as well as they cannot hold aggro. Two out of three specs are still underperforming for their Influence levels. Link to comment Share on other sites More sharing options...
DWho Posted March 20, 2022 Share Posted March 20, 2022 There's still something wrong Companion healers. I had 2 instances where the companion seemed to get confused over targeting and become unresponsive until I forced it to attack my target. I don't think the balance is quite right yet, but it will definitely be easier than what's currently on live. I've had a chance to take a closer look at the healers and it seems that the reduced healing compared to the tooltips is related to missed actions. In watching the activations more closely, about 1 out of every four healing actions seems to fail (the companion action bar shows an activation but the on screen text indicating how much is healed fails to appear and there is no increase in the PCs health). Standing there doing nothing also seems to occur. Link to comment Share on other sites More sharing options...
illgot Posted March 20, 2022 Share Posted March 20, 2022 I've had a chance to take a closer look at the healers and it seems that the reduced healing compared to the tooltips is related to missed actions. In watching the activations more closely, about 1 out of every four healing actions seems to fail (the companion action bar shows an activation but the on screen text indicating how much is healed fails to appear and there is no increase in the PCs health). Standing there doing nothing also seems to occur. sounds like the devs accidentally decreased healing accuracy. I don't know if it's possible but hey, you never know. Link to comment Share on other sites More sharing options...
Picoparsec Posted March 21, 2022 Share Posted March 21, 2022 Well this is bad. The only things the companion Influence affects are the Mastery and Endurance stats of the companion. Everything else (Power, Alacrity, Crits, etc.) is set by the current location. This means ability cooldowns are the same regardless of influence. Probably why 50 influence companions now feel sluggish. Here's hoping it's a bug and some variable didn't get set right. Regardless it's not something that will be fixed/changed before 7.0.1. Link to comment Share on other sites More sharing options...
Nikhael Posted March 21, 2022 Share Posted March 21, 2022 Wen even good old Talos Drellik runs away to attack some far away ranged mob as a Healer? You know there is a problem:( Link to comment Share on other sites More sharing options...
Picoparsec Posted March 21, 2022 Share Posted March 21, 2022 Wen even good old Talos Drellik runs away to attack some far away ranged mob as a Healer? You know there is a problem:( Yeah. All his heals are stuck on cooldown so he's shooting instead...and the tanks can't hold aggro because all their taunts are on cooldown too. At a minimum, the companion's Alacrity should be boosted by their influence. (Optimally, all of a companions stats should be affected by their influence, even if it's only a small 5% or 10% gain) Link to comment Share on other sites More sharing options...
Zenislav Posted March 22, 2022 Author Share Posted March 22, 2022 And even after today's update companions missing with 2 skills. Tested just now with Corso and his AoE and Exhaustive Shot always miss. He uses skills but it says miss and they deal 0 dmg. Nice Link to comment Share on other sites More sharing options...
Peacemoon Posted March 22, 2022 Share Posted March 22, 2022 And even after today's update companions missing with 2 skills. Tested just now with Corso and his AoE and Exhaustive Shot always miss. He uses skills but it says miss and they deal 0 dmg. Nice Even worse for Treek. She misses EVERYTHING. Send her to attack something as a healer and have an endless battle because she does ZERO damage. There is something very wrong with companions since 7.0. Link to comment Share on other sites More sharing options...
Muckbeast Posted March 23, 2022 Share Posted March 23, 2022 This is absolutely ridiculous. It takes 10 seconds of testing to see companions are still garbage, their AI is borked, their ability to heal/dps/tank sucks, and influence level/presence are doing nothing still. How did this go live? Link to comment Share on other sites More sharing options...
juliushorst Posted March 23, 2022 Share Posted March 23, 2022 It takes 10 seconds of testing to see companions are still garbage, their AI is borked, their ability to heal/dps/tank sucks, and influence level/presence are doing nothing still. Today I noticed my companion (not being on passive) just standing there, doing nothing and not helping at all. So either they are broken or they joined the dev team. Link to comment Share on other sites More sharing options...
Rammboo Posted March 23, 2022 Share Posted March 23, 2022 (edited) I started using a level influence 14 Z00M over a 50 Mako and did better. Probably not good, right? So, broken I reckon. Edited March 23, 2022 by Rammboo Link to comment Share on other sites More sharing options...
Rammboo Posted March 23, 2022 Share Posted March 23, 2022 Today I noticed my companion (not being on passive) just standing there, doing nothing and not helping at all. So either they are broken or they joined the dev team. I know I shouldn't but this made me laugh, Thanks. Link to comment Share on other sites More sharing options...
Zenislav Posted March 23, 2022 Author Share Posted March 23, 2022 Companions are broken since 7.0. They miss and not use their abilities. In known bugs post there is no mention. So lets hope they fix it soon but I doubt. Link to comment Share on other sites More sharing options...
Muckbeast Posted March 23, 2022 Share Posted March 23, 2022 Companions are broken since 7.0. They miss and not use their abilities. In known bugs post there is no mention. So lets hope they fix it soon but I doubt. When players start losing hope, that is when things really get ugly. Link to comment Share on other sites More sharing options...
Peacemoon Posted March 23, 2022 Share Posted March 23, 2022 When players start losing hope, that is when things really get ugly. I know. It’s because they just don’t seem to want to fix stuff that is broken, it’s so sad. Other games have constant hot fixes and detailed patch notes. Yet with SWtoR, if it’s broken you’re best off assuming it will always stay that way. Link to comment Share on other sites More sharing options...
Ragico Posted March 23, 2022 Share Posted March 23, 2022 The fact that the devs haven't even said anything about companion abilities missing all the time tells you all you need to know about their mindset. They don't care. Link to comment Share on other sites More sharing options...
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