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Zenislav

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Everything posted by Zenislav

  1. Companions are broken since 7.0. They miss and not use their abilities. In known bugs post there is no mention. So lets hope they fix it soon but I doubt.
  2. And even after today's update companions missing with 2 skills. Tested just now with Corso and his AoE and Exhaustive Shot always miss. He uses skills but it says miss and they deal 0 dmg. Nice
  3. Returned after long time. Wanted to play Sentinel but meh decided to play non force user. Playing Powertech / Vanguard now and I am totally lost. Checked Vulk web site but it is not updated for class. Anyone has guide or info for what passives should you take in pve and pvp?
  4. Anyone else has problem with companions missing when attacking? Tried googling but did not found any info and in known bugs there is no mention of it. I noticed every companion when attacking mobs and uses aoe skill or one other he or she misses all the time and deals no damage.
  5. I ment I will start w sentinel and later can pick tank or heal class to go w it. Was just wondering what was most fast / fun spec to level sentinel with before switching to pvp. Or just stick w fury/concentration.
  6. I came back and started lvling Sentinel not because people say it is op but I always play tank or healer and now I can do same on one character. For lvling should I just stick with fury/concentration or go carnage/combat? Heard some say fury is so much better than carnage even for lvling.
  7. Sorc switched from lightning to madness? Also for mara what spec for solo and what for reg? Edit: And as I am returning what two classes would you recommend for non force users? PT and merc?
  8. Hey all Returned to swtor after long break and starting over as Commando. Was wondering from very beginning to end game what spec is recommended now? What I googled people say AS rather than Gunnery as it has same survivability but pulls more dmg. Should I lvl and do all contect as AS to get used to spec or just go Gunnery to burst thing fast? And for PvP I have mixed responses but people favor AS more than Gunnery nowdays. Anything I missed? I need all info I can get!
  9. Definitely 2. Body type 3 in this game looks like Arnold Schwarzenegger and even bigger individuals.
  10. Daily PO: Coreward Heroics and Daily PO: Defeat Balmorra Insectoids both don't work on any of my characters. So cant finish any of daily season quests, great. Edit: Looks like PO that has anything to do with Bamorra is not working
  11. So for doing random content and soloing outside high end pve and ranked pvp would you recommend Anni with some dot self heals or Fury for its burst? What spec is more durable if there is even difference? I do questing and heroics with dps companion and man out of all classes sentinel / mara just feel squishiest of them all. Returned to game and decided to go w fresh character
  12. Darth Malgus server Have only one weekly for Hutt Space Flashpoints Hope you actually fix this as I already lost 12 season points last week when rerolling completed weekly
  13. I did not consider AP PTs to be top dog in pvp because how squishy they are. I know they are amazing in pve. So you listed them for ranked when you can get guarded and healed?
  14. Hey all Used to play Gunslinger I think 5 years ago. Now starting Sniper and loads changed so I am a bit lost. Basically I was wondering what discipline path you use for what content. Do you stick with one or you change depending on what activity you do. I will be playing both pve and pvp. What path is preferred for high end ops, what for ranked, what you use when just grinding heroics and stuff, etc Atm I am just using marksmanship for lvling as it is burst spec and want to kill groups as fast as I can.
  15. How up to date are parses? For example are Z0-0M and after him K1-Z3N still best pure healing companions?
  16. If Vanguard can shoot in melee with rifle why not make it that instead of double punch with crossed guns visuals we instead fire our blaster and shotgun at same time. Would make much more sense and shotgun is already melee in swtor for us.
  17. Yep you still double punch with double gun visuals. Only thing that makes me not to main him as this ability both visual and sound does not make sense. I hate how main attack is double punch but what absolutely makes no sense is why picture of crossed guns appears in front of you Only thing that makes this class bearable for me is sweet and awesome shotgun blast.
  18. Progressive Kolto Scan is what I think almost every single companion in healer mode has. It is channeled skill that companion will keep using even if you take just like 1 dmg and because of it not do any damage itself.
  19. Volt Rush should be part of rotation or spell we want to use in combat under certain condition and not something that becomes viable only if we use tactical to empower it.
  20. Just wait for expansion when we most likely get grade 11 materials. They should really implement crafting storage for strongholds where you can store one stack of each material.
  21. Thanks on info. Yea doubted they would add new voice lines. Was just hoping they removed those few annoying Jedi lines.
  22. Hey all This is kinda important to me so if anyone knows after Ashara reunion and when you get her back does she still use annoying voice lines in combat and when with you like "Jedi does not fear death" or "Dont make me go against my teachings"? This is one thing I cant stand about her and after looking video about reunion she basically is not Jedi anymore.
  23. And how does assassin / shadow skank compare to other 2? Anyone has any good info? Is it so bad as skank tank that people dont even mention him over jugg and pt?
  24. Ah I see And for convenience with reusable stims and medpacks I could just stay Biochem until I get them and than later take other 2 crew skills for mats farming? Will check for more info but this sounds decent for now. Thanks.
  25. Hey all Returned after long time and decided to stick with just one character, my main for some time. After looking at crew skills I decided to pick this 3 as I heard there are again reusables in Biochem. Other than for convenience is there any other reason to take this 3? Am I guessing that I would make way more money by crafting augment kits? Maybe having Biochem on main but crafting kits on lets say alt with Armormech as former can still get mats for kits with reverse engineering?
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