SilverWF Posted February 26, 2022 Share Posted February 26, 2022 (edited) Hello there I wonder - will we ever get rid of such BS as Tactical Advantage (Upper Hand)? Are we the only class in the game who need to have some sort of low stacked buff to even shoot? Let's take assassin: I just go there and do things. Simple rotations, pretty often procs, TONS of damage. Operative: complicated rotations, not much procs, SHOULD use precasts (like DOTs), still way lower damage compared to Sin. Seriously, FFS - they dont see this mechanic is trash? And even more: skills which require TA are not free! Yes, they consume energy, lol. TLDR: TA is trash and should gone. Edited February 26, 2022 by SilverWF Link to comment Share on other sites More sharing options...
Drokisannath Posted February 27, 2022 Share Posted February 27, 2022 Honestly upper hand is not so bad, it's the UI that does absolutely not support buffs and debuffs in a way that is readable. I don't see that changing in the next decade. Link to comment Share on other sites More sharing options...
SilverWF Posted February 27, 2022 Author Share Posted February 27, 2022 Dunno man, even if they will make buff info transferred directly to my brain - it doesn't fix the main problems: complicated and repetitive rotations weak damage precasts Link to comment Share on other sites More sharing options...
kgaydos Posted January 9, 2023 Share Posted January 9, 2023 Took me awhile to figure out that when she giggles, I can use my skills. Kinda like hearing that throaty chuckle 1 Link to comment Share on other sites More sharing options...
meddani Posted January 9, 2023 Share Posted January 9, 2023 nice necro lol. there was a time when TA/upper hand actually increased your dmg aswell, they should bring that back. 1 Link to comment Share on other sites More sharing options...
ZUHFB Posted January 9, 2023 Share Posted January 9, 2023 48 minutes ago, meddani said: nice necro lol. there was a time when TA/upper hand actually increased your dmg aswell, they should bring that back. it currently does, 5% per TA, on leth at least idk about conc Link to comment Share on other sites More sharing options...
AdjeYo Posted January 9, 2023 Share Posted January 9, 2023 11 hours ago, ZUHFB said: it currently does, 5% per TA, on leth at least idk about conc Not 5% per TA, that'd be frankly insane. It increases damage and healing by 5% if you have at least one TA. That version is available to Medicine. The Lethality version gets a bonus 5% crit chance as well. But it doesn't scale with more TA. Concealment gets neither version. Link to comment Share on other sites More sharing options...
meddani Posted January 10, 2023 Share Posted January 10, 2023 On 1/9/2023 at 7:04 AM, ZUHFB said: it currently does, 5% per TA, on leth at least idk about conc from launch til 3.0 it was 2% per stack iirc and for all specs. Link to comment Share on other sites More sharing options...
Skiritai Posted April 24, 2023 Share Posted April 24, 2023 Real bad mechanic, I have to basically stare at the tac advantage icon, since gaining them is so random at times, very hard to get a rhythm going. Sometimes you can hear the audible, but its a terrible way to play. Forget rotation, just waiting around for a "giggle", wasting time keying skills that don't fire, or wasted a builder. Just stare at the icon, forget watching game play, lol, weird. Link to comment Share on other sites More sharing options...
LD_Little_Dragon Posted April 24, 2023 Share Posted April 24, 2023 Have you reached max level yet? Levelling is annoying since pretty much all classes are energy/resource starved. At max level gaining TA/UP isn't an issue for heals or dps once you learn the class. Link to comment Share on other sites More sharing options...
Tasaas Posted April 25, 2023 Share Posted April 25, 2023 Corrosive Return Effect: If Corrosive Assault would reduce your Tactical Advantage to 0, it is refunded instead. This effect cannot occur more than once every 10s. In addition, Stim Boost lasts 5s longer. I use this to keep my Corrosive Assault going strong. This is very usefull and noticeable. Link to comment Share on other sites More sharing options...
LD_Little_Dragon Posted April 25, 2023 Share Posted April 25, 2023 4 hours ago, Tasaas said: Corrosive Return Effect: If Corrosive Assault would reduce your Tactical Advantage to 0, it is refunded instead. This effect cannot occur more than once every 10s. In addition, Stim Boost lasts 5s longer. I use this to keep my Corrosive Assault going strong. This is very usefull and noticeable. ^ this, you shouldn't have any energy/TA issues as lethality dps. For heal spec just keep at least 2 sets of probes ticking at all times and you shouldn't have any problems. Link to comment Share on other sites More sharing options...
DarthSpekulatius Posted April 28, 2023 Share Posted April 28, 2023 On 4/24/2023 at 8:11 PM, Skiritai said: Sometimes you can hear the audible, but its a terrible way to play. sometimes = when you get your first Stack. 2nd and 3rd Stacks are without chuckle thanks to some complainers. I couldn't play the Class anymore after they made that change and the funniest part is that Vanguards have the chuckle even though they unlike Scoundrels don't have Random procs (assuming no Commando/Merc Raidbuff, wich admittedly isn't random but might as well be). leaving aside how much better Gameplay is with the Audible feedback, I also like the chuckle. 1 Link to comment Share on other sites More sharing options...
LD_Little_Dragon Posted April 28, 2023 Share Posted April 28, 2023 Gameplay is fine without audible feedback. Personal preferences though. Well, not an option for me, but still, you don't need that giggle to play operative. Link to comment Share on other sites More sharing options...
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