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LD_Little_Dragon

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Everything posted by LD_Little_Dragon

  1. Is it another imperial alt you're taking? The Kessan's landing has different storylines for imp and pub, so it may be that you have to finish both before it opens up for all your alts. I did both imp and pub storylines, and have Kessan's Landing available for all my characters.
  2. Except it's more than that. I checked last night by putting only system messages in one chat tab, and some of the audio queues in operations (all of the NPCs shout-outs for example) are under 'system message' instead of conversations for some reason. If you can't hear the NPCs, then you need the system messages, not often, but you still need them. It's not an issue most players will have, but for now it means I can't just shunt system messages off to it's own tab, and that means I won't sit in allies unless I'm not actively playing the game. Removing 'player joins/leaves' from system messages would be a great change.
  3. Have no fear they nerfed the Master Mode flashpoints too. There's still some where if you mess up the mechanics it can be rough, but not many with real heal or dps checks left. Most story mode operations are just as easy (if not easier) then veteran flashpoints, so newer players pretty much never have to learn anything as basic 'move out of the boss' cleave and move out of aoe'. Even Hammer Station, which is run so often, has most tanks/dps with aggro, just stand there and eat sweeping blasters. Sure, you can heal through it, but it's also so easy to just run through the boss and avoid it, players make things harder then they have to be. I should clarify, the MM fp are easy IF you get at least 2 players who know what they're doing. Pugs are hit and miss. I mostly queue as dps for pugs nowadays, even though I prefer heals, since MM flashpoints are very frustrating if you end up with 2 bad dps on your team.
  4. moving goalposts is just another reason to not bother hunting achievements
  5. That's on the dev's for changing things 10 plus years after the game started. I'll try to change class/advanced class to origin story (or combat style depending on context) if I catch myself making the mistake of using the old terms in a post, but it's a hard habit to break.
  6. Yes, that would be fantastic. As it is I'll join Allies rarely, and only if I'm actively looking to join an operations group when I'm not on fleet. I'll drop out of allies as soon as I'm in a group, those 'join/quit' messages are way to frequent and spammy. I can't just 'turn off system messages' since I can't hear any audio queues in the game, and need to read the system messages sometimes.
  7. Exactly. Being bloodthirsty and arrogant is just being a Sith. Being incompetent though? The combo meant my light/neutrals AND my dark leaning alts all end up killing her. Think I left her alive on like one alt who I played as overly naive and nice.
  8. I don't think I've ever unlocked it by accident, but there are a few places in the game where it unlocks automatically (aka: secrets of the enclave when it first came out). If you're unlocking it by misclicking, then maybe try just leaving that first slot blank. If you're clicking then it shouldn't matter if it's slot 1,2,3 ect, or slots 2, 3, 4, ect.
  9. Operations and MM flashpoints have really pitiful rewards for the time involved. I usually spend 10 minutes or more while waiting for raids to fill by doing heroics (which means I know both the quick ones and the quick ones that aren't instanced. you can't go into an instanced heroic while in an Ops group). Unless you manage to time one of the social rewards then the 10 min doing heroics gets me almost as much conquest then an entire operation (probably more now that you can 10k for the 1st heroic per planet). I am very tired of heroics, but like to get to at least that 100k conquest on my guilded alts.
  10. Also note that the companion bonuses don't 'stack'. That is you only have to finish all the companion stories on one character to get the full bonuses for your legacy. (For example: the accuracy bonus 1%. You get that from completing the story arc for one companion for every origin story. Once it's unlocked every character in your legacy will get that 1% bonus. Even if you complete all 8 origin stories the accuracy bonus is still only going to be 1%). ... I think the presence bonus does stack, but the actual combat ones for your character don't.
  11. I main stealth, I know all the non-combat (or just one boss to kill) quickie heroics. Doesn't mean I want to do them all the time. A proper rebalancing of conquest points would give a lot more rewards to MM fp and HM/NiM ops. Currently conquest punishes players who want to do challenging pve instead of just spamming the stuff that you need zero skill to do and the changes just make the punishment stand out even more.
  12. The time/difficulty/reward ratio for pve conquest points is way off. MM fp and operations, even MM operations, give lousy conquest. About the only way you get anything decent is by ticking off the social activities, which timewise you're better off spamming veteran fp for (vet flashpoints are faceroll easy and mindnumbingly boring if you're maxed and half-way decent at your class). 43k for rep tokens let you still get conquest while doing HM content. Removing that 43k and trying to steer pve players into grindy, timewasting, unchallenging content like heroics and vet flashpoints is not a good sign about the future direction of SWTOR.
  13. That those players probably throw on an entire expensive cartel outfit, with no dyes, and without realizing that almost all cartel outfits have at least one, usually more, pieces that look ridiculous. ... although I'm wearing starter planet gear, low tier crafted, and several bronze/silver oufits on my toons. Sure I have gold/platinum, but some of the bronze/silvers just plain look better. Gold/Platinum will often clip like crazy sometimes, or dye horribly.
  14. Hexid is from achievments, not the sub reward/seasons purchase like Nico. You should be able to pull her either from the achievements tab, or from your collections.
  15. Not sure where you got that idea. You have never been able to get socialite from story/solo flashpoints.
  16. It's in the interface editor. Forget exactly where, but think there's a subsection in the interface editor that selects conversations, the subtitle fonts and colours should be there.
  17. This is a great change, and should have been it's own post, not buried here. It's a step in the right direction for making the game more alt-friendly again. Especially for me since I use different alts for story then I do for endgame. This though. Reapeatable heroics, which are incredibly boring, is not a replacement for the 43K conquest points. Those points let me do things I wanted to do and have fun and still reach conquest. Your 'substitute' for the lost conquest points is to tell me to basically be bored out of my skull for longer before I can go have fun in the game. The new daily areas don't even have decent conquest. The old weeklies and heroics were fun ... 10 years ago. Sort of fun 5 years ago. Seriously boring now (and players who have been here since beta have been doing them even longer).
  18. I"m not thrilled with the incredibly lazy quests of redo old flashpoints (and the really long ones to), but your suggestion would be worse. Way worse. Uprisings are group content, they have no solo mode (yes, story/vet can be technically solo'd but not by all players). You DO NOT try to force players into group content, pve or pvp, for what is a personal/solo activity like strongholds. That never ends well.
  19. Harder than normal solo content. More like veteran chapter level difficulty (when they came out, not as they are now). I think you're equating solo with story, and that's not the case here. Veteran and Master kotfe/et chapters are also solo content, but no one expects them to be doable by the lowest skilled players.
  20. The Eternal Championship isn't the place to ask for nerfs so everyone can complete it solo. It was supposed to be challenging solo content. Something that helps prepares players to do hard mode content in the game. That means that you are supposed to be at a reasonable skill level (and unfortunately also be physically capable of reaching that level). That is be capable of at least playing at a level than can do MM flashpoints, which not every player is going to be able to reach. You have to able to position yourself properly, target switch, use your dcds/interrupts/cc's/ect as well as some companion micromanagement. This just is NOT going to be possible for every player unless they nerf things down to the current class story level of difficulty. That sort of a nerf would make the championship meaningless. I haven't done the championship in 7.0, so can't chime in on it's current difficulty level. Although when I did to it I remember the most annoying part was having to play all 10 levels at once. Get stuck on a boss or have to leave the game, and you had to start all over again at level 1. It's just too much of a time commitment for me to bother with it nowadays. Adding an option to select individual boss's would be good.
  21. One clarification: you can also get artifact gear from the pvp vendor, but that only goes up to 336, so unless you exclusively pvp it's not worth getting it.
  22. I've met other players with this viewpoint. Oddly, to me it's the reverse. Why spend the time making up multiple gearsets and augments when you can just share with alts? I share as much as I can, such as my merc healer using the same main blaster as my scoundrel dps/heals do.
  23. The pre kotfe/et flashpoints still let you group up to complete the story. Post kotfe/et do not. Umbara doesn't even have a combat support droid. The solo version you can complete through activity finder (and group up for) is the version without proper cutscenes that does not advance the storyline. To advance the storyline you have to complete the solo-story version, the one with full cutscenes that you cannot group for. Your suggestion to just afk while running into a wall if you need break doing the solo-story is probably the best people can do for now. They did add the combat support droid back for the latest flashpoint (Shrine of Silence) which I forgot about, so that's actually a step in the right direction for accessability.
  24. You can't do that anymore. Ever since the Traitor arc introduced solo/story (as opposed to the older story flashpoints) you have no way to get anyone to help you with advancing the story past the flashpoint. It's the same as most UI/Graphics changes they make, they're made to look pretty and/or flashy with zero consideration paid to accessability. The loss of the low shader graphics setting in particular make things that much harder to see, and there is pretty much a zero possiblity of the dev's doing squat all about it. The actual combat difficult has been lowered so that accessability is much better than in the earlier years, but in a lot of other ways changes to the game in recent yeaers have led to it becoming LESS accessable, not more.
  25. You math is seriously flawed. Are you only counting post class story romances? Aside from Lana/Theron/Koth those are all basically one conversation wonders. No better than the numerous random flirt options in the game. Plus it's hardly as much of a sausage fest as you're implying for the one and done flirts. It's fairly balanced from what I've seen. For Class story there there is not a single fem toon that has more than one (1) potential romance. Several male toons have two (2) or more options (such as Warrior, Agent, Smuggler). I can only think of Zenith (and Khem, but that was probably the dev's idea of a joke) as returning non-romanceable male comps that were given a potential romance option. While several returning female comps were given one (mostly for both genders).
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