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Quarterly Producer Letter for Q2 2024 ×

Space Combat Replayability and Improvements


Shillen

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First of all I love the space combat and I think you can do a lot of things to make it even more fun.

 

The most important thing is to improve the replayability of it. Right now I keep doing the same missions over and over and I can pretty much sleep through them. I don't even try to do well because there is no incentive to it. I just hold down the blaster key the entire time and play without shields because I can beat the mission doing so.

 

So here are some suggestions to make it more entertaining doing the same mission multiple times.

 

1. Score. I think if you gave us a score at the end it would give us a reason to try every time as we want to beat our previous score. This could work really well with the multiplayer aspect as well as people can compete within their guilds for the highest score or even compete for the highest score on the server.

 

2. Rebalance experience. More exp for killing objectives during the mission and less for winning. It seems to me the amount you get for destroying ships and turrets inside the mission are pathetically low. In the early missions at least you get 5xp for destroying normal turrets, 7 xp for fighter planes, 20 xp for big ship turrets, 30 xp for some other objectives. You might kill 100 of these things during a mission and the grand total xp for that is like 800 or so. Then you get 2500 for beating the mission and 10k for completing the quest. It just doesn't seem to be worth my time to go above and beyond the mission requirements for the 1-200 extra xp I might get.

 

3. Bonuses. Give us bonuses for doing better. Early finish bonus (xp, credits, score), beating it without taking any damage, high accuracy bonus, etc.

 

4. Random events. I think it would be cool if there were some random events that may or may not happen each time you do the mission. Maybe sometimes a special boss ship would spawn or maybe you fly to the mission and you get there to find a completely different situation than you expected (i.e. a different mission).

 

5. Alternate paths. Yes, it's a rail shooter but that doesn't mean there has to be one rail only. You could give us choices during the mission do you take the right path or keep going straight? Etc.

 

6. More difficulty levels. Offer the maps on multiple difficulties from easy to medium to hard. Give more exp/credits and maybe special rewards for beating it on hard. But make them really challenging.

 

And here are some other improvemnts I'd like to see:

 

1. Healthbars. I want an option to have a healthbar appear on top of every ship/turret/etc. You have them on certain mission objectives. I'd like to see them for everything. Of course this should be a toggle.

 

2. Ship paths. Show the path the ship is going to take. It's ok the 4th or 5th time you play the mission because you know which way it's going to take you but the first couple times it's a problem. Sometimes I go to avoid an asteroid and the rail takes me the other way and I crash into it anyway. I think there should be like a faint beam of light that shows which way the ship will go.

 

3. Radar. I can't imagine a space shooter without a radar on the ship. This might sound like it would make the game easier but that's not the case. It gives you another thing to watch and if it did make it too easy just add more stuff to kill. Besides, by the 5th or so time you do it you know where all the ships will come from anyway.

Edited by Shillen
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Have to support this. I also think that space combat ould be better.

I also would love to see some bonus missions, say that you are on your way to do a mission and underway there you get interupted by something , say pirats, stranded maids :p, or whatnots, just something that is a random missino that pulls you away from your main mission.

 

"Master, there is a emergency beacon in this area, shal we invisigate?"

Edited by Mamono
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I'll bump your post for you.

 

I enjoy space battles It's an awesome addition. I leveled last night with my behind planted firmly in the captains chair. Epic!

 

But yes, there are a LOT of ways to improve it.

 

Even something as simple as making 5 versions of the same run, with slightly different enemy fighter approach paths, to avoid memorizing the pattern.

 

Anyway, too many complaint threads, too few good suggestion posts. Need more positive posts designated to help.

Edited by Spynnal
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I like the suggestions. I think they would go a long way to improving space combat missions. I really like them, I have to say, but they could do with a few improvements to increase the fun of replaying them. I think the all or nothing approach regarding XP could be changed, and, as you say, reward actually doing the mission well (this will promote the need to improve ship).

 

I know people would like to have a fully immersive and space-combat simulator, rather than what we got. Personally, I think asking for that is just asking too much. You can guarantee that it wouldnt have been done very well and would have been rushed. This space combat rail-shooter side-mission set-up is really excellent. I just hope we get a steady stream of missions updated from time to time.

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Yes, I'm a long time fan of the X-Wing/Tie Fighter series and would LOVE to see the ship missions go along that path. However I'm also old enough to have my feet (okay, at least a toe) firmly grounded in reality. A full fledged space combat sim is highly unlikely. But maybe Bioware can meet us half way?

 

I like your ideas and they would go a long way towards fleshing out the current system. IMO the current system seems more like an afterthought than a fully developed game mechanic but I digress...

 

Point being is that while the current system is cool, there's a lot of room for improvement.

 

To quote the Sith Warrior trainer in game: "You are strong, but you could be STRONGER!."

 

*bump*

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