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Darth-Mailman

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Everything posted by Darth-Mailman

  1. It was never hard to start with (on sm) as long as you're lucky enough that the mechanics don't bug out on you... This fight doesn't need to be made easier (please not), just the bugs need to be fixed...
  2. How does this fight take 15 minutes ?? We usually kill it way way faster... Only way I can imagine this takes that long is when you don't dps the droids to 50% at the same time(when they take back the shield) Both droids will take back their shields when at 50% health, and after a set amount of time they will place it back on the boss... so if you split dps on the droids and take them to 50% roughly the same time you will have the most dps time on the boss... we usually only need to do this twice before the boss is down... * edit: yeah what the previous poster also said..lol... I should read better next time...
  3. Typical CS response... they have no idea what they're talking about... Seems like BW is doing its utmost best to kill 16m runs...
  4. no new content and instead work on a new engine ?? No thanks... And I don't think the request is very realistic either....
  5. A few weeks ago... this operation hasn't even been released for 2 weeks (13 days now)...
  6. 8m seems fine, but 16m is significantly more difficult than 8m storymode...
  7. Have exited using exit area couple of times and got the increase on the weekly just fine...
  8. the difference in difficulty between 8m storymode and 16m storymode is just weird....
  9. This... 16m storymode is killing... while 8m is easy... really weird...
  10. Same happening here to everyone in my guild... quite annoying
  11. The HM FP's are fine as they are. Once a group has the mechanics down, they are actually pretty easy.. I agree though that doing these with pugs with no means of communication can be a real pain..
  12. The sniper they showed in the latest dev stream had about 47k health. He was wearing (at least partial) 198 rating gear. Couldn't see augments etc, so no idea about that.
  13. yeah, spend those comms now before they become worthless... xD
  14. lolwut ? it is very easy to transfer a set bonus to other gear, just switch the armoring from endgame (token) gear to the gear you want to use...
  15. Oricon SM ops drop 69, so you do not need 69 gear to do them at all.
  16. It will be free. However, subscribers will be able to enter it earlier than preferred and free players.
  17. Don't let the door hit you on your way out...
  18. I think this fight is perfectly fine as it is... Once people understand the mechanics it is quite easy. I can understand that pugs without voice communications will have it harder, but then again, this is the final boss of (basically both) these operations. And the same can be said for the previous operations, the final bosses always were a little more challenging than the rest of the bosses.
  19. the story modes can be done in a lot less than 72's.... 66 should be enough for that... I think you meant HM ?
  20. The big question here is how to interpret this: 1. Is it a protective shield that reduces each hit with 740. So if you get hit by an attack that does 5k damage, does it with this relic activated (during those 6 seconds) reduce the attack to 4260 damage. And does it do this for every attack ? 2. Or does this mean you get a protective shield that blocks 740 damage and after that it is gone (which would make this pretty useless)
  21. Actually HM has some extra mechanics compared to SM... - Guardians AoE is not interruptable - Draxus is immune for a while when he comes down during wave 9 (he has an immunity buff that is counting down). - dismantlers now actually do need absolute priority (due to the insane damage after being knocked back)
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