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Spynnal

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Everything posted by Spynnal

  1. I liked parts of that game. Very unique. Still remember going to a friendly town, being afk for 5, had missed an invasion, and returned to being trapped in an enemy held town. Loved the invasions and friendly/unfriendly outpost flips.
  2. Like it. Though I went with a different mobo. http://www.newegg.com/Product/Product.aspx?Item=N82E16813131736
  3. Biochem makes re-usable items. Buy them, and not the perishable ones, and leave the profession alone.
  4. All I'm saying is, the skill tree is infused with mathematical selections. Gain 1%, or 5% per point. Gain 30% chance to trigger 20% gain per point. If you pay attention to these, at all, why is it surprising that people want numbers of their output? Seems to me, don't make the skill tree so infused with numeric options if you want people to play the game without caring about numeric output.
  5. Unless you closed your eyes when selecting skills, you've crunched numbers to determine how to play your class.
  6. Did you pick skills? Then you're playing the numbers game. Look at the skills. They involve math considerably. If they didn't want people focused on numbers, they really should have defined skills differently. They are steeped in numbers.
  7. Have you looked at your skill trees? They are filled to the brim with mathematical options. In order to make the most of the game they provided, having some numeric feedback would be useful. Required? No. But then, why make allll those skills so numerically involved if you don't want people to focus on the math? I mean, they could have made it spend 1 point = good, 2 points = gooder, 3 points = goodest! But they didn't. They tell me that if X ability triggers, I have a Y% chance to decrease my cast time by z%. When they give me the above as a skill point, they are asking me to consider the math...then making that very difficult to actually do.
  8. You do realize a lot of negative posts come from folks who do love the game, right? Some people want to continue to love it, so offer as much feedback to help keep it that way. Being brutally honest does not mean the love isn't there. Sometimes it's a sign that it is.
  9. For some, it's the "been there, done that" thing. Our guild raided end game in WoW for years. All we did. So now that there is leveling again, a decent story to enjoy, and a new game to learn, I'm in no hurry to group up, even with guild mates just yet. Have an L46 and an L26. When both are at 50, and I'm done solo exploring on both guys, and have seen some of solo end game, I'm sure I'll start to run groups again. But why rush it? Once I have two or three guys at max level, that all goes away, and most of what I'll do every day will be groups, and flashpoints, and operations every day. So why rush to get there?
  10. I played through the launch of WoW. Our server was down so often in the first 60 days, we got 22 free days of play time. Do the math. Our server was basically down every third day for the first two months. Had that game had this audience, I cry to think of the results. There was far more patience among the community in '04. Tell me, how do you think the SW:TOR community would have dealt with the server instability WoW had? People LOVE to remember things with rose-colored glasses.
  11. Omg, an exaggerated Press Release from a company that stands to profit? Inconceivable! In other news, water remains wet. Has anyone ever seen a Press Release that does anything other than accentuate the positive?
  12. So, you want the equivalent of a game that saw 7 or 8 years of billion dollar income. Gotcha. Good luck with that.
  13. The best games offer something to everyone, whether they play casually for minutes, or dedicate themselves to massive playtime. I think FF7 remains one of the more well-remembered games for pleasing both. Watched one roommate play for 100+ hours, doing all the Ruby Weapon? stuff, breeding the perfect chocobo, etc, while his girlfriend just flitted through the main story, cooing over a character or two she liked, and finished in a fraction of the time. Pleasing both crowds should be the goal of every game.
  14. Yes. It has holes, gaps, and a lot of items that need a lot of work. But in my mind, no MMO is good out the door. I plan to give them a few updates, and content additions to see which way the developers are taking the game.
  15. This has been the case with every MMO I've played. Thankfully, they will continue to put out content, and add to end game as the game goes on. Nature of an MMO. Will it match everyone's consumption level? Doubtful. But, many have been bored at max levels in many MMO's, and anxiously await content patches for more to do. This isn't asking anyone to stay. Just saying, it seems to be how many others have proceeded.
  16. This. My WoW experience from release: Nov04-Jan05 - Leveling Jan05-Feb05 - LBRS/UBRS/Scholo/Strat x 1,000 Feb05-June05 - Log in weekly to raid MC, MC, and MC. PvP = wander around Tauren Mill (just a flat field where people decided to PvP) and enjoy the low fps slideshow. June05 - 2009? Enjoyed the game immensely post BWL and other new content. For me, personally, Feb05-June05, months 3 through 7 were a wasteland, with nothing at all to do at max level except join the same 8 boss raid for months, and months. Outside of that, I rarely logged in. Flash forward to month seven, and the content got better, with more and more to do at end game. Glad I was patient.
  17. At release, I enjoyed WoW during leveling, but found it grew boring at max level while plodding through MC. Month 4-6 of playing was not very fun to me personally. Flash forward a few months, with BWL added and PvP made better, etc, etc, and all of a sudden, I enjoyed the game enough to stay another 5 years. So, sometimes, sticking with something, especially a constantly adapting something, can net positive results. Not a push to get people to stay. Do what you will. But an answer as to why some who are fence sitting aren't ready to write it off just yet.
  18. This describes me. I still think it was an excellent release in some respects, and shows a lot of promise, but it really depends on where they go from here. I'm hopeful they'll get it right, and am guessing they will.
  19. No. Ultima 3 was just about to be released at the end of '82 I think. Yours looks closer to the late 70's ...but I remember all text games >.<
  20. Played WoW since release. Did buy Cata, but finally left the game soon after. I don't know exactly what did it, but end game just kept getting dumbed down imho. Wasn't specifically Cata, just a gradual descent. We loved killing Illidan in a 20 minute encounter, only to watch them gut it down to a 7 minute fight soon after (back in Black Temple). Just seems like all their end-game was going the same way. With Cata, they even did a shared lockout. So, after we ran our 25 man raids, we could no longer run with friends on the weekend through the 10 man version. Too much reduction of end-game ended my time there.
  21. I support long laundry lists of gaming issues. That let's them work to correct, or, in the worst case, know where they fell short. But what is it with people who demand that everyone agree with their prophetic visions? Do I need to agree the game will die in X months? Is that really even discussable, since it's all guesses? There are far too many people around who don't care to list what is wrong with the game. They simply want you to be as salty and morbid as they are, which accomplishes nothing.
  22. Everyone has been more than willing to let Bioware know what it missed. Doesn't hurt to make it aware of what they did right. It all helps development going forward imho.
  23. I thought it was stronger at release than a lot of other MMO's out of the box.
  24. I'm fence sitting on my opinion of the game, but I see this argument a lot. My question to this is, what wonderfully enjoyable MMO's are people playing today that SW:TOR needs to be better than? I mean, I get WoW had the competition beat on release, but what is SW:TOR even competing with? What is this market it is up against, because frankly, I think MMO's are pretty stale currently. Personally, I think the MMO market is struggling, and lacks many decent enjoyable titles, but from this argument coming up again and again, I feel like folks must be playing MMO's I've never heard of.
  25. Yeah, I enjoyed the Macro from another game that let you swap between pre-set outfits. In case you wanted an outfit that was for combat, and one that looked cool when just hanging around. Clearly, I suffer from "hardcore, pro player" syndrome. Or maybe you just spout off overgeneralized statements.
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