Kaveat Posted December 10, 2020 Share Posted December 10, 2020 (edited) As of 6.2, Shroud of Memory at [speak to the Shroud] (right at the beginning) locks up at the end of the conversation after the first combat sequence. EDIT: Replacing my SS with McDunnough's video at the relevant time mark: Right after you make this selection, the convo halts and will not progress. You can escape out and restart it, but it just gets stuck in the same spot again. Attempts: First attempt was pure spacebar smashtried again just skipping to the part with this specific convo responselet the whole convo play through in real timeexited the story and relaunchedexited the story, reset the mission, and relaunchedexited the story, fed Z0-0m a [Commander's Compendium], reset the mission (Z0-0M vanished), and relaunched (Z0-0M was still i50) All get stuck in the same location. UPDATE: 201211 CSR In-Game Response Ran the repair, which did not download or change anything. dropped screen res and lowered all setting to allowed minimum still having the same issue Since the question was raised about exiting the Scenario: port to to a stronghold or guild ship to exit the scenario and resume play elsewhere (happy side effect: even though you have not finished the scenario, you still get to keep Z0-0M as a functional companion, and can also take her to i50). UPDATE: 201214 Will have to see if tomorrows update will work as intended or belly flop... The cinematic at the “Speak to the Shroud” step will no longer block players from progressing in the Bonus Chapter: Shroud of Memory. UPDATE: 201215 - Update 6.2a: While 6.2a did resolve the original issue that rendered this scenario unplayable, there are a couple new wrinkles with this update as well: Spoilers Ahead! One one hand, a couple of key things will help in the mentioned areas otoh, it will give away a bit of the story in the process. When in the first base area, hostile NPC waves that traverse doors get stuck in them, often closing the door in the process, and the doors will not open while in combat. Only 'solution' is to put Z0-0M to DPS to she can chase them through the door, but that occasionally causes other problems with pulling multiple packs (exiting scenario and boosting her to i50 greatly helps - the scenario will pick up where you left off, unless you go into the mission log and reset it). When engaging the final pack just past the door right before going under water, using the "Charging In" ability on the +Shroud Mercenary drops you right into the water - in all my plays, never had this happen before. This not only skips you past the last groups, but also skips the last terminal for the bonus mission. Due to the earlier bug with the add waves, once might still have Z0-0M on DPS when starting the HK encounter, which feels more dicey than it did before. If Z0-0M dies during the encounter, the odds of the player finishing HK on their own is very slim. When you respawn, you are literally standing right next to HK, so you are put immediately into combat again. If you do manage to pull it off, you have minimal time to heal up before the following waves of adds rush in and put you into combat again (i got maybe ~10% healed before I was re-engaged) TLDR: Don't forget to reset Z0-0M to Heals before you engage HK Other than these, and unless someone else is still having issues, it seems to be back to 'normal' Edited December 15, 2020 by Kaveat Link to comment Share on other sites More sharing options...
TrixxieTriss Posted December 10, 2020 Share Posted December 10, 2020 Well it was on sale on the GTN, so of course it breaks soon after. Catch-22 with this game unfortunately 😢 Link to comment Share on other sites More sharing options...
YaddleTwo Posted December 10, 2020 Share Posted December 10, 2020 After years of ignoring it i bough it on sale last week and ran my smuggler though it with no issue, I suspect the patch screwed it up as it seems to have had a not nice effect a lot of cut scenes... Link to comment Share on other sites More sharing options...
Dev Post CommunityTeam Posted December 10, 2020 Dev Post Share Posted December 10, 2020 Hi folks, Sorry to read that you encounter an issue at the step "Speak to the Shroud" of the Shroud of Memory Chapter. Our team is currently looking into it. For now, there is no additional information, but I'll update you when I know more. Link to comment Share on other sites More sharing options...
McDunnough Posted December 10, 2020 Share Posted December 10, 2020 After years of ignoring it i bough it on sale last week and ran my smuggler though it with no issue, I suspect the patch screwed it up as it seems to have had a not nice effect a lot of cut scenes... Yep, here too, I see this after running it in the past. Here's what it looks like: Link to comment Share on other sites More sharing options...
Kaveat Posted December 10, 2020 Author Share Posted December 10, 2020 Yep, here too, I see this after running it in the past. Here's what it looks like: Just ran this last week on 2 other characters, worked fine then. Link to comment Share on other sites More sharing options...
TexasDeir Posted December 11, 2020 Share Posted December 11, 2020 (edited) I have not tried this myself yet. Edited December 11, 2020 by TexasDeir Link to comment Share on other sites More sharing options...
TrixxieTriss Posted December 11, 2020 Share Posted December 11, 2020 (edited) Confirmed ! Just did a test run to see if it was everyone and ran into the same issue. This update feels like we are still bug testing on the pts Edited December 11, 2020 by TrixxieTriss Link to comment Share on other sites More sharing options...
Kaveat Posted December 11, 2020 Author Share Posted December 11, 2020 (edited) updated OP with the CSR response and results Side Note: First time I have ever seen a reason given for them closing in-game tickets: Just to let you know, I have to close your ticket for you to see my reply but closing the ticket does not mean your issue is resolved. #smh Edited December 11, 2020 by Kaveat Link to comment Share on other sites More sharing options...
onnefalt Posted December 11, 2020 Share Posted December 11, 2020 Same here. Just bought the mission. Link to comment Share on other sites More sharing options...
Smokeader Posted December 12, 2020 Share Posted December 12, 2020 Hi folks, Sorry to read that you encounter an issue at the step "Speak to the Shroud" of the Shroud of Memory Chapter. Our team is currently looking into it. For now, there is no additional information, but I'll update you when I know more. As others have noted, I am stuck at this same spot. When the Shroud talks about his plans for my master's base, I have tried all three follow up replies and none work. Sadly, my main is now locked in the HK55 mode. If anyone has any suggestions how to get out so I can play regular until this glitch is fixed, it would be appreciated. I can stop tracking the task but nothing else. Link to comment Share on other sites More sharing options...
onnefalt Posted December 12, 2020 Share Posted December 12, 2020 (edited) As others have noted, I am stuck at this same spot. When the Shroud talks about his plans for my master's base, I have tried all three follow up replies and none work. Sadly, my main is now locked in the HK55 mode. If anyone has any suggestions how to get out so I can play regular until this glitch is fixed, it would be appreciated. I can stop tracking the task but nothing else. Use The Emergency Fleet Pass. Edited December 12, 2020 by onnefalt Link to comment Share on other sites More sharing options...
naimit Posted December 13, 2020 Share Posted December 13, 2020 Same bug, there is still no solution? Link to comment Share on other sites More sharing options...
didilina Posted December 13, 2020 Share Posted December 13, 2020 I'm having this exact same bug too. Would be great if this could be fixed soon... Link to comment Share on other sites More sharing options...
Ner_idia Posted December 13, 2020 Share Posted December 13, 2020 At least I can still use Zoom, even though I haven't completed the chapter yet. Given the expected rate of bug fixes; he'll be 50 influence from crew skills before I'll be able to complete the chapter. Link to comment Share on other sites More sharing options...
Kaveat Posted December 14, 2020 Author Share Posted December 14, 2020 (edited) Updated OP for pending patch with potential fix Edited December 15, 2020 by Kaveat Link to comment Share on other sites More sharing options...
Kaveat Posted December 15, 2020 Author Share Posted December 15, 2020 (edited) The original bug is cleared. Did a fresh Play through... found a few new wrinkles Spoilers Ahead! One one hand, a couple of key things will help the specific areas mentioned otoh, it will give away a bit of the story in the process. When in the first base area, hostile NPC waves that traverse doors get stuck in them, often closing the door in the process, and the doors will not open while in combat. Only 'solution' is to put Z0-0M to DPS to she can chase them through the door, but that occasionally causes other problems with pulling multiple packs (exiting scenario and boosting her to i50 greatly helps - the scenario will pick up where you left off, unless you go into the mission log and reset it). When engaging the final pack just past the door right before going under water, using the "Charging In" ability on the +Shroud Mercenary drops you right into the water - in all my plays, never had this happen before. This not only skips you past the last groups, but also skips the last terminal for the bonus mission. Due to the earlier bug with the add waves, once might still have Z0-0M on DPS when starting the HK encounter, which feels more dicey than it did before. If Z0-0M dies during the encounter, the odds of the player finishing HK on their own is very slim. When you respawn, you are literally standing right next to HK, so you are put immediately into combat again. If you do manage to pull it off, you have minimal time to heal up before the following waves of adds rush in and put you into combat again (i got maybe ~10% healed before I was re-engaged) TLDR: Don't forget to reset Z0-0M to Heals before you engage HK Other than these, and unless someone else is still having issues, it seems to be back to 'normal' Edited December 15, 2020 by Kaveat Link to comment Share on other sites More sharing options...
Kaveat Posted December 16, 2020 Author Share Posted December 16, 2020 Hi folks, Sorry to read that you encounter an issue at the step "Speak to the Shroud" of the Shroud of Memory Chapter. Our team is currently looking into it. For now, there is no additional information, but I'll update you when I know more. /poke don't forget to put the consumable back on the CM... Link to comment Share on other sites More sharing options...
TrixxieTriss Posted December 16, 2020 Share Posted December 16, 2020 The original bug is cleared. Did a fresh Play through... found a few new wrinkles Spoilers Ahead! One one hand, a couple of key things will help the specific areas mentioned otoh, it will give away a bit of the story in the process. When in the first base area, hostile NPC waves that traverse doors get stuck in them, often closing the door in the process, and the doors will not open while in combat. Only 'solution' is to put Z0-0M to DPS to she can chase them through the door, but that occasionally causes other problems with pulling multiple packs (exiting scenario and boosting her to i50 greatly helps - the scenario will pick up where you left off, unless you go into the mission log and reset it). When engaging the final pack just past the door right before going under water, using the "Charging In" ability on the +Shroud Mercenary drops you right into the water - in all my plays, never had this happen before. This not only skips you past the last groups, but also skips the last terminal for the bonus mission. Due to the earlier bug with the add waves, once might still have Z0-0M on DPS when starting the HK encounter, which feels more dicey than it did before. If Z0-0M dies during the encounter, the odds of the player finishing HK on their own is very slim. When you respawn, you are literally standing right next to HK, so you are put immediately into combat again. If you do manage to pull it off, you have minimal time to heal up before the following waves of adds rush in and put you into combat again (i got maybe ~10% healed before I was re-engaged) TLDR: Don't forget to reset Z0-0M to Heals before you engage HK Other than these, and unless someone else is still having issues, it seems to be back to 'normal' Put her on passive and draw the mobs back to you Link to comment Share on other sites More sharing options...
Kaveat Posted December 16, 2020 Author Share Posted December 16, 2020 Put her on passive and draw the mobs back to you tried that once, can only guess that a pathing bug due to the door being closed contributed to some other extra pulls. Link to comment Share on other sites More sharing options...
Recommended Posts