Foambreaker Posted November 2, 2017 Share Posted November 2, 2017 (edited) You guys actually listened to reason? I am shocked, shocked I tell ya. Edit: Could you also look at dps jugg defences while you are at it. Especially for ranked. DPS PTs would also like some love. Ya, the DPS Juggs need Guard removed... Edited November 2, 2017 by Foambreaker Link to comment Share on other sites More sharing options...
BraverDre Posted November 2, 2017 Share Posted November 2, 2017 Hey folks, Here are some updated changes for Carnage and Combat from the dev team: -eric Buff madness/balance dps Link to comment Share on other sites More sharing options...
The-Kaitou-Kid Posted November 2, 2017 Share Posted November 2, 2017 Hey folks, Here are some updated changes for Carnage and Combat from the dev team: -eric Hey Eric. Thank you guys for listening to the feedback for these changes, this isn't exactly what I was hoping for but it's much better and I appreciate that you guys were open to making some changes on it. If things are still being looked at, Ataru Form Strikes still need a bit of tweaking due to this change. If some way of getting Ataru Form Strikes to benefit from Precision's buff isn't possible (perhaps a secondary buff/passive triggered by activating Precision, so it could be separated from Precision itself), a straight up damage buff for them as giorgo mentioned on the last page could also help. Not sure what it'd need to be, I imagine the value for that buff would have to be carefully chosen to avoid overbuffing them. I'll leave that to those that are more knowledgeable on it than I am. Regardless, though, this change makes me feel a lot better. I'm really glad you guys listened. Link to comment Share on other sites More sharing options...
ForjKlahaa Posted November 2, 2017 Share Posted November 2, 2017 Hey folks, Here are some updated changes for Carnage and Combat from the dev team: -eric It's not everything but it's much better. Thanks for listening. We appreciate it. Link to comment Share on other sites More sharing options...
KendraP Posted November 2, 2017 Share Posted November 2, 2017 Ya, the DPS Juggs need Guard removed... If a dps jugg is stupid enough to guard just smash him. Link to comment Share on other sites More sharing options...
omaan Posted November 2, 2017 Share Posted November 2, 2017 (edited) Hey folks, Here are some updated changes for Carnage and Combat from the dev team: -eric Lol, did you just listened to our feedback?? This didnt happen in a long time lol. You actually heard the voice of reason! Now, what about ataru form strikes during ferocity and giving Dps pt a defense buff so it finally stop being garbage in pvp?? thanks Edited November 2, 2017 by omaan Link to comment Share on other sites More sharing options...
Machricar Posted November 2, 2017 Share Posted November 2, 2017 Thanks for listening to our feedback. With the 3rd stack under Berserk and the longer Slaugher duration, this should preserve most of the feel of the spec and not be too bad a nerf. Link to comment Share on other sites More sharing options...
Darthanimus Posted November 2, 2017 Share Posted November 2, 2017 Now please reconsider the heals for the shield reserve utility. 1% is so small its a nightmare. Factor in the disadvantage of staying within the confines of the ballistic shield, it is hardly an effective utility anymore. 1% gives around 27k hp that equates to getting hit with an ability (with crit). 2% gives about 54k this is a lot better and a compromise. I would also like to see the utility reworked so you get healed for the full duration even if you leave the ballistic shield area, at the moment the restrictive condition of shield reserve coupled with the nerf to heals is a death blow to slingers and snipers in ranked. If you [devs] play solo ranked and solo regs you would fast see the limitations of the proposed changes. On a final note once united forces hits, concentration sents and fury maras will be so overpowered, the class has great dps many immunities and plenty of defensives they will be hard to fight against. Link to comment Share on other sites More sharing options...
Cuiwe Posted November 3, 2017 Share Posted November 3, 2017 Hey folks, Here are some updated changes for Carnage and Combat from the dev team: -eric Hey! What about AoE + Stun DR Utility fiasco? Link to comment Share on other sites More sharing options...
Zhedzaban Posted November 3, 2017 Share Posted November 3, 2017 I wonder if they made this change to allow for the fact that with increased ping for half their players meant that few people would be able to get 2 skills off in the precision/ferocity window. Link to comment Share on other sites More sharing options...
Kaizersan Posted November 3, 2017 Share Posted November 3, 2017 You guys actually listened to reason? I am shocked, shocked I tell ya. Edit: Could you also look at dps jugg defences while you are at it. Especially for ranked. DPS PTs would also like some love. If that were true then they wouldn't have moved the servers. Link to comment Share on other sites More sharing options...
OneHit Posted November 3, 2017 Share Posted November 3, 2017 Hey folks, Here are some updated changes for Carnage and Combat from the dev team: -eric Now maybe you can explain why the dev team is allergic to fixing IO's heat management Link to comment Share on other sites More sharing options...
godsuxx Posted November 3, 2017 Share Posted November 3, 2017 Now maybe you can explain why the dev team is allergic to fixing IO's heat management They improved dot spread of IO, so no reason to touch overall heat management of the spec. As long as you know your ****, heat isn't an issue. Link to comment Share on other sites More sharing options...
merovejec Posted November 3, 2017 Share Posted November 3, 2017 Hey folks, Here are some updated changes for Carnage and Combat from the dev team: -eric Thanks for listening to player feedback! Link to comment Share on other sites More sharing options...
OneHit Posted November 3, 2017 Share Posted November 3, 2017 Hey folks, Here are some updated changes for Carnage and Combat from the dev team: -eric Mara's complain for 2 weeks and BIOWARE immediately acts. IO mercs have been complaining about overheating for years and BIOWARE gives them back 15 heat. And a lemon. Guess we know what to do now when we over heat. Link to comment Share on other sites More sharing options...
OneHit Posted November 3, 2017 Share Posted November 3, 2017 They improved dot spread of IO, so no reason to touch overall heat management of the spec. As long as you know your ****, heat isn't an issue. It's 15 heat. You're nuts Link to comment Share on other sites More sharing options...
sayNih Posted November 3, 2017 Share Posted November 3, 2017 Mara's complain for 2 weeks and BIOWARE immediately acts. DPS Juggs have been complaining (that they are non-viable in Ranked) for over a year. Nerfing Combat would have made Heavy Armor a more viable defense. Link to comment Share on other sites More sharing options...
OneHit Posted November 3, 2017 Share Posted November 3, 2017 DPS Juggs have been complaining (that they are non-viable in Ranked) for over a year. Nerfing Combat would have made Heavy Armor a more viable defense. Ya but it's like the only year they haven't been viable:p Link to comment Share on other sites More sharing options...
godsuxx Posted November 3, 2017 Share Posted November 3, 2017 (edited) It's 15 heat. You're nuts Yeah, and once 5.6 hits, you only need to use 1 ability to spread both dots instead of two. Spreading dots right now is probably the only issue IO faces. Edited November 3, 2017 by godsuxx Link to comment Share on other sites More sharing options...
OneHit Posted November 3, 2017 Share Posted November 3, 2017 Yeah, and once 5.6 hits, you only need to use 1 ability to spread both dots instead of two. Spreading dots right now is probably the only issue IO faces. Yes. Hence how we saved 15 heat. I just think it's nuts to believe that is all is needed. Link to comment Share on other sites More sharing options...
godsuxx Posted November 3, 2017 Share Posted November 3, 2017 Yes. Hence how we saved 15 heat. I just think it's nuts to believe that is all is needed. Yeah, but not only do the changes make you save heat, it also makes dot spreading more convenient. Honestly, it's bw... what more did you expect? This change for the spec is pretty good me thinks. Link to comment Share on other sites More sharing options...
OneHit Posted November 3, 2017 Share Posted November 3, 2017 Yeah, but not only do the changes make you save heat, it also makes dot spreading more convenient. Honestly, it's bw... what more did you expect? This change for the spec is pretty good me thinks. It really doesn't. I'm not saying you don't play IO. But it would appear to be a good fix to those who don't play IO. I assure you all it does it save 15 heat. Sure it's one less instant ability to cast. Whoopiteee dooo. Then end result is it saves you 15 heat every minute and a half Link to comment Share on other sites More sharing options...
omaan Posted November 3, 2017 Share Posted November 3, 2017 It really doesn't. I'm not saying you don't play IO. But it would appear to be a good fix to those who don't play IO. I assure you all it does it save 15 heat. Sure it's one less instant ability to cast. Whoopiteee dooo. Then end result is it saves you 15 heat every minute and a half IO is not the one who really needs help. We are actually having dps pts which are absolutely garbage in pvp due to their low defenses. And iam saying this even though iam not playing this class lol. I just cant watch swtor having a useless class in pvp (pvp must have diversity in it so it's not booring to play it. Link to comment Share on other sites More sharing options...
OneHit Posted November 3, 2017 Share Posted November 3, 2017 IO is not the one who really needs help. We are actually having dps pts which are absolutely garbage in pvp due to their low defenses. And iam saying this even though iam not playing this class lol. I just cant watch swtor having a useless class in pvp (pvp must have diversity in it so it's not booring to play it. I agree. There's at least a few classes that have been over looked Link to comment Share on other sites More sharing options...
godsuxx Posted November 3, 2017 Share Posted November 3, 2017 It really doesn't. I'm not saying you don't play IO. But it would appear to be a good fix to those who don't play IO. I assure you all it does it save 15 heat. Sure it's one less instant ability to cast. Whoopiteee dooo. Then end result is it saves you 15 heat every minute and a half I'm guessing you're making your point from a pvp perspective, as I was more forthcoming from a pve point of view. I don't pvp much, but I have noticed that heat IS an issue when it comes to wz's. Link to comment Share on other sites More sharing options...
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