MaceTowani Posted December 28, 2011 Share Posted December 28, 2011 Did you not look at the videos in the OP? Or are you just in denial? I've seen the videos, and in all of them he was either spamming, or getting pummeled which caused his abilities to get interrupted or prolonged. I know because it happens to me but I've learned to adapt and move on. Link to comment Share on other sites More sharing options...
Khoranth Posted December 28, 2011 Share Posted December 28, 2011 More like, "I don't have your problem ANYMORE because I did these things." Panic healing/attacking won't get you anywhere. You have to anticipate, use common sense, plan and use strategy. They DO work when you press them. That is CLEARLY not an issue. The animations can be interrupted or prolonged if your character is under stress of attack. Not many bugs in the combat system that I've noticed. This is why you anticipate. Panicking gets you NOWHERE. If someone is even at HALF health, heal. If the bar is even down just a BIT, heal. Because in terms of the cast time and animation along with any interruptions or prolonging that may come, their health would AT LEAST be halved, maybe more. It helped me, it should help you. Sorry, but you have to learn to adapt. Just take the advice of someone who DOESN'T have your problem. Can YOU understand that? Yes? No? Probably not. You think pressing a button more then once while CC'd, to make the ability activate as soon as the CC ends is exploiting. Still not hearing your reasoning as to why that is exploiting, everything else you are saying is white noise, until we get a good explanation for that. Link to comment Share on other sites More sharing options...
bigmanjokk Posted December 28, 2011 Share Posted December 28, 2011 Say what you want, but when I press a 1.5sec cast time spell, I expect it to be cast in 1.5sec Link to comment Share on other sites More sharing options...
andanetr Posted December 28, 2011 Share Posted December 28, 2011 I've seen the videos, and in all of them he was either spamming, or getting pummeled which caused his abilities to get interrupted or prolonged. I know because it happens to me but I've learned to adapt and move on. We don't want to adapt, we want a working, responsive and crisp game engine. Cheers. Link to comment Share on other sites More sharing options...
weaponxr Posted December 28, 2011 Share Posted December 28, 2011 I totally agree with the OP. This really annoying, I hope this gets fix. Link to comment Share on other sites More sharing options...
Khoranth Posted December 28, 2011 Share Posted December 28, 2011 I don't know what all the fuss is about. I'm a high level player and I can't say the combat feels incredibly horrid. Considering the fact that the game just came out, it's in a better state than any other MMO I've ever played or tested, and that's quite a long list, believe me. Sure, some bugs happen where I'll use Full auto after using my reload and nothing will happen, but the numbers still appear when they should and the damage is there. I'm not saying you guys aren't right, but I don't think it's horrible nor do I think this should take priority over many, many features and bugs that are seriously horrid at the moment. Ancient EQ had responsive combat controls a decade ago, you must only test games like warhammer and vanguard. Link to comment Share on other sites More sharing options...
rimmon Posted December 28, 2011 Share Posted December 28, 2011 bump, to save the game. Link to comment Share on other sites More sharing options...
Xzenorath Posted December 28, 2011 Share Posted December 28, 2011 Ancient EQ had responsive combat controls a decade ago, you must only test games like warhammer and vanguard. How about WOW when it came out? You remember **** being responsive? Cause I remember kneeling down at a *********** copper node for 5 minutes. My point is, that **** will be tweaked and fixed as time goes by, it's no where critical in it's current state. Link to comment Share on other sites More sharing options...
ssjheero Posted December 28, 2011 Share Posted December 28, 2011 Playing on a server with 39 ms latency feels like playing on a server on WoW with 1 second latency due to the animations. Animations should match the cast times, I thought this would be pretty basic. Link to comment Share on other sites More sharing options...
Uldalas Posted December 28, 2011 Share Posted December 28, 2011 I wonder - if all they did was speed up animations, for instance on the slow animation from Maul, if this would help to correct the issue...? In short: Yes But its a bit more complicated than that. Link to comment Share on other sites More sharing options...
Zakumene Posted December 28, 2011 Share Posted December 28, 2011 Playing on a server with 39 ms latency feels like playing on a server on WoW with 1 second latency due to the animations. Animations should match the cast times, I thought this would be pretty basic. They do on my screen.... Link to comment Share on other sites More sharing options...
Khoranth Posted December 28, 2011 Share Posted December 28, 2011 How about WOW when it came out? You remember **** being responsive? Cause I remember kneeling down at a *********** copper node for 5 minutes. My point is, that **** will be tweaked and fixed as time goes by, it's no where critical in it's current state. the swtor unresponsive combat feels exactly like warhammer, you think that is a coincidence? Link to comment Share on other sites More sharing options...
Lhaim Posted December 28, 2011 Share Posted December 28, 2011 I've seen the videos, and in all of them he was either spamming, or getting pummeled which caused his abilities to get interrupted or prolonged. I know because it happens to me but I've learned to adapt and move on. The door out of this thread is over there, it leads straight into solo-questing-pve-happy-land, its already open. Link to comment Share on other sites More sharing options...
LaurentiusX Posted December 28, 2011 Share Posted December 28, 2011 We don't want to adapt, we want a working, responsive and crisp game engine. Cheers. .5 sec? oh The HUMANITY! How dare bioware release a game in which you can't buttonmash your way to the top, hide your women and children lest they fait at the horrible sight waiting .5 sec. as mace said ADAPT, dont play like WoW, this isn't wow so dont expect it to be like WoW. buttonmashing wont get you anywhere so suck it up for now, maybe they'll "fix" it later but I, for one, have never had any problems with it, maybe because im not smashing the keyboard buttons in a fit of rage. Link to comment Share on other sites More sharing options...
Rahi Posted December 28, 2011 Share Posted December 28, 2011 the swtor unresponsive combat feels exactly like warhammer, you think that is a coincidence? I think, it's even worse. Link to comment Share on other sites More sharing options...
HoneyBoy Posted December 28, 2011 Share Posted December 28, 2011 I've seen the videos, and in all of them he was either spamming, or getting pummeled which caused his abilities to get interrupted or prolonged. I know because it happens to me but I've learned to adapt and move on. What is the point of a GCD if it's not accurate? What is the point of castbars if there is a hidden delay independent of both the cast time and global cooldown? What is the point of the stat "ALACRITY"? Load up the game, mount your speeder and try moving forward as soon as the cast bar (you know that thing that tells you when a spell is finished?) is done, see what happens... Link to comment Share on other sites More sharing options...
Xzenorath Posted December 28, 2011 Share Posted December 28, 2011 They do on my screen.... Same here... 100 FPS steady and the animations, for the most part are fine. I mean sure it's not freaking 5-years-running-smooth like WoW is in it's current state, but it's far, far from being game breaking right now. Link to comment Share on other sites More sharing options...
fallenvirtues Posted December 28, 2011 Share Posted December 28, 2011 We have this wicked long thread with a lot of peeps arguing...I think its easy to figure out what needs to be done for those that are REALLY feeling the effects of it and it doesnt involve changing the combat system to an exact clone of WOW's...There is no need to attack or defend the combat system itself 1. Fix the sync of cast time, animations, and make sure it ends on time with the GCD 2. Fix the U.I so it responds perfectly when you hit the button And thats that...If that means speeding up animations a .5 or full second so they end perfectly, then so be it...The U.I is definitely a different scenario but is obviously bugged the hell out for most of you Some of us experience no response occasionally but even I have experienced that in WOW from time to time Link to comment Share on other sites More sharing options...
sdream Posted December 28, 2011 Share Posted December 28, 2011 How about WOW when it came out? You remember **** being responsive? Cause I remember kneeling down at a *********** copper node for 5 minutes. My point is, that **** will be tweaked and fixed as time goes by, it's no where critical in it's current state. Using your own full of stars language, you have no *********** clue what the **** you are talking about. WoW had deadlocking database issues with looting, not combat issues. You are confusing *********** apples with ****** oranges. Link to comment Share on other sites More sharing options...
Khoranth Posted December 28, 2011 Share Posted December 28, 2011 .5 sec? oh The HUMANITY! How dare bioware release a game in which you can't buttonmash your way to the top, hide your women and children lest they fait at the horrible sight waiting .5 sec. as mace said ADAPT, dont play like WoW, this isn't wow so dont expect it to be like WoW. buttonmashing wont get you anywhere so suck it up for now, maybe they'll "fix" it later but I, for one, have never had any problems with it, maybe because im not smashing the keyboard buttons in a fit of rage. Have you never played any video games besides WoW warhammer and swtor? all GOOD video games have responive combat. ancient EQ did a decade ago. Stop telling us it is ok for swtor to have unresponsive lagged combat because wow does not, that is a terrible argument. Link to comment Share on other sites More sharing options...
SnakeBites Posted December 28, 2011 Share Posted December 28, 2011 (edited) .5 sec? oh The HUMANITY! How dare bioware release a game in which you can't buttonmash your way to the top, hide your women and children lest they fait at the horrible sight waiting .5 sec. as mace said ADAPT, dont play like WoW, this isn't wow so dont expect it to be like WoW. buttonmashing wont get you anywhere so suck it up for now, maybe they'll "fix" it later but I, for one, have never had any problems with it, maybe because im not smashing the keyboard buttons in a fit of rage. It has nothing to do with button mashing at all. Edited December 29, 2011 by Meluna Link to comment Share on other sites More sharing options...
MaceTowani Posted December 28, 2011 Share Posted December 28, 2011 You think pressing a button more then once while CC'd, to make the ability activate as soon as the CC ends is exploiting. Still not hearing your reasoning as to why that is exploiting, everything else you are saying is white noise, until we get a good explanation for that. Spamming is exploiting. There's no two ways around it. But more importantly, you have to learn to anticipate and think several moves ahead. Learn to use strategy and planning and learn to rework your plans when new situations arise. This takes time and practice, NOBODY has a COMPLETE understanding of the combat system despite what they may tell you, we can only learn as we go and THIS is what I've learned. Link to comment Share on other sites More sharing options...
Skern Posted December 28, 2011 Share Posted December 28, 2011 Where did the other 180 pages in this thread go? Anyways I agree with the OP. Character responsiveness is the most critical part of an MMO and if this is not fixed SWTOR is going down the drain by this coming summer. Link to comment Share on other sites More sharing options...
kongzi Posted December 28, 2011 Share Posted December 28, 2011 Does nobody remember vanilla WoW and FAR more importantly early TBC... OMG what a mess! It was literally unplayable for many people for whole patches! WoW has one major advantage over every other game... It has 7+ years of fixing fark-ups under its belt to make it look now like a beautiful thing... Comparing this to WoW is like comparing a 13 year old middle school basketball phenom to Kobe Bryant, of course the kid isn't polished on that level yet but geez let the coaches train him a bit and we'll see. WoW has had 7 years and something like 50+ content patches (not just major raid content patches) to tweak a little here and little there to get it just right. Im now flashing back to the AQ gate opening and worse yet the quest grind to get there... UGH... Give them at least one major content patch before you all start screaming LOLHAMMER 2.0!!!! This game in one week has already destroyed all other MMOs EVER, including WoW. Compare this to patch 1.01 WoW not 4.3 is all im saying. Your analogy couldn't possibly be any more flawed. It's as flawed as any that I have ever read by the people saying that you cannot compare a game that has been existing for years to one that has just launched. I'm tired of it. WoW was far from the product it is today when it launched. It was bugged, it was flawed, it had issues. Does SWTOR need to have these issues as well? Your 13 year old will have to go through the same training that Kobe Bryant went through, and he'll have to experience all the hardships of this training. SWTOR doesn't need to be as flawed as WoW was. It's not a human being that needs training, it's a product made by a company that should have analysts working on examining the competition very closely when it comes to making design choices. Bioware had the rare chance of being able to look back at seven years of World of Warcraft and learn from it. Yet sometimes, I think they were so enamoured with their own product, they didn't even bother to look outside. They have emulated lots of elements that WoW has - but they have also emulated elements that WoW once had - and which were removed or changed later, because they turned out to be not perfect after all. Now, why does Bioware have to go through that at all? Link to comment Share on other sites More sharing options...
JediMasterShake Posted December 28, 2011 Share Posted December 28, 2011 I love people who think that this isn't a crippling technical issue but a matter of changing your approach to the game, ie not button mashing, anticipating more, etc. When you press a button, your ability fires later than it should, or not at all, and this creates an overall gameplay that is objectively less fluid than other popular MMOs of similar size and aspiration. These are facts. Disputing them means you either: A. Do not have extensive experience with other AAA MMOs, namely WOW, which has the most fluid gameplay in the genre And/or B. Are blindly defending the game because you enjoy it. TOR is not WOW, it is its own game. The thousands of People who are here posting WANT this game to succeed on its own terms, otherwise why bother posting at all? But TOR will absolutely be relegated to a second class MMO if they can't improve the most basic and fundamental functionality of the game. Link to comment Share on other sites More sharing options...
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