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CXP boosters now live in cartel market


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Yeah, this one felt like a personal slap in the face. To nerf it than come back 2 days later and offer it for more money.....that's some shady *** **** right there. Ultimately, we don't have to buy it, but whoever came up with this idea should feel dirty and ashamed. Like 'your mom just walked in on you wanking it to granny, midget ****' ashamed.....
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yup pay to win. this explains everything.

 

I think these guys are far too used to just getting money out of us through cartel market - i'm staying subbed till the promised dev livestream, but no more hypercrates or coins spends of any sort from me. its just lead the game to the point we are at now.

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Galactic Casino.

 

Perhaps it's time I took a break from the MMO life. There are a lot of single-player games I've never tried. Games built on passion and love for the craft.

 

Games built by video game designers, not online poker designers.

 

It hurts because I care. Wish I didn't.

 

I don't know what to say anymore. I can't fight greed.

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Galactic Casino.

 

Perhaps it's time I took a break from the MMO life. There are a lot of single-player games I've never tried. Games built on passion and love for the craft.

 

Games built by video game designers, not online poker designers.

 

It hurts because I care. Wish I didn't.

 

I don't know what to say anymore. I can't fight greed.

 

Amen!

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Galactic Casino.

 

Perhaps it's time I took a break from the MMO life. There are a lot of single-player games I've never tried. Games built on passion and love for the craft.

 

Games built by video game designers, not online poker designers.

 

It hurts because I care. Wish I didn't.

 

I don't know what to say anymore. I can't fight greed.

 

The sad part is: we wanted this. People clamored and yelled for a few years, let's say 2010-2014, about how subscription model MMO's were such huge rip-offs and how F2P was better. People scoffed when Elder Scrolls Online came out with a subscription. People scoffed when this came out with a subscription. They scoffed when Wildstar came out with a subscription. You get the picture.

 

The game wasn't perfect to their liking or there were some problems with the games and the fickle MMO gamer of today who can always fall back onto World of Warcraft (ironically a subscription game) did just that. Then you had the crowd who swore to never pay the sub and wait until it "inevitably goes F2P".

 

People pushed for this. They swore subscription models were such rip-offs and so exploitative and unfair because developers could never keep up with a content cycle that justifies $15, equivalent for a meal for two at Wendy's. So now we have cash shops in almost every MMO now. I wonder how many people who -actually- thought a cash shop model would lead to more robust game development still feel that way today? I wonder if it was a life lesson on not being a sucker for them.

 

Only a child or a fool could have thought companies like Nexon, EA, and Bethesda would not jump with joy at the idea of being given PERMISSION by its user base to absolutely fleece them and encourage them to spend, spend, spend at every moment and interface menu. Only a fool could have thought these cash shops wouldn't be exploitative. If I'm being honest we're really lucky that they aren't worse.

 

The boost to CxP is just another "how much can we get away with?" test. I'm sure their bean counters are getting the message loud and clear: an awful lot.

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and there you have it people if its not any clearer they do not care about the game, content or any of the above except milking you of as much money before EA loses the sw license . pay away folks pay away.

 

for me this just shows how the new system and the buffs they sell for cash is pay to win at its finest

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Galactic Casino.

 

Perhaps it's time I took a break from the MMO life. There are a lot of single-player games I've never tried. Games built on passion and love for the craft.

 

Games built by video game designers, not online poker designers.

 

It hurts because I care. Wish I didn't.

 

I don't know what to say anymore. I can't fight greed.

 

Unfortunately, these idiots are the only people I've seen who managed to screw up designing a Casino.

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The sad part is: we wanted this. People clamored and yelled for a few years, let's say 2010-2014, about how subscription model MMO's were such huge rip-offs and how F2P was better. People scoffed when Elder Scrolls Online came out with a subscription. People scoffed when this came out with a subscription. They scoffed when Wildstar came out with a subscription. You get the picture.

 

The game wasn't perfect to their liking or there were some problems with the games and the fickle MMO gamer of today who can always fall back onto World of Warcraft (ironically a subscription game) did just that. Then you had the crowd who swore to never pay the sub and wait until it "inevitably goes F2P".

 

People pushed for this. They swore subscription models were such rip-offs and so exploitative and unfair because developers could never keep up with a content cycle that justifies $15, equivalent for a meal for two at Wendy's. So now we have cash shops in almost every MMO now. I wonder how many people who -actually- thought a cash shop model would lead to more robust game development still feel that way today? I wonder if it was a life lesson on not being a sucker for them.

 

Only a child or a fool could have thought companies like Nexon, EA, and Bethesda would not jump with joy at the idea of being given PERMISSION by its user base to absolutely fleece them and encourage them to spend, spend, spend at every moment and interface menu. Only a fool could have thought these cash shops wouldn't be exploitative. If I'm being honest we're really lucky that they aren't worse.

 

The boost to CxP is just another "how much can we get away with?" test. I'm sure their bean counters are getting the message loud and clear: an awful lot.

 

Actually, SWTOR's state is the result of a long held attrition to F2P/Preferred and how they can give us subs the status of Preferred in all but the name because subs were too busy crowing on how this game could survive sub only and not realizing the worse the F2P side of its is, the less hard they have to work. The Elder Scrolls Online involves rewarding subscribers period, instead of being punitive with P2W. Do you think they'd have pulled this stunt if Preferred wasn't a complete joke? No, they did it because our alternative is basically not playing.

 

There's nothing wrong with buying vanity items. LoL makes a truckload on the concept of keeping their vanity market and play-ability separate.

 

But anyone who buys CXP boosters is trash. I pay a frelling sub- how dare they make gearing for the PvP I so love at endgame RNG and try and charge me for the privilege of increasing XP like my sub status says Preferred instead of Premium/Subscriber.

 

The only reason they locked Preferred out was to justify not making them pay for boosters and letting us have a CXP bonus like everything else.

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Actually, SWTOR's state is the result of a long held attrition to F2P/Preferred and how they can give us subs the status of Preferred in all but the name because subs were too busy crowing on how this game could survive sub only and not realizing the worse the F2P side of its is, the less hard they have to work. The Elder Scrolls Online involves rewarding subscribers period, instead of being punitive with P2W. Do you think they'd have pulled this stunt if Preferred wasn't a complete joke? No, they did it because our alternative is basically not playing.

 

There's nothing wrong with buying vanity items. LoL makes a truckload on the concept of keeping their vanity market and play-ability separate.

 

But anyone who buys CXP boosters is trash. I pay a frelling sub- how dare they make gearing for the PvP I so love at endgame RNG and try and charge me for the privilege of increasing XP like my sub status says Preferred instead of Premium/Subscriber.

 

The only reason they locked Preferred out was to justify not making them pay for boosters and letting us have a CXP bonus like everything else.

 

Good point. Ugh, I didn't even think of it that way... that makes it so much worse.

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Actually, SWTOR's state is the result of a long held attrition to F2P/Preferred and how they can give us subs the status of Preferred in all but the name because subs were too busy crowing on how this game could survive sub only and not realizing the worse the F2P side of its is, the less hard they have to work. The Elder Scrolls Online involves rewarding subscribers period, instead of being punitive with P2W. Do you think they'd have pulled this stunt if Preferred wasn't a complete joke? No, they did it because our alternative is basically not playing.

 

There's nothing wrong with buying vanity items. LoL makes a truckload on the concept of keeping their vanity market and play-ability separate.

 

But anyone who buys CXP boosters is trash. I pay a frelling sub- how dare they make gearing for the PvP I so love at endgame RNG and try and charge me for the privilege of increasing XP like my sub status says Preferred instead of Premium/Subscriber.

 

The only reason they locked Preferred out was to justify not making them pay for boosters and letting us have a CXP bonus like everything else.

 

I guess it's worth mentioning that ESO just released gamble boxes this past week, which for me personally is a disgusting practice and totally ruined any credibility they had. So now you can be "Premium" but if you want that special mount... pony up for the gamble crates! So slow march towards what we have in TOR begins.

 

And of course they don't -want- you to be literally F2P/Preferred. They want your money. All of it. As much as of it as they can get, for as little effort as they can put in. That is the nature of business. I don't like it, but there it is. It all just comes back to my point that people are fools to think it would have happened any other way. If they can get you to pay a sub AND put an extensive cash shop in the game... you bet they'll do it. It's the ultimate double dip.

 

If they can punish you for not spending money they will do it. They don't want people playing for free. They want people spending, and they want people spending way more than 15 measly dollars a month. You can't even buy the CxP bundle pack for one's month worth of CC for a sub.

 

I'm right there with you on this, but really, it's what people get for asking for F2P, which has never meant F2P in MMORPG's, it's meant Korean Rip Off Grinder Fest. The minute Western devs realized they could import this over to the Western market... why wouldn't they? It's easy money.

 

And no, I'm not against them making money. They have to make money to keep the game running. I'm just of the radical idea, an idea that was once so extremely common place within the Western MMO demographic, that I'd rather a straight deal with a sub than a cash shop casino where over a long enough timeline everything goes and I end up spending more than I ever would have otherwise. Good for business, bad for me, and almost always bad for the game, because all that supposed development that spending in the shop will enable for the devs seems to be an urban legend as far as I'm concerned. This isn't benefiting the devs. It's benefiting people who don't give an actual eff about gaming.

 

/rant over

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I guess it's worth mentioning that ESO just released gamble boxes this past week, which for me personally is a disgusting practice and totally ruined any credibility they had. So now you can be "Premium" but if you want that special mount... pony up for the gamble crates! So slow march towards what we have in TOR begins.

 

And of course they don't -want- you to be literally F2P/Preferred. They want your money. All of it. As much as of it as they can get, for as little effort as they can put in. That is the nature of business. I don't like it, but there it is. It all just comes back to my point that people are fools to think it would have happened any other way. If they can get you to pay a sub AND put an extensive cash shop in the game... you bet they'll do it. It's the ultimate double dip.

 

If they can punish you for not spending money they will do it. They don't want people playing for free. They want people spending, and they want people spending way more than 15 measly dollars a month. You can't even buy the CxP bundle pack for one's month worth of CC for a sub.

 

I'm right there with you on this, but really, it's what people get for asking for F2P, which has never meant F2P in MMORPG's, it's meant Korean Rip Off Grinder Fest. The minute Western devs realized they could import this over to the Western market... why wouldn't they? It's easy money.

 

And no, I'm not against them making money. They have to make money to keep the game running. I'm just of the radical idea, an idea that was once so extremely common place within the Western MMO demographic, that I'd rather a straight deal with a sub than a cash shop casino where over a long enough timeline everything goes and I end up spending more than I ever would have otherwise. Good for business, bad for me, and almost always bad for the game, because all that supposed development that spending in the shop will enable for the devs seems to be an urban legend as far as I'm concerned. This isn't benefiting the devs. It's benefiting people who don't give an actual eff about gaming.

 

/rant over

 

I guess what I've seen in ESO doesn't feel the same, isn't a trash pit and they have beautiful items you can buy directly anyway. But honestly how isn't a subscription and a system designed to keep you playing every free hour of the day not about making money? The Korean grindfests are generally free and you pay to increase your rates than this where you pay to grind.

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At level 70 the low amount of gains should be for preferred who should have the command system available, sub shouldn't have to buy anything to get a booster.

 

Wouldn't have mind it the boosters if you gained CXP at a good pace and they didn't nerf anything but this is just ridiculous. I'll stop playing when my sub is over and will check in a few months or when a new expansion is announced, I just can't stand all this grind anymore.

Edited by LastBrood
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I guess what I've seen in ESO doesn't feel the same, isn't a trash pit and they have beautiful items you can buy directly anyway. But honestly how isn't a subscription and a system designed to keep you playing every free hour of the day not about making money? The Korean grindfests are generally free and you pay to increase your rates than this where you pay to grind.

 

Subscriptions are designed to make money. Them making money isn't a big deal. How they make that money is what I draw issue with. I think people should be able to pay a flat fee monthly and have access to the whole game. No hidden costs, no little "boosts" you can buy, no gambling, no BS. Just straight forward.

 

There is no way those days will ever return though. Just like the days of developers not asking you to buy the game before it's even finished won't ever return. They've seen they can make tons and tons of easy money off of these practices and impulse buying. We let them win, and we'll pay for it for the foreseeable future.

 

It's the one thing I really, really resent about the hobby now. We've really fallen quite far. Honestly though, it's a dead horse at this point. All you can do is decide where your personal line is and stick to it. If you wanna spend $200 on the cash shop, well, I guess there are worse things you could do with your money.

Edited by doelow
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Subscriptions are designed to make money. Them making money isn't a big deal. How they make that money is what I draw issue with. I think people should be able to pay a flat fee monthly and have access to the whole game. No hidden costs, no little "boosts" you can buy, no gambling, no BS. Just straight forward.

 

There is no way those days will ever return though. Just like the days of developers not asking you to buy the game before it's even finished won't ever return. They've seen they can make tons and tons of easy money off of these practices and impulse buying. We let them win, and we'll pay for it for the foreseeable future.

 

It's the one thing I really, really resent about the hobby now. We've really fallen quite far.

 

I guess I'm a raging cynic, SWTOR was taken from a single player game series and made into an MMO to make it into a cash vacuum as a sub game. The straight up cost of a game/ DLC wasn't good enough in the delusion days when they thought MMOs were easy money, they aren't, even Star Wars ones. I'd rather buy a single player game and then get constant expansion packs or DLC and then sequels than throw money down a pit.

 

SWTOR at release wasn't all that much better.

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I guess I'm a raging cynic, SWTOR was taken from a single player game series and made into an MMO to make it into a cash vacuum as a sub game. The straight up cost of a game/ DLC wasn't good enough in the delusion days when they thought MMOs were easy money, they aren't, even Star Wars ones. I'd rather buy a single player game and then get constant expansion packs or DLC and then sequels than throw money down a pit.

 

SWTOR at release wasn't all that much better.

 

We could go back in time and talk about why the game had such a troubled launch. One thing you and I both agree on: there is no better time to describe that period of history where developers tried to hop on the WoW bandwagon as anything other than "delusion". Many were just not prepared for what they were getting into.

 

It's ok to be a cynic. It's just video games. See, I didn't play the KOTOR games. SWTOR was my introduction to this story timeline, and that's because I'm a big MMORPG player. So I think that's where our views diverge, even though we agree on the core: these boosters are a total backhand to the players. I don't really see TOR as being "ripped" from the single player series, but I can certainly understand that sentiment, just like I understand the frustration of die-hard TES players who panned ESO.

 

I've just personally had a front row seat to the evolution of the business models in MMORPG's as someone who has been in the genre since a very young age, and boy, it's awful. If you would have told me in 2003 that we'd have games that require subscription fees to play, or to access their end games, on top of cash shops full of boosters, mounts, pets, and gamble boxes... I honestly wouldn't have believed you. I would have said something like, "Naw, that's only those games run by Gpotato." :D

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The whole bad part about this is that this has become the norm for Swtor development team. They nerf stuff and then want us to pay for something with real money. The Cartel Market is a Joke everything they provided through the Cartel market should've been made into schematics that the player base can craft.

 

They keep talking about making crafting profession worthwhile in game but yet they keep bringing out packs. smh

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