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Red_rocks

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  1. I had less than 2 weeks left on my sub when my gunnery mando gutting was announced, this is me done for good. Bye.
  2. Make an ops group with lightning sorcs and mm snipers as your dps and see how much of nim you can clear. Good luck with that.
  3. Why are you nerfing arsenal down to tk/lightning mm/sharpshooter level? (and possibly even worse according to some of the maths being posted). Currently NiM ops dps checks are in such a state that those 2 specs are not welcome. Why would you put arsenal mercs into the same category? another underperforming unwelcome spec? Why would you not bring every underperforming spec up to a reasonable place where it is welcome in all content before you nerf other classes compared to underperforming specs? Your process here seems incredibly flawed and can only cause outrage.
  4. Best advice I can give you guys about this nerf... ESO has changed dramatically for the better since launch, I'm really enjoying having to think about some boss fights and come up with a strategy even while leveling. These guys deserve empty servers with the way theyve treated the playerbase over and over since 5.0 release.
  5. The only reason theyre nerfing arsenal is to justify their position that lightning/marksman don't need boosting. Which is absurd. Pissing off a large portion of your community to prove to another already unhappy portion of the community that their unhappiness is unwarranted?????? This seems like a pretty f****** dumb decision.
  6. WHY ARE YOU NERFING THE DAMAGE? DO YOU THINK WE NEED TO BE AS BAD AS LIGHTNING SORCS OR MARKSMAN SNIPERS? WHY ARENT YOU JUST FIXING THOSE 2 SPECS INSTEAD OF MAKING ARSENAL SUCK TOO? This is the most idiotic thing ive ever seen. Mercs arent doing too much damage. Their defensives are retardly OP You nerfed their damage You left their retardedly OP defensives alone. Are you stupid?
  7. I don't know where you get from my post that I love to feel OP. I don't pvp all that much by the way, the reason I don't want my commando's dps nerfed is I'm in a progression team and we're already struggling with some dps checks. I just don't want us to be set back by this. I don't care if mando/merc defensives get nerfed into the ground and we become the easy kills again in pvp, i just want to be able to pull my weight in ops dps wise. Also I heal on all 3 healing classes and i always have starparse running in the background. in pve content equally geared scoundrels and sages have roughly the same output, commandos are a litle bit behind and could be brought up. Sages only become invincible in pvp if theyre guarded and protected, but that goes for any healing class, theres just a lot more sages healing in pvp due to their dps specs being garbage - so they seem to attract attention. A heal sage who isnt guarded and protected in pvp is easy pickings.
  8. I've put too much time into these 2 characters to have them nerfed into oblivion. I think you guys should consider the command exp investment people have sunk into certain classes when you're nerfing. Or at the very least provide some method of"switching mains" and deleveling these toons and putting their cxp on another class.. My sub is cancelled until I see the post nerf numbers, I'm not spending another second gearing/grinding for characters I might not have any interest in playing post nerf. i KNOW my commando needs her defensives nerfed, theyre stupidly OP. But her damage is fine. All the seer sage needs to be balanced is 1 of the bounces to be removed from wandering mend so it can't "double tap" the same target - no other balancing required that will take care of it entirely. You guys seem to be going about class balancing backwards, worried about raw numbers when its the utilities that are causing all of the frustrations.
  9. A well played scoundrel can keep up in raw hps with a well played sage healer, they have very different burst profiles but theyre about on par output wise over time. Scoundrel could use a very slight quality of life improvement by making their slow release medpacks heal for more and only stack once. More GCD's for direct heals would make the spec more interesting to play. Mando/merc heals are a bit lower and could use a bump up - ONLY IF THEIR DCDs GET NERFED. Mando/merc heals could use progressive scan being made less underwhelming - by adding a crit mechanic to it similar to what sages get with healing trance - or even a new interesting mechanic.. E.G. each time progressive scan crits gain a stack of bacta power (max 4). While you have 4 stacks of bacta power progressive scan has no cooldown. Each stack of bacta power increases the size of your next bacta infusion by 3000. Casting bacta infusion resets these stacks to 0. This would make mercs pretty boss single target sustain healers and their burst wold be even better than it is already with supercharge. Nerfs piss people off and make them quit. Bring the healers into alignment pve wise. Once all 3 healers are equal(ish) in pve - reduce the output in pvp areas of all healing by 25% across the board. There, pve healing fixed, pvp healing fixed and nobody gets mad and quits.
  10. Lightning/telekinetics is NOT in a good place, put it on the list. DPS output on no class needs nerfing. BUFF the weak ones - all classes should be theoretically capable in skilled hands of the 10k numbers posted above - currently they are not. Some classes have overpowered utility and survivability - those can be nerfed but don't screw up our dps in ops in the name of balance when what classes like gunnery/arsenal need is a DCD nerf / ohcrapheal nerf.
  11. Interestingly, while 244 blues and 242 yellows have the same stats, the blue armorings give more armor and the blue hilts/barrels give more force/tech power- not sure why - chuck those 242s in the bin once you get to rank 300 theyre just a credit drain moving them around to your alts.
  12. Infiltration shadow is one of the tankiest DPS classes in the game when you consider all of their defensive cooldowns and the ability that makes force speed give 60% dmg reduction. However for solo play or pvp (don't do this in pve content you'll get yelled at) you can sort of have the best of both worlds in a different way to what you are doing. Change to tank spec, equip a shield and then keep all the rest of your gear as dps gear. You will do about 70% of the dmg of fully dps spec but you'll be very hard to kill. Obviously that means you'll need to learn the tank rotation but its pretty easy anyways.
  13. This is virtually unplayable, in a tfb group finder right now and all 8 people keep experiencing freezes 10-20s long.
  14. Ops and warzones are basically unplayable right now. We're getting 10-20second long stoppages that everyone in our operation group was experiencing in an EV HM. We were also getting it in warzones - at least it wasnt affecting the outcome there as everyone was getting them but in the ops it was causing wipes.
  15. Of course this is working as intended, I was so relieved when I discovered they had FINALLY realised tanks use dps relics and I can now get the top level versions of them rather than topping out at 240 for crafted. THIS IS GREAT
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