Patroller Posted September 14, 2016 Share Posted September 14, 2016 Just kidding If you enjoyed KOTFE then you are going to love KOTET, stay tuned for more information early October. All of us cant wait to talk about the new expansion and start sharing information with you all! Looks like I'm going to hate KotET Link to comment Share on other sites More sharing options...
Deewe Posted September 14, 2016 Share Posted September 14, 2016 (edited) Hopefully they're going to mitigate the main of the issues: Too many knockbacks and stuns (edited)A bit too much of the same mobs.Not group play friendlyOnly fun the first time as linear. But IF it's exactly the same issues then guess I'm going to do it once then move to another game, again. Edited September 14, 2016 by Deewe Link to comment Share on other sites More sharing options...
light_senshi Posted September 14, 2016 Share Posted September 14, 2016 Agreed, I'm not even going to bother. I'm so underwhelmed that I'm taking my gaming money somewhere else. Link to comment Share on other sites More sharing options...
SFDebris Posted September 14, 2016 Share Posted September 14, 2016 Hopefully they're going to mitigate the main of the issues: Too many stunsA bit too much of the same mobs.Not group play friendlyOnly fun the first time as linear. But IF it's exactly the same issues then guess I'm going to do it once then move to another game, again. You don't want to stay around for Knights of the Endless Troopers? Link to comment Share on other sites More sharing options...
Johnycat Posted September 14, 2016 Share Posted September 14, 2016 Hopefully they're going to mitigate the main of the issues: Too many stunsA bit too much of the same mobs.Not group play friendlyOnly fun the first time as linear. But IF it's exactly the same issues then guess I'm going to do it once then move to another game, again. If they addressed even some of those points, it would be a marked improvement (the more the better)... especially as it relates to replayability - imho. Fingers crossed! Cheers, J Link to comment Share on other sites More sharing options...
gabigool Posted September 14, 2016 Share Posted September 14, 2016 Gaiz we haz metrix u lik u bai Link to comment Share on other sites More sharing options...
Chiltonium Posted September 14, 2016 Share Posted September 14, 2016 Hopefully they're going to mitigate the main of the issues: Too many stunsA bit too much of the same mobs.Not group play friendlyOnly fun the first time as linear. But IF it's exactly the same issues then guess I'm going to do it once then move to another game, again. Agree on points 2,3, and 4. Way too linear, and there arent even many quests that lead you off the path. It's like THIS CHAPTER YOU GO HERE! YOU DONE NOW. But....its an RPG, I wanted to explore NO! YOU GO HERE! YOU DONE NOW! ...okay Link to comment Share on other sites More sharing options...
DeVanagloris Posted September 14, 2016 Share Posted September 14, 2016 I agree with the op in some of the points... I am truly hyped, however Link to comment Share on other sites More sharing options...
Celise Posted September 14, 2016 Share Posted September 14, 2016 The stuns are not the problem, it's the absurd knockbacks that are my issue with FE, i hope they don't come in ET . Link to comment Share on other sites More sharing options...
TUXs Posted September 14, 2016 Share Posted September 14, 2016 Yeah, judging by the decline in players, I suspect most are saving up their money for the KOTFE/KOTET combo next October...the hype is real!!! Link to comment Share on other sites More sharing options...
ZanyaCross Posted September 14, 2016 Share Posted September 14, 2016 You don't want to stay around for Knights of the Endless Troopers? Ugggghh... and I just played through Anarchy in Paradise again just last night. That whole chapter can die in one of Kaliyo's fires. I really don't want to ever run another character through that mess until they fix it. Link to comment Share on other sites More sharing options...
Bruticis Posted September 14, 2016 Share Posted September 14, 2016 If there's one thing the debbie downer gang is sorely lacking, it's organizational skills. Maybe at your next hate rally convention you guys can agree on just a handful of threads on the exact same topic instead the hundred or so the same gang members keep making up. Link to comment Share on other sites More sharing options...
Deewe Posted September 14, 2016 Share Posted September 14, 2016 The stuns are not the problem, it's the absurd knockbacks that are my issue with FE, i hope they don't come in ET . Right, stuns are annoying but knockbacks are the biggest issue on most melee classes. Link to comment Share on other sites More sharing options...
IanArgent Posted September 14, 2016 Share Posted September 14, 2016 Ugggghh... and I just played through Anarchy in Paradise again just last night. That whole chapter can die in one of Kaliyo's fires. I really don't want to ever run another character through that mess until they fix it. Anarchy in Paradise is, both in mechanics and story, the worst of the chapters. Link to comment Share on other sites More sharing options...
myrdinn Posted September 14, 2016 Share Posted September 14, 2016 I actually resubbed due to thinking about, and reflecting on, the bonus chapter. Yes, I'm interested in exactly what is going next. No, I don't like the scripted-cannot-avoid-any-mob-at-all-must-always-fight-what-we-want-you-to-fight bits, but I am curious as to where the story goes. That, and I like my lightsabers/lightening/pebbles. Mainly the first part of that (which is why I really like my kin shadows and sorc assassins). And my DPS sorcs. Mainly the kin shadows and assassins. Link to comment Share on other sites More sharing options...
SFDebris Posted September 14, 2016 Share Posted September 14, 2016 Anarchy in Paradise is, both in mechanics and story, the worst of the chapters. The only good thing in it gets undone by the end of the season - you think you're finally rid of Koth, then he comes back with superpowers. Link to comment Share on other sites More sharing options...
myrdinn Posted September 14, 2016 Share Posted September 14, 2016 The only good thing in it gets undone by the end of the season - you think you're finally rid of Koth, then he comes back with superpowers. I'm still of the mindset that he had force abilities all along. He was in command of a warship/etc., and the Zakuul culture is all about rewarding force sensitives at every level of government (even the unofficial powerbases in the underworld). I have a few other reasons, too, but it just seems to me it was "obvious to a Zakuulian, not to an outsider" type of understanding. Link to comment Share on other sites More sharing options...
Kamylle Posted September 14, 2016 Share Posted September 14, 2016 My only wish is that I do not have to take any toons through this content to get to whatever the next expansion is after all this solo only stuff. If this is your kinda thing, great. But I do not like the idea of having to run all of my toons through the same single player story to get to the next expansion zone. Link to comment Share on other sites More sharing options...
Patroller Posted September 14, 2016 Author Share Posted September 14, 2016 If there's one thing the debbie downer gang is sorely lacking, it's organizational skills. Maybe at your next hate rally convention you guys can agree on just a handful of threads on the exact same topic instead the hundred or so the same gang members keep making up. By debbie downer gang, do you mean over 80% of the games populations? Because that's why you mainly see posts about KotFE and everyone hating it/ wanting something different. Link to comment Share on other sites More sharing options...
ZanyaCross Posted September 15, 2016 Share Posted September 15, 2016 Anarchy in Paradise is, both in mechanics and story, the worst of the chapters. Disavowed must be a damn close second. Ran that and it has almost the exact same mobs that ambush you even if you're stealthed. And better yet? The "nope-out" ability stealths have to "nope out" of combat doesn't even work. They'll still keep following and attacking you. Had a knight knock me off the platform where I landed right in front of one of the objectives, so I was like, "Woo, nice!", and noped out, only for the knight to STILL keep after me, not letting me touch the objective until I killed it, so I had to sit and wait for like a minute and a half while it ran all over the map down to find me. Oh yeah, and mounts don't work, despite it taking place outside, making it a even more tedious slog. The devs should be ashamed of this kind of cheap garbage. Link to comment Share on other sites More sharing options...
IanArgent Posted September 15, 2016 Share Posted September 15, 2016 Disavowed must be a damn close second. Ran that and it has almost the exact same mobs that ambush you even if you're stealthed. And better yet? The "nope-out" ability stealths have to "nope out" of combat doesn't even work. They'll still keep following and attacking you. Had a knight knock me off the platform where I landed right in front of one of the objectives, so I was like, "Woo, nice!", and noped out, only for the knight to STILL keep after me, not letting me touch the objective until I killed it, so I had to sit and wait for like a minute and a half while it ran all over the map down to find me. Oh yeah, and mounts don't work, despite it taking place outside, making it a even more tedious slog. The devs should be ashamed of this kind of cheap garbage. Oddly, I didn't really care about either of those issues in play, though I vaguely recall being annoyed about the random "unable to mount outdoors." I dont' think I noticed the stealth so much because I wasn't driven to avoid trash mobs by their ubiquity. Perhaps also the good parts of Disavowed (the wire puzzle) and the higher quality of the story (at least for Pub classes - haven't run an imp through KotFE yet) made up for that. Link to comment Share on other sites More sharing options...
VirtualMorrigan Posted September 15, 2016 Share Posted September 15, 2016 Disavowed must be a damn close second. Ran that and it has almost the exact same mobs that ambush you even if you're stealthed. And better yet? The "nope-out" ability stealths have to "nope out" of combat doesn't even work. They'll still keep following and attacking you. Had a knight knock me off the platform where I landed right in front of one of the objectives, so I was like, "Woo, nice!", and noped out, only for the knight to STILL keep after me, not letting me touch the objective until I killed it, so I had to sit and wait for like a minute and a half while it ran all over the map down to find me. Oh yeah, and mounts don't work, despite it taking place outside, making it a even more tedious slog. The devs should be ashamed of this kind of cheap garbage. Oh you are so going to love the Mandalorian chapter. Map dotted with random stationary mobs, you have to go back and forth between each corner of the map, every bloody time killing the same set of mob again and again. Also I managed to aggro a turret in the left upper corner, didn't notice since everything there jumps at you immediately, and then it wouldn't let me enter the phase on the OTHER SIDE of the map because "you are in combat." Go back across the map, kill every mob again. Kill turret. Go back, kill every mob again. enter phase. come out of phase and you guessed it kill the same unavoidable stationary mobs again on the way back. I will never under any circumstances replay that lazy mess again. Link to comment Share on other sites More sharing options...
IanArgent Posted September 15, 2016 Share Posted September 15, 2016 Oh you are so going to love the Mandalorian chapter. Map dotted with random stationary mobs, you have to go back and forth between each corner of the map, every bloody time killing the same set of mob again and again. Also I managed to aggro a turret in the left upper corner, didn't notice since everything there jumps at you immediately, and then it wouldn't let me enter the phase on the OTHER SIDE of the map because "you are in combat." Go back across the map, kill every mob again. Kill turret. Go back, kill every mob again. enter phase. come out of phase and you guessed it kill the same unavoidable stationary mobs again on the way back. I will never under any circumstances replay that lazy mess again. That "aggro and forget" thing happened to me too many times to count in the original storyline as well. The also had the whole "criss-cross the open world to collect plot coupons" thing. Chapter 14 was the closest to the "original story" experience as any chapter was, being an open-world zone with instanced areas for quest goals. The only things it lacked to match a single planetary subzone was side quests and a heroic. Link to comment Share on other sites More sharing options...
Hoplop Posted September 15, 2016 Share Posted September 15, 2016 (edited) Disavowed must be a damn close second. Ran that and it has almost the exact same mobs that ambush you even if you're stealthed. And better yet? The "nope-out" ability stealths have to "nope out" of combat doesn't even work. They'll still keep following and attacking you. Had a knight knock me off the platform where I landed right in front of one of the objectives, so I was like, "Woo, nice!", and noped out, only for the knight to STILL keep after me, not letting me touch the objective until I killed it. I really enjoyed the story chapters but I have to agree about this. My poor concealment Scoundrel can't use her most powerful skills because stealth is absolutely impossible. It's like trying to stealth through a line of mobs with a large cowbell around her neck...impossible. No stealth behind the mob to backstab...big handicap for that class. Please, please, please don't do this again. It was ok to do this with my tank characters but ugly and NOT FUN with my Scoundrel and Agent characters. Edited September 15, 2016 by Hoplop Link to comment Share on other sites More sharing options...
jauvtus Posted September 15, 2016 Share Posted September 15, 2016 (edited) Agree on points 2,3, and 4. Way too linear, and there arent even many quests that lead you off the path. It's like THIS CHAPTER YOU GO HERE! YOU DONE NOW. But....its an RPG, I wanted to explore NO! YOU GO HERE! YOU DONE NOW! ...okay This so much. I could spend days to explore every inch of Alderaan (my fav planet), now it's like moving on a railway. No MMORPG should be like that. The again it's not like we pay for it. WAIT WE DO! Edited September 15, 2016 by jauvtus Link to comment Share on other sites More sharing options...
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