Decidion Posted June 1, 2016 Share Posted June 1, 2016 Yeah I actually use less force DPS'ing as a Sorc healer now. Thanks BioWare, I see you've kept to form with your play testing before patching. I see a whole *lot* more Merc and Op healers on the horizon....well thats if people dont just finally say enough and just quit entirely. Link to comment Share on other sites More sharing options...
teclado Posted June 1, 2016 Share Posted June 1, 2016 I see a whole *lot* more Merc and Op healers on the horizon How could that possibly be anything but a wonderful thing? Sorc healers have been utterly dominant for long enough. Link to comment Share on other sites More sharing options...
Decidion Posted June 1, 2016 Author Share Posted June 1, 2016 Much like Maras for DPS and Juggs for tanks? I see more Maras DPS'ing and Jugg's tanking than I do Sorc's healing, and thats doing at least 2 ops a day on average. Link to comment Share on other sites More sharing options...
Decidion Posted June 1, 2016 Author Share Posted June 1, 2016 Besides, some folks just dont get it. With the sorc heal nerf, *everyone* is going to be dying a lot more often...guess some just like higher repair bills. Link to comment Share on other sites More sharing options...
teclado Posted June 1, 2016 Share Posted June 1, 2016 (edited) I pvp most of the time, so I read your original post with that in mind when I said "utterly dominant." Which is true - Sorc healers have pretty much ruined pvp since 4.0 (in no small part due to Phase Walk). If they wanted to do a pvp specific nerf, they should have started with nerfing Sorc Phase Walk. Personally, I would have given PW to Mercs and given Sorcs Rocket Out (changing names and animations of course). Anyway, I've done some SM and HM operations as a Sorc and Merc healer. Sorc resource management was definitely easier than Merc. I think that the three healers were all viable for operations, with Sorcs being a bit easier to play than the other two. So I don't know why you don't see a lot of Sorc healers in operations. Seems much easier to me. I don't PUG operations, so I'm not worried about repair bills. Edited June 1, 2016 by teclado Link to comment Share on other sites More sharing options...
Mevan Posted June 1, 2016 Share Posted June 1, 2016 How could that possibly be anything but a wonderful thing? Sorc healers have been utterly dominant for long enough. Agreed. PvP has become unplayable of late thanks to each team having 4-5 sorc healers. Enough is enough, and I have no sympathy for sorc healers who're whining about a minor nerf to a stupidly OP class. Link to comment Share on other sites More sharing options...
Decidion Posted June 1, 2016 Author Share Posted June 1, 2016 Yep, I heard a lot of complaints about Sorcs in PVP. I don't pvp myself, but it seems something needed to be done, again according to what I've heard. That being said, BioWare takes a blanket approach and now Sorcs are gonna be hurting in PVE end game. I guess its just too complex for them to only make changes to the Sorc in PVP...their devs just aren't skilled enough. Link to comment Share on other sites More sharing options...
Decidion Posted June 1, 2016 Author Share Posted June 1, 2016 Agreed. PvP has become unplayable of late thanks to each team having 4-5 sorc healers. Enough is enough, and I have no sympathy for sorc healers who're whining about a minor nerf to a stupidly OP class. And what about those who only PVE? And if you think its a minor nerf, you are gravely mistaken. Link to comment Share on other sites More sharing options...
peter_plankskull Posted June 1, 2016 Share Posted June 1, 2016 (edited) And what about those who only PVE? And if you think its a minor nerf, you are gravely mistaken. You realize they said they were OP in PVP AND PVE to correct? to me this is another thread complaining that their FOTM, or at this point FOTY, was nerfed a bit. Going to grab the quote now... Edit: and Designer Note: Seer Sages are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Seer Sage to better fit alongside other healing disciplines and combat encounters witnessed in game. In the future, yes, they should, for the most part keep PVP changes to PVP, but in this case the class changes affected PVE for the better bringing classes more in line together and fixing their power ratios. Edited June 1, 2016 by peter_plankskull Link to comment Share on other sites More sharing options...
Decidion Posted June 1, 2016 Author Share Posted June 1, 2016 (edited) No they weren't OP in PVE. If the devs believe they were, well I chalk that up to their tradition of total lack of testing anything. IMO the other two heal classes were lagging a bit and they should have brought them up instead. For BioWare to say it would have been imbalanced, well that goes back to my first sentence...the obviously dont test much of anything or they wouldn't continually break stuff during patches and roll out stuff that is as bugged as it has been (for quite awhile now). Edited June 1, 2016 by Decidion Link to comment Share on other sites More sharing options...
peter_plankskull Posted June 1, 2016 Share Posted June 1, 2016 No they weren't OP in PVE. If the devs believe they were, well I chalk that up to their tradition of total lack of testing anything. Why not explain why they weren't OP in PVE instead of simply taking a stab at them. This is your chance to prove them wrong and revert the nerf... Link to comment Share on other sites More sharing options...
FlavivsAetivs Posted June 1, 2016 Share Posted June 1, 2016 Ha you people think this was a minor nerf. What it did was buff Sorc heals by 4%, you just gotta press vindicate a bit more often. If you know what you're doing, there was no nerf to sorc heals at all. ~ Eudoxia Link to comment Share on other sites More sharing options...
Decidion Posted June 1, 2016 Author Share Posted June 1, 2016 Ha you people think this was a minor nerf. What it did was buff Sorc heals by 4%, you just gotta press vindicate a bit more often. If you know what you're doing, there was no nerf to sorc heals at all. ~ Eudoxia The best buff was 4%, most were buffed by 1% or less... Link to comment Share on other sites More sharing options...
ivanhedgehog Posted June 2, 2016 Share Posted June 2, 2016 Agreed. PvP has become unplayable of late thanks to each team having 4-5 sorc healers. Enough is enough, and I have no sympathy for sorc healers who're whining about a minor nerf to a stupidly OP class. nobody really cares about pvp anyway. pvpers whine and they nerf pve to make them happy Link to comment Share on other sites More sharing options...
MrGoldsilver Posted June 2, 2016 Share Posted June 2, 2016 nobody really cares about pvp anyway. pvpers whine and they nerf pve to make them happy If that's so, can I get my Orbital Strike to not suck again? It was nerfed because of PvE, not PvP Link to comment Share on other sites More sharing options...
BrotherJohn Posted June 2, 2016 Share Posted June 2, 2016 Why not explain why they weren't OP in PVE instead of simply taking a stab at them. This is your chance to prove them wrong and revert the nerf... "revert the nerf" OMG that was the funniest thing i have read on these forums in a while. thank you the simple fact is they are balancing a class (which was overpowered and needs to be smacked down even in pve with regards to force consumption) with a sub game in swtor they dont really care about much. which is unfortunately not a way to balance a class. Link to comment Share on other sites More sharing options...
lightSaberAddiCt Posted June 2, 2016 Share Posted June 2, 2016 And what about those who only PVE? And if you think its a minor nerf, you are gravely mistaken. Yeah, cause it is all so important, to nerf and cause issue to a larger percentage of PVE players, to satisfy the smaller percentage of pvp players. Its not as if they will just migrate to the next FoTM class just like they always do. Link to comment Share on other sites More sharing options...
Max_Killjoy Posted June 2, 2016 Share Posted June 2, 2016 (edited) Agreed. PvP has become unplayable of late thanks to each team having 4-5 sorc healers. Enough is enough, and I have no sympathy for sorc healers who're whining about a minor nerf to a stupidly OP class. Then why should anyone have any sympathy for PvP whining about "balance", which 90% of the time amounts to someone complaining that some class, other than their chosen pet class, can actually fight back against their pet class and isn't an easy faceroll defeat... "Dear Bioware, nerf paper, scissors balanced." -- Rock. The players who chase FOTM will just move on, the PvP complainers will have a new target for their demands of nerfage, and the downward spiral will continue. Edited June 2, 2016 by Max_Killjoy Link to comment Share on other sites More sharing options...
ThrakhathSpawn Posted June 2, 2016 Share Posted June 2, 2016 (edited) It was 75% of the population playing inquisitors - yes that means something needed adjustment. More operative and merc healers is a good thing, spread the balance. I don't raid anymore, but when I check in, on the PVE side, it was 3 sages and then one "off healer" to get the third healing buff into the group. Hardly balanced there either. Edited June 2, 2016 by ThrakhathSpawn Link to comment Share on other sites More sharing options...
wainot-keel Posted June 2, 2016 Share Posted June 2, 2016 No they weren't OP in PVE. If the devs believe they were, well I chalk that up to their tradition of total lack of testing anything. IMO the other two heal classes were lagging a bit and they should have brought them up instead. For BioWare to say it would have been imbalanced, well that goes back to my first sentence...the obviously dont test much of anything or they wouldn't continually break stuff during patches and roll out stuff that is as bugged as it has been (for quite awhile now). What you're experiencing now is that sorc healers have gotten a thing we call "resource bar". It's a small addition to bring just a bit of challenge to players. Not much, just a bit, but something. It's been entrusted to you and you have to take care of it. Mindlessly pushing the green buttons at your disposal non stop, like you were able to do before the patch, will cause these green buttons turn grey and you won't be able to push them anymore. Just give it time. It'll get better. Every class has a resource bar. Link to comment Share on other sites More sharing options...
JediKier Posted June 2, 2016 Share Posted June 2, 2016 lmao, if it makes it so I actually have to look at my force bar on my sorc then good. Sorc was (both in pvp and pve) OP as ****. Sorc wasn't even close to my favourite class to play, but I had one because I made one years ago as a healer and just never played it, then tried it since it was my highest level imp toon. Raiding (both sm and hm), reg pvp, and ranked pvp had essentially no risk involved in regards to managing force. In any kind of pvp I could just ignore my force bar and pretend it didnt exist. In raids I just had to use consuming darkness every now and then to make sure I didn't fall below 90% force. TL;DR: sorcs were OP, are probably still OP, the OP is a whiner, sorcs need more nerfs PS on balancing the healing classes: first mercs: I see the idea of swapping rocket out/phasewalk between mercs and sorcs.....how about instead we just take phase walk from sorcs and give it to merc, and leave merc with rocket out. Sorcs have force barrier. They have static shield. They can get damage reduction on cloud mind. They have an instant self heal that can hit for almost 30k. This is more than enough to get through anything, give mercs more utility and reduce the heat cost of rapid scan (for all specs, not just healer). Give merc healers a passive that gives them extra heat loss when they use the basic healing bullets. for operatives: make it so that for every stack of the kolto probe on an enemy all your heals deal 3-6% more healing (so with 2 stacks, 6-12%), as well as boosting the output of ops big heals a bit. This will fix the main problem with op healers, their lack of burst. If you want to compensate this, reduce their dot healing a small amount. I wouldn't increase their burst too much, as it would make all the healers too similar, but they do need their burst to increase a bit. Link to comment Share on other sites More sharing options...
GrandLordMenace Posted June 2, 2016 Share Posted June 2, 2016 Yeah I actually use less force DPS'ing as a Sorc healer now. Thanks BioWare, I see you've kept to form with your play testing before patching. I see a whole *lot* more Merc and Op healers on the horizon....well thats if people dont just finally say enough and just quit entirely. More like a buff. Spec is clunky but wandering mend can do 80k potentially in a single activation. Link to comment Share on other sites More sharing options...
Thiil Posted June 2, 2016 Share Posted June 2, 2016 Ha you people think this was a minor nerf. What it did was buff Sorc heals by 4%, you just gotta press vindicate a bit more often. If you know what you're doing, there was no nerf to sorc heals at all. ~ Eudoxia This ! Also, the repairbills will be worth it, when watching a previously force-spamming i-have-no-clue-what-i'm-doing-sorc run out of force 30 seconds into the fight! OP - Sorcs were merely put on par with Merc and Operative regarding resourcemanagement - as they should - in PvP AND PvE Link to comment Share on other sites More sharing options...
masterceil Posted June 2, 2016 Share Posted June 2, 2016 What you're experiencing now is that sorc healers have gotten a thing we call "resource bar". It's a small addition to bring just a bit of challenge to players. Not much, just a bit, but something. It's been entrusted to you and you have to take care of it. Mindlessly pushing the green buttons at your disposal non stop, like you were able to do before the patch, will cause these green buttons turn grey and you won't be able to push them anymore. Just give it time. It'll get better. Every class has a resource bar. I like this post Mostly because it's true. There are times I would literally forget Vindicate was there. The only time I've ever had to use it was when my OP heals got caught up and I started DPSing heavily as well. Only difference now is I may have to use Vindicate instead of TK Throw or Project every once in a while Link to comment Share on other sites More sharing options...
Jedi_riches Posted June 2, 2016 Share Posted June 2, 2016 "Dear Bioware, nerf paper, scissors balanced." -- Rock. This is actually the best analogy I have seen about PvP players and nerfs. Link to comment Share on other sites More sharing options...
Recommended Posts