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Would You Like Legacy Influence And Legacy Alliance Ranks? Y/N Explanation


Heromofo

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If it was legacy wide, I would absolutely do the grind. On all companions. It'd be pretty cool.

As it stands now, I don't bother with the grind (or even getting all companions,) because I can't stand the thought of having to do it all over again. That level 50 cap is absolutely ridiculous for even one companion, let alone more than 20 companions across a dozen alts. As I said - if it were legacy wide, I would embark on the journey to grind it. As it stands, I'm not even going to try.

 

+1

 

I unlocked on my main and some on preferred alt i play often. Others i dont even bother. What i do is just finish story line and use terminal to get back old companions.Then give gifts to those old that i will use for combat and crafting thats it. I had all classes and chars leveled up before 4.0 and also max affection on all alts companions, but this grind is just too much.

Edited by Divona
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+1

 

I unlocked on my main and some on preferred alt i play often. Others i dont even bother. What i do is just finish story line and use terminal to get back old companions.Then give gifts to those old that i will use for combat and crafting thats it. I had all classes and chars leveled up before 4.0 and also max affection on all alts companions, but this grind is just too much.

 

I to maxed them all out but it took millions and this time it is too much and my ocd is driving nuts lol.

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Also, interesting to see people who tell other people that if they want a challenge, don't us a companion, complaining about this topic and don't want companions across an alliance because if they may not like a comp on a certain character.. Well, don't use that comp, and their rank means nothing right? Just don't summon them ever. Problem solved right? Its the same exact tool you just told people to use elsewhere. Edited by EnkiduNineEight
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I don't think there's any reason to make these legacy. Its ok that each character build their own alliance. Of course, I only plan on doing it with 2 characters, maybe 4 at most. If it becomes a necessity later and want to progress my alts, I'll go do the minimum required if I even care to take them through the expansions (Most of my alts haven't done SoR or RotHC for that matter. Replayability's yet to be seen really. Maybe BW will see a huge demand for it and change something... personally I'm fine either way.
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I don't think there's any reason to make these legacy. Its ok that each character build their own alliance. Of course, I only plan on doing it with 2 characters, maybe 4 at most. If it becomes a necessity later and want to progress my alts, I'll go do the minimum required if I even care to take them through the expansions (Most of my alts haven't done SoR or RotHC for that matter. Replayability's yet to be seen really. Maybe BW will see a huge demand for it and change something... personally I'm fine either way.

 

2 fine

4 can be done

 

8 is work

14 is too much

 

20 plus alts is a joke

 

Anyone with 8 plus alts that want to bring them all up will have a problem with non legacy.

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No and no.

Alliance ranks doesn`t affect game progress at all. There are no reasons to grind it right now. It just gets higher and higher as i progress through the game.

 

High companion influence is not needed right now. All soloable objectives can be achieved with lvl 10 influence or even lower. You can do it just for fun as there is no use for basic coms anyway.

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I think it would be beneficial if the 4 Specialist groups (Alliance Military, Alliance Supply, Alliance Force Users, and Alliance Research Division) were handled via the reputation system. That way you would be able to open buffs on all accounts making the act of repeating Star Fortresses on alts a bit simpler, and it would give options for other unlocks (such as Reputation Customizations) possible down the line. That, and these aren't companions, so I think it a little ridiculous that to advance the story you need to build influence with them the same way you would companions.
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No and no.

Alliance ranks doesn`t affect game progress at all. There are no reasons to grind it right now. It just gets higher and higher as i progress through the game.

 

High companion influence is not needed right now. All soloable objectives can be achieved with lvl 10 influence or even lower. You can do it just for fun as there is no use for basic coms anyway.

 

It will assuredly affect things in future chapters or the feature would be utterly pointless.

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I originally thought all alliance rep should be legacy wide, but reading this, it makes sense that it could present a problem for say those who choose not to take a companion or maybe

kill him instead

.

 

However, it would be interesting to make it a simple quest instead of a grind if you have already unlocked a companion on another character. Does

Dr. Lokin really need that much medical supplies?

 

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How would you handle the situation where one of my characters kills a potential companion whereas another does not? How would you handle the situation where Koth finally carries through on his threat to leave forever because I'm a bug meanie whereas another one of my characters is all sweetness and light?

 

 

Pretty please, let Koth go hide in his sissy cave.

He must be Corso's long lost brother.

legacy account wide would be nice but too easy for us.

Only way I got 3 characters "Alliance member" influence to 20 was grind my 20 alts doing them heroics and then doing it for the next character.

the grind is a PITA but when you're bored and frustrated with the SOS, you just press on and say "Just Do IT"

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I'm a bit torn either way as things like influence and to a certain extent alliance ranks belong to a single "outlander" not others in your legacy.

 

That said it probably would not hurt to implement some "help" with regards to alt levelling, but mainly for alliance ranks so once you hit say alliance rank 20 with a alliance commander you can unlock something similar to the gifts boost for companions to increase slightly.

 

Along with that it probably would not hurt to have "unlocks" to help reduce the grind with alts but only available once you have unlocked said companion so for instance:-

 

1) Once you have unlocked Qyzen once (no cheating by using a consular though) the influence per jagganeth kills double so you only do half of what you did on the first character.

2) Same with Forex/Pierce once completed 20 WZ's they count double so again half the original requirement.

3) Same with Lokin he only requires half the medical supplies he needed the first time.

 

This way both partys can be happy as I do believe that some things need to be done by the individual outlanders in order to get companions but maybe not to the same amount on all companions.

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Not because I want it or not, but for BW to focus on making rolling alts attractive, and even go as far as encourage it, then it doesn't make sense for such a grind to be character based.

 

Either slightly increase the requirements but make it legacy wide, or make it that for example that every 2 points earned on one character increase it for every other character by 1 point (conversion can be tweaked).

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I would say it is not necessary, either one IMO. At least in my view.

 

These are the changes that I would be satisfied with....

1) New tier 7 companion gifts.

2) Companion rewards in Cartel Market that would give 4100 influence a pop. They would be universal.

3) Reduction of casting time for companion gifts by 75 percent.

4) Using current primary companions as a base reaction template, all companions, new and old, would be given standard reaction tables for current flashpoints.

5) Companions would gain small amounts of influence by engaging in combat and crafting/missions.

 

All five changes would make the system much more viable IMO, much less tedious.

Edited by LordArtemis
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A flash forward to Odessen should be do-able and something I would welcome as I don't see the Influence becoming Legacy wide (but currently, I wouldn't mind it).

To get through the first chapters (including have to do all the FP's) is a pain (and have done it about 4 times now).

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I'm not coming back to the game but I would say that it should be Legacy for both.

 

I understand some find it 'immersion breaking' but its a tedious grind that is not necessary and is an artificial method to provide 'content' by making players do old content repeatedly. Its very painful for anyone who has alts and the game, up until the latest expansion encouraged you to have lots of alts, at least 8, to see al the various story lines.

 

RE: What if I killed a comp? And? So, you killed the comp, it wont be available for _that_ character. It might still have a very high influence, but you can't benefit from it because its dead for that character. No big deal. You don't have to use comps that don't fit your character. Heck, companions now are absolutely plentiful, you've got lots and lots of generic companions that do exactly the same thing as one another. So this shouldn't be a problem. Just because you have one available at high influence due to legacy doesn't mean you have to summon them.

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Well, there is a reasonable compromise. Alliance crates and companion gifts can be purchased with common data crystals. However, the purchase costs are high, 50 and 30 common crystals respectively. All they need to do is reduce the purchase costs of these items to 5 & 3 to make it easier to level up your alliance and comps.

 

Each companion has at least 1 rank 6 gift that gives 2330 influence. As for the alliance; level up Bayone A'go first, then Sana Rae. I think the turrent is the most beneficial, also, the sonic wave is very useful for killing multiple trash mobs.

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