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"MAIN Character" Companions vs. "Follower" Companions - they different?


knowmyname

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So Lana and Scorpio are better than "Major" Pierce, Hemdil, Choza, and Nico? Is that because Lana and Scorpio are "Main Characters" and those others are "Followers"???

 

"Main" companions are better than "Follower" companions? thats the question.

So I should be ranking up Scorpio and Lana influence and not Pierce and Choza, right??

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Influence mostly affects their performance in combat or crafting afaik. "Main character" just marks the NPCs important for main kotfe story. I very much doubt their influence really affects the story, but rather your conversation decisions (as it should be).
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I don't have the game open but Main I think refers to story companions IE everyone gets them. Others are regulated to perhaps how our interactions work, ie there are 'recruits' until you actually get them, other I think HK and treek are there perhaps nico.

 

Since we don't know anything about the story anyone of your 'main' characters could bite it in the next chapter so live your game 'life'.

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It's a symptom of poor ui and unintuitive, sloppy game design. Why we have combat companions on the same list as our HQ specialists and dead characters is beyond my imagination.

It's one of many downright foolish and amateur decisions that went into this train-wreck of an expansion.

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My impression has been, Main Characters have lines in the story. While Followers, are your old companions, and the companions of the other character classes that you pick up, but they don't have any lines in the main story.

 

Or something to that effect. I hope I'm wrong. I'd like some of my old companions to have a part in the new story, not just as side quests.

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I've looked at it as Main Companions are important story characters and the Followers are basically expendable. I've no doubt that, should the Alliance thing ever be phased out post-KotFE, we'll lose the Followers as our cast of companions grows smaller OR they'll be replaced by new ones fluidly.
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I'm only doing up the affection/influence of my old companions and Nico/Treek/HK-51, I have a feeling it would be completely wasted influence on the "story" companions as Marr and HK-55 proved, wish I knew the outcomes before hand so I didn't waste so man gifts on those two. I don't want push so much influence onto the newer story companions just to have BW kill those off too and unable to use
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It's a symptom of poor ui and unintuitive, sloppy game design. Why we have combat companions on the same list as our HQ specialists and dead characters is beyond my imagination.

It's one of many downright foolish and amateur decisions that went into this train-wreck of an expansion.

 

? The division between Followers and Contacts is very clear, what exactly is the problem lol? Besides it's not even what OP was asking about.

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I've looked at it as Main Companions are important story characters and the Followers are basically expendable. I've no doubt that, should the Alliance thing ever be phased out post-KotFE, we'll lose the Followers as our cast of companions grows smaller OR they'll be replaced by new ones fluidly.

 

I view Koth as expendable. It would not affect me or my feelings in any way if he bit a big one.

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I've looked at it as Main Companions are important story characters and the Followers are basically expendable. I've no doubt that, should the Alliance thing ever be phased out post-KotFE, we'll lose the Followers as our cast of companions grows smaller OR they'll be replaced by new ones fluidly.

 

It's most likely the other way around.

 

Characters like Lana, Koth, etc, are more likely to die than any of the characters you recruit via the Star Fortress alerts or any other alerts.

 

While those^ characters seem more expendable there's really no point or impact for them dying, not to mention they're not part of the actual KOTFE story line so it's pretty unlikely that you'll get into any situation in the KOTFE story line that results in any of the Star Fortress companions dying.

 

Companions are going to become more like Speeders and Pets. You'll be able to have a massive number of them. Right now you can currently have 28 companions and given that now pretty much any existing enemy, NPC, etc, can become a companion we're only going to see more Alerts and more Cartel Market related companions.

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where the hell did this thread go?

 

most of you totally missed what i was asking.

 

are the "main character" companions better than the "follower" companions?

meaning do they do more damage, heal more, tank better??

 

I've heard reports that main companions are better than followers and that follower companions are better than your original companions.

 

"MAIN" > "Follower" > Original Companions

 

Also the Force using companions are better than the Tech companions.

sad thing is my peirce and scorpio are influence rank 50. i should have done lana or senya :rolleyes:

 

I'm not a fan of this system. the old system we could gear up our companions and thats what mattered. not forced on us via the game. :mad:

Edited by knowmyname
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Qyzen Fess works fine as my companion but I'll have to check out some of the others to see the difference since he has way high influence but so far, no bother in that department. I believe someone has said that influence also dictactes the effectiveness of a companion or something of the sort though how true that is I do not know. Edited by SingaSong
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? The division between Followers and Contacts is very clear, what exactly is the problem lol? Besides it's not even what OP was asking about.

 

If it was so clear we wouldn't have questions like the ops. It's a very clunky and un-elegant layout. There is no reason they should have included non summon-able characters onto this list, and arbitrary subdivisions of otherwise identical companion types only serves to cause confusion like the ops.

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I believe someone has said that influence also dictactes the effectiveness of a companion or something of the sort though how true that is I do not know.
That's pretty much the whole idea behind Influence. Yes, it impacts comp performance. 50 Presence per level. Which now gives scaled HP, dmg, heal.

 

 

OP, good Q. Can you cite, or summarize what people have seen in differences between main and follower performance? And Force vs. Tech as well?

 

I only played around with my original JK comps on the training dummy post-4.0 (but before I started KOTFE) and saw inconsistent behavior. So no real data to add.

 

Last, is there a good way to parse companion DPS/heals?

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There is no reason they should have included non summon-able characters onto this list, and arbitrary subdivisions of otherwise identical companion types only serves to cause confusion like the ops.

Non-summonable characters have influence now, including companions during recruitement stage. And no, the OP wasn't asking about that. Read better

 

where the hell did this thread go?

 

most of you totally missed what i was asking.

 

are the "main character" companions better than the "follower" companions?

meaning do they do more damage, heal more, tank better??

They're all identical, same damage, healing and tanking. Influence level is the only thing that can make companions differ in combat performance.
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Main Character = Directly tied to the story in the game, BioWare will ultimately decide their fate.

 

Followers = Characters that once recruited are just instruments of combat, no further story, interactions or dialogue.

 

Contacts = Annoying time sinks.

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where the hell did this thread go?

 

most of you totally missed what i was asking.

 

are the "main character" companions better than the "follower" companions?

meaning do they do more damage, heal more, tank better??

 

I've heard reports that main companions are better than followers and that follower companions are better than your original companions.

 

"MAIN" > "Follower" > Original Companions

 

You go from asking to a question to having a formed opinion and then basically stating that opinion as fact. So why make the thread at all? Just so you can be validated?

 

Also the Force using companions are better than the Tech companions.

sad thing is my peirce and scorpio are influence rank 50. i should have done lana or senya :rolleyes:

 

No, it's a bad idea to get Main Characters like Lana to Level 50 as they have the potential to die via the main story line unlike other companions you can recruit. For instance there's no way the Akk Dog is going to be killed off. If you want to level a force user to 50 I would suggest one of the two force users you recruit from the Star Fortress Heroics.

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I've looked at it as Main Companions are important story characters and the Followers are basically expendable. I've no doubt that, should the Alliance thing ever be phased out post-KotFE, we'll lose the Followers as our cast of companions grows smaller OR they'll be replaced by new ones fluidly.

 

 

I'm thinking it's the other way around.

Since we are unable to play dress up with these main companions and the fact they are critical to the story. It would make sense to have maybe Lana, Theran or one of the other main comps die at some point during the story. I'm not saying they have to die but they sure seem to be the most likely candidates...IMO of course :D

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