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knowmyname

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Everything posted by knowmyname

  1. still not working. attempted to reinstall launcher a couple more times after some shutdowns and resets. new DXdaig.txt http://swtor.tv/DXdiag/DxDiag-SWTOR-2nd-20160503.txt launcher runs. but when clicking on PLAY" it exits and the 2 swtor.exe instances do not run
  2. hope this helps those that want to upload their DXdiag.txt files for troubleshooting and possible fixes to the launcher issues we are having... I'm currently trying a repair on the launcher to get it to initiate the 2 SWTOR.exe applications. fingers crossed
  3. I fixed one issue then the launcher wont open.
  4. Because Garbinger players are feeling a little inadequate when they compare themselves to Shadowlands PvP Some call it little man's syndrome Adults want quality over quantity.
  5. A few of us were discussing this in game today. So few veterans around anymore. I miss active acid blade, hidden strike, backstabbing, and knockdown. Nothing has compared to the original launch of Rakghouls on tattooine. I miss gearing my companions and running Hard Mode Flashpoints solo with said companion in tow. I miss hitting the final bosses in each character story chapter and it being a challenge. Heading to planets 5 levels under minimum and getting serious XP and credits. It all scaled back then if you didn't notice. I miss the challenge in the game. KOTFE killed that
  6. 4/10 Thanks for the laughs. Be sure to tip your waiter on the way out.
  7. Shadowlands Lag impacting multiple players from different areas pings are spikey disconnects are often on some players though their location is across the country. server is impacting gameplay with the high lag spikes and disconnects from group members. abilities arent firing off instantly due to the high ping spikes
  8. Fixed This is a multiplayer game. War zones are team based game play. The only thing wrong here is players refusing to group up and communicate as a team. Don't blame the players that group up for group content when you join a team solo. Bads will always play victim and blame others to bring them down to their own filthy level
  9. There isn't a pre made problem. These players saying premades ruin war zones don't have friends. There's your problem. This isn't a solo game, no matter what bw devs do to pve content. War zone gameplay is multiplayer. You're on a team. Group up, get good, join voice comms and queue up. Bads will always blame premades for their own fails. 8vs8 ranked didn't work. It was removed and will not return. Move along, nothing to see here.
  10. 208 gear with set bonus, most likely min/maxed with relics and augments. What's wrong with that? PvP gear is a great start for SM Ops as well. The set bonus alone is worth it over basic comm gear BW took away the solo HMFP gameplay with 4.0 and the removal of companions using stat gear. Pre-4.0 companions performed much more effective than these garbage post-4.0 companions. They melt during high burst DPS phases. Plus PvP players know their roles and abilities better than the pve players. Queue into a war zone and you'll see it or flag in open world. PvP gameplay changes much more than scripted pve content. Sorry I was running Ops regularly but found it boring and not a challenge years ago This isn't an attack, just what I've noticed since beta on multiple servers, guilds, operations, HMFP solo runs, and war zones. Some will find the eternal championships a challenge. Others will not.
  11. Fixed... That's funny. We knew the 90 coin transfer was temporary but I didn't expect it to stick around as much as it had. Maybe 500 coins would have worked better.
  12. LoL I would have waited for the match to start. Free points and make him sweat before it started
  13. I've been on edge looking at Age of Conan and Star Trek Online again. Maybe even Anarchy Online though even with Funcom updating the graphics engine of AO it's still dated. Went to Vegas for 3 weeks for work and when I returned this past week, there was a lot changed. Many players and even complete guilds have left Shadowlands or even unsubbed and left the game. Left my guild and joined another only to find them paying for win trades in ranked. People complain about ranked not showing ratings for some players, but I have an issue with player paying millions of credits to get these ratings. I quietly and quickly left that guild for another. I receive guild requests often enough that I won't let something like win trades and credit purchases tarnish my reputation. I won't be associated with those actions of others. PvP group queue is garbage. We are forced to relog to get out of a queue if someone joins our group. We stand around waiting for a pop for ever it seems. Much longer than before I left for Vegas 3 weeks ago. I stream all of my content. The good and the bad. But when I'm unable to get into a match, there's no point in streaming my gameplay. No one wants to watch me on fleet standing around. Not many viewers want to watch me blast through flashpoints or chapters. My viewers want to watch me inside war zones. 4.3 isn't allowing this to happen. Agree with Hottie's post. Seeing the state of PvP change in 3 weeks time with 1 patch the root cause with no real response from community managers turns me off. What's the point of streaming let alone gaming when it is this frustrating.
  14. For a friend Patch 4.2a Jelly'z 8vs8 Protection - 2,210,554 http://swtor.tv/PvP_Records/swtor_2016_03_18_08_48_53_349.png
  15. I wouldn't say 90%, at least on shadowlands during the weekdays. It's rare I logon in the evenings or weekends. I'm only passing on what I have seen. Though the current trend is War Zone Tourists. Getting companions on Alts. I have seen more and more of these playing over the past week. Some are fresh 65's with insta-60 gear still. This gear-gap others speak of in war zones only exists because player either don't know how to bolster or are too lazy to gear properly using bolster on PvE gear. You can reach 2018 expertise in PvE gear. I will even off assistance to these players if they request it or are open to it. The 2 PvP gear stats don't have much difference between them. I can't count how many times I've been in operations and watch PvP geared players get the boot and harassed for wearing PvP gear in story mode. If they know the fights and know their roles, they will be fine, at least they have set bonus gear and relics. Whereas most of the players harassing them don't. I'm still laughing at the simple minded casual gamers that attempted to troll my previous posts. They validated my points.
  16. States he isn't about EPEEN yet entire post is full of EPEEN brags from other games... I've done operations, quickly bored with it, PvP is much more engaging. Most war zones are different whereas PvE is scripted. That's all my post was about. Scripted PvE where players put timers on bosses using third party programs - or a fluid PvP when you don't really know what's coming next. For those that came away with something else, you may need a reading comprehension class.
  17. What bashing? I'm simply making a statement and the general differences between scripted operation gameplay and the very fluid PvP gameplay. I think you're letting emotions cloud your judgements of others
  18. experienced veteran players are whats wrong with the game?
  19. not the heroic star fortress. hard mode flashpoints...theres a difference
  20. Easy scripted PvE content that doesn't change or make you think or adjust to gameplay with better rewards and loot Vs Challenging PvP content with stale maps, lots of cc and knock backs, everything changes depending on the situation. War Zone Tourists just there for a few matches for PvE companions. PvE geared with no idea about their roll, rotations, how to guard, deal with resolve, don't know how to not break CC early. A higher skill set is required to be successful in a PvP environment. Bads and simple minded casuals will always take the path of least resistance. They get carried in operations, don't know the fights and when they queue for a WZ, roll in with their PvE gear and little to no bolster. PvP is hard, they will backfill operations and Flashpoints all day more than war zones.
  21. BioWare screwed the companions up when they removed the statted gear from them. When every single companion was made to be "the same" with trinity stances, unique companion abilities and quick bars were removed. Companions still don't perform as well as pre-4.0 companions. Level sync makes them seem powerful but end game testers have proven post-4.0 companions don't hold a candle to pre-40 companions Less special attacks and abilities. Unique looks and abilities. Their stories are in blocks according to class story, instead of your characters level. All companions in any stance melt in high burst DPS phases. Take them to a hard mode flashpoint and watch them fail where post-4.0 companions when properly geared owned boss fights. BW developers will never admit to failing the gaming community with 4.0 and the damage it caused. It's Sony Online Entertainment and New Game Enhancement all over again. Mishandled expansion and game changes that pushed the community away without a test center to have the community look for issues before going live. This is BioWares New Game Entitlements to a simple minded casual player base,
  22. War Zone Tourists Their tears are tasty
  23. Just want to throw this out there to those that request hard numbers on server populations..... Don't need them, my friends list and guild lists are enough for me to see a trend. The sheer number of buddies and guild mates that have not logged on in months or years is enough documentation needed to see what is happening. Sad to see 10 people online at a time currently when I used to have to scroll down through online friends and guild mates currently online in past years. #AmIRight
  24. Bring back companion statted gear ratings. During leveling companions are a little overpowered, tank companions still aren't right. End game companions are pets and little help doing hard content solo. Pre-4.0 companions at end game were stronger than post-4.0 companions. I could gear out a pre-4.0 companion and solo hard mode Flashpoints. That was my solo content. It was the only challenge ingame I could do solo. Current post-4.0 companions fail. Unable to heal, DPS, or tank through high burst DPS phases in hard mode Flashpoints. HMFP was on farm, when the character and companion were properly geared and knowing the fights. Bonus boss and all. Not everyone could do it, but the few of us that could had a blast doing it. We would show others the fights, run players through HMFP for HK-51 parts, teach boss mechanics, class rolls to new players or just to tweak rotations. It was an excellent tool to work on personal tweaks or help a buddy out. I miss being able to tweak makos gear for high burst HPS or DPS, I miss setting up Kaliyo as a tank or sniper, vette as an AOE DPS or single target DPS. HK-51 high crit burst or steady DPS and treak as a heavy wearing big healer or tanky furball KOTFE doesn't offer us a place to do this. Heroics are not challenging enough, story mode and tacticals are a face roll and don't offer all the hm bonuses and mechanics. Giving us HMFP dumbed down won't work. But companion gear with stats will. While you're at it return unique companion abilities and their full quick bars. This dumbed down gameplay for simple minded casual gamers doesn't jive with veteran hard mode players. 4.0 was a mistake, lets right some wrongs and get back on track before SWTOR follows SWG's footsteps.
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