Awnay Posted February 28, 2017 Share Posted February 28, 2017 sorry to ask this but what does this say? Average Damage Profile: 50% MRKE / 35% FTKE / 15% FTIE What is MRKE, FTKE, and FTIE? thanks much Link to comment Share on other sites More sharing options...
Torvai Posted March 1, 2017 Share Posted March 1, 2017 (edited) sorry to ask this but what does this say? Average Damage Profile: 50% MRKE / 35% FTKE / 15% FTIE What is MRKE, FTKE, and FTIE? thanks much Attack and Damage types in the game. To make it simple, attack types: M/R(melee/range) is white damage, F/T(force/tech) is yello damage. Damage types: K/E(kinetic/energy) can be both M/R and F/T and can be defended if M/R and shielded in both cases. I/E(internal/elemental) is almost always F/T is neither defendable nor shieldable and only your I/E damage reduction and absorb shields like static barrier can reduce this damage. It's mostly dots. Edited March 1, 2017 by Torvai Link to comment Share on other sites More sharing options...
Awnay Posted March 2, 2017 Share Posted March 2, 2017 Attack and Damage types in the game. To make it simple, attack types: M/R(melee/range) is white damage, F/T(force/tech) is yello damage. Damage types: K/E(kinetic/energy) can be both M/R and F/T and can be defended if M/R and shielded in both cases. I/E(internal/elemental) is almost always F/T is neither defendable nor shieldable and only your I/E damage reduction and absorb shields like static barrier can reduce this damage. It's mostly dots. Ohh, i see. I was looking for info on augs at each level. thank you Link to comment Share on other sites More sharing options...
Lecto Posted March 3, 2017 Share Posted March 3, 2017 Question, what should people be parsing for HM & NiM content right now? Back in 4.0 I know it was about 5500 (HM) & 6000+ (NiM), but I'm totally clueless as to what folks are shooting for in 5.0. Link to comment Share on other sites More sharing options...
JasonDBlake Posted March 6, 2017 Share Posted March 6, 2017 Aww man please keep the guide updated! it's a Savior! Link to comment Share on other sites More sharing options...
Braggalo Posted March 23, 2017 Share Posted March 23, 2017 Question, what should people be parsing for HM & NiM content right now? Back in 4.0 I know it was about 5500 (HM) & 6000+ (NiM), but I'm totally clueless as to what folks are shooting for in 5.0. I'd say for NiM roughly 9k+ ; the more the better of course, especially for tight dps checks such as Styrak. Link to comment Share on other sites More sharing options...
ArcAngelSeth Posted April 22, 2017 Share Posted April 22, 2017 I dont mean to butt in on an old topic, but Im NOT in full 242s, but I break 19k-20k hps on my merc during operations like all the time. I think you did something wrong there. Link to comment Share on other sites More sharing options...
Bidli Posted April 24, 2017 Share Posted April 24, 2017 if you break that much in operations, your group is probably doing something wrong and you are not healing effectively.. Link to comment Share on other sites More sharing options...
ProcessHeals Posted April 25, 2017 Share Posted April 25, 2017 I dont mean to butt in on an old topic, but Im NOT in full 242s, but I break 19k-20k hps on my merc during operations like all the time. I think you did something wrong there. This thread is based off sustained numbers (5 minute+- parse), there's no way you're sustaining 20k hps (effective or raw) through the duration of a boss fight on a merc geared in less than 242s. It's fairly common to exceed 20k in openers and burst windows, but you won't maintain it for long. Also, if you're doing story mode operations, the bolster increases healing received which may further skew results when compared to this thread. Link to comment Share on other sites More sharing options...
HungryPajama Posted May 8, 2017 Share Posted May 8, 2017 Still can't figure out how tanks get damage reduction above 50% Link to comment Share on other sites More sharing options...
Aderes Posted May 8, 2017 Share Posted May 8, 2017 (edited) Still can't figure out how tanks get damage reduction above 50% If I could get the time to work out the ins and outs of the spread-sheet I'd post something. Adulting.... fml. Need to get the max MR values figured. Edited May 8, 2017 by Aderes Link to comment Share on other sites More sharing options...
HungryPajama Posted May 8, 2017 Share Posted May 8, 2017 If I could get the time to work out the ins and outs of the spread-sheet I'd post something. Adulting.... fml. Need to get the max MR values figured. I've got almost 248 gears i have every stats but damage reduction Link to comment Share on other sites More sharing options...
vicadin Posted May 8, 2017 Share Posted May 8, 2017 Reduction is not the same as Damage Reduction. The percentage for reduction is a combination of being able to defend, shield, and absorb damage based on the average damage profile. It's basically a rating used to define tank viability...very similar to DPS for damage dealers and HPS for healers. Link to comment Share on other sites More sharing options...
HungryPajama Posted May 8, 2017 Share Posted May 8, 2017 (edited) Reduction is not the same as Damage Reduction. The percentage for reduction is a combination of being able to defend, shield, and absorb damage based on the average damage profile. It's basically a rating used to define tank viability...very similar to DPS for damage dealers and HPS for healers. Yeah that's what I understand. But the information i got from dulfy is i will have 73.xx% damage reduction that i only have 54.25%. Edited May 8, 2017 by HungryPajama Link to comment Share on other sites More sharing options...
Torvai Posted May 9, 2017 Share Posted May 9, 2017 Yeah that's what I understand. But the information i got from dulfy is i will have 73.xx% damage reduction that i only have 54.25%. The 73.xx% isn't a stat you have. It's the value by what you will reduce incoming damage on average, after everything that reduces damage has been applied(Defense, absorb shields, shield/absorb, damage reduction). So if you see a 2500 dtps in your parser, pre mititgation this would have beend roughly 10k dtps. Link to comment Share on other sites More sharing options...
HungryPajama Posted May 9, 2017 Share Posted May 9, 2017 The 73.xx% isn't a stat you have. It's the value by what you will reduce incoming damage on average, after everything that reduces damage has been applied(Defense, absorb shields, shield/absorb, damage reduction). So if you see a 2500 dtps in your parser, pre mititgation this would have beend roughly 10k dtps. Ok I understand now thx all replies Link to comment Share on other sites More sharing options...
OmegaDestruction Posted June 2, 2017 Share Posted June 2, 2017 is this current can I still use this post? Link to comment Share on other sites More sharing options...
LordTurin Posted June 2, 2017 Share Posted June 2, 2017 is this current can I still use this post? Nope, use this one, which has the stats for 5.2: http://www.swtor.com/community/showthread.php?t=918622 Link to comment Share on other sites More sharing options...
phalczen Posted December 23, 2017 Share Posted December 23, 2017 (edited) Nope, use this one, which has the stats for 5.2: http://www.swtor.com/community/showthread.php?t=918622 That one does not have lower tiers of gear, so this original post is still important. Bant et al did a great job. It may not be essential to optimize stats at the 230-236-242 levels but sometimes it helps as you are piecing together a set, especially in light of the addition of gear rating averages with 5.2. Both threads should have a sticky please. Edited December 23, 2017 by phalczen Link to comment Share on other sites More sharing options...
shyroman Posted December 23, 2017 Share Posted December 23, 2017 Both threads are pretty outdated and with the discovery of how alacrity interacts with the gcd, almost useless. Any of the calculations for crit and alacrity are useless for both threads now. Link to comment Share on other sites More sharing options...
Exocor Posted December 24, 2017 Share Posted December 24, 2017 (edited) Both threads are pretty outdated and with the discovery of how alacrity interacts with the gcd, almost useless. Any of the calculations for crit and alacrity are useless for both threads now. Yeah. The way to go is (for DPS), to get above 737 Accuracy and 1860 Alacrity (exception for Arsenal and Carnage) and put the rest into Crit Rating. For tanks, all theocrafted options are also useless, because shield and endurance are always outplaying absorb and defense in operations. Use B-Mods (Lethal for VG/Shadow, Warding for Guardian), use the best shield enhancemants (shield > endurance > defense) you can get and shield-augments. If you are scared of diminishing returns, use one or two absorb-enhancements. In addition, use DPS-Relics. Edited December 24, 2017 by Exocor Link to comment Share on other sites More sharing options...
Maxitrac Posted August 24, 2018 Share Posted August 24, 2018 Here is a current guide for all specs 5.9 with new augs/optimal alacrity numbers for each spec. http://www.swtor.com/community/showthread.php?t=949300 Link to comment Share on other sites More sharing options...
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