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Shifting high level players to lower levels


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I do not like this planetary level shifting at all. I didn't put in all those hours to get to be level 65 only to go back a planet and be level 20 or 30. I like being a bad *** on those planets i already conquered. Players who have already reached level 60 by doing all the earlier story mission should be able to turn this feature off. For player who jumped right into the knights of the fallen empire without completing any or all of this story missions up level 60 should experience some form of level shifting/balancing so the beginning mission can still be challenging.

 

Please fix this ASAP!

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I do not like this planetary level shifting at all. I didn't put in all those hours to get to be level 65 only to go back a planet and be level 20 or 30. I like being a bad *** on those planets i already conquered. Players who have already reached level 60 by doing all the earlier story mission should be able to turn this feature off. For player who jumped right into the knights of the fallen empire without completing any or all of this story missions up level 60 should experience some form of level shifting/balancing so the beginning mission can still be challenging.

 

Please fix this ASAP!

You mean you can't just turn everything on Korriban, Dromund Kaas, Balmorra, and Nar Shaddaa to a thin red paste? My 65-Gunnery Commando main certainly can, well, no, she could if she was allowed to go to those places. But everything on, say, Ord Mantell, Coruscant, Taris, and Nar Shaddaa, yes, it all dies. Only one critter on OM can stand up to her for more than a couple of hits, and that's the Champion-level Savrip.

 

And they can't fix it. It isn't broken.

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you know yall are lazy. just cause now you gotta do somethitng to get that material your crying. thats like moving from a 2 bedroom house to a 3 bedroom house and then crying that you have a extra bedroom to clean, but seriously think bout it im pretty damn sure they put it in to stop the ganking cause i know when i played awhile ago the ganking made alot of people quit cause high levels would sit around ganking the new player that were actually trying to play and do it on a non stop basis. and before you say "its a pvp server" doesnt excuse the fact that your lazy and didnt go fight people your level, alot of people love pvp so go on a pvp server to go fight people there level/
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ok just a small different point thou I know that it is possable to do missions that are higher than you are but shouldn't the level limit be at least equal for a planet with the highest level mission on the planet cos the levels quoted are the advised level to do em out Im playing threw dromund kaas (been away from the game for a bit so thought new char to get up to speed again) and have reached the wall there are non heroic 2+ missions down here that advise level 21 but dromund kaas seems to be limited to 18 this seems wrong if you can't even play at the advised level for missions and if you say well you can do it lower well change the tag on the mission to say the level you feel is right for it

sorry seems wrong to cut you off lower than the missions level advice

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  • 3 weeks later...
@Bioware, please remove this level shifting. For starters, it invalidates those that actually spent some time to get better gear on pvp servers and are out in the world, it makes world pvp much more lame. Also, I enjoyed just doing old flash points as a higher level for fun. You are taking away much fun factor by doing this. I put up with you removing reusable stims and health packs, but this is really pushing my tolerance for this game.
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It is good for multiple reasons:

1. In the past low level players will take advantage of their high level helpers and let them do all the fighting, I mean sure they can't, but it would be nice if they would just try to. This way nobody gets taken advantage of and they ALL have to try.

2. Without it the game would've been too easy, and for PvP or just duels you don't have to worry about if a person has more health than you, all you have to worry about is their expertise.

3.For flashpoints, it would've ruined the lower leveled players fun. The point of this for flashpoints is so that low level players can experience what would've been accessible to only high level players. It also makes you actually have to try, like without it people would just be killing the bosses left and right on Black Talon/Esseless

 

 

Although I agree with you on one point, the level 50 times were the best. That marked the golden age of swtor, the level 55 times were also okay, then 60 was meh, then level 65 came...

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Not interested in trolling, not interested in bickering with anyone, but I want to have my two cents in, in the hopes that BW will acknowledge that many of us are unhappy with this completely unnecessary and obtrusive alteration.

 

I have seldom posted in the forums, even though I have played this game since it launched. Never felt the need before now. I have been on hiatus from this game for about a year, and I just came back to find a change that I have absolutely no interest in navigating. I don't like level syncing. I think it's a crude, ham-handed attempt to make old content relevant, stall content development, and moreover, I think it's an ugly story killer. I spent a long time levelling many toons, and don't want to have them busted from Dark lord of the Sith down to raw recruit. It nullifies the role-playing experience utterly and completely. And I don't want to be caught, as I am right now, spending valuable time grinding through Makeb, even though I'm level 65, just because I want to speed finish the content before KotFE locks me out of it forever. Hence, even though I just paid for subscription, I'm thinking I might cancel it and stop playing this game for awhile, until Bioware revisits this policy and makes level scaling optional, for those players who wish it.

 

It was a bad move, and I know I'm not the only one who thinks so.

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  • 2 weeks later...

Level Sync?

 

This is terrible!

 

This has me furious for so many reasons, for one it seems to invalidate hours of work developing and leveling up characters.

 

I bought and in fact pre-ordered the original SWTOR game, I maintained a subscription for over two years. Then the game became free to play. I left the game soon after as it quickly became flooded with spammers, farmers, and other undesirables not willing to buy the game. The level cap was 50 then...

 

Now I have been lured back to the dark side by some very exciting and well done new story content. Plus a free level 60 token to boot! I really enjoyed playing through the new story only realize after reaching level 65 that my hard work will be stripped away the moment I visit a lower level planet. I just dropped almost 100 bucks on Cartel coins for new armor and a flat screen for my pimpin Stronghold.

 

Now I feel like a total sucker as this single change, level sync, seems to drastically remove the sense of prestige and power I felt a s a high level Sith Lord on Korriban. Whats the point of leveling up my other characters to 65?

 

Thanks, this one "feature" has totally insulted me, turned me off to the point of full rejection.

 

I want to be fair so I am giving this level Sync thing a chance. If its just as bad as I am expecting and will likely cancel my subscription and ward all away from this, once glorious game.

Edited by IronSlasher
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Level Sync?

 

This is terrible!

 

This has me furious for so many reasons, for one it seems to invalidate hours of work developing and leveling up characters.

 

I bought and in fact pre-ordered the original SWTOR game, I maintained a subscription for over two years. Then the game became free to play. I left the game soon after as it quickly became flooded with spammers, farmers, and other undesirables not willing to buy the game. The level cap was 50 then...

 

Now I have been lured back to the dark side by some very exciting and well done new story content. Plus a free level 60 token to boot! I really enjoyed playing through the new story only realize after reaching level 65 that my hard work will be stripped away the moment I visit a lower level planet. I just dropped almost 100 bucks on Cartel coins for new armor and a flat screen for my pimpin Stronghold.

 

Now I feel like a total sucker as this single change, level sync, seems to drastically remove the sense of prestige and power I felt a s a high level Sith Lord on Korriban. Whats the point of leveling up my other characters to 65?

 

Thanks, this one "feature" has totally insulted me, turned me off to the point of full rejection.

 

I want to be fair so I am giving this level Sync thing a chance. If its just as bad as I am expecting and will likely cancel my subscription and ward all away from this, once glorious game.

 

you realize you get to keep your abilities right? and those make a huuuge differance, the only thing level synch means is yes those low level mobs and hit and damage you. honestly, beyond making traveling across planets a bit of a chore, it's actually a nice system in terms of keeping content relevent. I've been leveling a new character and lemme tell you, it's amazing, no more having to poush through class story quests I out leveled with them being a rewardless chore. it's actually not bad. and at level cap I barely notice the differance, unless I try to do something stupid.

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You guys realize this is the wrong forum for this and it is unlikely anyone from BW will see it?

 

This should be in General Discussion

 

This forum is for not SWTOR star wars related discussions, a convenience forum if you will that BW does not watch

 

They wouldn't give a **** anyways even if they read it. Otherwise there wouldn't be so many pissed off people on here talking about it.

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Level Sync?

 

This is terrible!

 

This has me furious for so many reasons, for one it seems to invalidate hours of work developing and leveling up characters.

 

I bought and in fact pre-ordered the original SWTOR game, I maintained a subscription for over two years. Then the game became free to play. I left the game soon after as it quickly became flooded with spammers, farmers, and other undesirables not willing to buy the game. The level cap was 50 then...

 

Now I have been lured back to the dark side by some very exciting and well done new story content. Plus a free level 60 token to boot! I really enjoyed playing through the new story only realize after reaching level 65 that my hard work will be stripped away the moment I visit a lower level planet. I just dropped almost 100 bucks on Cartel coins for new armor and a flat screen for my pimpin Stronghold.

 

Now I feel like a total sucker as this single change, level sync, seems to drastically remove the sense of prestige and power I felt a s a high level Sith Lord on Korriban. Whats the point of leveling up my other characters to 65?

 

Thanks, this one "feature" has totally insulted me, turned me off to the point of full rejection.

 

I want to be fair so I am giving this level Sync thing a chance. If its just as bad as I am expecting and will likely cancel my subscription and ward all away from this, once glorious game.

 

Dude...you hit the nail on the head. I feel the exact same way. I started Bad Sith Santa on Korriban back in the day to help the noobs get started and have some fun....well they took that away from us as well. That was the first straw that broke the camels back. When ppl were talking about the new expansion I felt like there was hope afterall....pfft. I was so excited to have the story line like KOTOR with the conversations and whatnot. Then when I realize what they did with the level sync....I was sooo **** ing mad I could spit nails. I said F U C K it, I'm done. Not playing or paying anything any more. They ruined it for me after 4 years. Stupid bastards

Edited by SimonAtlas
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  • 1 month later...

I agree with the initial thread; you earned such strength after hours and hours of game play, you should be able to keep it.

 

I've lifted weights for years, took some hard work and considerable time to lift hundreds of pounds on some of my main multi joint routines. Why on earth would I want to go light!?

 

If a player wants to lower their toon's strength that's fine; but with a choice to do so.

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I agree with OP.

 

However, a good compromise might be that level sync is disabled when you cap. That way, any content you run while leveling is relevant. When you cap, the XP is irrelevant anyway. So let us be that epic hero that we're supposed to be at that point.

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  • 3 weeks later...

To add my views on this, I think have it optional once you A) hit level 50 and B) complete the base storyline for a character.

In other words, make it a legacy thing.

I have conflicting feelings on the whole things since on one hand, I do enjoy being able to play content at all levels and have it be challenging and rewarding. However on the con side, when I'm 65 and just want to get my daily grind done for x number of characters, I just want to breeze through them

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If they are going to make it optional then I am going to say that the crates you get for the alliance specialist should not be given out if you are not level sync on the heroics. You can do the heroics at normal level but no alliance crates unless you do the heroic at the level from the planet.
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kind of defeats the purpose of bringing down the daily grind honestly since the crates are the only reason to run them at end-game. I'm personally against enforcing any form of playstyle like this on players just to fulfill some apparent need for fairness. It's not particularly fair to end gamers to be forced to run these heroics daily at a gimped level which can take a while, especially for multiple characters. Perhaps have an increased reward for level-shifted players, sure I have no problem with that, but to remove the basic purpose of doing them full stop is just plain stupid.
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As I figured you wanted a way to get the crates without putting in any effort. I can run these missions with no problem on my healer and then flip over to the rest of my toons. Actually I can do them on my healer put the crates into the legacy bank since 2 of my toons already have rank 20l
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I can solo them easily myself on all my end game characters. It doesn't change the fact that it's a daily grind and if WoW has taught anything, an enforced daily grind just gets boring and annoying, it creates resentment and is just fake padding.

 

Do I want to get them without effort? sure if that's an option, do I want to put effort in and be rewarded for it? Definitely, but as things are it feels like a cheap way to force long time players to go back and do the grind on planets we may have seen many times over already.

For myself, I will create and level a character, just to experience the story over again if I particularly enjoyed it, then delete it because it isn't one of my main characters.

 

Your response just makes you sound like an elitist tool whom has not thought through the effects this may have on long time players and the game, I and others have put the effort into the game, we have hit 65, perhaps several times, many of us have invested money into the game and not to boast, but I am a pre-purchaser delux edition owner whom was subbed for some time and still subs occasionally when I have the disposable income. I don't pay for the privilage to perform near mandatory chores in a game. I pay to show my appreciation and enjoyment of the game.

 

The main problem I have with the system is that it's forced and it drags out encounters that could be done quickly and efficiently so you can get on with doing things that are enjoyable. Some people may well enjoy the grind, Some days I do, some I don't but irregardless of that I don't enjoy playing content over time after time that I have already done so when there's no story behind it. To use the WoW example again, I rather like the area story progression it uses as it shows "yes your efforts are actually affecting things" It's a disguised grind perhaps, but at least it furthers a story. Here I see very little tangible reward for my efforts. Credits are easily farmed, as are data crystals at a push.

 

In essence, I suppose that I just find this backward grind to feel very lazy, so why should I put the effort in?

Edited by Daljos
clarification.
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I have been here since June 9, 2009 so I would be careful making that comment to me. I was here for the beta and played through those and had early access and played through several stories.

 

If the heroics are not enjoyable then don't do them. I do them because I want to not . If I don't feel like doing them I do something else. I even do the weekies at times when i am up to do them.

 

I think that if they made the heroics like they were it would be too easy for a person to get the alliance crates and that is not something that should be done. The level sync I agree with because of that reason. I could do the heroics with my eyes close before and I dont' have a problem with doing them with the level sync. A lot of the heroics are still very easy to do and you can do those if you are wanting a fast way to do them. The home world planets take me maybe 10 minutes to do them (Yes I have time them)

 

The ones that take a bit are the ones on Voss , Makeb and Corellia but then again they are higher level planets.

 

I don't believe that we should be awarded alliance crates if we can close our eyes and do the heroics with no trouble. If you want options, then have the level sync optional but the rewards should not be the same as the levely sync due to the fact how easy it would be to do.

 

And on that note have a good week.

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You are aware that I did argue for increased rewards for those with level sync active correct? I do agree with the idea that those whom go for the additional challenge should get a reward beyond those that don't but that doesn't change the fact that the crates are a neccessity to progression, removing them from non synced players just defeats progression entirely and enforces a certain mode of play. I have also said that I am of two minds about the level syncing as it does enable the enjoyment of older content with a suitable challenge, but if this is what they are going to do then why not allow players to reset their storylines for their epic'd out characters so they can replay for the sheer enjoyment without having to go through the trouble of leveling all over again. Give it some purpose other than some false balancing act.
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