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Companion Influence Caps at 250k?!


BelenUmeria

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But I had it at max and they said they wouldn't take away anything. But they took away such a massive amount of things, the whole 4.0 just fells like one giant betrayal.

 

What exactly did they take away.

 

My 10k vette actually feels stronger with influence because of the huge amount of presence she adds when summoned and it is only getting stronger with each black talon I run.

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250k total, 4k per black talon for Vette, tactical is soloable and mobs drop gifts occasionally. Looks like Ill be farming.

 

4k, not so bad. But then it hits you that's ~60 runs just to max out Vette. And without running it with different companions, you don't even know if companions still get varying amounts of influence like they used to(which I'm doubting, tbh).

 

So that's 420 (ayy) runs just to max out the companions you had before KotFE released.

 

To say "they left room to grow", as someone else has stated, would be an understatement on the same magnitude of what they increased the cap by. I have no problems grinding, but this isn't mindless mob farming where I can just turn off my brain and put on some music(or any number of other systems that Korean MMOs have traditionally employed).

 

 

(No one says you have to do it all at once, blah blah blah, it doesn't change the end amount if you were to go about it like this :rolleyes: )

 

edit: wording

Edited by xDagurasu
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If affection will determine how good and efficient companions fight or do crew missions I see no bad thing about the new cap.

 

But of course people ******** themselves on the first sight. Oh yea I forgot I was posting in the swtor forums.

 

This. I think with the benefits you get as you raise your influence its nice. Gives you more reason to play one toon rather then bounce around. I like it personally.

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No go there. I gave her a ton of different classic purple gifts and the best ones gave around 300 affection. On the other hand, Andronikus got 900 per gift. I imagine this is going to be a problem with numerous companions who have always been stubborn like that.

 

HK for both sides., On Empire, Quinn, Ashara, and Light Jaesa . For Republic that would be Qyzen, Elara, Kira, Doc, and Risha.

 

http://dulfy.net/2015/10/21/swtor-fallen-empire-companion-influences-guide/

 

Yes, I basically just going to use the Ship droid on the Consular since Qyzen is the first comp and he costs too much to play with. Overall, playing a female just got more expensive in this game, thanks to the -ra girl companion squad that was always a pain in the behind to max out, unless you bedded them as a male, but now is just a bottomless money sink for no gain.

 

Why is everyone in such a rush to max it out? Maybe just PLAY THE GAME, and let it increase naturally. If they had made it lower, people would complain it's too low. There really is no pleasing some people.

 

Nobody in my living memory EVER complained it was too easy to gain affection with a companion. Like nobody ever.

Edited by DomiSotto
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It isn't about maxing out, it is about having to do a boring monotonous task multiple times to make any progress with it.

 

At least with ops gearing you have the excitement (or stupidity) of playing with others. But if influence mainly comes from repetitive solo activities, it's going to get boring fast.

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Why is everyone in such a rush to max it out?

 

Because they had it maxed out. Already grinded to get it maxed out and BW, who claimed they were not taking anything away worked some nice slight of hand and verbal gymnastics to take that away while what points you retain this a small drop in a rather large bucket know as influence BW changed just to make you grind it again.

 

It was changed just to make you grind that garbage again but this time with down leveling to make it more tedious and time consuming. No wonder gamers are negative about it. There isn't anything positive about it.

 

Maybe just PLAY THE GAME, and let it increase naturally. If they had made it lower, people would complain it's too low. There really is no pleasing some people.

 

No one complained about it being 10K affection max other than it was rather costly and time consuming to get.

250K...? No matter how you play the game thats a rather drastic jump just to make gamers grind AGAIN to get back to max where they were.

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This forum is so toxic, so many screeching whingers that don't want to achieve anything in game and start dribbling lies. They've taken nothing away from you, but its impossible to get doomsayers to understand facts

 

I used to think this too until KOTFE launched.

 

I spent 2 YEARS capping affection on every companion in the game. It cost me a few hundred hours of my life. Bioware now adds an even more excessive grind where it will take you hundreds of hours per toon to get back what you had.

 

I was ok for a long grind to get someone like Mako on my smuggler, but the ones I had already spent time and effort to max out starts at 10k of 250k. This is absolute BS.

 

They have basically reset the game. They reset all our effort on crafting. They reset all our effort on companions. They pulled titles and achievements away that were earned.

 

I do not mind spend effort, but what they have done is kick long term players in the teeth.

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This forum is so toxic, so many screeching whingers that don't want to achieve anything in game and start dribbling lies. They've taken nothing away from you, but its impossible to get doomsayers to understand facts

 

Youre right, How could we not see how generous BW/EA were....

 

They changed affection from 10,000 to 250,000 because they love us all so much. The devs were full of the milk of human kindness, knowing that getting to 250k would be such a joyous experience...plus to top off the love fest we were allowed to keep our maxed 10k....those Devs, I just smile and bat my eyelashes just thinking about how dreamy they made this new system...

 

And all you naysayers, dont worry...BW/EA's hearts must have grown 10 sizes, as Ive seen the new companion Rank 6 Gifts...all we have to do is buy the the new packs in the Cartel Store...How more loving could developers get...they knew some might be off-put by this action...but they made it soooooo easy with the new gifts...remember you can click the Cartel link on your main screen....

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I thought SWTOR was supposed to be different and be story driven not bound to a pointless system of grinding XP? :o

 

There are plenty of people who will play anything Starwars related even if it's just digitized cans and a marble with Luke and Darth stenciled on the sides. Then there are the players who like Starwars but their not so likely to buy into changes that are lame. So far after months of waiting I'm thinking the best part of this "expansion" was the advertisement that got me excited for it. It feels like it's mostly given us 5 levels and took away much of the game experience. I couldn't care less about having 20 companions that are only cosmetically different any more than I want to have more carpets than I can put on the floor.

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Not pleased myself with the huge numbers and having to find/regrind whatever comps survived. I ask myself if BW gated HKs signature abilities behind 250k, would the grind be worth it? Eh, maybe. I'm so exhausted with the whole thing, though. SO MUCH GRIND. I've run Black Talon / Esseles over 150 times in the last four years. I'd rather jump off a building than ever run either again, but I'm left with grinding long dead old content or using what new content there is to do it, but that's problematic.

 

The story is good so far but I reached chap 4 last night after 2 HOURS. And I was watching everything and walked everywhere to see the scenery and take screenshots. I stopped because I didn't want to get thru the whole thing in one day but that is obviously possible. I got Lana to rank 3 I think. The point being new content will be done with in the coming months in a single afternoon and then it's all grind/repetition of old content to try and get back what BW "didn't take away".

 

Aside: The jawa junk peddlers sell some rank 6 gifts by the way. Haven't bought any yet. Maybe they grant thousands of influence each. Doubt it though.

Edited by Nothing_Shines
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I thought SWTOR was supposed to be different and be story driven not bound to a pointless system of grinding XP? :o

 

There are plenty of people who will play anything Starwars related even if it's just digitized cans and a marble with Luke and Darth stenciled on the sides. Then there are the players who like Starwars but their not so likely to buy into changes that are lame. So far after months of waiting I'm thinking the best part of this "expansion" was the advertisement that got me excited for it. It feels like it's mostly given us 5 levels and took away much of the game experience. I couldn't care less about having 20 companions that are only cosmetically different any more than I want to have more carpets than I can put on the floor.

 

Great post.

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I thought SWTOR was supposed to be different and be story driven not bound to a pointless system of grinding XP? :o

 

There are plenty of people who will play anything Starwars related even if it's just digitized cans and a marble with Luke and Darth stenciled on the sides. Then there are the players who like Starwars but their not so likely to buy into changes that are lame. So far after months of waiting I'm thinking the best part of this "expansion" was the advertisement that got me excited for it. It feels like it's mostly given us 5 levels and took away much of the game experience. I couldn't care less about having 20 companions that are only cosmetically different any more than I want to have more carpets than I can put on the floor.

 

In a nutshell, yes, spot-on.

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how much influence does each level on gifts give?
Dulfy has guides on influence and companions.

dulfy.net/2015/10/21/swtor-fallen-empire-companion-influences-guide/

If a companion loves the gift type, for a Rank 6 purple it's 2048 influence gain. (after rank 10, this value decreases)

 

Here is her guide on how to recruit via the Alliance specialists system

dulfy.net/2015/10/21/swtor-alliance-specialists-and-companion-recruitment-guide/

 

Links below are images, can save them to hard drive

Assuming companions LOVE this gift (16x multiplier)

dulfy.net/wp-content/uploads/2015/10/swtor-love-companion-gift-values-and-influence-rank.jpg

for a companion that loves a gift type, a Rank 6 purple gift gives 2048 influence gain. (after rank 10, this value decreases)

 

Assuming companions FAVOURITE this gift (9x multiplier)

dulfy.net/wp-content/uploads/2015/10/swtor-favourite-companion-gift-values-and-influence-rank.jpg

for a companion's favorite gift type, a Rank 6 Purple gives 1152 influence gain (after rank 10, this value decreases)

 

Assuming Companions LIKE this gift (4x multiplier)

for a companion that likes a gift type, a Rank 6 Purple gives 512 influence gain (after rank 10, this value decreases)

dulfy.net/wp-content/uploads/2015/10/swtor-like-companion-gift-values-and-influence-rank.jpg

 

You get more bang for your buck if you only give gifts companions love.

 

Chart that shows you which gift type your companion loves/favorite/like

 

Note: These charts don't include new KotFE companions only classic companions

Empire: dulfy.net/wp-content/uploads/2015/10/swtor-classic-companions-gifts-empire1.jpg

Republic: dulfy.net/wp-content/uploads/2015/10/swtor-classic-companions-gifts-republic1.jpg

Purple +++ is Love

Red ++ is Favorite

Orange + is Like

Edited by Falensawino
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4k, not so bad. But then it hits you that's ~60 runs just to max out Vette. And without running it with different companions, you don't even know if companions still get varying amounts of influence like they used to(which I'm doubting, tbh).

 

So that's 420 (ayy) runs just to max out the companions you had before KotFE released.

 

To say "they left room to grow", as someone else has stated, would be an understatement on the same magnitude of what they increased the cap by. I have no problems grinding, but this isn't mindless mob farming where I can just turn off my brain and put on some music(or any number of other systems that Korean MMOs have traditionally employed).

 

 

(No one says you have to do it all at once, blah blah blah, it doesn't change the end amount if you were to go about it like this :rolleyes: )

 

edit: wording

 

Except, Black Talon and Esseles only give influence to the first companion each class gets because it's assumed you would only have 1 companion when you do those flashpoints originally.

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Now you're just throwing around opinions. MMOs = Grinding.

 

This. The only time people complain about grind is when it's something they don't want to do. If it's already something you want to do, you don't perceive it as grind.

 

It's all about psychology and perception. MMO designers know their games are 100% grind. They just try to hide it and mask it in ways and content that they hope people will find enjoyable to repeat. It's tricky, because generally speaking people are ADHD little creatures and hate repeating the same task, no matter what it is.

 

Sometimes it works better than others. Other times it's not even disguised at all.

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Might even be an anti-grind measure. They might not WANT people maxing influence in a short time.

 

Look, I wasn't here for launch, but everything I've seen since I did start playing makes me think the launch design was incredibly short-sighted. There was little room for expanding within the launch play area - which is why every expansion since has added new planets and little to nothing on the main planets, including all the "iconic" Star Wars locations. You get to the end, and you're not going back to Hoth, Tatooine, Alderaan, Coruscant, etc. They blew that design wad in the early parts of the story.

 

Some of that they're able to correct, some of that not so much

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So.. if you follow Dulfy's guide and do some "Rough" math.. you can estimate about 4,800 Common Crystals.

 

10k on your favorite companion = iLevel 10 already. The next 240k will get you to iLevel 50.

Based on a simple "Average" of 1.5k per Purple Gift (LOVE only - Ashara is a lost cause stop now Female Inquisitors)

So about 160 Purples @ 1.5k each average with each purple 30 Common Crystals (Basic Comm).

 

Spending about 4,800 Common Crystals PER Companion. (Again my math here is complete WAG - I'm sure someone will spreadsheet it out further from the great work Dulfy's team already did)

 

Seems a tad overboard if you ask me, but it's meant to be a grind. I'd like to see these LEGENDARY (Purple) also see for credits instead of commendations/crystals to work on economic inflation as well. LOL

Edited by dscount
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What exactly did they take away.

 

To stay at this topic: I had 100% affection, now I have 4%. They took away 96%.

Other than this topic my list of what they did take away would be too long to post it here.

 

But if dulfy is right and each influence rank give +0.5% critical rate for crew skill tasks, and if "tasks" means missions and crafting, then you are right, they didn't take e.g. the +5 crit treasure hunting from Vette away. Sadly in game even in the tutorial part I can't find what exactly influence does, so I don't know, if the 0.5% part is true.

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