WarTornPanda Posted December 26, 2011 Share Posted December 26, 2011 (edited) WoW Eve EQ Discuss. Am I the only one that remembers Blizzard trying to make their game more difficult in Cataclysm as a reaction to a dwindling number of subscribers? Edited December 26, 2011 by WarTornPanda Link to comment Share on other sites More sharing options...
Dyvid Posted December 26, 2011 Share Posted December 26, 2011 LOL, nuff said Link to comment Share on other sites More sharing options...
IMatricksI Posted December 26, 2011 Share Posted December 26, 2011 The most succesfull MMORPGs had their haydays years ago. Times change. Link to comment Share on other sites More sharing options...
Vonexar Posted December 26, 2011 Share Posted December 26, 2011 If I sort them by most successful... WoW EQ Eve Then sort again by those that catered most to their casual player base... WoW EQ Eve A pattern emerges! Link to comment Share on other sites More sharing options...
WarTornPanda Posted December 26, 2011 Author Share Posted December 26, 2011 The most succesfull MMORPGs had their haydays years ago. Times change. Do you know of a game that has proven otherwise? Link to comment Share on other sites More sharing options...
Travisdk Posted December 26, 2011 Share Posted December 26, 2011 If I sort them by most successful... WoW EQ Eve Then sort again by those that catered most to their casual player base... WoW EQ Eve A pattern emerges! Obviously there is no connection. /Sarcasm Link to comment Share on other sites More sharing options...
wifeaggro Posted December 26, 2011 Share Posted December 26, 2011 The most succesfull MMORPGs had their haydays years ago. Times change. Yes they did and the sub cycles went from 9 months to 45 days. Games design is all about ease and cost effectiveness. for those that thought TOR cost 300 million to produce are compltely wrong it cost about 80 milion. it was about 10 million more then a standard AAA mmo. EA made their profit on box sales about 140 million LA and BW get 66% of the sub revenue between the 2 of them EA could care less about longevity . server maitenance and content devolpment will suck up their 33% sub revenue . TOR went to theme park and too instanced it wont hold subs past 45 days. Link to comment Share on other sites More sharing options...
WarTornPanda Posted December 26, 2011 Author Share Posted December 26, 2011 If I sort them by most successful... WoW EQ Eve Then sort again by those that catered most to their casual player base... WoW EQ Eve A pattern emerges! WoW started losing subscriptions after BC. When did the game become less difficult? After BC. A pattern emerges! Link to comment Share on other sites More sharing options...
Darkeus Posted December 26, 2011 Share Posted December 26, 2011 (edited) If I sort them by most successful... WoW EQ Eve Then sort again by those that catered most to their casual player base... WoW EQ Eve A pattern emerges! Hmm, logic I see here. Watch out, this is anathema to some of these posters on here. Edited December 26, 2011 by Darkeus Link to comment Share on other sites More sharing options...
RockyDeadshot Posted December 26, 2011 Share Posted December 26, 2011 WoW and Eve both saw massive increases in accounts when they started catering to casual players. WoW made leveling faster (their first really important change to attract casual players) Eve made the 24hr skill training que From these points on the companies continually introduced things for players of both subsets to extreme success. Oh and several games in recent history started catering to casual players too and saw a massive increase in numbers. And hers the main reason: The casual gamer is the majority customer. So what if hardcore players see all the best content... you pay the same $15 i pay if i never see end game content. Back during WoW and EvE's haydays, this was not true... now it is. So, just be nice and crap and both the hardcore and casual players can get what the want. Link to comment Share on other sites More sharing options...
Jhonen Posted December 26, 2011 Share Posted December 26, 2011 If I sort them by most successful... WoW EQ Eve Then sort again by those that catered most to their casual player base... WoW EQ Eve A pattern emerges! Never would have guessed that. At all. Link to comment Share on other sites More sharing options...
IMatricksI Posted December 26, 2011 Share Posted December 26, 2011 Yes they did and the sub cycles went from 9 months to 45 days. Games design is all about ease and cost effectiveness. for those that thought TOR cost 300 million to produce are compltely wrong it cost about 80 milion. it was about 10 million more then a standard AAA mmo. EA made their profit on box sales about 140 million LA and BW get 66% of the sub revenue between the 2 of them EA could care less about longevity . server maitenance and content devolpment will suck up their 33% sub revenue . TOR went to theme park and too instanced it wont hold subs past 45 days. Love the posters with all the answers and a Magic 8-ball to boot. /thread Link to comment Share on other sites More sharing options...
Jhonen Posted December 26, 2011 Share Posted December 26, 2011 Love the posters with all the answers and a Magic 8-ball to boot. /thread This right here. Link to comment Share on other sites More sharing options...
NotLuke Posted December 26, 2011 Share Posted December 26, 2011 Depends on your definition of casual. If by casual you mean more fun to play and easier to get into then how could that be bad? The game is still challenging and that's what matters. Link to comment Share on other sites More sharing options...
DirtyDozen Posted December 26, 2011 Share Posted December 26, 2011 If I sort them by most successful... WoW EQ Eve Then sort again by those that catered most to their casual player base... WoW EQ Eve A pattern emerges! LOL /thread Link to comment Share on other sites More sharing options...
WarTornPanda Posted December 26, 2011 Author Share Posted December 26, 2011 (edited) LOL /thread WoW started losing subscriptions after BC. When did the game become less difficult? After BC. A pattern emerges! LOL not /thread. Am I the only one that remembers Blizzard trying to make their game more difficult in Cataclysm as a reaction to a dwindling number of subscribers? Edited December 26, 2011 by WarTornPanda Link to comment Share on other sites More sharing options...
Jhonen Posted December 26, 2011 Share Posted December 26, 2011 Also, with a name like WarTornPanda, it's really easy to see which MMO is your favorite. Link to comment Share on other sites More sharing options...
WarTornPanda Posted December 26, 2011 Author Share Posted December 26, 2011 Also, with a name like WarTornPanda, it's really easy to see which MMO is your favorite. I've had this handle for years, but I'm sure you will just assume otherwise. Link to comment Share on other sites More sharing options...
deefknight Posted December 26, 2011 Share Posted December 26, 2011 (edited) ummm wow most definitely catered to casual players back in the, EQ players used to ALWAYS call WoW players carebears and such. it's pretty clear OP has no damn clue what he's talking about Edited December 26, 2011 by deefknight Link to comment Share on other sites More sharing options...
Papazooki Posted December 26, 2011 Share Posted December 26, 2011 LOL not /thread. Am I the only one that remembers Blizzard trying to make their game more difficult in Cataclysm as a reaction to a dwindling number of subscribers? This, although that really didn't help em at all xD Link to comment Share on other sites More sharing options...
WarTornPanda Posted December 26, 2011 Author Share Posted December 26, 2011 ummm wow most definitely catered to casual players back in the, EQ players used to ALWAYS call WoW players carebears and such. it's pretty clear OP has no damn clue what he's talking about Totally clueless. Nevermind the fact that only something like 2-3% of players ever saw AQ40. Must be catering to casuals... Link to comment Share on other sites More sharing options...
Jhonen Posted December 26, 2011 Share Posted December 26, 2011 LOL not /thread. Am I the only one that remembers Blizzard trying to make their game more difficult in Cataclysm as a reaction to a dwindling number of subscribers? Keep in mind that what I am about so say is only my opinion. Purely subjective and not entirely factual. You can't argue Cata is making it harder in the slightest after patch 4.1. The difficulty was amped up slightly, then dropped to support a more casual learning curve. WoW will never see another Ulduar again, which was arguably their best raid (Blizz has stated the cost for making such a zone as their reason), and with the raid finder out and about, they've brought raids down to a level where anyone can run them. I don't think it's any more difficult than WotLK in the slightest. If anything, it's gotten worse. Link to comment Share on other sites More sharing options...
Viera Posted December 26, 2011 Share Posted December 26, 2011 Do you know what games didn't cater to casual players at all? -Darkfall -Mortal Online Do you know what games terribly suck and bombed hard? -Darkfall -Mortal Online Link to comment Share on other sites More sharing options...
Kalfear Posted December 26, 2011 Share Posted December 26, 2011 WoW Eve EQ Discuss. Am I the only one that remembers Blizzard trying to make their game more difficult in Cataclysm as a reaction to a dwindling number of subscribers? WOW was called MMORPG on training wheels by the established MMO Community so claiming it didnt cater to casuals is beyond messed up! All it did was pander to gimme gimme gimme mind sets of the WORST casyual players (there is good ones out there that dont demand everything now). Eve is not successfull, its operational at most. EQ you have a point and I fully agree MMORPGs need to stop handing everything away with no effort or thought. But your dead wrong on WOW and EVE. Link to comment Share on other sites More sharing options...
Systam Posted December 26, 2011 Share Posted December 26, 2011 LOL not /thread. Am I the only one that remembers Blizzard trying to make their game more difficult in Cataclysm as a reaction to a dwindling number of subscribers? WotLK was the peak. Well actually Cata release was the top for wow. BC lost a bunch and they regrew in wrath and starting dipping down after making the game harder. Was dumb people just left because they couldn't figure out how to cc XX mob >< Blizzard actually Marketed to the more casual player than EQ! not ******** u EQ players made fun of how casual and easy vanilla WoW was but they grew in vanilla from Casuals. Blizzard has always catered alot of the game to people with less time but give hard content for endgame guilds. Spine of Deathwing was downed last week after 300+ attempts by the top guild just like LK! the games still hard in raiding on Heroic. PvP is EH but it's always been EH. Its better than it has been(vanilla=raid is top pvp, BC= Mana burn war+Druid/RMP, Wotlk=1sec gcd bursts) U seem to think WoW was ever catered to the "hardcore" in all honesty they TRIED to make the endgame harder in Cata and LOST subs dude. Wotlk was the highest Subs outside of an Xpac release Link to comment Share on other sites More sharing options...
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