Jinre_the_Jedi Posted June 15, 2015 Share Posted June 15, 2015 (edited) 5 New levels. Probably new abilities. What will become of my Shadow/Assassin? Edit: was jus confirmed on the IGN interview that here WILL be new "iconic abilities" for each class. Edited June 15, 2015 by Jinre_the_Jedi Link to comment Share on other sites More sharing options...
foxmob Posted June 15, 2015 Share Posted June 15, 2015 5 New levels. Probably new abilities. What will become of my Shadow/Assassin? it could be difficult, but I think they can break assassins more. Link to comment Share on other sites More sharing options...
Jinre_the_Jedi Posted June 15, 2015 Author Share Posted June 15, 2015 it could be difficult, but I think they can break assassins more. I'm wondering if since you get your last new ability at 57 currently if that means we'll get a new ability at level 65? Is the fabled Shadow-Step ability going to make it into swtor for either of the two stealth classes? What might a new merc ability be? The possibilities are endless and the questions are many. I'm curious to see what new info we get later on. Link to comment Share on other sites More sharing options...
raidlegend Posted June 15, 2015 Share Posted June 15, 2015 I'm wondering if since you get your last new ability at 57 currently if that means we'll get a new ability at level 65? Is the fabled Shadow-Step ability going to make it into swtor for either of the two stealth classes? What might a new merc ability be? The possibilities are endless and the questions are many. I'm curious to see what new info we get later on. Pretty sure shadows/sins are getting shoulder cannons at level 65 Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted June 15, 2015 Share Posted June 15, 2015 Level 65 will release less than a year after level 60. *sigh* Link to comment Share on other sites More sharing options...
foxmob Posted June 15, 2015 Share Posted June 15, 2015 I What might a new merc ability be?. they're going to fix /stuck so you die immediately again. but it will cost a masterful utility point. Link to comment Share on other sites More sharing options...
TUXs Posted June 15, 2015 Share Posted June 15, 2015 Won't be any worse...balance always sucked. Link to comment Share on other sites More sharing options...
MoshhsoM Posted June 15, 2015 Share Posted June 15, 2015 5 New levels. Probably new abilities. What will become of my Shadow/Assassin? All I have to say is, NERF OPERATIVES Link to comment Share on other sites More sharing options...
Master-Nala Posted June 15, 2015 Share Posted June 15, 2015 they're going to fix /stuck so you die immediately again. but it will cost a masterful utility point. Goodness so much Merc whining. Don't be so pessimistic. I'm sure it will only cost a skillful utility point! Link to comment Share on other sites More sharing options...
foxmob Posted June 15, 2015 Share Posted June 15, 2015 (edited) Goodness so much Merc whining. Don't be so pessimistic. I'm sure it will only cost a skillful utility point! yeah. you're prolly right. I'm glad you're around to temper my pessimism. serious for a sec though: new level caps are always going to create balance problems, and they're still struggling to balance the last 5 levels. Edited June 15, 2015 by foxmob Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted June 15, 2015 Share Posted June 15, 2015 The only way I'll be pleased with a level cap increase is if I get the ability to play 0/31/15 along with said level cap increase. If I can play that spec again nothing else matters to me. Link to comment Share on other sites More sharing options...
Zoom_VI Posted June 15, 2015 Share Posted June 15, 2015 5 New levels. Probably new abilities. What will become of my Shadow/Assassin? The same thing that happens whenever the level cap increases. The balance gets screwed up. On the other hand it also offers them a good opportunity to make the kinds of extreme spec changes that are normally inadvisable during the time between xpacs. Such as revamping plasmatech and other various borked specs and removing the dotspreads. Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted June 15, 2015 Share Posted June 15, 2015 The same thing that happens whenever the level cap increases. The balance gets screwed up. On the other hand it also offers them a good opportunity to make the kinds of extreme spec changes that are normally inadvisable during the time between xpacs. Such as revamping plasmatech and other various borked specs and removing the dotspreads. Still not an excuse to raise the level cap less than a year after doing so previously, imo. Link to comment Share on other sites More sharing options...
waterboytkd Posted June 15, 2015 Share Posted June 15, 2015 serious for a sec though: new level caps are always going to create balance problems, and they're still struggling to balance the last 5 levels. So much this. Link to comment Share on other sites More sharing options...
Jinre_the_Jedi Posted June 15, 2015 Author Share Posted June 15, 2015 Still not an excuse to raise the level cap less than a year after doing so previously, imo. It seems soon to me too. I'm curious, what will this mean for PvP? We still have yet to get a single new piece of content. No new maps, no new content for PvP at all. Season 6 will clearly be from July 21st - October 20th (date of early access), so will there be any new content then or...? Link to comment Share on other sites More sharing options...
jenlen Posted June 15, 2015 Share Posted June 15, 2015 Such as revamping plasmatech and other various borked specs and removing the dotspreads. We don't need to remove the dotspreads. We need to nerf Operatives/Scoundrels a bit, and maybe Juggernauts/Guardians, and the balance will be fine. Link to comment Share on other sites More sharing options...
HaoZhao Posted June 15, 2015 Share Posted June 15, 2015 As I said in the other topic, there probably won't be much of a change. A new talent at level 62 that will power up some ability you already have, perhaps, and then an extra utility point at level 65. Link to comment Share on other sites More sharing options...
ToMyMa Posted June 15, 2015 Share Posted June 15, 2015 We don't need to remove the dotspreads. We need to nerf Operatives/Scoundrels a bit, and maybe Juggernauts/Guardians, and the balance will be fine. Yeah, no. Sages need nerfing and shadows need nerfing, perhaps a little change to operatives, but guardians? Nope. Link to comment Share on other sites More sharing options...
HaoZhao Posted June 15, 2015 Share Posted June 15, 2015 removing the dotspreads. This is a really, really bad idea. 3.0 introduced very powerful AOE heals. DOT spread is basically the only thing that stops corruption sorcerers from completely overrunning regs. Link to comment Share on other sites More sharing options...
Master-Nala Posted June 15, 2015 Share Posted June 15, 2015 serious for a sec though: new level caps are always going to create balance problems, and they're still struggling to balance the last 5 levels. It's also an opportunity though to fix some things without nerfing. Perhaps by giving hurting specs/classes a new toy to bring them up, while introducing something less potent for over performing specs. Link to comment Share on other sites More sharing options...
knell Posted June 15, 2015 Share Posted June 15, 2015 My fingers can't handle anymore assassin skills. Link to comment Share on other sites More sharing options...
Jinre_the_Jedi Posted June 15, 2015 Author Share Posted June 15, 2015 Was just confirmed in the IGN post interview "there will be new iconic abilities for each class" Shadow step confirmed. Link to comment Share on other sites More sharing options...
Floplag Posted June 15, 2015 Share Posted June 15, 2015 ok, heres what will happen with sins... at 61 they get Ops roll at 62 they get shoulder cannon at 63 they get no cooldown on lolslash at 64 they get 60M on lolslash at 65 they get one skill of thier choice form any other class. Thats it, noone else gets anything. Seriously though, maybe the next 5 will help them balance the last 5? Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted June 15, 2015 Share Posted June 15, 2015 Was just confirmed in the IGN post interview "there will be new iconic abilities for each class" Shadow step confirmed. If sins actually get that I'm going to facepalm and then cry laughing as we become even more OP than we currently are. Link to comment Share on other sites More sharing options...
WannEras Posted June 15, 2015 Share Posted June 15, 2015 (edited) It will mean they will finally balance all classes for 3.x and undo it all again at the new expansion. I want to see what will replace the space component bug. Edited June 15, 2015 by WannEras Link to comment Share on other sites More sharing options...
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