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waterboytkd

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Everything posted by waterboytkd

  1. What's funny to me is all the alternate suggestions coming up are totally legit. I don't think BW truly understands how much people love some kind of PvP, and the bare-bones support it gets in this game leaves a lot of players feeling frustrated. I think a MOBA style game with a few maps in SWTOR would be awesome. I also think custom PvP games is practically a must. Couple the custom game stuff with a Looking For Players board so people can see what custom games are out there, and you almost obsolete the matchmaking this game currently has.
  2. From the OP: EDIT: Also, Warzones with AI bots (that are good enough at the game) will be repeatable, dynamic, and possibly even challenging. The only thing PvE in this game currently has going for it is it's repeatable...but being repeatable while lacking dynamism isn't actually that great.
  3. I recently downloaded Heroes of the Storm and started playing that a bit. It’s my first MOBA, but I’ve been enjoying it immensely. And here’s the weird part—I’ve only been doing matches against the AI so far. I wanted to get a bit more practiced at the game before I tried my hand against real people. But the matches against the AI have been a lot fun. Like most of you, I enjoy a good competitive game against other humans. But sometimes, you just want something a little lower key, a little less stressful. And matches against the AI can fit that bill perfectly. So, of course, it got me thinking about SWTOR, and if they could implement something like that. Warzones would, of course, be the perfect setting for an AI match. Simply let a person or team (1-4, or better yet, 1-8) “queue up”, fill in the rest of their team with AI bots as needed, and the opposing team with AI bots. The nice part here is that team comps could be perfect every time (unless a big team with a weird comp queued). The hardest part, really, is making AI units that play well. Classes in this game are incredibly complex compared to a MOBA like Heroes of the Storm. But, I think it could be done. Maybe make a couple different behavior scripts for dps classes so some AI play like front-line fighters, while some skirmish or hang back a bit to burst down hurting enemies. Tanks and healers should be fairly obvious. In the end, I think the hardest part would be making sure they use CC and DCDs competently (not expertly, just not like idiots), and getting the right balance of attention towards objectives. Now, some might say that PvE is our AI gameplay. But here’s the issue with it: it presents ZERO challenge in any kind of Solo mode. Maybe, if Solo FPs didn’t weaken the mobs at all, and you didn’t get a god-bot, but some basic AI bots that filled in your party roles, and things like Kolto stations were removed…then maybe it could be fun. Even then, I find FPs to be incredibly easy outside of Hard Mode. Maybe that changes with AI team mates. And once you have a team, there’s no challenge outside of HM Ops and HM FPs. But the issue with those is they aren’t quickly digested. You can’t finish either in 15-20 minutes. Not like a WZ. Plus, Warzones vs. AI might encourage more people to try PvP (if they like the AI matches, maybe they’ll eventually try it against humans), and it even creates a nice “practice area” where people can learn the maps, the game types, and their class, making them feel more prepared (and be more prepared) if/when they do enter a real PvP match.
  4. Force flight. Basically, the way we hover with a jet pack, but no actual device. Maybe some cool lighting effects below us? On the same vein, Storm Flight. Same deal as above, but purple lightning dances below us.
  5. If you actually PvP, there's no more gear grind. 200k cap? It doesn't take much to get full Dark Reaver. Yeah, it'll be nice being able to quick re-gear when they give us new gear tiers.
  6. This. Also, since a few people seem to want to argue, the second daily still offers 150, which is a straight buff. Even if you're defaulting to trading rComms for normal comms, then you're still getting 300 comms daily, pre 3.3 and post 3.3
  7. Wayne's World! Wayne's World! Party Time! Excellent!
  8. I wouldn't remove anything. We need more PvP content, not less. That said, I wouldn't mind seeing Arenas change from single life deathmatches to frag-fest deathmatches (unlimited respawns). See which team gets more kills in X time. And make em 8v8.
  9. I prefer, "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
  10. The end of lowbie and midbie PvP brackets. Instead, all characters get bolstered to 65 (including all abiliities). In order to get hotbars set up, there will also be a special, faction-neutral PvP area where players are auto-leveled to 65. This area is duel-enabled (but not PvP flagging enabled--no griefing!) and has all the PvP vendors and terminals. After leaving this area, if lower level than 65, your abilities are not removed from your hotbars, just grayed out. That way, if you're PvEing while waiting for a queue pop, you don't have to worry about setting stuff up again when you enter a match.
  11. Queues pop so fast on Harbinger, that there's no way PvP could be called dead. And why on earth would Bioware put any effort into PvP if we all let it die? Why would they go, "Look, no one is playing this portion of the game. Let's put a bunch of resources into it!" If you want PvP to get better, you actually need to recruit more players to PvP and care about PvP, so Bioware feels the pressure to cater to a bigger/growing portion of their playerbase.
  12. You're right, WPvP comes down to the players and whether or not that's something they want to do. And if they're all bailing on the PvP servers in order to get WZ queue pops, that tells you exactly what they want to do. It's not WPvP; it's instanced PvP. I know a few people that hate WPvP because it's high levels ganking low levels. So, it's the nature of the beast that they hate, which, in their eyes, makes the very concept of WPvP beyond redemption. And forcing people to change servers in order to queue up for WZs is so asinine, I don't even know where to start. Do I begin with how it would viciously divide the player base, making it impossible for people to dabble in other game modes than their preferred? Or do I start with how it forces people to choose between friends or content they enjoy? Either way, it leads to the same place: people choosing option C (unsub and quit). WPvP and instanced PvP (WZs and Arenas) are so different, it's a bit ridiculous to say that if a person is into the latter, then they should also be participating in the former, whether they're willing to or not. I know quite a few people that like to level in peace, or do dailies in peace, but also like to queue up for WZs when they're in the mood to fight other people. For them, WPvP is the worst, as it destroys their peace while doing PvE, and forces them to fight other people, even if they're not in the mood. If you really want to do WPvP, here's my suggestion: transfer to one of these loaded PvE servers, then toggle yourself for PvP. There's always a person or two running around Yavin 4 that's toggled, and you can fight them. Who knows, they might even call in some friends.
  13. Hence my overkill comment. The issue with rootbreak is that's a PvP-only concern. Is there another utility besides self-healing that is of approximately equal concern for PvE and PvP? The auto-crit is pretty nice, especially for PvP. But I imagine that for PvE, it's pretty underwhelming, since you're never bursting down an Ops boss in a couple GCDs. To that end, would it break their dps gains barrier of 5% if the ICD on that proc dropped significantly? Say, 30s?
  14. I agree. I think both Sents/Maras and Guards/Juggs become more fun to play with Riposte/Retaliation off the GCD (and, for the former, getting the ability back in the first place; they could give it a name change to make it feel like an ability unique to that AC, like Off-hand Strike or something). It makes the rotation feel just that much faster, which is a big deal for a melee spec since we have time on target issues that ranged just don't get.
  15. As long as we're talking about no min range on Saber Throw as a baseline, why not an Force Leap/Charge, too? I still don't understand why the only ranged abilities in the game with a minimum range are on a pure melee class. Rather than boosting specific abilities' damages, why not have 1 damage buff at the 2 piece, an auto-crit buff at the 6 piece, and then some kind of universal utility at the 4 piece? In the Sent/Mara thread, I suggested some kind of healing that was a % of Master Strike/Ravage's damage. As Veng has a different MS/Ravage damage than Rage, it would probably have to be a different ability, if a self-healing route was taken (which could be overkill given the potency of ED/FD). If we did get a self-heal, something that could be unique-ish and differentiate the specs more would be if DoTs healed a % of their damage (for Veng) and Furious Strike healed a % of its damage (for Rage), giving Veng the type of self-heals better in a sustained dps fight, while Rage got better self-heals in a burst dps fight.
  16. Our set bonuses are fine, if a bit boring. If you (the devs) wanted to spice them up, I would say leave the auto-crit in there (it's a nice damage boost and is pretty clutch for PvP, where burst can be critical), and maybe consolidate the damage bonuses into one bonus at the 2 piece set. Then, for the 4 piece set, maybe some kind of self-heal? It's useful for both PvE and PvP. Make it some % of Master Strike/Ravage?
  17. Hear, hear! As to the OP, the better team dominates in pretty much every PvP game. Rarely does matchmaking put two teams together relatively close in skill, which is when you get those good games. Most of the time, one team is simply better than the other by a large enough margin that the game's outcome is obvious early on. Now, every once in a while, when that happens, the bad players quit (thinking they're the good players and are being dragged down by bad players), and good players backfill, and then you get these comeback victories which are always exciting.
  18. It'd be a nice gesture if they did give us better than 1:1. Even a compromise, like 1:2 ranked to unranked would be welcome!
  19. This^. Now, currently, you can do solo FPs with a partner (and you both get godbots, ew). It'd be sweet if these worked the same way (especially since it gives a game mode where you can take your higher level toon and run it with your lowbie friend). I really like the idea that you can do all the FPs all the time. As an aside, for the Tactical FPs that bolster you to 65--is there any effort to make that bolster work for your Companion as well? It'd be great if running with just 1 friend, we could hit those up without having to PUG it (well, at least, attempt it--companions aren't usually as good as another player...usually).
  20. Highlighted portion. This is a very real possibility for anyone picking the game up with the new expansion, and starting a character fresh at level 60. There are even some of us solo players that haven't done every flashpoint yet (or at least, haven't done them in a thorough or orderly manner where we really know what's going on and what happened). I'm actually pretty excited for this as I know my wife and my friend that I play with will want to do all the FPs on Hardmode, in order, to get the whole "flashpoint story".
  21. Couple questions: First, Colicoid War Games is not on the list. Why not? Second, Is awesome. Will we see this level sync ported to other parts of the game, too? Specifically, group content when you party up with a lower level friend? This could be the master-apprentice thing people have been asking for pretty much since day one. Lastly, will the Solo Mode FP give us the stupid god-droid? If yes, let me say that it would be the greatest thing ever if you could figure out a balance for those FPs so that we didn't get that droid--it just makes everything way too easy.
  22. The OP was talking about Solo Queue, not Regs. There is only Arenas, and there is no backfill.
  23. So 4 seconds of root and knockback immunity after charge, plus 10 seconds of MI immunity during Enure/Endure Pain, plus (as Focus/Rage) the ability to break roots on a 10m charge (Zealous Leap/Obliterate) AND on a 30m leap to an ally (Guardian Leap/Intercede) is not enough tools against roots? I'm so confused why the "buff Guardian/Juggernaut" threads are suddenly popping up. The class plays well. I can't say whether the tank spec is good in comparison to the other tanks, but both dps specs are legit, and without being OP. And I don't know how the hell people complain about Guardian/Juggernaut burst being too low. Focus/Rage can get in and in the span of 1 GCD hit for 20+k damage (Focused/Raging Burst into Concentrated Slice/Furious Strike crit). More if you use Force Exhaustion/Crush right before the Burst so its big tick happens during your +5% damage window.
  24. Excellent read. Good characterization, excellent detailing of the setting, fun ending. Definitely makes me more excited to get Nico as a companion!
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