tunewalker Posted January 8, 2015 Share Posted January 8, 2015 (edited) The numbers were only for force users in the Survival game silly. As for designing a fleet, it is hard at first but once you understand the basics it can be quite easy. Feel free to PM me. Just remember, be as creative as you wish. Not sure if you guys have realized this yet, but there isn't exactly a rule against mixing factions... (Watches to see peoples reactions...) (Mercs and pirates usually mix anyways.) I tried a bit, see I have Hapan Fighters, with some New class, with some Redilli Freighters, with some OR fighters thrown in . Requirement was of course... Class 1 Hyperdrive or close to it.... I thought about picking up the Strike-class it just wasnt fast enough... Edited January 8, 2015 by tunewalker Link to comment Share on other sites More sharing options...
StarSquirrel Posted January 8, 2015 Share Posted January 8, 2015 I tried a bit, see I have Hapan Fighters, with some New class, with some Corellian Freighters, with some OR fighters thrown in . Requirement was of course... Class 1 Hyperdrive or close to it.... I'm not picky about speed, when my force moves you'd better vacate the area quickly. If someone bigger moves in, we can tank them to oblivion... At least that's my goal with this fleet. Link to comment Share on other sites More sharing options...
tunewalker Posted January 8, 2015 Share Posted January 8, 2015 I'm not picky about speed, when my force moves you'd better vacate the area quickly. If someone bigger moves in, we can tank them to oblivion... At least that's my goal with this fleet. Hey sounds good I am sure every one has their way of doing, but this "pirate/ merc" isnt meant to tangle with big guns, at least not with out assistance, or a MASSIVE advantage..... Link to comment Share on other sites More sharing options...
Silenceo Posted January 8, 2015 Author Share Posted January 8, 2015 Seeing as there will be a fair amount of different skills for the leaders, why not have a set number of points for everyone to give their leader when we make them. Like: Leader Skills: Tactics, Diplomacy, Espionage, Research, Trade Starting Points: 30 As a rough outline, perhaps: Tactics: - Offensive - Defensive - Skirmish - Formations - Exotic Diplomacy: - Doctrines - Peace - Agreements - Exchanges - Allies Espionage: - Intel - Bribe - Sabotage - Assassination - Infiltration Research: - Educated - Modification - Well-Funded - Reverse Engineer - Abstract Projects Trade: - Trade Agreements - Resources - Credits - Gift - Cooperation As the broad categories, and sub-categories. Inside those would of course be more specifics. Open to suggestions ofc. Link to comment Share on other sites More sharing options...
Silenceo Posted January 8, 2015 Author Share Posted January 8, 2015 Tune, the thing to keep in mind is that, that would merely be the starting point allotment for Leaders. They could of course gain more just by surviving basically. A Pirate Lord is not trained in a day. As for the separate types of tactics, indeed. Those would all be within the categories I listed there, but there could be separate categories for things such as star fighters and siege/long range. While they could have some of those tactics within the others, perhaps put the major ones within those. Link to comment Share on other sites More sharing options...
tunewalker Posted January 8, 2015 Share Posted January 8, 2015 As a rough outline, perhaps: Tactics: - Offensive - Defensive - Skirmish - Formations - Exotic Diplomacy: - Doctrines - Peace - Agreements - Exchanges - Allies Espionage: - Intel - Bribe - Sabotage - Assassination - Infiltration Research: - Educated - Modification - Well-Funded - Reverse Engineer - Abstract Projects Trade: - Trade Agreements - Resources - Credits - Gift - Cooperation As the broad categories, and sub-categories. Inside those would of course be more specifics. Open to suggestions ofc. I like this.... Just looking at it... Tacitcs Skirmish Exotic Diplomacy Agreements Exchange Allies Espionage Intel Bribe Sabotage Infiltration Research Modification Reverse Engineer Trade Everything..... Link to comment Share on other sites More sharing options...
StarSquirrel Posted January 8, 2015 Share Posted January 8, 2015 I'd suggest having a naval and ground-based sub category for all your tactical options... Link to comment Share on other sites More sharing options...
Silenceo Posted January 8, 2015 Author Share Posted January 8, 2015 (edited) I like this.... Just looking at it... Tacitcs Skirmish Exotic Diplomacy Agreements Exchange Allies Espionage Intel Bribe Sabotage Infiltration Research Modification Reverse Engineer Trade Everything..... How about for tactics' categories... Space Tactics: Star Fighters Capital Ships Strength Deception Skirmish Exotic Ground Tactics: Siege Field Air Skirmish Mobility Exotic Edited January 8, 2015 by Silenceo Link to comment Share on other sites More sharing options...
tunewalker Posted January 8, 2015 Share Posted January 8, 2015 (edited) How about for tactics' categories... Space Tactics: Star Fighters Capital Ships Strength Deception Skirmish Exotic Ground Tactics: Siege Field Air Skirmish Mobility Exotic I like it, I LIKE IT ALOT..... this way you really personalize how your faction plays.... I am assuming we can make a "second in command" and so on and so forth for later portions of the game that will have "stats" that are "weaker" then our captain's. Just make sure the starting points are still enough to ACTUALLY be functional . Edited January 8, 2015 by tunewalker Link to comment Share on other sites More sharing options...
StarSquirrel Posted January 8, 2015 Share Posted January 8, 2015 (edited) How about for tactics' categories... Space Tactics: Strength Strength? I think perhaps Discipline or Efficiency might be a better skill? Those would have more to do with the fleet's ability to pull off complicated maneuvers and would play well to those with a fleet where unique or precise tactics will be a major factor. Edited January 8, 2015 by StarSquirrel Link to comment Share on other sites More sharing options...
Silenceo Posted January 8, 2015 Author Share Posted January 8, 2015 I like it, I LIKE IT ALOT..... this way you really personalize how your faction plays.... I am assuming we can make a "second in command" and so on and so forth for later portions of the game that will have "stats" that are "weaker" then our captain's. Just make sure the starting points are still enough to ACTUALLY be functional . For that you would need some Academies... *Whistles innocently* Link to comment Share on other sites More sharing options...
tunewalker Posted January 8, 2015 Share Posted January 8, 2015 Strength? I think perhaps Discipline or Efficiency might be a better skill? Those would have more to do with the fleet's ability to pull off complicated maneuvers and would play well to those with a fleet where unique or precise tactics will be a major factor. Discipline sounds like a good one.... Link to comment Share on other sites More sharing options...
Silenceo Posted January 8, 2015 Author Share Posted January 8, 2015 Agreed, I couldn't really find a better term for it, but I had meant something similar to Disicpline, similar to how the Empire operated. Like the the rebels combo'd skirmish and starfighters, the Empire did Disicpline and Capital ships. Space Tactics: Star Fighters Capital Ships Discipline Deception Skirmish Exotic Ground Tactics: Siege Field Air Skirmish Mobility Exotic Now, that leaves the other character stats. Link to comment Share on other sites More sharing options...
tunewalker Posted January 8, 2015 Share Posted January 8, 2015 Agreed, I couldn't really find a better term for it, but I had meant something similar to Disicpline, similar to how the Empire operated. Like the the rebels combo'd skirmish and starfighters, the Empire did Disicpline and Capital ships. Space Tactics: Star Fighters Capital Ships Discipline Deception Skirmish Exotic Ground Tactics: Siege Field Air Skirmish Mobility Exotic Now, that leaves the other character stats. I would argue, that Discipline I dont think would always work well with Exotic.... just my personal thought on it. Link to comment Share on other sites More sharing options...
Silenceo Posted January 8, 2015 Author Share Posted January 8, 2015 I would argue, that Discipline I dont think would always work well with Exotic.... just my personal thought on it. Depends on how much they drilled and practiced for it. Exotic would include things such as stealth attacks, gravity use, boarding action *minorly exotic depending on era...*, mine fields, and other such things. Whereas Discipline would be very by the book such as formations, cohesion, efficiency, focus fire, and maintenance. Link to comment Share on other sites More sharing options...
StarSquirrel Posted January 8, 2015 Share Posted January 8, 2015 I would argue, that Discipline I dont think would always work well with Exotic.... just my personal thought on it. It would factor into their ability to pull off exotic tactics like micro-jumps and the like in my mind... but yeah perhaps not the most efficient selection. Link to comment Share on other sites More sharing options...
tunewalker Posted January 8, 2015 Share Posted January 8, 2015 It would factor into their ability to pull off exotic tactics like micro-jumps and the like in my mind... but yeah perhaps not the most efficient selection. I mean in the respect that they would HAVE to have either a crud ton of discipline or I would think it would get in the way. As discipline can often mean they are used to doing something a very particular way, but then you go "unorthodox" on them and their "over training" kind of get in the way kind of thing... if you understand my meaning. You need at least a little, but to much and your characters ability to think outside the box is a bit more difficult. After all its not a question of your crew, its a question of YOU. Link to comment Share on other sites More sharing options...
Silenceo Posted January 8, 2015 Author Share Posted January 8, 2015 (edited) I mean in the respect that they would HAVE to have either a crud ton of discipline or I would think it would get in the way. As discipline can often mean they are used to doing something a very particular way, but then you go "unorthodox" on them and their "over training" kind of get in the way kind of thing... if you understand my meaning. You need at least a little, but to much and your characters ability to think outside the box is a bit more difficult. After all its not a question of your crew, its a question of YOU. Thrawn would like a word. So, as is, any suggestions regarding the two tactics sections? (space and ground) Edited January 8, 2015 by Silenceo Link to comment Share on other sites More sharing options...
tunewalker Posted January 8, 2015 Share Posted January 8, 2015 (edited) Thrawn would like a word. So, as is, any suggestions regarding the two tactics sections? (space and ground) Thrawn is no mere Admiral or the like... we may aspire to be one, but it will take time... It will take A LOT of time. Like I said I would think you would need a lot of both. Afterall your average Imperial Admiral had a problem because of that very reason. They were drilled time and again on how to do things, so the Unorthodox was what was suggested to be used. Edit: honestly I wouldnt really call Thrawn "disciplined" I mean he is the only Admiral to ever tell the Emperor "No" and live.... He had a kick of defiance in him... Edited January 8, 2015 by tunewalker Link to comment Share on other sites More sharing options...
Silenceo Posted January 8, 2015 Author Share Posted January 8, 2015 (edited) Thrawn is no mere Admiral or the like... we may aspire to be one, but it will take time... It will take A LOT of time. Like I said I would think you would need a lot of both. *3 RL years later...* *You have defeated the enemy fleet* Congratulations! You have maxed out all tactics, and you shall now receive the title of...! *drumroll* THRAAAAAAWN! Ofc, the game would never last that long... Nor is it designed to even last 1/5 of that... Side Note: Did you find a solution for that vessel Star? Edited January 8, 2015 by Silenceo Link to comment Share on other sites More sharing options...
tunewalker Posted January 8, 2015 Share Posted January 8, 2015 *3 RL years later...* *You have defeated the enemy fleet* Congratulations! You have maxed out all tactics, and you shall now receive the title of...! *drumroll* THRAAAAAAWN! Ofc, the game would never last that long... Nor is it designed to even last 1/5 of that... Check the edit . Link to comment Share on other sites More sharing options...
Silenceo Posted January 8, 2015 Author Share Posted January 8, 2015 Check the edit . He was so Disciplined, he knew that Palpatine was contradicting himself. (I forgot what he said no about though...) Perhaps a better phrase would be the Discipline he inspired in his men. Link to comment Share on other sites More sharing options...
tunewalker Posted January 8, 2015 Share Posted January 8, 2015 (edited) He was so Disciplined, he knew that Palpatine was contradicting himself. (I forgot what he said no about though...) Perhaps a better phrase would be the Discipline he inspired in his men. He said no to leading the Death Star to Yavin 4. He said that wasnt enough and it was to risky... he was right..... which is why he lived. Edited January 8, 2015 by tunewalker Link to comment Share on other sites More sharing options...
Silenceo Posted January 8, 2015 Author Share Posted January 8, 2015 He said no to leading the Death Star to Yavin 4. He said that wasnt enough and it was to risky... he was right..... which is why he lived. Weeeeelll... It was enough, its just Tarkin didn't use the forces proved. Curse his arrogance ! Link to comment Share on other sites More sharing options...
Aurbere Posted January 8, 2015 Share Posted January 8, 2015 Regarding leaders real quick, perhaps a leveling system would be useful? Leaders can gain levels as the game goes based on certain actions that they do. Like, say you work out an agreement with a nearby system, that can level up their diplomacy skill. Just a thought I wanted to put out before I go to bed. Not sure I saw it or not. Link to comment Share on other sites More sharing options...
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