Elminster_cs Posted October 6, 2014 Share Posted October 6, 2014 Nooooooooooooooooo!!!! This is impossible... impossible.... NOOOOOOOOOO!!!!!!! Link to comment Share on other sites More sharing options...
theskullwalker Posted October 6, 2014 Share Posted October 6, 2014 If this means I will be able to get Turbulance on my level 20 sage then yes, I am excited Could we please get some video which will show us how it works? Link to comment Share on other sites More sharing options...
Warrgames Posted October 6, 2014 Share Posted October 6, 2014 They couldn't have given this to us before Oct, like they promised... It will be interesting to see how this pans out. I'm holding off on judging it till I see it. I just hope its not same dumb down that WoW did. Link to comment Share on other sites More sharing options...
Dev Post EricMusco Posted October 6, 2014 Dev Post Share Posted October 6, 2014 I assume we will get a Skill reset with this. So with that in mind will I be able reset my Sorcerer into a shadow tank? Disciplines being introduced will not allow you to change Advanced Class, just Discipline. Example, if you are a Madness Sorcerer right now you will have the option of which Discipline to move into, Corruption, Lightning, or Madness just like you do now! Also, just like now, you will be able to change Disciplines after choosing should you want to. -eric Link to comment Share on other sites More sharing options...
Flintfire Posted October 6, 2014 Share Posted October 6, 2014 This is good. It separates true players from people who read a build/rotation online and just mimic it in-game. Plus it will make lower level "disciplines" viable. For example, carnage marauders don't really feel that effective until lvl 30 with gore, and Annihilation until level 20 with deadly sabers that adds the fundamental bleed effect. This way a DoT class will have it's needed DoT's to maximize dps earlier on, instead of waiting until level 45 for a thermal detonator or creeping terror. So i definitely see this helping lower leveled players learn their class. Not sure it's effect on lvl50+ but I see promise here. I think it's worth a shot. Link to comment Share on other sites More sharing options...
Mozepy Posted October 6, 2014 Share Posted October 6, 2014 Yes, we know the trees offer less options then they actually appear to. So why no one up WoW, go the other way and actually create a system that gives real choices. The reason you don't is the same as why wow didn't: It requires real work. Here's a hint: the apples to apples approach was a good starting point. WoW never got past the starting point. Link to comment Share on other sites More sharing options...
SnickerJew Posted October 6, 2014 Share Posted October 6, 2014 (edited) wrong section Edited October 6, 2014 by SnickerJew Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted October 6, 2014 Share Posted October 6, 2014 Will Field Respec allow us to play around with discipline points free of charge? Link to comment Share on other sites More sharing options...
DarthVengeant Posted October 6, 2014 Share Posted October 6, 2014 (edited) This is great an all but... Where are new character customization options like new hair styles and colors, skin and eye colors, tattoos and patterns, etc? I really would have thought those would be added in 3.0. This is good. It separates true players from people who read a build/rotation online and just mimic it in-game. Because there are fake players? Anyone who uses the word "true player" or "true" when referring to anything automatically gets banned or ignored. Take your ego elsewhere. Edited October 6, 2014 by DarthVengeant Link to comment Share on other sites More sharing options...
KeyboardNinja Posted October 6, 2014 Share Posted October 6, 2014 This could either be the best thing ever for TOR class balance, or the worst. One thing very obvious here is that hybrids are dead. Flat out, unambiguously dead. Given some of the things that have been done in the skill trees that *imply* an "intended" spec which players have later ignored to achieve more optimality, I'm slightly concerned about classes losing power and/or changing playstyle. For example, Focus Sentinels/Rage Marauders don't take the "cheaper Slash/Vicious Slash" talent because it's simply better to take the off hand damage. However, this talent changes the playstyle significantly, and we know that Bioware *intended* this talent to be taken, since Focus Guardians/Rage Juggernauts *must* take the equivalent in their advanced class (since it is tied to the stance). Another example is Balance Sage/Madness Sorc. The original "recommended" spec was 5/5/36, which then evolved into 3/7/36, but neither of these specs are force neutral, which has given rise to 2/8/36. I have no idea what Bioware actually intended, but I doubt they wanted us to put just one point into a talent in order to make a full tree viable on sustained fights, which hints that perhaps they intend Balance Sage/Madness Sorc to spec 0/10/36. Obviously, none of us want that. Another thing I'm concerned about is respecing. Obviously utility points are easily respent, which is very nice. However, I'd like to be able to switch specializations as well between fights. A good example of this is DPSing Bestia as a sniper, where you may want either Engineering or Marksmanship (depending on your role in the fight), and then going onto Tyrans where you almost certainly want Lethality, and then onto Calphayus where it's back to Marksmanship or Engineering, then Raptus where you want Marksmanship, and finally Council where you want Lethality. I really, really, really don't want Bioware to remove this flexibility, since I think it's one of the best things about the class system as it stands. Link to comment Share on other sites More sharing options...
Savej Posted October 6, 2014 Share Posted October 6, 2014 (edited) I'm unclear as to how this system increases choices. It seems like it locks you into a spec when you pick it (so no hybrids), then what? At 55 or 60 how might one watchman sentinel be different from another? Is there still going to be a respec mechanic available if we decide we want/need a different spec for something? Edited October 6, 2014 by Savej Link to comment Share on other sites More sharing options...
Dev Post EricMusco Posted October 6, 2014 Dev Post Share Posted October 6, 2014 If this means I will be able to get Turbulance on my level 20 sage then yes, I am excited Could we please get some video which will show us how it works? Actually, you sure can see video of it . We are still locking down details but it is our goal to do a special live stream tomorrow to show you Disciplines! We think the best way to understand the system is to show it to you. Our current plan is the stream will go from 2-3PM Central time. -eric Link to comment Share on other sites More sharing options...
Warrgames Posted October 6, 2014 Share Posted October 6, 2014 Actually, you sure can see video of it . We are still locking down details but it is our goal to do a special live stream tomorrow to show you Disciplines! We think the best way to understand the system is to show it to you. Our current plan is the stream will go from 2-3PM Central time. -eric I'll have to tune into this, really interest into see how this works. How swapping between tank/healer discipline to a dps one works. Link to comment Share on other sites More sharing options...
Elminster_cs Posted October 6, 2014 Share Posted October 6, 2014 Why why why... you have just bring the WoW example into star wars... why thi terrible idea, just for...balance?!?! Sigh sob... Link to comment Share on other sites More sharing options...
Kurin Posted October 6, 2014 Share Posted October 6, 2014 BW- At first glance, I would say I'm highly in favor of the new Discipline feature. I will re-iterate a request that has been made a zillion times, please also include the ability to quickly and easily change your discipline. This includes remembering the gear and hot bar settings for at least 2 diferent Disciplines. It's the joke of my entire raid group that we all need to take a 30 minute break while I respec from tank to dps on my Guardian. Now, I can acutally respec a bit faster than 30 minutes, but it's not trivial to change every gear slot, my skill tree, and my hot bars, and ensure I have everything exactly right. Including re-locking my hot bars. Link to comment Share on other sites More sharing options...
revcrisis Posted October 6, 2014 Share Posted October 6, 2014 (edited) THIS IS HUGE FOR SOLO RANKED ARENAS. Hybrids will be dead. No more DPS Sorcs with Innervate. No more DPS Juggernauts with Invincible. This will make true tanks more valuable. You want a legit guard? You need to go full Tank. You want legit heals? You need to go full Healer. Matchmaking will be much more balanced in arenas. We will also see an influx in players going full tank and full heals. No more 4 DPS vs 4 DPS games night after night. No more DPS races and 30 seconds rounds. We'll have healers! We'll have tanks! It will be glorious. Good change. Edited October 6, 2014 by revcrisis Link to comment Share on other sites More sharing options...
hhafglop Posted October 6, 2014 Share Posted October 6, 2014 Today, we bring to you Disciplines, a major overhaul to the class system that will be coming live with Game Update 3.0! Read More awsome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! just got the pre order!!! Link to comment Share on other sites More sharing options...
Kianabamin Posted October 6, 2014 Share Posted October 6, 2014 Stupid question but do I have to purchase the expansion to get Disciplines? "When you log into the expansion for the first time you will be prompted to choose your desired Discipline and utilities, and you are off and running." Link to comment Share on other sites More sharing options...
Wizbane Posted October 6, 2014 Share Posted October 6, 2014 Shall we expect new disciplines in 3.0? Either mimicking old hybrid skill advancements or new ones merging roles. I know +1 per advanced class would be a lot. Link to comment Share on other sites More sharing options...
Tworivers Posted October 6, 2014 Share Posted October 6, 2014 Why why why... you have just bring the WoW example into star wars... why thi terrible idea, just for...balance?!?! Sigh sob... They explain it quite clearly in the blog post. TL;DR - Skill trees become insanely hard to balance the more levels/points you add. Link to comment Share on other sites More sharing options...
LanceCorporalDan Posted October 6, 2014 Share Posted October 6, 2014 I am very optimistic but won't get my hopes up too much. Link to comment Share on other sites More sharing options...
DarkAngelSnake Posted October 6, 2014 Share Posted October 6, 2014 ...This is a horrible idea... For the people who spent time and effort into creating their own builds and prefect rotations are now stuck with nothing. Why make lower lvls have great skills early?! i mean wheres the drive then to lvl fast and get to end game? End game players are suppose to be over powered vers. non end game players. And this new concept of (none skill trees because Bioware didn't want to do more work is absolutely ridiculous. Its bad enouhg that it takes thme months or even almost a year to fix bugs sometimes in the game but to openly admit that they didn't increase the lvl cap and keep the same skill tree because it would take more time is just plain un professional. If theses new "skills" aren't good im done with this game forever. Link to comment Share on other sites More sharing options...
Mozepy Posted October 6, 2014 Share Posted October 6, 2014 They explain it quite clearly in the blog post. TL;DR - Skill trees become insanely hard to balance the more levels/points you add. Yeah insane, the devs might have to start working full days. Link to comment Share on other sites More sharing options...
venomlash Posted October 6, 2014 Share Posted October 6, 2014 Will Discipline respecs follow the same rules as current skill tree respecs? And if not, will those of us who purchased Field Respec be given our 200k per character back? Link to comment Share on other sites More sharing options...
Mozepy Posted October 6, 2014 Share Posted October 6, 2014 (edited) I loved it when they got rid of skill trees in WoW, and I love it here. thinking is hard Edited October 6, 2014 by Mozepy Link to comment Share on other sites More sharing options...
Recommended Posts