Idunhavaname Posted September 4, 2014 Share Posted September 4, 2014 That's far from the biggest problem on VS. The biggest problem is that the doors always decide the outcome of games. Some people like to argue that you can use the doors to your advantage but there are perhaps three people in this game capable of doing this so it's never in any team's game plan - and certainly not in normal pug games. I think we should have a pre-set personal spawn timer on 5-10 seconds instead, similar to how spawns work in most shooters. That's my problem with VS as well. It requires a GODLY coordination vs teams of equal footing to plant a bomb. Link to comment Share on other sites More sharing options...
Jake_Chambers Posted September 4, 2014 Share Posted September 4, 2014 OP, you would've really hated Voidstar had you played it when DoTs still interrupted cap attempts. Dont madness dots still do that? Link to comment Share on other sites More sharing options...
Tellenn Posted September 4, 2014 Share Posted September 4, 2014 (edited) Dont madness dots still do that? Apparently they stop you capping because you have to afk to change your pants Edited September 4, 2014 by Tellenn Link to comment Share on other sites More sharing options...
Raansu Posted September 4, 2014 Share Posted September 4, 2014 Dont madness dots still do that? No they fixed it. And it wasn't the dot that interrupted. It was the proc lightning damage. Link to comment Share on other sites More sharing options...
teclado Posted September 5, 2014 Share Posted September 5, 2014 Well to the OPs defence I'd have to point out to you guys the fact that the map Voidstar is 90% of the time just one room: the first. Your experience is vastly different from mine. I'm not even in a guild, so I have never done anything but queue solo. I can't even remember a time when neither team could get past the front door. There have been a few times where one team couldn't get past the front door. I used to hate huttball, but then I started playing my vanguard more. Have the ball, switch to tank mode, guard ball carrier, move for passes, taunt opponents as much as possible, and don't even care about dps - then I started winning a lot more. I'm not trying to sound insulting, but for real...if you focus on doing the little things... See a teammate attempting to cap --> stun / CC / knockback hostiles to buy him a few more seconds to plant. See none of your team on the other door? Switch to tank mode and go stall the other guys as long as possible, see if you can pull 2-3 over to defend against only you so that you can get a 7v5 advantage on the other door. Pull defenders off the door while somebody sneaks in and caps...and much more. Unless the other team is highly focused, it's actually quite easy to get past the front door. I can't tell you how many times I have done an AOE stun or knockback just as 5-6 enemies are jumping down from respawn while my guy is capping. Link to comment Share on other sites More sharing options...
sauerkraut Posted September 5, 2014 Share Posted September 5, 2014 (edited) cc is hard zap-cap is hard timming kills is hard watching the counter on the enemy door is hard pulling-pushing away is hard What is "zap-cap"? Edited September 5, 2014 by sauerkraut Link to comment Share on other sites More sharing options...
Capt_Beers Posted September 5, 2014 Share Posted September 5, 2014 Gentlemen don't try to plant, gentlemen win on kills Link to comment Share on other sites More sharing options...
nkarabats Posted September 5, 2014 Share Posted September 5, 2014 are these posts coming from new players.... I mean no spam capping, no interrupts to stop the bomb..whats next Huttball, If you get the ball it should give you a speed boast instead of a slowing you down.... Link to comment Share on other sites More sharing options...
griephswalder Posted September 5, 2014 Author Share Posted September 5, 2014 I'm just taking a guess here, but OP- are you one of 'those' players that charges into the fray right as the VS starts and tries to chain plant the bomb with the entire other team beating on you? Only to die, respawn, run back in, and try the same thing that just failed over again? Yup. I like getting a few kills before futility. Link to comment Share on other sites More sharing options...
znihilist Posted September 5, 2014 Share Posted September 5, 2014 Not really sure why an eight second cap is too long. Civil war's cap time is the same and Novare's takes like ten seconds to fully change a bunker's ownership by yourself (I may be wrong on that one). Voidstar is just going along with the theme if you ask me. PS: Voidstar is my favorite WZ. In his defense, both are more open and reinforcement takes time to arrive. Void Star is very compact and one could argue that the 8 seconds is pretty long for the compactness of the map. Link to comment Share on other sites More sharing options...
Thaladan Posted September 5, 2014 Share Posted September 5, 2014 omg, voidstar is the best wz of swtor.. Link to comment Share on other sites More sharing options...
sauerkraut Posted September 6, 2014 Share Posted September 6, 2014 This tread is a good example why BW should let players chose what WZ they want to play. Link to comment Share on other sites More sharing options...
Tellenn Posted September 6, 2014 Share Posted September 6, 2014 This tread is a good example why BW should let players chose what WZ they want to play. Or for people to learn how not to break stuns Link to comment Share on other sites More sharing options...
DiscipleXIII Posted September 6, 2014 Share Posted September 6, 2014 This has bugged me for a while: Why is planting the bombs so easily interrupted? You go over to the door, probably fighting through a lot of chumps, then start the Eight second countdown on planting the bomb. Eight seconds!??!? :eek: Don't you think by then, an obnoxious operative can sneak up and stab you, or a sorcerer use force storm on you? Its bad enough it lasts eight seconds (eight seconds that could have been used trashing a juggernaut) but it turns out that ANY attack can interrupt you in planting the bomb. So, that means a bunch of AOE-happy chumps can run in and gang-rape the bomb planter. I really get annoyed by this, especially when there are about twelve imps shoving their lightsaber's up my a**. Please do something about this Bioware! I am sick of being a baseball!! I'm sure other people have pointed out how wrong you are here, but I'd like to mention something else. Hopefully it has not been said yet. "ANY attack" cannot interrupt you in planting the bomb. Creeping terror, madness discharge, pretty much every non-physical DOT applier doesn't interrupt plants/caps. Link to comment Share on other sites More sharing options...
nkarabats Posted September 6, 2014 Share Posted September 6, 2014 I'm sure other people have pointed out how wrong you are here, but I'd like to mention something else. Hopefully it has not been said yet. "ANY attack" cannot interrupt you in planting the bomb. Creeping terror, madness discharge, pretty much every non-physical DOT applier doesn't interrupt plants/caps. that's explains that for me...lol I noticed that would be capping and get hit by something but still would be capping. Forgot about the change they did with those dots. Link to comment Share on other sites More sharing options...
Icykill_ Posted September 9, 2014 Share Posted September 9, 2014 This has bugged me for a while: Why is planting the bombs so easily interrupted? You go over to the door, probably fighting through a lot of chumps, then start the Eight second countdown on planting the bomb. Eight seconds!??!? :eek: Don't you think by then, an obnoxious operative can sneak up and stab you, or a sorcerer use force storm on you? Its bad enough it lasts eight seconds (eight seconds that could have been used trashing a juggernaut) but it turns out that ANY attack can interrupt you in planting the bomb. So, that means a bunch of AOE-happy chumps can run in and gang-rape the bomb planter. I really get annoyed by this, especially when there are about twelve imps shoving their lightsaber's up my a**. Please do something about this Bioware! I am sick of being a baseball!! Then while your at it, why don't you remove the spawn count down... If you want to instant cap then there should be no respwn counter... Normally the best matches are down to who can last the longest without dying... If you kill their whole team... 8 secs is more than enough Or you could try killing the stealth first... If you run to an "unguarded" door... The first thing you should think is where is that stealth... Unless they are a really bad team you should expect that Also you do know your own team should be doing the same to their team when it is their turn to attack?? Wait I know... Why don't Bio just remove all stealths and AOE abilities... Then you could run up and cap easily?? Pvp, especially void star is not death matching... It is tactics... If you learnt them you might learn to cap... Obviously running in and trying to cap while everyone is watching you is dumb... Even if it was a 2 sec or 4'sec cap... A good team will be ready and stop you Link to comment Share on other sites More sharing options...
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