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No credits inside legacy storage. Why?


NajeeSensei

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The only reason I can imagine for not allowing credits in the Legacy Bank is to maintain current credit caps. They already had to create a casino as a credit sink, so it stands to reason that there are a large number of players who are pushing credit caps on more than one character on the same server.

 

Seems silly to me if this is the reason, but I seriously doubt its any kind of limitation in development or implementation.

Edited by Orizuru
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The only reason I can imagine for not allowing credits in the Legacy Bank is to maintain current credit caps. They already had to create a casino as a credit sink, so it stands to reason that there are a large number of players who are pushing credit caps on more than one character on the same server.

 

Seems silly to me if this is the reason, but I seriously doubt its any kind of limitation in development or implementation.

 

There are no credit caps on subscirbers (well, there is the one of 999,999,999,999 or something like that), and I seriously doubt many players are reaching that. If Casinos were made to drain money, it was because Strongholds, so that people have less money and buy stuff with Cartel Coins.

 

It is far more likely that they just did not bother to even think about that, just like they didn't bother to think about armor stands (because even they have to realize how useless companions are for that role)

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Pretty much what the title says, I am just wondering why the developers have decided not to give us this feature that many of us want for legacy banks. Even if some sort of credit cap of 300k, 1mil, or, whatever had to be put in place. Perhaps even subscriber only.

 

It should be doable.

 

Hugely disappointing. We can already share credits through mail. This would make things easier.

 

And there should be no cap!

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Hugely disappointing. We can already share credits through mail. This would make things easier.

 

And there should be no cap!

^^this...all of it!

 

Guild banks already have this functionality, even allowing only certain characters to withdraw certain amounts (even various amounts) from the same pool of $. It should have been included in the Legacy bank with the ability to change permissions of your characters access. For Bioware to NOT include this is indicative of so much they do...just the bare minimum.

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Why should there be no cap?

 

Should F2P and Preferred have full range of credits?

That'd just make it even easier for goldsellers.

 

No cap for subs. (not that you asked me)

 

It's a Legacy vault...optional to contribute to, not mandatory. Credits should certainly be accessible as well.

Edited by TUXs
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No cap for subs. (not that you asked me)

 

It's a Legacy vault...optional to contribute to, not mandatory. Credits should certainly be accessible as well.

 

This is what I meant. Really should be subject to current caps, or a new arbitrary cap for F2P. Subs should not be capped.

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There are no credit caps on subscirbers (well, there is the one of 999,999,999,999 or something like that), and I seriously doubt many players are reaching that. If Casinos were made to drain money, it was because Strongholds, so that people have less money and buy stuff with Cartel Coins.

 

It is far more likely that they just did not bother to even think about that, just like they didn't bother to think about armor stands (because even they have to realize how useless companions are for that role)

 

I just assumed there would be a credit cap even for subs. I've been wrong before though, thanks for bring me up to speed. :)

 

I think you're right then. They just didn't think about it. I can't see any other plausible reason for not allowing credits to be placed in Legacy Banks. Unless their devs are anything like the web team I have to deal with at work and just immediately tell everyone that what they want on the website is impossible simply because they don't want to write/support the code needed to make it work.

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As indicated earlier, the current design for a guild bank should have been used IMO. That would have provided the necessary restrictions to credit withdrawals and deposits by preferred and F2P players.

 

NOTE...I would have added items to purchase in the CM for preferred players to unlock credits in Legacy escrow, just like the ones sold to unlock credits in personal credit storage.

 

Perhaps the choice to use the cargo bank as the base was based on the idea that they wanted to provide a draw point for crafters, and the guild bank did not provide that.

 

So how do you get around that? Add a guild bank with no inventory storage ability. And there you go....now you have legacy storage and a legacy bank as well.

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So how do you get around that? Add a guild bank with no inventory storage ability. And there you go....now you have legacy storage and a legacy bank as well.
I'm not opposed to consolidating my many characters' respective wealth (some guys are holding literally hundreds of credits ... that's some serious coin). And I would certainly have preferred to see that ability included with Legacy Storage. And your suggestion seems likely to actually work. But I'm not sure if I'm ready to clutter up my pretty home with a Legacy ATM. Now, if they could design a credits-only "vault" that looks like a bed ... then it would fit with my RP milieu that I keeps all my cashes under da mattress.

 

On a serious note, I'd like to see them implement something like what you describe. Aesthetically, maybe the best look for a credits-only vault might a wall safe. Ooh! Maybe a wall safe disguised as a portrait of dear old Uncle Cyrus!

Edited by Thoronmir
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I'm not opposed to consolidating my many character's respective wealth (some guys are holding literally hundreds of credits ... that's some serious coin). And I would certainly have preferred to see that ability included with Legacy Storage. And your suggestion seems likely to actually work. But I'm not sure if I'm ready to clutter up my pretty home with a Legacy ATM. Now, if they could design a credits-only "vault" that looks like a bed ... then it would fit with my RP milieu that I keeps all my cashes under da mattress.

 

On a serious note, I'd like to see them implement something like what you describe. Aesthetically, maybe the best look for a credits-only vault might a wall safe. Ooh! Maybe a wall safe disguised as a portrait of dear old Uncle Cyrus!

 

Yes, Im sure they could create some kind of terminal that would have an RP slant. Since it is just an activation point for the UI process.

 

But yes, generally they could take the Guild Cargo, strip out the functions not required, and then use it as an "ATM" as you have described for your legacy.

 

It should NOT, IMO, have the ability to add other players to the list. Only your legacy characters. That is the only rub. Otherwise I think it could cause problems.

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I mentioned a few times that I'm only using GSH for the legacy bank... Not anymore. It's not that big of a deal, just a little disappointed. Placing all my credits in one large pool is something I have wanted in this game since I started playing.

 

With that in mind though, I'm not quitting or raging because of it, just something that's a little disappointing. This expansion just doesn't interest me. I'm hoping some time down the road once GSH has died down and isn't the big thing, we can get legacy vaults on our ships and/or the fleet. As of now though, I don't think it's worth all the loading times to access the vault, even less so with the whole credit thing.

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I mentioned a few times that I'm only using GSH for the legacy bank... Not anymore. It's not that big of a deal, just a little disappointed. Placing all my credits in one large pool is something I have wanted in this game since I started playing.

 

With that in mind though, I'm not quitting or raging because of it, just something that's a little disappointing. This expansion just doesn't interest me. I'm hoping some time down the road once GSH has died down and isn't the big thing, we can get legacy vaults on our ships and/or the fleet. As of now though, I don't think it's worth all the loading times to access the vault, even less so with the whole credit thing.

 

Crafter's won't have to go through loading times to craft from the legacy bank. The same could be done for credits when making a purchase if the developers were to go that route. Even if you couldn't make purchases like that the legacy bank or vault would still be more convenient than logging over to an alt and mailing credits ( logging into characters are usually some of the longer loads). You'll be able quick travel to your GSH from almost anywhere in the game and return to your exact previous location.

 

I don't think anyone is raging here over this however it is a HUGE disappointment to myself and others; the fact that the developers haven't addressed this in anyway so far besides saying "No." is even more of a disappointment.

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Crafter's won't have to go through loading times to craft from the legacy bank. The same could be done for credits when making a purchase if the developers were to go that route. Even if you couldn't make purchases like that the legacy bank or vault would still be more convenient than logging over to an alt and mailing credits ( logging into characters are usually some of the longer loads). You'll be able quick travel to your GSH from almost anywhere in the game and return to your exact previous location.

 

I don't think anyone is raging here over this however it is a HUGE disappointment to myself and others; the fact that the developers haven't addressed this in anyway so far besides saying "No." is even more of a disappointment.

 

By no means am I saying it's worthless, or not use full for others, I hope I didn't come across saying that. But for me personally, It's not worth it. I'm not a big crafter, so that isn't going to affect me much if at all.

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By no means am I saying it's worthless, or not use full for others, I hope I didn't come across saying that. But for me personally, It's not worth it. I'm not a big crafter, so that isn't going to affect me much if at all.

 

Same here. It will be great for crafters and people who like to switch certain gear between there alts, but for me personally without credit storage I won't be using it much if at all. Such is life. I'm not holding my breath for this to change or even for the dev's to address the issue here on the forums. I'll just have to keep logging and re-logging between my nearly 20 characters so that I can keep my credits consolidated. A very time consuming process though to be fair not all of the characters are mine some belong to my girlfriend. Bottom line it would be nice to have an easier system, but I'll make due with what I have.

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