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Drakkolich

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I must ask as a gsf pilot how do I fire missiles

 

To fire missiles hold right click till the tone changes meaning you've locked on, you can see how long it takes for whatever missile you are locking on in the tooltip in a game or in the hangar under the components section of your ship. You have to keep the target inside the ring on the screen that is your missiles firing arc it is usually smaller then your lasers so should be the inner ring. Once that tone changed and you locked on simply let go and you will fire the missile.

 

In the case of rocket pods instead of all other missiles you simply fire them just like lasers at the aiming reticule.

 

It's rather simple once you get the hang of it, sorry to hear our wonderful tutorial let someone down again.

 

Hope that helps :)

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Keep the questions coming, I'm glad people are interested in help again :)

 

Since you're asking for it (and I just discovered this threadjewel):

 

1. Sting: I looked at your loadout and saw that you are using "Wingman" and "Barrellroll". So, why increased Accuracy instead of Running interference? I know what it does, I tried it myself and I think it is a great asset for BLCs. Now when and why did you choose the one over the other? Same with barrellroll. Can you give me an example in which situation it comes more in handy than retrothrusters?

 

2. Bloodmark....(deep breath)...I love scouts but to find HIS role in a match is a little bit whoa....

Same game as above: Why Ionmissile instead of Thermites?

Why Light Laser Cannons instead of Laser Cannons?

 

Thanks in advance ^^

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Since you're asking for it (and I just discovered this threadjewel):

 

1. Sting: I looked at your loadout and saw that you are using "Wingman" and "Barrellroll". So, why increased Accuracy instead of Running interference? I know what it does, I tried it myself and I think it is a great asset for BLCs. Now when and why did you choose the one over the other? Same with barrellroll. Can you give me an example in which situation it comes more in handy than retrothrusters?

 

2. Bloodmark....(deep breath)...I love scouts but to find HIS role in a match is a little bit whoa....

Same game as above: Why Ionmissile instead of Thermites?

Why Light Laser Cannons instead of Laser Cannons?

 

Thanks in advance ^^

 

Sting: I actually do use Running Interference, I'm not sure where you were looking but my ship builds are here

The reason I like Running over Wingman in scout is cause I run burst laser and dont find I need the extra accuracy, and im usually 2+ vs me so evasion helps more then accuracy.

 

As for barrel roll, I run sting mostly for death match and use barrel to have more mobility over the other scouts so I can get to the Damage overcharges faster or engine if damage is down at the moment. Once I have the buffs I use them to take down the pilots I feel I'm threatened by. Against easier players I don't really need retro to take them down so it doesn't really matter. I find Barrel is also really useful vs gunships as either a gap closer or a retreat once things have gone bad. I often find myself going deep into enemy lines to kill a gunship and then just use barrel to escape. Retro's make you king of dog fighting though so if an enemy scout has retros and I don't have a buff I just don't ever engage and because I have more mobility they can't pick the fight either.

 

Alright so I think the blood mark is a really awful ship, but it has some uses. One of the best uses is guarding and escorting bombers in domination. This is why my Bloodmark is setup this way. Ion Missile was for the snare so I had a way of peeling targets off my bomber teammates. I haven't played it since ion missile was nerfed for no apparent reason but that was the idea behind it. Light lasers are just really high dps and if you're using ion missiles you need something else to compensate for the lack of damage. It also happens to be better at close range so helping your bomber teammate on a satelite again is easier with lights.

 

I don't play Bloodmark much as its really not a carry ship and if I want to support I'd rather play Imperium which is like the most fun ship out there right now in my opinion.

 

I love helping and teaching, I haven't been playing for the last week because the new D3 patch is actually really fun but as far as I know nothing in game has really changed so poor on as many questions as you like the more you ask the more others can read. :)

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Sting: I actually do use Running Interference, I'm not sure where you were looking but my ship builds are here

The reason I like Running over Wingman in scout is cause I run burst laser and dont find I need the extra accuracy, and im usually 2+ vs me so evasion helps more then accuracy.

 

I used a link in Stasie's really awesome guide somewhere around here. But I might have mixed up one scout with another.

 

As for barrel roll.....

 

Oh, this is so rich.

 

Alright so I think the blood mark is a really awful ship....

 

Well, I didn't want to put it this way, but I don't want to give up on it so soon. I almost mastered it but with a different setup. I will try Ion missile instead since the DoT of thermite is easily negated by almost every healing source leaving only the damage debuff.

 

I love helping and teaching, I haven't been playing for the last week because the new D3 patch is actually really fun but as far as I know nothing in game has really changed so poor on as many questions as you like the more you ask the more others can read. :)

 

Well for now it'll be enough. I will try a few things out based on your advice. But I will keep this thread up.

 

/salute

Crazy

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The Type 3 Scout is probably within the worst three-four ships in game, but it isn't unplayable.

 

When the ion missile nerf hit, I switched to thermite. While not as easy to land, it's much easier to point-blank than it is on anything except a blackbolt, and very rewarding when you DO land it.

 

There's a lot of that ship that isn't really discussed. The ability to drop a repair probe, for instance, is rather powerful synergy with a decent enough group, and the less powerful combat command won't give you the same tricks as tensor, but it WILL basically let you hit anything within your light laser arc, while granting a similar bonus to your allies, especially when stacked with wingman, should you go that route.

 

 

Still, it isn't a top, or mid, tier ship. But I definitely recommend trying the copilot ability to enhance your arc, plus the enchanced arc, and then releasing sub 1000m and seeing how that works. Maybe even try bypass.

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The Type 3 Scout is probably within the worst three-four ships in game, but it isn't unplayable.

 

When the ion missile nerf hit, I switched to thermite. While not as easy to land, it's much easier to point-blank than it is on anything except a blackbolt, and very rewarding when you DO land it.

 

There's a lot of that ship that isn't really discussed. The ability to drop a repair probe, for instance, is rather powerful synergy with a decent enough group, and the less powerful combat command won't give you the same tricks as tensor, but it WILL basically let you hit anything within your light laser arc, while granting a similar bonus to your allies, especially when stacked with wingman, should you go that route.

 

 

Still, it isn't a top, or mid, tier ship. But I definitely recommend trying the copilot ability to enhance your arc, plus the enchanced arc, and then releasing sub 1000m and seeing how that works. Maybe even try bypass.

 

NO. Bypass on an impside ship. Not worth losing Pinpointing. If he was on a Spearpoint, sure. But on a Bloodmark. No.

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The Type 3 Scout is probably within the worst three-four ships in game, but it isn't unplayable.

 

 

No it isn't. Yesterday I earned 15 Medals in a domination match with it if that counts as an argument for its usefullness. It is just....I started with a Sting. Then I mastered a blackbolt. Then I switched cockpit seats and launched the bloodmark and it was...well...it just felt different. You just can't pace into an enemy group, dogfight/burst them to death and bail. All your missiles need a long lockon time and their usefullness is highly debatable. I use thermites, too. I tried EMP to break up bombercamps under a satellite by targeting the defense turrets. It didn't work as well as I thought for a lot of reasons. Ionmissile seems descent, yet I just don't get along with the synergy between them and my primary weapon. Now I don't wan to bore you with my blodmark-outfit-history but that ship took me the most time to figure out wether a component works for me or not. But thanks to Drako here, my horizon has been broadened. ^^

Edited by Crazy-Wolf
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Currently two-shipping on pub side. As Imp I bought me a bomber.

 

I currently go purely scout - quite successfull actually. But I can't figure out what ship to pick next.

 

A Gunship? Never played it. I guess it's about camping? Not really my cake.

 

A bomber? Improved my kill rate on Imp side considerably. But it's clunky as hell.

 

Another Scout or Striker?

 

What's best? I think I like fast ships that can get to campers and blow them to bits. What is the best railgun camper hunter?

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Currently two-shipping on pub side. As Imp I bought me a bomber.

 

I currently go purely scout - quite successfull actually. But I can't figure out what ship to pick next.

 

A Gunship? Never played it. I guess it's about camping? Not really my cake.

 

A bomber? Improved my kill rate on Imp side considerably. But it's clunky as hell.

 

Another Scout or Striker?

 

What's best? I think I like fast ships that can get to campers and blow them to bits. What is the best railgun camper hunter?

 

Well I think the 3 most competitive ships in the game are Sting/Flashfire , Mangler/Quarrel and Razorwire/Rampart. So those are a great place to start. If you like the fast ships with lots of killing power I highly recommend Sting/Flashfire.

 

If you wanna try a gunship but don't want to just sit and snipe all day try the Jurgoran/Condor I has a railgun but also has pretty good close fighting capabilities so you can go from sniping to dogfighting and back again very quickly.

 

I think I covered everything if I missed something let me know. :)

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No it isn't. Yesterday I earned 15 Medals in a domination match with it if that counts as an argument for its usefullness. It is just....I started with a Sting. Then I mastered a blackbolt. Then I switched cockpit seats and launched the bloodmark and it was...well...it just felt different. You just can't pace into an enemy group, dogfight/burst them to death and bail. All your missiles need a long lockon time and their usefullness is highly debatable. I use thermites, too. I tried EMP to break up bombercamps under a satellite by targeting the defense turrets. It didn't work as well as I thought for a lot of reasons. Ionmissile seems descent, yet I just don't get along with the synergy between them and my primary weapon. Now I don't wan to bore you with my blodmark-outfit-history but that ship took me the most time to figure out wether a component works for me or not. But thanks to Drako here, my horizon has been broadened. ^^

 

I definitely agree with Verain here Crazy Bloodmark/Spearpoint is in the bottom 3 or 4 ships in the game.

 

He did say it isn't unplayable which is true as you pointed out with your 15 medal game. The thing is skill is so important in this game and matchmaking is so awful at the moment that it can skew which ships seem to be good if you're not paying attention to which pilots you are fighting. There are a lot of games where the ship you're using doesn't matter and you'll get those 15 medals no matter what.

 

As an exercise of the 12 current ships out there try finding 4 ships worse then the Bloodmark/Spearpoint. Or even better try to rank the 12 in which you think are the best in the current meta from you're seeing out there.

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NO. Bypass on an impside ship. Not worth losing Pinpointing. If he was on a Spearpoint, sure. But on a Bloodmark. No.

 

That is a really interesting point, I just finished looking it up and you're right you can't have Bypass and Pinpointing on Imperial side. I'd have to agree that the benefit of bypass is not worth losing Pinpointing aswell, especially with Light laser cannon. Thanks for pointing this out.

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As an exercise of the 12 current ships out there try finding 4 ships worse then the Bloodmark/Spearpoint. Or even better try to rank the 12 in which you think are the best in the current meta from you're seeing out there.

 

Well, honestly, I can't. I have all 3 scouts and all 3 Strikes. I have tried one bomber and one gunship on a twink and they don't fit my playstyle. So basically I can judge 6 ships and yes, Bloodmark is the one I like least. And as soon as I master his primary weapon I will put the Blackbolt back into my "selection of 5" and restart strikelevelling.

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As an exercise of the 12 current ships out there try finding 4 ships worse then the Bloodmark/Spearpoint. Or even better try to rank the 12 in which you think are the best in the current meta from you're seeing out there.

 

For fun. This order is mostly about how easily one can survive in a ship. Cause seriously, about any offensive components can be good.

 

Flashfire

Novadive

Clarion

Condor

Spearpoint

Quarrel

Warcarrier - Rempart

Sledgehammer

Pike - StarGuard

Comet Breaker

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NO. Bypass on an impside ship. Not worth losing Pinpointing. If he was on a Spearpoint, sure. But on a Bloodmark. No.

 

It's a maybe for a reason. The ships are interchangeable when we talk about them. Giving up pinpointing for bypass can be fun on Imperials, making for really beast thermite hits, but losing that much accuracy is not generally wise.

 

But on Republic, it's worth taking Nadia for a dance. After all, this IS how Jedi fly...

 

 

 

There's several interesting choices like this.

 

Empire:

Hard to get Bypass (must give up pinpointing).

Hard to get Nullify properly. If you want Nullify, you probably want some passive damage reduction. Your choices for Nullify are Shields/Recharge, Evasion/Recharge, Structural Support/Recharge. You assuredly want Evasion/Structural Support or Shield/Structural Support.

 

Republic:

Concentrated Fire can't come with extra ammo and also pinpointing.

Lingering Effect requires some serious sacrifice to get. But it sucks.

Servo Jammer requires giving up something legit- your options are Risha (who gives up engine 13% and blaster 13%) or Oro Wugawawawa or whatever, who burdens you with 15% faster shield recharge.

Lockdown requires C2N2 instead of Yuun (C2N2 still good though).

 

Both:

Hydro Spanner requires some choices. You can run Blizz for it on Empire, giving up only 2VR8's blaster efficiency, but Blizz is still one of the two good ones (your other choice is to lose pinpointing). If you want it pubside you have to give up engine efficiency or extra ammo/extra arc. Not a huge choice, but part of why this move is bad.

 

As an exercise of the 12 current ships out there try finding 4 ships worse then the Bloodmark/Spearpoint.

 

Pike is the worst ship in the game. The Starguard can dogfight decently and put up numbers, but it's worse than the Spearpoint because Tensor is actually really powerful and good. I mean, pretend your team is all Starguards. Now replace two of them with Spearpoints. Suddenly you are on the node early. I put it in the worst three-four because it's either ahead of these two only, or also ahead of the type 2 gunship, another serviceable ship that can get trivially shut down and offers you no payoff when NOT shut down.

 

Simply put, Tensor Field is actually good and can be game changing, and this ship can drop repair probes (but no one bothers because of distortion), and there are other ships who don't have the ability to interact much with anything at all, shy of blowing stuff up- and they are normally not that great at that, or there are strictly better options.

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Comet Breaker is about as worst as one can get... Pike and StarGuard being very close seconds

 

I would put those two as worse than the Comet Breaker. My reasoning is this: pretend that your layout was Starguard, Pike, Comet Breaker, and that's it. Isn't that gunship kind of tempting now? It DOES have a railgun, after all. It's only *bad* compared to the OTHER two gunships. It's very possible to shut down, but a Starguard / Pike isn't very solid when under pressure either.

 

 

But, it's possible that my extra play experience with gunships is at work here (though oddly I have more completed strike fighters than completed gunships).

 

In any event, the reason I hold that the tensor field scout is better than these is because, well, he has tensor field. He's also very slippery, able to hold nodes for quite awhile. With the thermite or EMP choices (though obviously I recommend against EMP) he's able to disrupt bombers enroute and even give them something to chew on close range. Thermiting a bomber that then gets laser cannoned down by allies who now ignore the armor entirely doesn't go on YOUR scorecard, but it's a lot of damage you are personally responsible fore.

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I would put those two as worse than the Comet Breaker. My reasoning is this: pretend that your layout was Starguard, Pike, Comet Breaker, and that's it. Isn't that gunship kind of tempting now? It DOES have a railgun, after all. It's only *bad* compared to the OTHER two gunships. It's very possible to shut down, but a Starguard / Pike isn't very solid when under pressure either.

 

 

But, it's possible that my extra play experience with gunships is at work here (though oddly I have more completed strike fighters than completed gunships).

 

In any event, the reason I hold that the tensor field scout is better than these is because, well, he has tensor field. He's also very slippery, able to hold nodes for quite awhile. With the thermite or EMP choices (though obviously I recommend against EMP) he's able to disrupt bombers enroute and even give them something to chew on close range. Thermiting a bomber that then gets laser cannoned down by allies who now ignore the armor entirely doesn't go on YOUR scorecard, but it's a lot of damage you are personally responsible fore.

 

Pike + CP = Error 404 No bomber found.

StarGuard + HLC + Quad + Conc = Error 404 No gunship found.

Pike + Ion + Cluster = Error 404 No shield found.

StarGuard + Ion + Cluster = Error 404 No scout found (except BLC scouts, or scout that see me before I see them)

 

Comet Breaker + anything is seen = Error 404 no Comet Breaker found.

Edited by Ryuku-sama
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I definitely agree with Verain here Crazy Bloodmark/Spearpoint is in the bottom 3 or 4 ships in the game.

 

I would have to asterisk this with something about how the first Spearpoint on your team is much, much better than any subsequent Spearpoints and can totally be worth it (doubly so if you assume Domination mode).

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So Drako, your alt on Bastion, it's Bendover, isn't it?

 

Because Bendover has been OPPRESSING people on The Bastion lately and generally has a wing. :)

 

No I actually don't know who that it, but that's because I haven't been playing this week. My Mains are on Bastion actually, they are Drakolich Imp side main, Drakolích Pub side main, and DrakolichSoloQ Imp side solo queue only character. If someone is killing everyone though please tell me what faction so I can go fight him, that sounds fun. :)

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I would have to asterisk this with something about how the first Spearpoint on your team is much, much better than any subsequent Spearpoints and can totally be worth it (doubly so if you assume Domination mode).

 

Ya I definitely agree here Kuci the thing is that's just such a niche thing it's hard to quantify when people are asking, "hey what ship should I buy next?". I mean we could go into things like the Imperium/Clarion goes way way up in value if you're running repair probes with ammo recharge and have a bunch of rocket pod scouts on your team. I'm just trying to be as broad as possible I guess when I answer questions here as most of the people asking are probably new, maybe not all are but I think it's ok for me to assume that here.

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Well I think the 3 most competitive ships in the game are Sting/Flashfire , Mangler/Quarrel and Razorwire/Rampart. So those are a great place to start. If you like the fast ships with lots of killing power I highly recommend Sting/Flashfire.

 

If you wanna try a gunship but don't want to just sit and snipe all day try the Jurgoran/Condor I has a railgun but also has pretty good close fighting capabilities so you can go from sniping to dogfighting and back again very quickly.

 

I think I covered everything if I missed something let me know. :)

 

Indeed, I had an eye on that Sting scout already. And of all the gunships I also thought about the Condor. mainly because it's smaller. Has the object size anything to do with being hit or not?

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Ya I definitely agree here Kuci the thing is that's just such a niche thing it's hard to quantify when people are asking, "hey what ship should I buy next?". I mean we could go into things like the Imperium/Clarion goes way way up in value if you're running repair probes with ammo recharge and have a bunch of rocket pod scouts on your team. I'm just trying to be as broad as possible I guess when I answer questions here as most of the people asking are probably new, maybe not all are but I think it's ok for me to assume that here.

 

That's fair.

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Indeed, I had an eye on that Sting scout already. And of all the gunships I also thought about the Condor. mainly because it's smaller. Has the object size anything to do with being hit or not?

 

Size of your ship has 0 impact for being shot at as far as I know. If anyone knows different please let me know.

Jurgoran/Condor is a great ship it would probably be 4th or 5th on my list. I think for the 2 top gunships it really comes down to pilot flying style, do you want to be a pure sniper or a decent sniper with the ability to go into decent dogfighting mode. For me I tend to go to extremes in whatever I play. If i want to use a Railgun its going to be the Mangler/Quarrel because its the best at sniping. Some people like hybrid ships they just arn't for me.

 

Hope that helps :)

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