ImmortalLowlife Posted February 6, 2014 Share Posted February 6, 2014 Maybe BW/EA need to start a "class story continuation" kick starter lol Link to comment Share on other sites More sharing options...
ToMyMa Posted February 6, 2014 Share Posted February 6, 2014 Maybe BW/EA need to start a "class story continuation" kick starter lol ... then all of sudden, the game is released, and it sucks Would really have me laughing, to be honest... Link to comment Share on other sites More sharing options...
Denerio Posted February 6, 2014 Share Posted February 6, 2014 ... then all of sudden, the game is released, and it sucks Would really have me laughing, to be honest... No different then SWTOR being overly hyped only to end up sucking. Link to comment Share on other sites More sharing options...
LadyKulvax Posted February 6, 2014 Share Posted February 6, 2014 (edited) No different then SWTOR being overly hyped only to end up sucking. Difference is, the people funded this project, not corporations, so if it sucks those people that spent $38 mill are going to be very very angry about it. A Triple-A MMO backed by the biggest corporation in the entire industry is quite different. Edited February 6, 2014 by LadyKulvax Link to comment Share on other sites More sharing options...
Eldrenath Posted February 6, 2014 Share Posted February 6, 2014 Difference is, the people funded this project, not corporations, so if it sucks those people that spent $38 mill are going to be very very angry about it. A Triple-A MMO backed by the biggest corporation in the entire industry is quite different. I absolutely agree. And MMO gamers already feel such "ownership" over a game, no gamers complain more and criticize more than MMO players. Can you IMAGINE the forum rage coming from people that helped fund the game? Because ultimately there will absolutely be a number of gamers that aren't happy with the direction the devs take in that game based on the fact that you can't please everyone. And if they helped to fund the project...wow. I cannot WAIT for the forums when this game goes live! Note: I am NOT saying the game will be bad. I have no idea whatsoever and it could end up being amazing. But no matter what it turns out to be there will definitely be some people that hate it. And if those people paid for the development...ouch. Again: those forums are going to be great. Link to comment Share on other sites More sharing options...
Andryah Posted February 6, 2014 Share Posted February 6, 2014 Difference is, the people funded this project, not corporations, so if it sucks those people that spent $38 mill are going to be very very angry about it. A Triple-A MMO backed by the biggest corporation in the entire industry is quite different. Yeah. Only a matter of time before the internet locks up and melts down when these kickstarters (backed by famous names) begin to disappoint. It will not be good for the concept of kickstarter as a grass roots concept either. Link to comment Share on other sites More sharing options...
ImmortalLowlife Posted February 7, 2014 Author Share Posted February 7, 2014 I'm really hoping this game turns out to be a masterpiece because I've got a joystick with a broken heart (thanks swtor )that needs some attention. Lol But y'all right....this could either be the greatest flight sim of all time, or the end of the internet! Link to comment Share on other sites More sharing options...
Arkerus Posted February 7, 2014 Share Posted February 7, 2014 (edited) I am very concerned because we haven't seen a lick of development except the hangar module. I was a VERY early backer because what I thought they were doing was very exciting. Here we are, almost a year and half later and all we see is scope creep and promises. As a project manager I fear scope creep in every project and I fear that is what is happening here. I am very concerned this game will never live up to the hype because its almost become this mythical creature that will save gaming when that premise is ridiculous to begin with. That said, this is game development and quite honestly I have almost NO business telling them to release more demos. They can only physically go as fast as their bodies will let them and assuming this game is as complex as it is, things take time. Edited February 7, 2014 by Arkerus Link to comment Share on other sites More sharing options...
archifikoss Posted February 10, 2014 Share Posted February 10, 2014 (edited) I am a happy backer of Star Citizen (I've missed Chris Roberts' games) but I only pledged 36 euro for the Aurora LN package, it felt like the best thing to do as, well, we don't have a game yet... I'd rather be cautious. 36 euro is not an amount I'd really cry over, and at worst I would have spoken with my cash in favor of space games. I will be very sad if the game flops or doesn't even make it to release, but I can only begin to imagine how those people who pledged thousands would react if they found SC to be bad Edited February 10, 2014 by archifikoss Link to comment Share on other sites More sharing options...
ghoul_drool Posted February 10, 2014 Share Posted February 10, 2014 The empty box for Christmas gambit, back with a vengeance. Link to comment Share on other sites More sharing options...
Younique Posted February 10, 2014 Share Posted February 10, 2014 Read this thread and then I immediately start regretting dropping 2500$ into it. What if it doesn't even make it to the shelfs..? Wish I wasn't so god damn easy to convince about stuff.. >.< I do have my own fleet now though, so I've got that going for me, which is nice. Link to comment Share on other sites More sharing options...
Sarfux Posted February 10, 2014 Share Posted February 10, 2014 No different then SWTOR being overly hyped only to end up sucking. Don't be stuck in the past. This game doesn't have nearly the amount of bugs or problems at start up and it has lots more things to do. Plus, it doesn't suck. I don't think people know what "sucks" means. Flat out, completely and utterly hopeless as a game that has bugs every single place you go, is completely unplayable, has no clear story, crashes and nobody ever plays it. Link to comment Share on other sites More sharing options...
dermitni Posted February 12, 2014 Share Posted February 12, 2014 Read this thread and then I immediately start regretting dropping 2500$ into it. What if it doesn't even make it to the shelfs..? Wish I wasn't so gosh darn easy to convince about stuff.. >.< I do have my own fleet now though, so I've got that going for me, which is nice. Come now, I wouldn't worry too much if I were you; have some faith in Chris and his team. Personally, I don't think the $1.200 I pledged for this project were unwarranted; I don't regret it and still am thrilled about the prospect of the next Wing Commander! Link to comment Share on other sites More sharing options...
Jiminison Posted February 19, 2014 Share Posted February 19, 2014 The game looks amazing and the freedom it offers is amazing. Link to comment Share on other sites More sharing options...
branmakmuffin Posted February 19, 2014 Share Posted February 19, 2014 The game looks amazing and the freedom it offers is amazing. Maybe one day it will even offer the freedom to play it. Link to comment Share on other sites More sharing options...
CosmicKat Posted February 19, 2014 Share Posted February 19, 2014 Don't be stuck in the past. This game doesn't have nearly the amount of bugs or problems at start up and it has lots more things to do. Plus, it doesn't suck. I don't think people know what "sucks" means. Flat out, completely and utterly hopeless as a game that has bugs every single place you go, is completely unplayable, has no clear story, crashes and nobody ever plays it. That would be SimCity. TOR is more like a beige Corolla. It's does the job, but not in a particularly exciting way. Link to comment Share on other sites More sharing options...
Jandi Posted February 19, 2014 Share Posted February 19, 2014 That would be SimCity. TOR is more like a beige Corolla. It's does the job, but not in a particularly exciting way. If that Beige Corolla is your first car though, it's the most exciting car you've driven. Which is kinda the reason why TOR is still chuggin along. Link to comment Share on other sites More sharing options...
dermitni Posted February 19, 2014 Share Posted February 19, 2014 (edited) Maybe one day it will even offer the freedom to play it. Hahaha... I wouldn't count on that, friend. Chris Roberts has made it clear from the beginning that he does not like the common payment systems most of the current MMO's use, and that he will take a different approach. In essence this means, Star Citizen will be a "pay once to play on as many computers you like, as long as you like" game. It will never be a subscription game, and most certainly never a free-to-play game, since that one-time payment will remain the main source of income for the game. And apart from the game, the only thing you'll be able to buy with real cash is UEC (=credits), so no cash-cow-shop ingame either, sorry. And if you wonder if he'll be able to resist the urge of his publisher to completely forfeit f2p -- surprise, he doesn't need a publisher, so there'll be no one interfering with this. Edited February 19, 2014 by dermitni Link to comment Share on other sites More sharing options...
branmakmuffin Posted February 19, 2014 Share Posted February 19, 2014 Hahaha... I wouldn't count on that, friend. I am counting on it as much as I am counting on the WoD MMO ever becoming a reality: not at all. If it doesn't eventually have a F2P option, I certainly will not try it. I'm not going to pay money to play a game I've never played. Link to comment Share on other sites More sharing options...
AshlaBoga Posted February 19, 2014 Share Posted February 19, 2014 What are the differences in terms of Galaxy and Economic (mining, trading) between Star Citizen and ELITE: Dangerous?? Link to comment Share on other sites More sharing options...
dermitni Posted February 20, 2014 Share Posted February 20, 2014 I am counting on it as much as I am counting on the WoD MMO ever becoming a reality: not at all. If it doesn't eventually have a F2P option, I certainly will not try it. I'm not going to pay money to play a game I've never played. Then I'm afraid you won't be playing this game. What are the differences in terms of Galaxy and Economic (mining, trading) between Star Citizen and ELITE: Dangerous?? There are a lot of differences, but the most prominent one would be the level of detail that Star Citizen aims for -- and the resulting beefy hardware requirements to even play it with lowest settings. Apart from that, since the differences are quite numerous (beginning with the game's focus) I'd suggest asking this in CIG's forum; they're quite open-minded when it comes to friendly competition; Chris Roberts apparently even pledged for Elite Dangerous. Link to comment Share on other sites More sharing options...
branmakmuffin Posted February 20, 2014 Share Posted February 20, 2014 Then I'm afraid you won't be playing this game. Neither will anyone else, for very long. There are a lot of differences, but the most prominent one would be the level of detail that Star Citizen aims for -- and the resulting beefy hardware requirements to even play it with lowest settings. "Beefy hardware requirements." Always a good sign for a mass market computer game. Link to comment Share on other sites More sharing options...
archifikoss Posted February 20, 2014 Share Posted February 20, 2014 Neither will anyone else, for very long. "Beefy hardware requirements." Always a good sign for a mass market computer game. I know... At least I have the dogfighting module to look forward to in April to sharpen my trigger finger. I'm not 100% sure I'd call SC mass market actually bran. It is primarily aimed at what is now a rather niche audience (I don't think many people are interested in space sims) - and CR always made games that pushed technical boundaries. This is no exception. He did say he'd like as many people as possible to play of course (he's a businessman after all as well as a hardcore gamer), but he doesn't seem prepared to compromise his vision to cater to the average mass gamer. Link to comment Share on other sites More sharing options...
branmakmuffin Posted February 21, 2014 Share Posted February 21, 2014 (edited) I know... At least I have the dogfighting module to look forward to in April to sharpen my trigger finger. I'm not 100% sure I'd call SC mass market actually bran. It is primarily aimed at what is now a rather niche audience Then it better be a large friggin' niche or the niche members better be willing to pay $200 a month to play (or something), if the game is going to be anything more than a glorified web based adventure game. This is no exception. He did say he'd like as many people as possible to play of course (he's a businessman after all as well as a hardcore gamer), but he doesn't seem prepared to compromise his vision to cater to the average mass gamer. He sounds like maybe he's a "Gamers need me more than I need them" type of person. Edited February 16, 2015 by branmakmuffin Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted August 3, 2014 Share Posted August 3, 2014 they are close to 50 million now.. anyone backed it here? Link to comment Share on other sites More sharing options...
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