Cretinus Posted January 28, 2014 Share Posted January 28, 2014 I hate operative healers. Mostly because, in my experience, they're the class that breaks everything. You go arena and if you have more of these than you win, if the other team has more, then it wins. You go WZs and the team with more operative healers wins. Two operative healers can keep 6 people busy while their team gets orbs or caps nodes and wins a WZ. This class is a couple of levels above the rest and no serious PvP team will do without. So I decided to fight them. Is there a class that can do this? Is there a class that they fear? Is there a class that is able to regularly kick them operative arses? Like marauders kill sages: Who kills, or at least annoys operatards? Please let me know and I will reroll. I swear, I will. I swear. Link to comment Share on other sites More sharing options...
Pearlie Posted January 28, 2014 Share Posted January 28, 2014 You need at least 2 to kill a good one. Link to comment Share on other sites More sharing options...
Azurestone Posted January 28, 2014 Share Posted January 28, 2014 (edited) Edited Edited February 12, 2014 by Azurestone Link to comment Share on other sites More sharing options...
sithBracer Posted January 28, 2014 Share Posted January 28, 2014 decent mercs are probably a tough class against them. Attack them to about 60-70%, Electro net them and it is pretty much over. You have to be the worst merc ever not to kill them then. Link to comment Share on other sites More sharing options...
EzioMessi Posted January 28, 2014 Share Posted January 28, 2014 (edited) I dunno about you guys, but an unguarded Op healer is one of my favourite targets to attack when on my Combat Sentinel. Especially because unlike the other healers, they don't have any knockbacks to use on me. It still would feel better if I had a hard stun to use on them when they get under 30%, but ah well, can't have everything I guess. A guarded Op healer with a brain though, cannot be killed by any single player. That's a given fact. Edited January 28, 2014 by EzioMessi Link to comment Share on other sites More sharing options...
Aetideus Posted January 28, 2014 Share Posted January 28, 2014 I hate operative healers. Mostly because, in my experience, they're the class that breaks everything. You go arena and if you have more of these than you win, if the other team has more, then it wins. You go WZs and the team with more operative healers wins. Two operative healers can keep 6 people busy while their team gets orbs or caps nodes and wins a WZ. This class is a couple of levels above the rest and no serious PvP team will do without. So I decided to fight them. Is there a class that can do this? Is there a class that they fear? Is there a class that is able to regularly kick them operative arses? Like marauders kill sages: Who kills, or at least annoys operatards? Please let me know and I will reroll. I swear, I will. I swear. A madness sorc and a merc in WZs. Link to comment Share on other sites More sharing options...
DerSchneider Posted January 28, 2014 Share Posted January 28, 2014 (edited) I hate operative healers. Mostly because, in my experience, they're the class that breaks everything. You go arena and if you have more of these than you win, if the other team has more, then it wins. You go WZs and the team with more operative healers wins. Two operative healers can keep 6 people busy while their team gets orbs or caps nodes and wins a WZ. This class is a couple of levels above the rest and no serious PvP team will do without. So I decided to fight them. Is there a class that can do this? Is there a class that they fear? Is there a class that is able to regularly kick them operative arses? Like marauders kill sages: Who kills, or at least annoys operatards? Please let me know and I will reroll. I swear, I will. I swear. A good OP healer won't fall because of 1 player. Just because of their cheating roll (I think it is very big mistake that bioware gave so powerful skill to so powerful class). Probably a nice darkness assassin can annoy them, because of tons of CC (spike, overload, electrocute, 2 slows, pull, jolt). The disadvantage is that operatives cannot make theirselves immune to interrupt. Another one who can bother 'em is dps burst class. For example sabotage gunslinger or ars/pyro merc. That is my opinion, but I have little experience with an op.healer. Edited January 28, 2014 by DerSchneider Link to comment Share on other sites More sharing options...
HaoZhao Posted January 28, 2014 Share Posted January 28, 2014 Arsenal ruins operatives pretty badly in PUG matches where mercs are often going to be left alone for long periods of time and allowed to get their entire burst off. Electro net is a stealth class' worst nightmare, without question. No matter what spec you're in, electro net will ruin an operative or an assassin. Link to comment Share on other sites More sharing options...
HaoZhao Posted January 28, 2014 Share Posted January 28, 2014 A good OP healer won't fall because of 1 player. Just because of their cheating roll (I think it is very big mistake that bioware gave so powerful skill to so powerful class). Probably a nice darkness assassin can annoy them, because of tons of CC (spike, overload, electrocute, 2 slows, pull, jolt). The disadvantage is that operatives cannot make theirselves immune to interrupt. Another one who can bother 'em is dps burst class. For example sabotage gunslinger or ars/pyro merc. That is my opinion, but I have little experience with an op.healer. Operatives really don't care if you interrupt them. 3 of their 5 healing abilities are instant. Surgical probe is infinitely spammable if used on targets below 30% HP. Interrupts may annoy them, sometimes, but being interrupted will never shut them down like having rapid scan interrupted as a mercenary. Link to comment Share on other sites More sharing options...
DerSchneider Posted January 28, 2014 Share Posted January 28, 2014 Operatives really don't care if you interrupt them. 3 of their 5 healing abilities are instant. Surgical probe is infinitely spammable if used on targets below 30% HP. Interrupts may annoy them, sometimes, but being interrupted will never shut them down like having rapid scan interrupted as a mercenary. Mercs got immune to interrupt, its enough. But if you dont receive your upper hand+lose 2 seconds because of interrupted cast - it is a problem. On the arenas you rarely got much upper hands. Link to comment Share on other sites More sharing options...
HaoZhao Posted January 28, 2014 Share Posted January 28, 2014 (edited) Mercs got immune to interrupt, its enough. But if you dont receive your upper hand+lose 2 seconds because of interrupted cast - it is a problem. On the arenas you rarely got much upper hands. No, it's really not enough. They get 12 seconds of interrupt immunity once every 2 minutes. This immunity only applies to hard interrupts, and not other ones like knockbacks or stuns. Mercenary healers are the easiest healers to shut down in the whole game, without question. If they can't get rapid scan off, they're junk. Anyone who knows anything will go out of their way to save their CC for Energy Shield, when fighting a merc with support gas on. Make them waste energy shield while being stun locked and then go right back to normal once it wears off. They're road kill. Also, you can't really fail to get Tactical Advantage. Casting Kolto Probe on everyone before the match starts will give you Tactical Advantage. You can even cast Kolto Infusion just to generate it before the fighting starts. You also have Stim Boost to give you TA if you failed to generate it for any reason. Coming out of stealth gives you TWO stacks of TA. You get another two stacks in the middle of a fight, if you come back from cloaking screen too. You get TA from just using shiv on whomever is attacking you. No competent operative healer is ever going to be starved for TA. There's a reason why ranked on every server is flooded with operative healers and not mercs. Edited January 28, 2014 by HaoZhao Link to comment Share on other sites More sharing options...
Skazur Posted January 29, 2014 Share Posted January 29, 2014 Madness-Sorcs like mine are countering OPs. But it takes time you do not have in burst-dominated arenas. At the moment OPs have too much tools to escape without any support needed. Is there support a sorc-healer is more dangerous cause of the offensive potential. So nvm. about random warzones. Link to comment Share on other sites More sharing options...
Master-Nala Posted January 29, 2014 Share Posted January 29, 2014 Madness/Balance Sorcerer/Sages can pressure any but the best Operative/Scoundrel healers IMO. Link to comment Share on other sites More sharing options...
alexsamma Posted January 29, 2014 Share Posted January 29, 2014 Pyro, deception, madness, smash, vigi (more for locking them down than killing them), snipers will force an op to los but have a hard time finishing them... idk, pretty much any dps can shut an operative down if the operative is not being helped by his/her team - when they are guarded and peeled then no single dps will be able to take one down. Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted January 29, 2014 Share Posted January 29, 2014 I've seen some AP PT's take down a good op healer friend of mine. Granted it took like 5-6 minutes but she won. Link to comment Share on other sites More sharing options...
Fallenturtle Posted January 29, 2014 Share Posted January 29, 2014 You have to gang up on the op healer.. It's stupid how easy they are in pvp to just heal and laugh about it. as an operative main I want them nerfed for the good of the state of pvp Link to comment Share on other sites More sharing options...
Baalzamon Posted January 29, 2014 Share Posted January 29, 2014 Operative and Scoundrel healers dont really got a counter, you have to gang up on the good ones. Link to comment Share on other sites More sharing options...
Juithtin Posted January 29, 2014 Share Posted January 29, 2014 (edited) Electronet will wreck most players. Aside from that, I don't have much issue with them on my Vigiliance guardian. And choose which abilities to use on them.. especially when they have dodge up, Tech and Force are your friends. EDIT: If there are multiple healers on their team or good tanks/peels, you're better off just getting your entire team to attack them. Edited January 29, 2014 by Juithtin Link to comment Share on other sites More sharing options...
TheCourier- Posted January 29, 2014 Share Posted January 29, 2014 DPS operative and assassin are counters to healing operative. Link to comment Share on other sites More sharing options...
L-RANDLE Posted January 29, 2014 Share Posted January 29, 2014 Carnage/Combat has the best tools IMO. Burst, Roots, CC. The irony is that all DPS specs should be an effective counter, but we all know that ain't true, but I digress.... Link to comment Share on other sites More sharing options...
anwg Posted January 29, 2014 Share Posted January 29, 2014 Any ranged dps who knows how to play. Link to comment Share on other sites More sharing options...
TheCourier- Posted January 29, 2014 Share Posted January 29, 2014 Carnage/Combat has the best tools IMO. Burst, Roots, CC. The irony is that all DPS specs should be an effective counter, but we all know that ain't true, but I digress.... Dodge and two CCs counter carnage spec. Dodge ravage, stun gore. Link to comment Share on other sites More sharing options...
Nickodemous Posted January 29, 2014 Share Posted January 29, 2014 A good dps shadow! Wait, there are not anymore of those! Link to comment Share on other sites More sharing options...
vimm Posted January 29, 2014 Share Posted January 29, 2014 Pyrotech Powertech (: Deception Assassin is also painful. Link to comment Share on other sites More sharing options...
Ed-ward Posted January 29, 2014 Share Posted January 29, 2014 Pyro powertech / Assualt vanguard can kill them. Why? You put DoTs on them, you can keep them slowed, double stun them, you have huge burst, you can pull them to you, and use scan immediatelly when they force stealth. I am not saying it's easy as they will dispel DoTs and roll and stealth but this is as far as a counter for them goes this is the most obvious choice. I would guess that sins can burst them down too, but I am not too familiar with them. As for guarded operatives... ...it can't be done imo. Link to comment Share on other sites More sharing options...
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