Aelaias Posted July 16, 2013 Share Posted July 16, 2013 They nerfed dps and buffed heals, how idiotic is that? Link to comment Share on other sites More sharing options...
Kerensk Posted July 16, 2013 Share Posted July 16, 2013 I don't mind heals, it's self heals that are too powerful. They were buffed in 1.7 to survive the smash monkey menace, now with the rebalancing they're OP. Make self heals the same power as normal heals and it would fix the problem. You need either two healers or pounding on 1 healer won't kill them but it will neutralize them. It reason it feels OP now is healers can heal themselves while under attack and still heal their teammates. Link to comment Share on other sites More sharing options...
wwkingms Posted July 16, 2013 Share Posted July 16, 2013 i think dps in warzones is just fine, ttk in non healing affected fights is where it should be healing could definitely use a hit Link to comment Share on other sites More sharing options...
Baalzamon Posted July 16, 2013 Share Posted July 16, 2013 i think dps in warzones is just fine, ttk in non healing affected fights is where it should be healing could definitely use a hit True healing could use a little nerf. Link to comment Share on other sites More sharing options...
vimm Posted July 16, 2013 Share Posted July 16, 2013 Nerf Mercenary/Commando healer! Link to comment Share on other sites More sharing options...
alexsamma Posted July 16, 2013 Share Posted July 16, 2013 (edited) 10k hit, force choke (~3k over the stun), someone else hits for 10k while you're stunned, execute... Sorry, "healing" does not need to be nerfed and if you really think dps was "nerfed" you need to reevaluate your knowledge of the game. Cross healing + guard + taunting ma be a tad bit strong, but then again, team work has always been "OP." If you think healing really needs a nerf please go solo queue as a healer and see how overpowered you are... Edited July 16, 2013 by alexsamma Link to comment Share on other sites More sharing options...
wwkingms Posted July 16, 2013 Share Posted July 16, 2013 10k hit, force choke (~3k over the stun), someone else hits for 10k while you're stunned, execute... Sorry, "healing" does not need to be nerfed and if you really think dps was "nerfed" you need to reevaluate your knowledge of the game. Cross healing + guard + taunting ma be a tad bit strong, but then again, team work has always been "OP." If you think healing really needs a nerf please go solo queue as a healer and see how overpowered you are... smash monkeys are NOT a valid counterpoint to nerfing healing Link to comment Share on other sites More sharing options...
AngusFTW Posted July 16, 2013 Share Posted July 16, 2013 People die in like 3 seconds without healers it does not need a nerf. Link to comment Share on other sites More sharing options...
nitroyoshi Posted July 16, 2013 Share Posted July 16, 2013 turn all healers into mandos and all dps into vanguards/scoundrels Link to comment Share on other sites More sharing options...
alexsamma Posted July 16, 2013 Share Posted July 16, 2013 (edited) smash monkeys are NOT a valid counterpoint to nerfing healing Carnage/Combat - 8-9k screams + ataru procs. + three roots.... Commandos/Mercs - 11-12k hits... Snipers - 8-10k ambushes, series of shots/speed shot, charged burst/snipe + trick shot/follow through.... LT/TK Sorcs/sages - multiple ways to set up 10k+ burst attacks (affliciton, thundering blast + proc + chain lgihtening proc) Guardians/sents/maras/juggs/sins/shadows/snipers/gunslingers - executes that hit for 8-10k Edited July 16, 2013 by alexsamma Link to comment Share on other sites More sharing options...
AngusFTW Posted July 16, 2013 Share Posted July 16, 2013 (edited) Only thing that needs a nerf is scoundrel/operative faceroll energy management, it needs to back to where it was before 2.0 everything else regarding healing is fine considering the dps being put out IMO. Edited July 16, 2013 by AngusFTW Link to comment Share on other sites More sharing options...
szczypaczek Posted July 16, 2013 Share Posted July 16, 2013 mercs dont hit a target with pvp gear for 12k. 9k-10k is max what i have seen, and im full pvp gear partisan/conq (full purple augments) with over 3k main stat Link to comment Share on other sites More sharing options...
NoTomorrow Posted July 16, 2013 Share Posted July 16, 2013 Pre 2.0 healing was balanced. Operative healer was still very very powerful back then, but not the complete utter BS it is now. Link to comment Share on other sites More sharing options...
alexsamma Posted July 16, 2013 Share Posted July 16, 2013 Pre 2.0 healing was balanced. Operative healer was still very very powerful back then, but not the complete utter BS it is now. So were snipers, smashers and pretty much every other dps class. Once again, if you think healing is OP please go solo queue on your healer, record your matches, then come back and post your results - 10:1 odds that your viewpoint on healing will change (and you might learn how to counter these classes in the process). Or, bad dps who are capable of producing more burst dps than any healer can should stop QQing because they actually have to work for a kill when the enemy team has competent tanks and healers. BTW, I eat 10k+ hits on my sage/sorc from mercs, full expertise... NOT all healers are scoundrels/operatives. Link to comment Share on other sites More sharing options...
NoTomorrow Posted July 16, 2013 Share Posted July 16, 2013 (edited) So were snipers, smashers and pretty much every other dps class. Once again, if you think healing is OP please go solo queue on your healer, record your matches, then come back and post your results - 10:1 odds that your viewpoint on healing will change (and you might learn how to counter these classes in the process). Or, bad dps who are capable of producing more burst dps than any healer can should stop QQing because they actually have to work for a kill when the enemy team has competent tanks and healers. BTW, I eat 10k+ hits on my sage/sorc from mercs, full expertise... NOT all healers are scoundrels/operatives. I never take any word seriously from healers whining about ranged DPS. Why do you insist on sitting in RDPS line of sight eating all that damage? It's one of the most easiest things in the game to avoid tons of damage. Are you implying that healers were underpoewred in 1.7? Edited July 16, 2013 by NoTomorrow Link to comment Share on other sites More sharing options...
Never_Hesitate Posted July 16, 2013 Share Posted July 16, 2013 (edited) Pre 2.0 healing was balanced. Operative healer was still very very powerful back then, but not the complete utter BS it is now. Would you rather have strong healers like in 2.0 or healers who have to rely on things like the stun bubble to stay alive? Also I just have to quote myself, because I don't want to write the same thing again: Yay, we're in the circle that always runs in mmos: Healers heal -> dps can't roflstomp healers -> dps cries for heal nerf -> heal gets nerfed -> dps roflstomp healers -> dps asks: "why are there no healers on our team?" -> dps cries about not getting healed enough -> healers get buffed -> back to the start Edited July 16, 2013 by Never_Hesitate Link to comment Share on other sites More sharing options...
NoTomorrow Posted July 16, 2013 Share Posted July 16, 2013 Would you rather have strong healers like in 2.0 or healers who have to rely on things like the stun bubble to stay alive? Also I just have to quote myself, because I don't want to write the same thing again: Right now when i am playing on my OP healer, i am asking where the hell is DPS? What's with all these bubbles and kolto probes? Frankly speaking some of the best games i ever had are the healerless games. You have a limited health pool and you need to make the mos out of it. Oh and warzone objectives are actually getting captured. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted July 16, 2013 Share Posted July 16, 2013 (edited) Frankly speaking some of the best games i ever had are the healerless games. You have a limited health pool and you need to make the mos out of it. Oh and warzone objectives are actually getting captured. Then go play one of these games if they are so much better. And now I remember how you got onto my ignorelist, you're so obviously trolling. Edited July 16, 2013 by Never_Hesitate Link to comment Share on other sites More sharing options...
szczypaczek Posted July 16, 2013 Share Posted July 16, 2013 (edited) problem is that tank + heal combo is easy to achive while breaking it, takes much more effort, thats why smashers are so strong right now, cause they can smash healer and tank at the same time. Cross healing is easier to do than focus fire. Guard and taunts pretty much shut down single target dps, and there is no hard counter for guard in this game. Some guy posted a good idea to give one of the dps classes like mando/merc maybe pyro/vang (to make them better) a hard counter for guard ability, which could be good. Edited July 16, 2013 by szczypaczek Link to comment Share on other sites More sharing options...
helpmewin Posted July 16, 2013 Share Posted July 16, 2013 They nerfed dps and buffed heals, how idiotic is that? Wait about a year mb they fix that. There are no more dynamics in PvP, only the positional battles, ONLY HARDCORE!!! Link to comment Share on other sites More sharing options...
Odahviin Posted July 16, 2013 Share Posted July 16, 2013 Whoever is defending the current status of healing atm in pvp is doing their community a disservice. It is so borked right now it isn't even funny, some classes more than others. some tweaking needs to be done. Link to comment Share on other sites More sharing options...
Zunayson Posted July 16, 2013 Share Posted July 16, 2013 They nerfed dps and buffed heals, how idiotic is that? No, they didn't. They nerfed critical chance to "control burst damage," but this also applied to healing. Now it makes lucky crits even more spikey, which is is a BAD idea. To compensate, they raised overall damage and healing ranges to make Power and mainstat more effective (supposedly to control burst damage, thought this also affected healing). The reason our newly found 10k hits aren't destroying everyone like our old 6k hits supposedly did with powertechs is because HP rose by a lot more than damage did. Link to comment Share on other sites More sharing options...
ObiJuanShenobi Posted July 16, 2013 Share Posted July 16, 2013 (edited) Sorry, "healing" does not need to be nerfed and if you really think dps was "nerfed" you need to reevaluate your knowledge of the game. Cross healing + guard + taunting ma be a tad bit strong, but then again, team work has always been "OP." If you think healing really needs a nerf please go solo queue as a healer and see how overpowered you are... Pretty much this. The ones I see in Gen chat complaining about healers are the same ones that finish the games with very low DPS numbers or Defense numbers and lack of objective medals. This tells me that, in their minds, they want nerfs to make up for the own shortcomings. I heal high numbers and keep my mates up consistently. But every time I come across someone that is actually dangerous and knows what they are doing, it's a dog fight to avoid getting face-rolled. The point of dealing with healers in PvP is not to roflstomp them into the dirt. If you can neutralize them enough to where they are worried more about surviving than being there to drop heals on his teammates, then you are doing your job correctly. Strategy people. Get out of your "I should be able to destroy healers with my I WINS BUTTONS" mentality and learn strategy. I've never once seen a strong RWZ team that REALLY knows how to PVP like I AM LEGEND or Deja'vu (or however you spell it) complain about healers. Edited July 16, 2013 by ObiJuanShenobi Link to comment Share on other sites More sharing options...
Atramar Posted July 16, 2013 Share Posted July 16, 2013 (edited) 1.Nerf healing by 10% 2.complain that you don't have any healers in warzones 3.don't roll healer cause they suck 4.complain a bit more that there are no healers in warzones. also, they didn't nerf dps. they toned burst of PT, but pretty much every one else got buffed. tanks recieved real buffs to survival. Edited July 16, 2013 by Atramar Link to comment Share on other sites More sharing options...
AngusFTW Posted July 16, 2013 Share Posted July 16, 2013 (edited) Exactly the only overpowered thing with 2.0 was the buff to scoundrel/operative energy management which was not needed. Game is probably more balanced now then it has been for a longggg time. The tank/heal combos are a pain to kill but thats working as intended its called teamwork... The only classes considered subpar atm are dps pt/vgs and dps scoundrels for pvp you see all other classes in ranked on a fairly regular basis now. Now lets compare that list to before 2.0. Did you ever see a dps class that wasnt a smasher, pyro or sniper in ranked? it was pretty rare.. Granted snipers and smash are a still a tad above everyone for dps but other then that the game balance isnt that bad and healers can heal through said classes a bit easier now then before. I mean i'm sure someone will find a flaw with what i'm saying or i've missed a spec or 2 but overall the balance is nowhere near as bad as it used to be. Edited July 16, 2013 by AngusFTW Link to comment Share on other sites More sharing options...
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