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Odahviin

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Everything posted by Odahviin

  1. Pat your self on the back champ, you can go right back to your corner and congratulate your self again on what an awe inspiring forum pvper you are. trust me we are all impressed.
  2. L2P isn't an answer, there are many talented players who have an issue with healing in it's current state. by your reasoning everyone should L2P a healer. And to be honest why shouldn't they? healers are enjoying their resurgence, I for one have never seen so many healers in wz's face tanking dps. The issue is the same one facing heals previously, why play a dps? Coordination of half or even a third of a wz team shouldn't be required to neutralise the effect of 1 class. At the rate it's going soon everyone can roll a scoundrel / operative and daisy chain cross heal whilst holding hands around objectives that never get capped.
  3. Whoever is defending the current status of healing atm in pvp is doing their community a disservice. It is so borked right now it isn't even funny, some classes more than others. some tweaking needs to be done.
  4. you forgot to mention heals output is more than dps output therefore cross damage isn't on the same level as cross healing buuuuuut nevermind
  5. Cross healing is the issue, not individual healers. IMO the issue does need to be addressed, as it creates stalemates which are not enjoyable for either side.
  6. Wow just WOW, I mean is there anything else about the marauder AC you QQ'ers want to cry about? how bout the fact that we can physically move in a warzone? or perhaps that we can use 2 lightsabers I mean ***.............
  7. interesting idea but it's not a stance dance. Further to this why victimise one AC? It's not like we demand that the juggs last stand ability gets a rage penalty. the players of this game need to stop attempting to do the devs jobs. WE as the community do not have access to the metrics BW uses to balance it's AC's Just because you anecdotally feel something is unbalanced doesn't mean it actually IS.
  8. ^exactly this further to this smart players adapt. here's an example marauder pops UR at the end of a 1v1 fight on my commando OH noes everyone says! you immediately going to die by default. knockback -> snare -> assault plastique, didn't even hang around to see him die. I ran off towards the objective injected a medpack and just waited for the medal pop.
  9. I don't have alot of time so I'll make this quick Your examples are irrelevant both those classes are stealth which is WHY they don't have an ability like UR gasp!
  10. That's just it, I don't think they butchered changes to healing. I just think the skill cap got raised and entry level players are feeling the bite (possibly some players from pre 1.2 are also feeling it because they are now vulnerable like the rest of the classes) Pre 1.2 anyone who rolled a healer in a WZ just cackled at the nerfbats that were swung at them. Pretty much the only class my sage ever worried about was a stun locking operative (and only if they rotated their stuns correctly) Expertise and TTK are what need tweaking, once that has been adjusted it will appear to the masses to be as viable as ever.
  11. Totally disagree. My anecdotal evidence is Good healers are still smashing it. Cross healing is as viable as ever. Change is always scary but the pre 1.2 situation of 1 healer v 3 dps facetanking was terrible. Multiple times on my sage I effective stalled the opposing team by presenting myself as unkillable. The frustration was evident in the amount of time spent attempting to kill me while the rest of my team capped the objective. I could effectively tie up 3 dps minimum not counting the 4th player who would come over and tip the heal thru / Dps balance in favour of DPS. Not to mention if I specced into damage and could roll face with my dps and off heal effectively as well. Our crutch is gone, we can't solo anymore rather we are more team oriented and in my personal view that change is for the better. unlimited force was always a big mistake. nuff said.
  12. Stick to it, i think it's been a crazy year for big name releases atm swtor is facing some stiff competition as the market is inundated. I definitely would encourage a premade. pugs are too random and while you can get some good ones you and I know that it is nothing like playing a good coordinated group on voice comms. The level of coordination of a good premade overcomes alot of the obstacles you have mentioned for the operative. If your an older gamer I would suggest the guild of the same name (it's a pretty big organisation spanning multiple games) and they use TS3. What server are you on btw?
  13. Odahviin

    Love SWTOR PvP!

    I love it A) Starwars B) fast and furious combat C) distinctive art style that I love D) interesting WZ (huttball) E) I'm looking forward to the evolution and introduction of ORVR! F) All those haters out there just can't keep me down.
  14. I can accept a difference in opinion. Do you run in a premade? that's my next question
  15. lol no matter how many examples anyone on these forums give you for the viablity of your class you will discount them. I'll try a few more so you can think of ways that they are not viable (see below) 1) FYI healing yourself as the ball carrier is pretty handy. 2) I'm pretty sure flash banging 4 players as they try and run the ball through the fire is pretty handy too. 3) Or stun locking the carrier till your team shows up. 4) Or staying in stealth and stealth mezzing people coming out of the opposing teams spawn allowing your runner an easier way to get to the goal line. Just because your AC can't leap or force speed doesn't make it less viable. Thinking about your class as limited does derp Oh yeah, it's impossible not to be condescending with all the BS flying around these forums. For example see your own post in response to mine shows that perhaps you should take your own advice.
  16. Dude your "example" shows exactly why your asking for the impossible. pro tip: Devs can't balance individual player skill.
  17. I was laughing at all the whiners on the thread. The poster I quoted was quite right in his assertions, the really funny part is unfortunately the majority of players rely on the nerf cycle / crutch instead of getting better. For example the poster of this thread died omgosh I know! funnily enough it does happen in pvp hes just bummed because pre 1.2 he never had to fear a single player, he would have just healed through the damage and walked to the objective. The previous sage / sorc self heal situation was ridicoulus pre 1.2 My sage could facetank 3 dps without a knock back or 4 second stun. but getting back to the original point, i've changed my mind instead of "Sometimes I wonder what people are thinking when they make threads. The answer to this is frequently "Nothing" or "Very Little". I believe the more appropriate line is "you can't argue with stupid"
  18. Thanks for the laughs. Sometimes I wonder what people are thinking when they make threads. The answer to this is frequently "Nothing" or "Very Little" I needed it after reading all this drivel.
  19. ummm you can heal yourself, you can heal the ball carrier and you can stealth and wait in the end zone for an easy pass. gawd some of you whiners crack me up. It's a team game you either carry the ball or support the carrier.
  20. You sure are! feed me your tears MOAR MOAR!
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