BuckarooB Posted December 13, 2011 Share Posted December 13, 2011 Im looking at this for my spec: http://db.darthhater.com/skill_calc/trooper/commando/#::e2fe2fe5fe9f13ef13ef5ef4 While I know alot of people are saying Combat medics are best for PvP, I think Gunnery would out dmg just about anyhting given situational awarness and proper support. Would everyone agree with this or am I just high ? Link to comment Share on other sites More sharing options...
Introspective Posted December 13, 2011 Share Posted December 13, 2011 No, Gunnery's awesome. There's just a core of favoritism toward Combat Medics here on the board, which I'm a zealous part of. I'd be pretty disappointed if there are no qualified gunners raining down hell on the Imperials. Now, to take a look at that spec... Link to comment Share on other sites More sharing options...
Introspective Posted December 13, 2011 Share Posted December 13, 2011 I like it, but I could swear the Charged Barrier talent effect had a longer duration in-game. Unless they've changed it, or the tooltip's off. Unless Charged Barrier is a pile of useless crap like it seems to be in that talent readout, I'd actually prioritize it above Soldier's Endurance. More bang for your buck, imho, especially if there's a healer in the field. Link to comment Share on other sites More sharing options...
Aaoogaa Posted December 14, 2011 Share Posted December 14, 2011 (edited) Drop: Soldiers endurance Reserved round Add Charged Barrier (lasts 15 seconds iirc) Kolto recharge Cell capacitor Gunnery is great for pvp. Edited December 14, 2011 by Aaoogaa Link to comment Share on other sites More sharing options...
entropyboy Posted December 14, 2011 Share Posted December 14, 2011 i think each build is pvp-viable as long as you understand what your strengths and weaknesses are and use this knowledge to the best of your skill. it seems all the specs have pvp-related skills in their trees. Link to comment Share on other sites More sharing options...
solicehaha Posted December 22, 2011 Share Posted December 22, 2011 (edited) Drop: Soldiers endurance Reserved round Add Charged Barrier (lasts 15 seconds iirc) Kolto recharge Cell capacitor Gunnery is great for pvp. ^This Edited December 22, 2011 by solicehaha Link to comment Share on other sites More sharing options...
hadoken Posted December 22, 2011 Share Posted December 22, 2011 This except I would not add kolto recharge, instead I would add supercharge cells.. You're suggesting going with combat support cell as a gunnery specced commando? Link to comment Share on other sites More sharing options...
solicehaha Posted December 22, 2011 Share Posted December 22, 2011 You're suggesting going with combat support cell as a gunnery specced commando? No I take that back.. I fail.. Thought that hammer shot recharged super charge cells for a second. That would be just to awesome I guess. Link to comment Share on other sites More sharing options...
Kunari Posted December 22, 2011 Share Posted December 22, 2011 No I take that back.. I fail.. Thought that hammer shot recharged super charge cells for a second. That would be just to awesome I guess. Cover Fire seems kind of expensive for a 2sec slow but I guess better than Reserve Round Link to comment Share on other sites More sharing options...
AcerionAelor Posted December 22, 2011 Share Posted December 22, 2011 (edited) This is mine, i have the alacrity for increast casting speed, crit chance, and decent survability, since grav round is one of the bread and butter abilites in this tree that you use constantly. It reduces the caste time of it, and charged barrier reduces dmg up to 10% and use it with your reactive shield, makes you really for a short bit of time. I''m also looking at this from purely a pvp stand point. lol forgot the link http://db.darthhater.com/skill_calc/trooper/commando/#::e2fe3fe5fe8f13ef5ef11efef4 Edited December 22, 2011 by AcerionAelor Link to comment Share on other sites More sharing options...
LordKivlov Posted December 23, 2011 Share Posted December 23, 2011 Alacrity is a healer stat. It will increase your initial damage dump but past that, it serves no purpose other than to mess up really lazy people that take forever to interupt cast. If the fight goes beyond your first dump, then alacrity is wasting stat points that would be better allocated to surge. Link to comment Share on other sites More sharing options...
Kinux Posted December 23, 2011 Share Posted December 23, 2011 I was thinking about trying something like this for Gunnery PvP. Running with Plasma cell... Gunnery - Plasma Cell Link to comment Share on other sites More sharing options...
SupaReform Posted December 23, 2011 Share Posted December 23, 2011 I was gunner for a while, great overall damage but dps is low so u have to burst ppl down which requires u to stand still. This may be great if u have a healer but in pugs I would run AS, nothing worst than channeling ur gav anf the guy just keeps losin it Link to comment Share on other sites More sharing options...
gluefoot Posted December 23, 2011 Share Posted December 23, 2011 This is mine, i have the alacrity for increast casting speed, crit chance, and decent survability, since grav round is one of the bread and butter abilites in this tree that you use constantly. It reduces the caste time of it, and charged barrier reduces dmg up to 10% and use it with your reactive shield, makes you really for a short bit of time. I''m also looking at this from purely a pvp stand point. lol forgot the link http://db.darthhater.com/skill_calc/trooper/commando/#::e2fe3fe5fe8f13ef5ef11efef4 The problem is that the alacrity talent increases your alacrity by a percent, which means you have to have alacrity in the first place. None of the end-game pvp gear has alacrity for Gunnery Commandos. Link to comment Share on other sites More sharing options...
Chomag Posted December 23, 2011 Share Posted December 23, 2011 (edited) Gunnery is great for pvp. http://www.swtor.com/community/showthread.php?t=62447 Yes, great indeed. The whines are just to ward off players so they don't overcrowd the class. Don't kid yourself, the only people who would say commando dps in pvp are great are a) people who only care about the damage meter b) people who don't mind getting rolled over by pretty much anyone in 1v1, as long as they score SOME kills. Edited December 23, 2011 by Chomag Link to comment Share on other sites More sharing options...
Sowwy Posted December 23, 2011 Share Posted December 23, 2011 Not 2 days ago I was in a wz on my assassin and I met a commando, more than that - this was veritable Rambo of swtor. At first I thought him an easy target, but i was wrong, in fact, we all were. Explosions, flames, hellfire, and mayhem. He was defiant, unwavering, but he wasn't immobile, he just didn't care how many came. Truth be told, he wanted more and we obliged him and we paid for it. My team and I were failing to get the message - this was a beast to be left alone. This is not hyperbole, this gleaming white gatling gun in heavy armor just stood like a boulder and laid waste to my entire team. I rolled a trooper the next day. Link to comment Share on other sites More sharing options...
Ghrex Posted December 23, 2011 Share Posted December 23, 2011 http://imgur.com/dljej Seems viable to me. Link to comment Share on other sites More sharing options...
SupaReform Posted December 23, 2011 Share Posted December 23, 2011 lol a commando will never lay waste to an entire team unless there was a healer around, in that case you all failed Link to comment Share on other sites More sharing options...
Chomag Posted December 23, 2011 Share Posted December 23, 2011 (edited) lol a commando will never lay waste to an entire team unless there was a healer around, in that case you all failed Shhh...the commando was 50 and they were 15. http://imgur.com/dljej Seems viable to me. That only proves someone who shoots from behind the raid, can do top performance. "Footwork" is not a measure of skill or performance. Edited December 23, 2011 by Chomag Link to comment Share on other sites More sharing options...
Fujitasix Posted December 23, 2011 Share Posted December 23, 2011 Bahahah it's Chomag, already found his new QQing grounds as predicted. /wave from Rift forums Next up, his chosen class / spec fails at GW2 and D3! You have to start to wonder if it's the player or the game... Link to comment Share on other sites More sharing options...
Ghrex Posted December 24, 2011 Share Posted December 24, 2011 Shhh...the commando was 50 and they were 15. That only proves someone who shoots from behind the raid, can do top performance. "Footwork" is not a measure of skill or performance. Take a look again. I have the top objectives and medals for my team, as well as some decent healing from healing some other people. I'm pretty sure you're just terrible man, sorry, cause it really sounds like you're jealous that you cannot compete with the gunnery spec when other people can. Do me a favor though, play gunnery and fail like you're doing so we don't get nerfed k? Good players will enjoy putting up numbers like the ones i posted. Link to comment Share on other sites More sharing options...
DFade Posted January 14, 2012 Share Posted January 14, 2012 Alacrity is a healer stat. It will increase your initial damage dump but past that, it serves no purpose other than to mess up really lazy people that take forever to interupt cast. If the fight goes beyond your first dump, then alacrity is wasting stat points that would be better allocated to surge. Sir you better go read stats again... You are WAY wrong... Alacrity is for activationspeed. All your channeled abilities are affected by Alacrity... Your gravround and other abilities triggers faster the more Alacrity you got... Surge is for healing. how much you heal and how myuch you crit with healing. Go get as much Alacrity for combat. Link to comment Share on other sites More sharing options...
Tharax Posted January 14, 2012 Share Posted January 14, 2012 Sir you better go read stats again... You are WAY wrong... Alacrity is for activationspeed. All your channeled abilities are affected by Alacrity... Your gravround and other abilities triggers faster the more Alacrity you got... Surge is for healing. how much you heal and how myuch you crit with healing. Go get as much Alacrity for combat. Alacrity doesn't affect the GCD, so it has no effect on Grav Round's overall utility since GR is a 1.5 second cast and you still won't be able to cast another ability until the GCD finishes. It does effect Full Auto but gearing that stat for an effect on one ability (and one that it currently lacking in PvP due to the pushback issue) is probably not the best idea. And I'm not quite sure how you can say Surge isn't a good stat for a class with such high amounts of Crit. Link to comment Share on other sites More sharing options...
DFade Posted January 14, 2012 Share Posted January 14, 2012 Then you should go uneqip you alacrity item and see the time it takes to cast... ?? Link to comment Share on other sites More sharing options...
Tharax Posted January 15, 2012 Share Posted January 15, 2012 (edited) Then you should go uneqip you alacrity item and see the time it takes to cast... ?? I never said it didn't have an effect on cast time. I said it wasn't worth it. GCD: 1.5 seconds Grav Round: 1.5 seconds Let's say you have enough alacrity to reduce your GR cast to 1.2 seconds. You cast Grav Round. It fires 1.2 seconds later. You still cannot cast another ability for another .3 seconds because Alacrity doesn't reduce the GCD. The reason Alacrity is good is because it allows you to get more casts in - more casts in the same amount of time = an increase in DPS. The little bits of time Alacrity takes off your casts are inconsequential on their own, but they add up over the course of a fight. However, you gain no effective casts on Grav Round as a Gunnery Commando because it does not allow you to cast more frequently - you can still only cast one every 1.5 seconds. So even if i had 5 billion Alacrity and GR was instant cast, I could still only cast the same amount in a given time period as if I had 0 Alacrity. Therefore, the only move it helps is Full Auto. It's not worth it to gear a stat that only effects one of your damaging abilities when there are other stats which will buff all of your damaging abilities. This is why we say Alacrity is not a good stat for Gunnery. Get it? Edited January 15, 2012 by Tharax Link to comment Share on other sites More sharing options...
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