Jump to content

SupaReform

Members
  • Posts

    20
  • Joined

Reputation

10 Good
  1. Not really I got to 400 with investigation still at level 100
  2. Sergent = NCO = Non-Commisioned OFFICER
  3. Oh yea write code to fix that stuff in the 3 days the game was out, yeeaaa okay
  4. U have to fly to another planet and it works or even get on ur ship
  5. Im sry lightening needs to be nerfed, at no point should a heavy armour class be stunned and then killed by a single attack that also slows u. So yea and it has range its llike a wow hunter u can stop it so u just let it happen
  6. U have to go to another planet and it will let you in
  7. PPl who don't like huttball generally don't like to work together, U will lose the entire time if there isn't teamwork. Its not tedious at all it just requires you to pay attention and use tactics. I agree with the above quote, u want a queing system when half the players arent even past level 20 and some are getting into the 30s. If ur getting steamrolled by the same level 50s change up ur time between ques, leave the bg that they are in, there are other solutions to that problem. I hate long que times and my server is balanced so I get the entire rotation and the option to quest or pvp at will. Its week one and ur crying like wow noobs that a raid is to hard and needs to be nerfed, or we need to ban mages. If U don't like the pvp go quest till you get where want to get. Again blame the imbalance or ur friends who all want to roll sith, if BO decided to limit the number of sith then you would QQin about that.
  8. Yea apparently no one has ever play low level wow pvp lol, where u have brackets and u still get one shotted by rogues all the way up to level 65 then two shotted a level 70. Remember the almighty hunter and how he destroys everything in his path? Feral pwnage? Unkillable DKs, An the almighty mage! lets not forget the days of the treeform druid where it took whole teams to tackle on lowbie healer. I see a lot of complaining about the barrier, yes its annoying BUT it keeps u from getting spawn camped IE WSG, Regulates how long before u can get back to the battle IE rez time in wow. It also promotes teamwork, granted I think the medals should reflect this more but that is not an issue. I do think the stuns are a bit much, consider the almighty sith caster that stuns u and kills u during the stun lol that is just wrong. I think they are wayy to long and are on par with a rogue stunlock in wow. I will say seeing that I have played both sides Imps do seem to hit harder. BUT I say all that to say this, blizzard never mastered lowbie pvp so should swtor have pulled it off in a weeks launch? NO if it was that bad ppl should have been more informative in beta. I like fast que times also its an easy way to make quick cash while u can constantly get ur crew skills up while ur having fun. Also a good way to level so u don't get tired of the same planet content. U can't blaance a game for low levels because its to unpredictable.
  9. Coming from someone who has rolled every healing class in wow at max level and pvp on them I will say we are op. Rez plus heals allows us to stay alive a lonnnggg time an can pretty much heal through anything. The only issue is when u go oom, that is how 99% of healers are killed. As for swtor healers that is a different story. Coming from a trooper gunner with mad face **** damage, I could not dps down the healer. Should I be able to? I dunno maybe but its unlikely one guy should be able to kill the healer. I think the stuns in the game need to be nerfed badly because that affects the healers and dps alike. I really don't want to see wow healers in swtor. They are OP anyone who says they aren't haven't met the once almighty holy pally and the unstoppable shammy. Priest are up there to, but all that being said. Nerf stuns fix UI and all will be well
  10. You do realize the name of the build is COMBAT MEDIC lol, it's meant for emergency healing an works better if u attempt to help ur target take down the enemy. Standing back and healing is not what a real combat medic does, so yes ur heals aren't mobile all and ppl can dps you down because thats the design of an actual medic. U don't weild the force so are reliant on other devices to get you through the fight. Remember this and you will not be a fail healer trying to heal like like a Jedi. Fight and heal when needed in pvp stand still an heal in pve WINNING
  11. lol a commando will never lay waste to an entire team unless there was a healer around, in that case you all failed
  12. Gunner is not for pugs imo, it melts face but the cast times and mobility are the death of it. If you know how to play and ur in a pug you will more than likely be defending something by urself thats just the nature of the beast. Unless ur about kills then ur pretty much screwed. I rolled AS to see how that works out so far its looking decent. Not getting los as often and uber mobile
  13. I love gunner but it requires to long of a casting time and the ccs are weak. AS allows me to run and gun, which inturn allows for me to los big attacks and also chase ppl down with ease. Granted you will not see the smash mouth of the gunner style damage lol.
  14. I was gunner for a while, great overall damage but dps is low so u have to burst ppl down which requires u to stand still. This may be great if u have a healer but in pugs I would run AS, nothing worst than channeling ur gav anf the guy just keeps losin it
  15. After 26 levels of gunner play I will try out AS because like previously said if ur not playing baddies ur gonna have to move ALOT, which gunners cant do. Yes u **** but u get ***** more than u **** lol. Constant channeling is a problem considering u have to sit in melee range to get a good shot off. The slow effect is no good because they can quicky close that gap before u get one Gav shot off. I put points in the knock back hoping it would do the trick but they still close in to fast. I will try AS and then post how I feel about it in PVP
×
×
  • Create New...