Nothematic Posted September 11, 2013 Share Posted September 11, 2013 After watching a LOT of 'Tube videos from PVP and PVE and experience all this myself from 2.0 I am starting to think this was an PLANNED change from the devs side. I cannot for the bare life of me understand WHY??? Seeing chars jump they (after 2.0) now go to where the target WAS when starting the jump, not to where it moved when the jumper gets to it. If it wasn't forcing me to jump where they were when I used the ability they could use the same ability to someone else and I'd be teleported all over the place. The issue is that sometimes it drops you a few meters short, not that you go to the wrong place. Link to comment Share on other sites More sharing options...
LydMekk Posted September 14, 2013 Share Posted September 14, 2013 If it wasn't forcing me to jump where they were when I used the ability they could use the same ability to someone else and I'd be teleported all over the place. The issue is that sometimes it drops you a few meters short, not that you go to the wrong place. Read what i wrote, I said the same thing. Btw this is my last entry in this thread as it seems BW won't fix this so its no use keeping up the posts. I'm starting to feel the same way about Reporting bugs in general, nothing ever happens. Link to comment Share on other sites More sharing options...
Glower Posted September 15, 2013 Share Posted September 15, 2013 Still not listed in "Known In-Game Issues - Updated: September 13th, 2013" Bioware... W**? Link to comment Share on other sites More sharing options...
NogueiraA Posted September 22, 2013 Share Posted September 22, 2013 It was only happening with my Jugg, now it's happening all the time with my marauder. They should fix this bug plus improve Force Charge speed because Force Leap is faster. When I play my sentinel then I switch to my mara I think "am I playing in slow motion?". Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted September 22, 2013 Share Posted September 22, 2013 (edited) It's getting really annoying, especially now that I started doing more PvP to finally hit Valor 100. Landing too far from the enenmy to initiate Ravage, and enemy being rooted 3 meters + away from me is no good when I need to waste valuable seconds of Unremitting and Force Charge root on running up! Add the damage bonus from the pvp set, too. This should be fixed especially for Juggernauts/Guardians who's talents and set bonus are actually working during those few seconds after the Force Charge and we should not be wasting them on getting close to the enemy further. Also... Jumping to guys who are on the catwalks and landing down in the pit instead? Come on! Edited September 23, 2013 by Alec_Fortescue Link to comment Share on other sites More sharing options...
Glower Posted September 23, 2013 Share Posted September 23, 2013 (edited) Maybe we need new topic with new title? Also... Jumping to guys who are on the catwalks and landing down in the pit instead? Come on! Or endzone! I hate this too. Edited September 23, 2013 by Glower Link to comment Share on other sites More sharing options...
Glower Posted September 25, 2013 Share Posted September 25, 2013 (edited) Bump for answer! Bioware? Edited September 25, 2013 by Glower Link to comment Share on other sites More sharing options...
madcappah Posted September 25, 2013 Author Share Posted September 25, 2013 It felt like this issue was a tiny bit better for a few weeks but now it's back to full bore happening all the time. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted September 28, 2013 Share Posted September 28, 2013 This is ridiculous especially especially given that our set bonus is a very short damage buff after a leap. We should not spend time and lose the buff by walking up to an enemy while we should've landed in melee range! Link to comment Share on other sites More sharing options...
Glower Posted October 2, 2013 Share Posted October 2, 2013 BIOWARE cmon *** is this? Fix this bug, at least put this bug in damned Known In-Game Issues - Updated: October 2nd, 2013 ! Link to comment Share on other sites More sharing options...
Glower Posted October 2, 2013 Share Posted October 2, 2013 I can't reach to my damned targets in 90%. Especially on huttball. Where is the damned bugfix?? This is core game mechanics. Fix it. Fix it. Fix it. Fix it. Fix it. BIOWARE cmon *** is this? Fix this bug, at least put this bug in damned Known In-Game Issues - Updated: October 2nd, 2013 ! list! This not a "frustration" this is RRRAAAAGGEEEE. Fix it already!!! More whines and details right here (19 pages). Hello there, We are absolutely investigating the issues that you're reporting with leaps and intercepts. When posting about ability bugs of this nature, details are always going to be very helpful(we saw the video, thanks!). Does this happen with every leap ability? Is it every time, and if not how often? Do you notice it more in any particular instances (some said Huttball, for instance)? Thanks so much for your patience! As we have details regarding what's causing this or when a fix is incoming, we'll be sure to let you know. Thanks for patience... Oh, really nice. We are absolutely... WOW, good! 5 months later - nothing happens. Patience is a virtue! BS. FIX IT! (this is just a game lol, but this is NOT FUN AT ALL) Link to comment Share on other sites More sharing options...
Kontraz Posted October 2, 2013 Share Posted October 2, 2013 agreed. It's hard to try to score in huttball when my jet charges throw me to random locations in the pit. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted October 2, 2013 Share Posted October 2, 2013 Dude, it got even WORSE after 2.4. Even Obliterate is screwed up!!!! Played few arenas today, it's just impossible to intercede to a mate on catwalks because it either stops you mid-air or just before the edge of the platform Seriously noticed how often force charge fails now. And even Obliterate failed me, too. While not official forum post and answer, one of the users reported that Eric Musco talked to him during some cantina tour and said that it's very hard to fix this kind of thing because it's tough to recreate it (???). Link to comment Share on other sites More sharing options...
Glower Posted October 2, 2013 Share Posted October 2, 2013 While not official forum post and answer, one of the users reported that Eric Musco talked to him during some cantina tour and said that it's very hard to fix this kind of thing because it's tough to recreate it (???). Of course it's "tough" to recreate, because you cant do it without login into game! Link to comment Share on other sites More sharing options...
Bstr Posted October 3, 2013 Share Posted October 3, 2013 I've only had this happen to me on Huttball on the catwalks or anywhere else if there is some boulder or something between me and my target and is very close to my target. I have not had it happen any other time. PS: On a side note, the Vanguard from Mass Effect 2 had the same problem with his charge. Link to comment Share on other sites More sharing options...
Glower Posted October 3, 2013 Share Posted October 3, 2013 Instead of answer... just merged. Link to comment Share on other sites More sharing options...
Fleurdelis Posted October 4, 2013 Share Posted October 4, 2013 Seems to happen all the time on my marauder since 2.4. I leap and end up out of attack range of my target and have to run at them to attack. Link to comment Share on other sites More sharing options...
Lesaberisa Posted October 4, 2013 Share Posted October 4, 2013 Happened to me on my vanguard with Storm while questing on Oricon Link to comment Share on other sites More sharing options...
Talorra Posted October 4, 2013 Share Posted October 4, 2013 Had this happen playing my Sentinel on Makeb last night. First time I've seen it in hundreds of leaps, but was surprising. Came up approximately 10m short of target. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted October 4, 2013 Share Posted October 4, 2013 Situation got serious after 2.4 This is happening on every match. Leaping half-way to the enemy, glitching through the map and falling to death, glitching through catwalks, even though there is clear view of the target and lots of space to land on, missing intercede. Seriously, the place you land in can decide life and death in the arenas! This is not acceptable. Link to comment Share on other sites More sharing options...
dinchydoo Posted October 5, 2013 Share Posted October 5, 2013 same thing to me it sounds like how ever write the code may have though it was force "sweep" then FORCE LEAP ( to much partying that night before the ....like a lot of wax in the ears!!) because in you go to leap over a small rock etc. yes your still their at the same spot its was as far back as 2.1 that I had noted and sadi to bioware at the time.. Its a mix bag when playing you can't realy plan your next move of develop your taicts.. Link to comment Share on other sites More sharing options...
Lyer Posted October 7, 2013 Share Posted October 7, 2013 This is still an issue! Can't get up to the snipers on Thrasher in S&V Hard Mode. Try to jump to Demolitionist and end up sliding down the wall. Has been happening since 2.1. Before then, it worked just fine. Link to comment Share on other sites More sharing options...
Glower Posted October 9, 2013 Share Posted October 9, 2013 Bump for the Huttball! Link to comment Share on other sites More sharing options...
Ajaxduo Posted October 9, 2013 Share Posted October 9, 2013 Had a similar problem on my Vanguard tank...I'd Storm to a target but land 5-10 metres to the side of it. What gives? Link to comment Share on other sites More sharing options...
Caeasar Posted October 9, 2013 Share Posted October 9, 2013 This is a horrible issue affecting Marauders and Juggs alike. It happens on both of these classes and has cost me several Huttball matches due to this bug. This needs to be fixed ASAP. No excuse for breaking a key ability for a class and not fixing it. Link to comment Share on other sites More sharing options...
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