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You people shouldn't blame Bioware; You should blame yourselves.


Sir-Coffee

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Here is what I predict will happen:

 

1st - People will keep purchasing items from the CM regardless the price that BioWare stamps on it and then release another content update that gouges subs/f2p users. This will result in people complaining and pointing fingers at BioWare even though they can't control their Gambling/Purchasing Cool overpriced item Impulses.

 

2nd - People will continue to purchase these items no matter the cost. They won't think of the consequences or the message that this sends to BioWare(Whom collects on a daily basis).

 

3rd - Overpriced items, people complain, the whole process repeats itself until.....

 

Eventually - People get fed up/realize they're broke or move on to a different game.

 

You have yourselves to blame. BioWare/EA aren't the only one's to do this. Activision charging $15 per map pack because they sell.

 

It's sad that we have people who can't think for themselves these days. Anyway, I am going to sleep and I won't be able to post for another 3-4 weeks so goodnight!

 

It's worse than that...

 

The people who complain about overpriced stuff, aren't the ones who buy it. I read somewhere that 20% of people read the forums (I could be wrong), so we can assume that the 80% are mostly the people who buy all the packs.

 

If you where a company, would you listen to the 20% that wants you to make less profit, or the 80% that will buy your product no matter what the cost? (I know not all non-forumers buy stuff, but also some forumers do buy stuff so I'm staying with the 20-80 example, and can someone have some proof, since I'm not sure that's exact)

 

OP I agree with you, it's us who are encouraging bioware. And there's not a thing we can do about it. People won't listen, so all we can do is spend our 600 a month, and watch as bioware makes a ton of money off people who spend there money.

 

Lets see it another way. A while back, some one posted that they have 2 groups of devs, 1 for content, 1 for the cartelcow market, and 1 for pvp balance (sorry I meant one total dev for pvp balance), anyway, that's the problem... The CC shouldn't have it's own group of devs, but instead have all the devs working on content, then after they finish it, switch over to the CC market till that new content comes out (should as in what's probably best for us, not best for EA profit).

 

I'm not saying you can't buy cartelcow coins, but think about how you spend it.

 

Now all of this is my opinion, so if you don't like it, go ahead and tell me, but don't resort to insults. If you offended by anything in this, sry in adv. (I don't know how you would be)

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Clearly its our fault they released an un polished version of the game to the Millions of potential subscribers, and then released a content patch that cost the the majority of those subscribers, thus causing EA to file this game under failure, and hire Jeff Hickman to Monetize it. Clearly thats our fault.

 

This is not the consumer's fault, but when the consumer keeps buying hypercrate after hypercrate, what do you think that tells the head honchos at EA?

 

It tells them "RELEASE MORE SPARKLE PONIES. THESE SAPS'LL BUY ANYTHING"

 

I say this as someone who has bought gambling packs in many a game. I may have a problem.

 

Anyway, I think they would have added the cartel shop eventually even if the game had been successful. WoW did it, so EA was probably going to go after a piece of that pie too.

Edited by Arenatah
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Fact: If you don't like how Bioware is milking subscribers, then don't purchase things from the Cartel Market.

 

The Cartel Market / charging subscribers for content method is getting out of control, and I am not going to blame Bioware at all. Why you may ask? Well, they are making money, and businesses thrive on that.

 

Why stop tempting(Yes, we aren't forced, but tempted) subscribers and F2P players from spending all of their money in the Cartel Market when they are doubling their revenue. There are so many other ways they could have handled this, but why stop when people mindlessly purchase anything they throw on the Cartel Market.

 

Armor selling for 1400CC, Cathar for 600CC, Dye gambling packs, Regular gambling packs, super gambling packs.

 

I don't mind the pets, toys, unlocks, but the pricing is ridiculous because you people keep buying into this. Oh, and let's not forget the people who purchase these cartel packs for those special coins or whatever is inside of them to get armor such as Revan's Mask and mounts such as that Throne.

 

Oh yay, subscriber discounts, thanks EAware. 80% off on most of the armors should be the standard price because they shouldn't be worth more than 360CC but guess what... YOU STILL PURCHASE IT.

 

I look at all of these threads and they keep saying "Don't get greedy Bioware", hey Bioware, stop charging us subs. I know a lot of you who say that, don't use the Cartel Market, but there are a good number of people who DO say that and still use the Cartel Market.

 

If you want Bioware to stop this pricing, then stop Purchasing. You people remind me of these morons on Prophecy of the Five who claim they are poor(Credits-wise), yet purchase pets, mounts, and emotes for hundreds(sometimes millions) of credits.

 

I am not defending Bioware, I am not attacking Bioware(At the moment), I am explaining to all of you drones who keep purchasing what they put out on the Cartel Market and this new content update why the prices may seem high. Yes, Bioware is overcharging content, and items on the Cartel Market, but it's not their failt... It's yours.

 

I made a thread back in October/November 2012 asking people not to buy tons of stuff from the CM because it would give EA the message that players could be milked.

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I made a thread back in October/November 2012 asking people not to buy tons of stuff from the CM because it would give EA the message that players could be milked.

 

Oh mate, believe me, EA already know players can be milked. They didn't need a cartel market to tell them that as they've been doing it for years on their other releases. Was just a matter of time SWTOR had a micro-transaction system. Thankfully they haven't going the play to win route (and are only screwing F2P/Prefs with pay to play).

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Oh mate, believe me, EA already know players can be milked. They didn't need a cartel market to tell them that as they've been doing it for years on their other releases. Was just a matter of time SWTOR had a micro-transaction system. Thankfully they haven't going the play to win route (and are only screwing F2P/Prefs with pay to play).

 

We might see that eventually.

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Fact: If you don't like how Bioware is milking subscribers, then don't purchase things from the Cartel Market.

 

The Cartel Market / charging subscribers for content method is getting out of control, and I am not going to blame Bioware at all. Why you may ask? Well, they are making money, and businesses thrive on that.

 

Why stop tempting(Yes, we aren't forced, but tempted) subscribers and F2P players from spending all of their money in the Cartel Market when they are doubling their revenue. There are so many other ways they could have handled this, but why stop when people mindlessly purchase anything they throw on the Cartel Market.

 

Armor selling for 1400CC, Cathar for 600CC, Dye gambling packs, Regular gambling packs, super gambling packs.

 

I don't mind the pets, toys, unlocks, but the pricing is ridiculous because you people keep buying into this. Oh, and let's not forget the people who purchase these cartel packs for those special coins or whatever is inside of them to get armor such as Revan's Mask and mounts such as that Throne.

 

Oh yay, subscriber discounts, thanks EAware. 80% off on most of the armors should be the standard price because they shouldn't be worth more than 360CC but guess what... YOU STILL PURCHASE IT.

 

I look at all of these threads and they keep saying "Don't get greedy Bioware", hey Bioware, stop charging us subs. I know a lot of you who say that, don't use the Cartel Market, but there are a good number of people who DO say that and still use the Cartel Market.

 

If you want Bioware to stop this pricing, then stop Purchasing. You people remind me of these morons on Prophecy of the Five who claim they are poor(Credits-wise), yet purchase pets, mounts, and emotes for hundreds(sometimes millions) of credits.

 

I am not defending Bioware, I am not attacking Bioware(At the moment), I am explaining to all of you drones who keep purchasing what they put out on the Cartel Market and this new content update why the prices may seem high. Yes, Bioware is overcharging content, and items on the Cartel Market, but it's not their failt... It's yours.

 

I dont participate wth in game gambling via cartel if i wanted to waste money id go to a casino but as i am a paying customer ny choice all of us should have a say and we are ignored

 

The cartel is the best way to kill off their own game. Sure short term they see gains but with no incentive to actually play content and them actively focusing on making peope pay for things on cartel theres no real reason to play otjer than stand on fleet and show off jow much money u wasted on cartel

Edited by mmjarec
Skfj
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Working as intended I'm afraid :(

 

BW openly said when pushing F2P that they wanted to invest into the micro-purchase model as they feel/felt that it would generate substantial or more income than the subscriptions alone. Market feeds the "I want it now, must have it now, zomg look at that mount/pet/title/emote" etc and the masses lap it up and bow to BW as mindless drones led by non other than the dark council of the blinkered fan-boy/girl, who's perpetual state of denial about the truth of this game moves them to blindly praise what any in a real life situation would call a "go back and do it again" product/situation.

 

For those of us (myself included) that have been around since the start and don't have our vision clouded by blind devotion/adoration all share and acknowledge that we paid/paying for a beta. One of the MOST posted about topics on the old beta forums (and gotta see if it's here as well back on the first few pages) is that BW released this an easy 6 months (possibly more) too early and invested FAR too much time and resources on the "story" aspect of the game whilst heavily neglecting the other facets that MMO's need to round themselves out.

 

What we where offered (and right now I suspect the a-fore mentioned fan-boy/girls to start baying for my blood) is quite simply a single player game with large scale multi-player ability and some side dishes, in effect we are playing Mass Effect with a Star Wars mod. Can we blame BW for playing to their strengths?.. no, they did exactly that. Can we blame them for focusing far to much on that aspect and not drawing on the previous and current successful MMO's to form a "blueprint" of what to offer?.. OH HELL YES!. Also keep in mind that BW haven't and can't just run rampant so to speak, EA is/are most likely keeping a firm grip on their leash and as such EA has been/is blamed for the above mentioned early release and overall lack of "polish" or substance.

 

But that's the way of things in the gaming world I s'pose, Galaxies shutdown just prior to release.. Mists of Pandaria was right around the corner (in before WoW?) and we all know, like or dislike WoW EVERY expansion sees an immediate influx of new or returning subs. Sure a large % of these can/do/will/may bleed out once content is cleared but I feel a considerable portion would remain. To my previous comment about drawing on the success's and whatnot, I've been very VERY vocal about it I don't deny that, am I a WoW fanboy?.. used to be, but am no longer. What has driven me to an almost blind rage with BW/EA is that, and I've said this MANY times. World of Warcraft, love or hate it is THE, I say again THE market leader for MMO"s, and pretty much the measuring stick for all that have and will follow. Now Blizzard haven't done anything original, there is no originality in MMO's with the exception of the IP's themselves. For that you are harkening back to the days of Ultima Online, Ever quest and back further. BW's most seemingly prominent failing is they have seemingly ignored what has made many other titles so successful and just banked purely on the IP's popularity.

 

By now I suspect several "oh you think your so good lets see your MMO, do you think you can do any better" rebuttal that is spewed out by funnily enough the same group of people here. My response to that simply is no, no I don't think I could do any better.. I KNOW I could. Whilst I'm not a dev or coder I wouldn't need to be. Kick out the lead producer or whoever (the boss of the dev's, designers etc) and rip this game apart to build it up as a whole, capitalizing on what has made the most successful MMO's in the past have done (and of course where possible trying to be innovative, no need to reinvent the wheel here people). Not rocket science but yeah, as has been mentioned in this thread and others it seems glaringly apparent now this game is nothing more than a cash cow for EA till such time as overheads > income.

 

On a side note, whilst reading over this before posting I had a thought that I don't know if many others may have considered and would like to explore. That is 1 side of the story we don't or haven't heard. What do the dev's think?.. Are they truthfully, honestly proud of their creation?, what are their personal feelings and thoughts?. Honestly I feel the dev's have been far too quiet on the subject. I understand that maybe they have been gagged?, perhaps a condition of their work contracts precludes them from speaking about the game without it being scripted and approved by management?. I don't know. American labor laws are in such a way that those threats could've been made or imposed. I imagine that the industry would be very name/word of mouth driven and should a dev/coder do such a thing and be fired or given a bad reputation. I imagine they could/would find it difficult if not nigh on impossible to find employment in the field again, at-least say with a large name production house. I have no evidence of this, it's just purely my own conjecture but I feel that the time has come for the dev's themselves to either stand up and defend their work, or admit there are some "issues" that need resolving.

 

If you read this wall of text you have my sincere thanks, agree or not it doesn't matter I just appreciate it personally as I find the "tl:dr" type people worthy of nothing more than a bullet.

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