PAMuttoni Posted April 20, 2013 Share Posted April 20, 2013 Planting bombs while in cover, opening bridges, capturing Alderaan Turrets, capturing Ancient Hypergates Pylons.... If we can do it in cover, why can't we do it while we are stealth? It's funny to see knights/warriors trying to stop the cap... But seriously, this shouldn't be allowed. Link to comment Share on other sites More sharing options...
HoboWithAStick Posted April 20, 2013 Share Posted April 20, 2013 I really feel like this is fine, most people don't do it anyways ! Capping while in stealth is just a stupid idea though. Link to comment Share on other sites More sharing options...
Monterone Posted April 20, 2013 Share Posted April 20, 2013 (edited) I just don't think cover should stop leaps and pulls at all, that's why you get 2 knockbacks. Entrench should stop leaps, but Cover should just prevent pushback and interrupts in my opinion. Edited April 20, 2013 by Monterone Link to comment Share on other sites More sharing options...
stringcat Posted April 20, 2013 Share Posted April 20, 2013 (edited) I just don't think cover should stop leaps and pulls at all, that's why you get 2 knockbacks. Entrench should stop leaps, but Cover should just prevent pushback and interrupts in my opinion. Sure. Of course, to make sure there's a point to ranged DPS, would have to make major changes to knights / warriors as well. For example, leaps shouldn't root (except perhaps in one or two trees - the root in Carnage on master strike could be converted to a root on leap, for example), shouldn't generate rage/focus, and should be on 1-minute cooldowns. The 5-second root on the ranged DPS' knockback should be changed to not break on damage. (That's how balance works. It's cute that you don't want warriors and knights to have a counter or any disadvantages, but you have to suck it up like the rest of us.) Edited April 20, 2013 by stringcat Link to comment Share on other sites More sharing options...
Luckeyduckey Posted April 20, 2013 Share Posted April 20, 2013 Both Warrior ACs now have a ranged ability. This allows them to think before they spam them. Link to comment Share on other sites More sharing options...
Glower Posted April 20, 2013 Share Posted April 20, 2013 Planting bombs while in cover, opening bridges, capturing Alderaan Turrets, capturing Ancient Hypergates Pylons.... If we can do it in cover, why can't we do it while we are stealth? It's funny to see knights/warriors trying to stop the cap... But seriously, this shouldn't be allowed. Im fine with cover... But OPs squat-"cover" is just wrong. I mean no shields, no defence, nothing and OP just stands with invisible squat-"cover"! Link to comment Share on other sites More sharing options...
KettleBelll Posted April 21, 2013 Share Posted April 21, 2013 Cover should always give ranged defense. Cover should only stop leaps and pulls when entrenched. Link to comment Share on other sites More sharing options...
Ipsl Posted April 21, 2013 Share Posted April 21, 2013 Now that knights have that new twin saber throw, the cover isn't as bad anymore. Link to comment Share on other sites More sharing options...
stringcat Posted April 21, 2013 Share Posted April 21, 2013 (edited) Cover should always give ranged defense. Cover should only stop leaps and pulls when entrenched. I don't think you get the class concept. Snipers aren't supposed to counter other RDPS (in fact, cover is most effective against other snipers, meh against mercs, and ineffective against sorcs). Other RDPS have a relatively easy time LOSing snipers. Snipers ARE supposed to be a turret-type, relatively immobile class that counters melee DPS and fulfill "area denial" role. If knights and warriors can jump to them, and assassins and pts can pull them wherever, that kinda goes up a creek. They'd be worse than 1.7 mercs. If you let warriors/knights leap to snipers in cover, or be pulled, you would need to significantly buff sniper defenses to compensate, so that they can still hold their position rather than be a kiting RDPS class like sorcs or a semi-kiting class like mercs. At the very least, the knockback would have to be on a 15 second cooldown, knockback further and /or have a hard 5-second root, so that snipers spend the same amount of time at range vs. melee DPS as they currently do. ( It seems more annoying to me to be kept at range actively rather than passively, but eh. *shrug*) Target Acquired should probably also provide significantly higher accuracy to fully counter Saber Ward in such a scenario, and there should be consideration to significantly nerfing obfuscate and removing the root-removal talent to Force Camo from Carnage, as well. Edited April 21, 2013 by stringcat Link to comment Share on other sites More sharing options...
Natharon Posted April 21, 2013 Share Posted April 21, 2013 Capping in stealth is retarded, just like the original post. But having to click off stealth before you can do anything is also retarded. Link to comment Share on other sites More sharing options...
NoTomorrow Posted April 21, 2013 Share Posted April 21, 2013 I just don't think cover should stop leaps and pulls at all, that's why you get 2 knockbacks. Entrench should stop leaps, but Cover should just prevent pushback and interrupts in my opinion. Yeah, dream on. Warriors will be able to leap to snipers when SWTOR 9.0 will be released. Link to comment Share on other sites More sharing options...
Kaerwolf Posted April 21, 2013 Share Posted April 21, 2013 Planting bombs while in cover, opening bridges, capturing Alderaan Turrets, capturing Ancient Hypergates Pylons.... If we can do it in cover, why can't we do it while we are stealth? It's funny to see knights/warriors trying to stop the cap... But seriously, this shouldn't be allowed. People do cap while in stealth or at least not visible on screen neither in person nor the give away beam, or rather did I should say. Not sure how they did it because I never mangaged to duplicate it myself so I am sure it was a loop hole they exploited somehow. I hve not seen it happen in 2.0 yet though. Of course, I think doing all this you say while in cover is also just stupid and it should be changed. Unfortunately, they have a lot of work ahead of them to fix 2.0 pvp and balance it properly for all classes' trees, so I don't expect a balanced pvp system seeing the light of day any time soon. Link to comment Share on other sites More sharing options...
Memo- Posted April 21, 2013 Share Posted April 21, 2013 People do cap while in stealth or at least not visible on screen neither in person nor the give away beam, or rather did I should say. Not sure how they did it because I never mangaged to duplicate it myself so I am sure it was a loop hole they exploited somehow. I hve not seen it happen in 2.0 yet though. Of course, I think doing all this you say while in cover is also just stupid and it should be changed. Unfortunately, they have a lot of work ahead of them to fix 2.0 pvp and balance it properly for all classes' trees, so I don't expect a balanced pvp system seeing the light of day any time soon. This is a known bug/exploit/whatever in Voidstar, and I have witnessed it dozens of times (once or twice in 2.0 as well). I guess it's about positioning yourself in a certain manner before planting. The problem is, you yourself can't see that you are "invisible", and neither can your team mates, as far as i know. The situation is probably very hard, if impossible to replicate on purpose, and yet it happens, and some people most certainly do it by accident. Link to comment Share on other sites More sharing options...
Jayshames Posted April 21, 2013 Share Posted April 21, 2013 inb4SniperscoverisOPQQ Link to comment Share on other sites More sharing options...
JouerTue Posted April 21, 2013 Share Posted April 21, 2013 i agree for the cap in cover issue, i don't for the leap on snipers(that's their role and once you close the gap it's not so bad, then they are often forced to move because of aoe objective..) clicking stealth to cap is a minor issue, but an auto-switch would be great(like in pve clickables) Link to comment Share on other sites More sharing options...
skincarver Posted April 21, 2013 Share Posted April 21, 2013 (edited) It's funny to see knights/warriors trying to stop the cap.... What's even funnier is when you stealthers get caught after you CD and cant disappear into thin air anymore and have to feel the full wrath of my sabers. I like watching you guys try to run away before you drop. Edited April 21, 2013 by skincarver Link to comment Share on other sites More sharing options...
Polymerize Posted April 21, 2013 Share Posted April 21, 2013 OMG. Yeah. Having to 'click' off stealth can effectively **** someone over who has poor graphics/connection. Clicking off does not register quickly. Link to comment Share on other sites More sharing options...
Khalhazar Posted April 21, 2013 Share Posted April 21, 2013 As a warrior, I'd like to register how completely dumb it would be if I could leap to snipers at will. I don't want that. I'm not even sure 3m cooldown grenade to break out of cover --> leap is balanced. Link to comment Share on other sites More sharing options...
NoTomorrow Posted April 21, 2013 Share Posted April 21, 2013 What's even funnier is when you stealthers get caught after you CD and cant disappear into thin air anymore and have to feel the full wrath of my sabers. I like watching you guys try to run away before you drop. nice nice, i am always thirsty for stealther kills Link to comment Share on other sites More sharing options...
Vember Posted April 21, 2013 Share Posted April 21, 2013 As a warrior, I'd like to register how completely dumb it would be if I could leap to snipers at will. I don't want that. I'm not even sure 3m cooldown grenade to break out of cover --> leap is balanced. Yea, god forbid snipers have to worry about something actually being able to kill them. Link to comment Share on other sites More sharing options...
Khalhazar Posted April 21, 2013 Share Posted April 21, 2013 Yea, god forbid snipers have to worry about something actually being able to kill them. Snipers die all the time. "This thing frustrates me" is not the same as "this thing prevents them from dying ever". Not even sure why I'm replying to this obvious troll. Link to comment Share on other sites More sharing options...
PAMuttoni Posted April 21, 2013 Author Share Posted April 21, 2013 Most of you are missing the point here. Don't let agents/smugglers plant bomb or capture objectives while they are in cover. I don't want to, i repeat, I DON'T WANT to allow knights/warriors to be able to leap to agents/smugglers. The twin saber throw is useless compared to other melee classes, since it's on a 20 sec cooldown. Rapid shots doesn't need a Cooldown. Link to comment Share on other sites More sharing options...
Cary Posted April 21, 2013 Share Posted April 21, 2013 I just don't think cover should stop leaps and pulls at all, that's why you get 2 knockbacks. Entrench should stop leaps, but Cover should just prevent pushback and interrupts in my opinion. Oh please, listen to what you are saying... If melee gets a jump on us snipers we are toast, at least in cover we have a chance. Link to comment Share on other sites More sharing options...
Khalhazar Posted April 21, 2013 Share Posted April 21, 2013 I'm also fine with snipers capping in cover. I'm not fine with operatives having drop-to-knee cover at all, but that's a different story. Link to comment Share on other sites More sharing options...
skotish Posted April 21, 2013 Share Posted April 21, 2013 I'm also fine with snipers capping in cover. I'm not fine with operatives having drop-to-knee cover at all, but that's a different story. You Scared we ask you to marry us hehe as for warriors leaping to snipers nah don't need one Link to comment Share on other sites More sharing options...
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