Davickk Posted February 12, 2013 Share Posted February 12, 2013 Played since beta, took 6 months off. Came back, operatives are still the most OP class in the game. ********. Link to comment Share on other sites More sharing options...
Zoom_VI Posted February 12, 2013 Share Posted February 12, 2013 Played since beta, took 6 months off. Came back, operatives are still the most OP class in the game. ********. middle tree operatives hit hard but its rare to find players who know the rotation and skills to be effective at it, both of the other trees are like this to a lesser extint, which imo if only 5% of operatives are OP then the class isnt really all that op not like pyros and smashers with their 3-4 button rotations Link to comment Share on other sites More sharing options...
cycao Posted February 12, 2013 Share Posted February 12, 2013 We talking healing or dps...I need to know before I can give a srsly response. Link to comment Share on other sites More sharing options...
Raansu Posted February 12, 2013 Share Posted February 12, 2013 (edited) OP? If anything they need to hit harder lol. They have zero sustained damage as a scrapper and if they don't kill you fast after their opener they are screwed, especially since dodge and defense screen are a complete joke. Edited February 12, 2013 by Raansu Link to comment Share on other sites More sharing options...
Technohic Posted February 12, 2013 Share Posted February 12, 2013 Did someone run into a level 40+ op in sub-50? Or are we talking about heals? or are you trolling? Link to comment Share on other sites More sharing options...
Joesixxpack Posted February 12, 2013 Share Posted February 12, 2013 If you're talking concealment OP, it sounds like bad luck that you keep running into the same two good ones on your server. Link to comment Share on other sites More sharing options...
cycao Posted February 12, 2013 Share Posted February 12, 2013 If you're talking concealment OP, it sounds like bad luck that you keep running into the same two good ones on your server. Yeah there are a few on mine who I hate running into. Link to comment Share on other sites More sharing options...
Quantemoq Posted February 12, 2013 Share Posted February 12, 2013 (edited) totally agree, it is juts ridiculous how fast 5 operatives can kill one marauder! (while the rest of his team wins the warzone) Edited February 12, 2013 by Quantemoq Link to comment Share on other sites More sharing options...
Envyyyyyyy Posted February 12, 2013 Share Posted February 12, 2013 I agree with everyone here. If you play the class very well and understand what you're doing you can be very strong and a hard hitter with a lot of control. However, like most said if you can survive the opener you should be able to kill them no problem. I have one and I love it, but if I don't get the kill off before either someone comes to help him, and or a healer etc.. i'll vanish and rethink my next approach. They're very annoying to play against due to stealth, stuns, roots, burst, and speed buffs. So I can see your frustration. As them being OP? No... if that was the case the they would be all over Rated Warzones as DPS but they're not. Link to comment Share on other sites More sharing options...
tacito Posted February 12, 2013 Share Posted February 12, 2013 Problem here is probably that he's in gear from august 2012. Let's say off-the-shelve battlemaster against fully optimized and augmented elite war hero. That's going to hurt, because the operative probably had a lot more stats, a lot more expertise, and a lot more experience. I don't even want to imagine what that encounter would have been like with a combat sentinel. Probably Master Strike -> Dead. Link to comment Share on other sites More sharing options...
AdmiralOnasi Posted February 12, 2013 Share Posted February 12, 2013 No, you're just bad. Operative DPS is really quite pathetic after THREE rounds of nerfing. I'm curious what you think of Assassins given they do everything better than an Operative. Link to comment Share on other sites More sharing options...
SOULCASTER Posted February 12, 2013 Share Posted February 12, 2013 Played since beta, took 6 months off. Came back, operatives are still the most OP class in the game. ********. Believe me, a lot of us here have been trying to get Operatives nerfed for a long time now Link to comment Share on other sites More sharing options...
Warshades Posted February 12, 2013 Share Posted February 12, 2013 (edited) Healing Ops can be OP, DPS Ops are a joke!!! They need some sustained dmg love. Edited February 12, 2013 by Warshades Link to comment Share on other sites More sharing options...
cashogy_reborn Posted February 12, 2013 Share Posted February 12, 2013 negative ghost rider Link to comment Share on other sites More sharing options...
HollowVamp Posted February 13, 2013 Share Posted February 13, 2013 0/10, operatives are barely able to keep a viable spot in ranked at the current balancing structure, the few who do ranked, are ridiculously skilled/optimized Link to comment Share on other sites More sharing options...
Davickk Posted February 13, 2013 Author Share Posted February 13, 2013 I am properly geared. I am not even talking about ranked WZs. I'l admit I have been gone a while. But I have been back at it for a almost 2 months now. Maybe I am running into the few "skilled" operatives. There stun chain is ridiculous. Even before when I played at launch, they were still OP. Still are OP. Link to comment Share on other sites More sharing options...
Raansu Posted February 13, 2013 Share Posted February 13, 2013 I am properly geared. I am not even talking about ranked WZs. I'l admit I have been gone a while. But I have been back at it for a almost 2 months now. Maybe I am running into the few "skilled" operatives. There stun chain is ridiculous. Even before when I played at launch, they were still OP. Still are OP. Do you even realize what they sacrifice to chain stun you like that? They were never OP. Shoot first > dirty kick = full resolve. The only time they are "chain stunning" anyone is if they do shoot first > disappearing act > shoot first > dirty kick and they have to burn their escape CD which for scrappers is 1:30 to even pull that off. And even then that's not even really a stun lock since they have to wait for the 7.5 sec CD on shoot first before they use disappearing act. Here's a tip, NEVER cc break on shoot first. At best they will get backblast in before you get off the ground and can pop you CD's. If they feel the need to use disappearing act then they are essentially taking a gamble because they can easily be knocked out of it with a simple AoE. Link to comment Share on other sites More sharing options...
ronniehenlau Posted February 13, 2013 Share Posted February 13, 2013 I am properly geared. I am not even talking about ranked WZs. I'l admit I have been gone a while. But I have been back at it for a almost 2 months now. Maybe I am running into the few "skilled" operatives. There stun chain is ridiculous. Even before when I played at launch, they were still OP. Still are OP. Uhm.. How about no? Stun chain is a total of 5.5 seconds (7 seconds if you time hidden strike well). If they dont crit with their initial burst, they can't even scratch, well, anything. They have two big hitters that they have to crit with to do high damage, and operatives have nothing to increase their crit chance (Both pyros, assassins and smashers have talents like this). In other words: OP is a troll. Operatives are -NOT- OP. I still agree they should nerf operatives, but they are not OP. They should nerf them just to keep the tradition going, anything else would cause the servers to crash and die. Link to comment Share on other sites More sharing options...
madtycoon Posted February 13, 2013 Share Posted February 13, 2013 Here's a tip, NEVER cc break on shoot first. At best they will get backblast in before you get off the ground and can pop you CD's. If they feel the need to use disappearing act then they are essentially taking a gamble because they can easily be knocked out of it with a simple AoE. lol not sure about other classes, but snipers have to break their knockdown and entrench + diversion immediately, because if they get crits in the opener you're at 50% easy with a dot ticking before that 4 second stun even hits and they still have probe/sab charge or whatever and evasion and a vanish i get 100'd to 0'd on my sniper with no trinket by concealment operatives (that admittedly click) in duels all the time sure the spec isn't as viable in group play, because after their opener their damage isn't absurb, is healable/tankable and they are easy to kill, but in normal warzones the spec isn't remotely fun to face Link to comment Share on other sites More sharing options...
Davickk Posted February 13, 2013 Author Share Posted February 13, 2013 They are OP. There melee attacks hit me for at least 1/8th of my health. Just ONE. Stun/stealth/melee rinse repeat and Im dead. With barely scratching them. ********. Link to comment Share on other sites More sharing options...
AngelofCain Posted February 13, 2013 Share Posted February 13, 2013 They are OP. There melee attacks hit me for at least 1/8th of my health. Just ONE. Stun/stealth/melee rinse repeat and Im dead. With barely scratching them. ********. then they are matching their defensive cd's to your's. And you are just probably standing there eating everything they throw at you, while we dance around to your backside to give you a good sticking. Link to comment Share on other sites More sharing options...
smellmop Posted February 13, 2013 Share Posted February 13, 2013 well op/scoundrel is a good counter for gs/sniper, but I find I win out in most 1 vs 1 or sometimes 1 vs 2 (not 2 ops but one dps op one other class type) The important thing is control the situation, leg shot isn't just for the smashers. I find that sab/engy tree is better to deal with stealthers as far as I can tell shock charge is a dot they can't cleanse so you have that tool to slow them and keep them out of stealth longer. I think what most people find OP about operatives is they get ganked by more than one of them that get to open and burst out of stealth. As it has been said tho 2 assassins/shadows are greater imho. For the lolz in lowbie sometimes we will roll 4 shadows or scoundrels deep....call out targets....dead in 1 gcd. Link to comment Share on other sites More sharing options...
Keyran-Halcyon Posted February 13, 2013 Share Posted February 13, 2013 They are OP. There melee attacks hit me for at least 1/8th of my health. Just ONE. Stun/stealth/melee rinse repeat and Im dead. With barely scratching them. ********. 0/10, bad troll post... and if you are serious then you don't fully understand your class or you are really under geared and just think you aren't. I have noticed a huge misconception among PvP'ers, roots and slows aren't stuns... However most players think they are. I can't count how many times I have used my leg blast and just rooted a target but because they cannot move, they think they also cannot attack. So they just stand there for that extra 2 sec root and let me beat on them. OP, as either a guardian or gunslinger, you have plenty of knock backs and other utility to help you beat a operative or scoundrel. Of course skill is a huge factor, and skill is always OP. Link to comment Share on other sites More sharing options...
Technohic Posted February 13, 2013 Share Posted February 13, 2013 For the lolz in lowbie sometimes we will roll 4 shadows or scoundrels deep....call out targets....dead in 1 gcd. I have done this by just following the other stealth on the team to their target. It is funny watching a shadow spike and beat on them, as they stand up, only for me to fire off shoot first, but anyone when they get focused is going down quick without some assist from their teammates. Only difference is with stealth, they can't see it coming. Like I said. It amazes me because a lot of times, the targets team just continues on their business without helping their teammate unless I attacked a healer or the healers tank. Link to comment Share on other sites More sharing options...
JP_Legatus Posted February 13, 2013 Share Posted February 13, 2013 totally agree, it is juts ridiculous how fast 5 operatives can kill one marauder! (while the rest of his team wins the warzone) Lol Link to comment Share on other sites More sharing options...
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