Xerain Posted January 21, 2013 Share Posted January 21, 2013 Well, it was considered OP and this was about a year ago, and it was sadly nerfed, and now it is no longer viable. Yes, burst is king, shut the **** up about burst being king, no one is disputing that people. But things that are considered OP are usually and hopefully addressed at some point in time, and Pyro is deemed just that by many. It's like you people only a play a certain way (whatever is OP and FOTM) to get empowerment through a cheap means of winning, rather than the actual the play style of a class. Well people aren't going to go AP because of it even if it got a buff. People are going to switch to the next high burst spec that will fill it's role. So... Burst is still king and all it will do is screw your class. Link to comment Share on other sites More sharing options...
Sowwy Posted January 22, 2013 Share Posted January 22, 2013 No clicking, Backpedaling, or keyboard turning. Prophecy of the Five What you will see is how overpowered PT's are when fully min/maxed, feel free to complain in this thread.. 720p video stream. http://www.twitch.tv/megatf Are you considered a good PT by your server's standards? Link to comment Share on other sites More sharing options...
Frobington Posted January 22, 2013 Share Posted January 22, 2013 Are you considered a good PT by your server's standards? This ... you're not very good at all. Link to comment Share on other sites More sharing options...
cashogy Posted January 22, 2013 Share Posted January 22, 2013 (edited) what makes him bad? doesnt look very bad to me Edited January 22, 2013 by cashogy Link to comment Share on other sites More sharing options...
Kegparty Posted January 22, 2013 Share Posted January 22, 2013 (edited) Can one of you PYROs check this. I did this calculation in another thread about rail shot. Roughly 1 in 2 crits if you count everything else in good pvp gear. I believe I am rounding up. Now we can get another rail shot with an upper cut if you are already spec to it. Keep in mind you need: To have someone on fire (not relativly hard) 15 sec cooldown 16 heat single target Now for the double proc rail shot: You have a 45% from an upercutt to have a 60% chance that the next rail shot is free without a cooldown (that's a 45% for a 60%) SO to calculate the percent of both events occurring I believe p=45%*60% = 27% for the free rail shot no cooldown So as probability goes you can crit someone from 4k-7.5k (crit) (god i love recruit geared guys) and then hit them again after the uppercut. Chances are one of them will crit for the above numbers.If you fail its 2k-3k shots if I remember correctly. Keep in mind I am waiting for lolsmash to change before I start playing my 50s again. I get too pissed off with 3 people on my team dropping instantly from 2 smashers with force leaps that interrupt casting. OK TO SUM IT ALL UP To do a double rail shot with a double crit =50% (generous chance of crit) *50% (generous chance of crit2)*27% (of both working) WOOHOOO 7% CHANCE on a single target.. Can anyone confirm this? So this is right with percents? The reason I ask this is because people are calling for a pt nerf and I dont believe they are the most OP Edited January 22, 2013 by Kegparty Link to comment Share on other sites More sharing options...
cashogy Posted January 22, 2013 Share Posted January 22, 2013 So this is right with percents? The reason I ask this is because people are calling for a pt nerf and I dont believe they are the most OP Flame Burst has a 45% chance to reset Rail Shot Rocket Punch has a 60% chance to reset Rail Shot your calculations are not correct Link to comment Share on other sites More sharing options...
Sowwy Posted January 22, 2013 Share Posted January 22, 2013 So this is right with percents? The reason I ask this is because people are calling for a pt nerf and I dont believe they are the most OP I believe the root problem isn't in the PT burst, its the overall damage in pvp. Link to comment Share on other sites More sharing options...
Dacce Posted January 22, 2013 Share Posted January 22, 2013 you really need to title your broadcasts. Link to comment Share on other sites More sharing options...
Esiqual Posted January 22, 2013 Share Posted January 22, 2013 With the range nerf PT is fine now. Before that range nerf i would have fully agreed that they were over powered. Now the biggest problem for PT is getting in range to do effective burst damage. They lack any form of boost to mobility like every single other class gets in the game. The most annoying thing that can happen to a PT is to be snared when trying to close a gap. So the best thing to do is to keep us out of the fight and then when we do get in close stunlock and kill us like everyone else in the game except easier because we cant escape after we break free. Link to comment Share on other sites More sharing options...
Azrienov Posted January 22, 2013 Share Posted January 22, 2013 Actually, smash works quite well when you coordinate the attack. A powertech tank stands next to one healer, pulls the other to him, stuns both, and smash follows it up. Jugg follows that smash with a snare, and the AoE bomb gets dumped on the two healers. Link to comment Share on other sites More sharing options...
Azrienov Posted January 22, 2013 Share Posted January 22, 2013 anyone who plays a sorc alryd knows a vanguards plastique and high impact hit me at the same time each for 5k the other day.. Everything a pt does is instant, except full auto but thats a joke.... The rotation is something a toddler can do.. Lemme guess explosive dart, td, flame burst, rail shot, upper cut, (rail shot again if appliable cause hey an appibility that hits for 5k should be available every other gcd) td, im, rs, fb/rp, rs Link to comment Share on other sites More sharing options...
NathanielStarr Posted January 22, 2013 Share Posted January 22, 2013 people complain about it because most (bad) pts run around spamming nothing but flame burst and railshot and still can outdps most classes. A clueless pt can use 2 buttons and put up 400k dmg in a full voidstar. No other class can be played so poorly to such great effect. marauders Link to comment Share on other sites More sharing options...
NathanielStarr Posted January 22, 2013 Share Posted January 22, 2013 Until PTs get Jedi defenses they are not OP. Link to comment Share on other sites More sharing options...
Kontraz Posted January 22, 2013 Share Posted January 22, 2013 Hybrid jugger -> 1 Saber throw 2 Force leap 3 Smash 4 Force Choke 5 Impale 6 Ravage 7 Force push 8 Chilling scream 9 Threatening scream 10 Sundering assault 11 Intercede 12 Intimidating roar Basic rotation for me, tell me which one i can stop use to be same effective ? Fair enough, but if you're going to include gap closers and CCs, then as a PT my rotation would be somewhere closer to (in no particular order, as it varies from class, range, etc): 1) Explosive fuel 2) Explosive dart 3) Thermal detonator 4) flame burst 5) rail shot 6) harpoon 7) electro dart 8) carbon sweep 9) rapid shots 10) vent heat and thats only going full offense vs one opponent. still have my 2 defensive abilities that will most likely be used in the fight, along with my taunts against anyone in the surrounding area. Yes, a bad PT can get away with just using 3 or 4 attacks. A good one will easily use at minimum 3 or 4 times that many. So no, I don't buy the "PT is too easy to use" complaint, because most classes in this game are pretty much just as easy (with the exception of merc and sniper, IMO) Link to comment Share on other sites More sharing options...
Kontraz Posted January 22, 2013 Share Posted January 22, 2013 (edited) hrm ok, now name classes with medium-long range abilities that have zero activation times or channels in their rotation and can therefor remain mobile 100% of the time and also have 2 seperate abilities which can crit for 5k yup now add heavy armor, a pull and a snare which is passively applied we have what, 3 attacks that are long range? and only one gap-closer, which is on a 45-second cooldown. Every class a PT goes against has two options 1) kill the PT or 2) get away. The PT has 1 option - kill their opponent. And no, for most classes it isn't difficult to escape a PT. A 30% snare isn't awful, considering we don't have anything that can root and our hard CCs are 10 and 4 meters. We are actually fairly easy to counter (note: easy to counter does not necessarily mean easy to kill in a dps race). Edited January 22, 2013 by Kontraz Link to comment Share on other sites More sharing options...
Mayali Posted January 22, 2013 Share Posted January 22, 2013 (edited) I like how u don't record your ranked games mr. 72-5 Prolly cuz u que dodge the crap out of other teams and u lost games last night. Also, u might wanna work on your taunts, getting 8k protection in a full void star is horrible and shows how much of a tunnel visioner you are Edited January 22, 2013 by Mayali Link to comment Share on other sites More sharing options...
Virus_Bot Posted January 22, 2013 Share Posted January 22, 2013 lol. awesome stream Link to comment Share on other sites More sharing options...
Xerain Posted January 23, 2013 Share Posted January 23, 2013 Basic rotation does not include abilities that have 30 second or more cool downs :| Link to comment Share on other sites More sharing options...
iDraxter Posted January 23, 2013 Share Posted January 23, 2013 For people thinking that powers/vangs are not overpowered I suggest you roll a sage/sorc and duel with one of them. Either successfully kite them at 12-17m or agree into this that the sage does not stop moving and the vanguard even if he has the chance of coming closer to 10m he won't. Come back and post your results. The only reason they are overlooked is because smash and bubble stuns are much worse at the moment. When and if these are fixed, don't worry the attention will come back to powers/vangs. so ur saying u melt jugs/maras/sins and snipers no prob and have problems vs PT`s that`s funny, different classes, different specs/mechanics, different roles! Link to comment Share on other sites More sharing options...
Megatfx Posted January 23, 2013 Author Share Posted January 23, 2013 (edited) So I figured out how to cover up my Chatbox using Xsplit and figured out how to setup Virtual Audio Cable to stream my music and in-game sounds WITHOUT streaming Mumble. Due to this change I can now stream rated matches. Guild didn't want to risk me being ghosted which is why I didn't stream any rateds yesterday or today. Tomorrow I'll be streaming rated matches around 6-7EST. Edited January 23, 2013 by Megatfx Link to comment Share on other sites More sharing options...
vimm Posted January 23, 2013 Share Posted January 23, 2013 I see what you did there. It was just for you. You can still get the 30% armor in the deception tree at the bottom! It applies to both Surging charge and Lightning charge. Link to comment Share on other sites More sharing options...
Kegparty Posted January 23, 2013 Share Posted January 23, 2013 (edited) Can one of you PYROs check this. I did this calculation in another thread about rail shot. Roughly 1 in 2 crits if you count everything else in good pvp gear. I believe I am rounding up. Now we can get another rail shot with an upper cut if you are already spec to it. Keep in mind you need: To have someone on fire (not relativly hard) 15 sec cooldown 16 heat single target Now for the double proc rail shot: You have a 60% or 45% chance that the next rail shot is free without a cooldown SO to calculate the percent of both events occurring I believe p=45% or 60%[/u] So as probability goes you can crit someone from 4k-7.5k (crit) (god i love recruit geared guys) and then hit them again after the uppercut. Chances are one of them will crit for the above numbers.If you fail its 2k-3k shots if I remember correctly. Keep in mind I am waiting for lolsmash to change before I start playing my 50s again. I get too pissed off with 3 people on my team dropping instantly from 2 smashers with force leaps that interrupt casting. OK TO SUM IT ALL UP To do a double rail shot with a double crit =50% (generous chance of crit) *50% (generous chance of crit2)*60% (railshot reset high percent) WOOHOOO 15% CHANCE on a single target.. Can anyone confirm this? Corrected Edited January 23, 2013 by Kegparty Link to comment Share on other sites More sharing options...
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