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Where are all the BUG fixes that need to be addressed?!


WushuDragon_

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Is it just me or is Bioware starting to get a little too greedy with their stupid Cartel Market, and overlooking issues that NEED to be addressed in the game. They're more f**king concerned with making money, then doing anything to fix what USED to work. Important things like fixing the issues with the "preview gear" on companions, or "inspect player" actually showing more than the player's portrait and your gear, or even the Glitches in the AH!

 

I can't be the only who is annoyed by this. How about giving us the ONE f**king thing that we've wanted since day one: The Ability to Toggle our Hoods. I don't care if you make us have to buy it in the CM. What do they give us instead? Axes....

 

I don't want to hear the sympathizers that will say "well, those things take a lot of time fixing issues and they're "working on it." These fixes take time but they have time to make NEW gear and NEW Cartel Packs, but nto fix something that's needed to be fixed a while? Bioware is heading done the very dark, money grubbing path of Sony Online Entertainment...and we veterans of Online games know how well that's working for SOE.

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Is it just me or is Bioware starting to get a little too greedy with their stupid Cartel Market, and overlooking issues that NEED to be addressed in the game. They're more f**king concerned with making money, then doing anything to fix what USED to work. Important things like fixing the issues with the "preview gear" on companions, or "inspect player" actually showing more than the player's portrait and your gear, or even the Glitches in the AH!

 

I can't be the only who is annoyed by this. How about giving us the ONE f**king thing that we've wanted since day one: The Ability to Toggle our Hoods. I don't care if you make us have to buy it in the CM. What do they give us instead? Axes....

 

I don't want to hear the sympathizers that will say "well, those things take a lot of time fixing issues and they're "working on it." These fixes take time but they have time to make NEW gear and NEW Cartel Packs, but nto fix something that's needed to be fixed a while? Bioware is heading done the very dark, money grubbing path of Sony Online Entertainment...and we veterans of Online games know how well that's working for SOE.

 

No, ofcourse you're not the only one to see, and be annoyed by this. But as I said in another thread, most of us saw this coming the moment they announced F2P. And they have even stated before that they will be adding more and more Cartel Packs throughout the weeks.

 

This is also why my sub will expire again (as I cancelled it back in July) in 3 more days. If I want to throw $10 at a game, it'll be PS2 or GW2 for the time being. But I doubt I'll give BioWare a third chance at this rate.

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Is it just me or is Bioware starting to get a little too greedy with their stupid Cartel Market, and overlooking issues that NEED to be addressed in the game. They're more f**king concerned with making money, then doing anything to fix what USED to work. Important things like fixing the issues with the "preview gear" on companions, or "inspect player" actually showing more than the player's portrait and your gear, or even the Glitches in the AH!

 

I can't be the only who is annoyed by this. How about giving us the ONE f**king thing that we've wanted since day one: The Ability to Toggle our Hoods. I don't care if you make us have to buy it in the CM. What do they give us instead? Axes....

 

I don't want to hear the sympathizers that will say "well, those things take a lot of time fixing issues and they're "working on it." These fixes take time but they have time to make NEW gear and NEW Cartel Packs, but nto fix something that's needed to be fixed a while? Bioware is heading done the very dark, money grubbing path of Sony Online Entertainment...and we veterans of Online games know how well that's working for SOE.

 

Gear Artists don't Fix UI issues, so you whole thread is irrelevant.

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Since they are not getting many subscribers from the whole Free to Play option they are beefing up the cartel market to pad the pockets of their executives. Instead of fixing the issues that keep pushing more and more people away. Why is it coming from the fan base that we see what is occurring more and more, but the brilliant minds that they employ do not see what is really going on.

 

Hell I made a post earlier on similar topics and within a few minutes it was deleted. Seriously hiding the fact that their is more issues at hand than flooding the economy with garbage catered to the F2P clan is ridiculous.

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Better yet, bug fixes should be bundled up and sold on the Cartel Market! :D

 

The really sad thing is that I, and probably many others, would buy them. (On top of our subscription, which is the sad part.)

Edited by KyaniteD
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Maybe the bug fixes will make the next line-up of Cartel Market items:

http://www.swtor.com/community/showthread.php?t=583257

 

(that thread is a joke, but I'd seriously rather pay for a working game than a bunch of useless junk)

 

If I pay $15 a month to play a game, when I could play other games (that work) for free, I expect to have the issues solved as soon as they become issues. NOT for them to be ignored or "put on the back burner" so they can find out more ways to make money of me...even AFTER I'm paying the $15 a month....

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I totally agree with you. I wish they would start adressing some of these game play issues.

 

We may be in the minority with each of these issues individually, but just as in politics the when you put all the minorities that have game issues together, they become a very large group. Even though I am only having one issue at the moment since update 1.4 I feel strongly that these issues need to be resolved for the good of the game.

 

I posted a thread about this today that I'm sure is lost in the abyss forever, but here is the link anyhow.

http://www.swtor.com/community/showthread.php?t=583285

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It's been like this since release. Why are you surprised?

 

^^^

 

90% of all dev is now focused on reskinning old armor and selling them off as new. That and suddenly changing the cartel armors around to piss off their customers.

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They're money whoring, like a said. Even if a Bioware "customer service rep" replied (which they DEFINITELY wouldn't) they'd just say "We are aware of your issues, but unfortunately, we are unable to give you an exact time they will be addressed."

 

Wait they have a CS team?! :p

 

I think they took themselves and all their new found wealth on that Cantina tour they are promoting in London and Paris. :rolleyes:

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The really sad thing is that I, and probably many others, would buy them. (On top of our subscription, which is the sad part.)

 

****, I'd at least be glad to see the fixes addressed... now they're more concerned with EA-f**khead's executives making money.

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All bug fixes from last patch:

 

Bug Fixes

Unlock items no longer stack in the inventory.

Revan's Mask no longer clips through hoods on some body types.

The textures for the Forward Recon chestpiece now display properly.

The appearance of the Phantom and Preceptor's armor now matches the appearance seen in the Cartel Market.

The Stylish Dancer's Top no longer binds on pickup.

The Statele Shan Holo-Statue and Darth Malgus Holo-Statue no longer allow the use of Heroic Moment abilities.

The Cyan-blue War Hero's Color Crystal now binds on equip.

Using Imperial and Republic Firework items now causes the player to kneel down.

Tinsel Bombs can now be used on both friendly and hostile targets.

Players no longer move when using Fountain Fireworks.

Tooltips for equipment that requires the Event Equipment Requisition Authorization now update when the player unlocks the requirement.

The Carbonite Chamber and Life Day Orb now properly regenerate Ammo for Troopers.

The Remote Control Starship now regenerates a player's health and energy pool when channeled.

 

Classes and Combat

Smuggler

Scoundrel

Scrapper

Flechette Round's damage over time effect no longer interrupts players attempting to capture an objective.

 

Imperial Agent

Operative

Concealment

Acid Blade's damage over time effect no longer interrupts players attempting to capture an objective.

 

Companion Characters

HK-51

Warning: Rivals Detected: Players are no longer prevented from restarting this mission if they abandoned it. Players that were unable to re-obtain this mission can speak to Bren in Section X to continue.

 

Flashpoints and Operations

Flashpoints

Kaon Under Siege

Optimizations have been implemented to improve performance inside this Flashpoint.

The Infected Screamer's Brutalize attack now respects player immunities to knockback.

Maelstrom Prison

The Fifth Fleet Footmen and Fifth Fleet Gunners now spawn correctly during the Grand Moff Kilran encounter.

X-37 Oppressor's Power Punch now respects player immunities to knockback.

 

Operations

Terror from Beyond

The Gargantuan Lobel mini-boss now spawns correctly.

In the Terror from Beyond encounter, the Unstable Larva, Hypergate Beacons (in the first phase of Hard Mode), and Hypergate Irregularities now spawn correctly.

 

Items

The Dread Guard's Corrupted Mask now uses appropriate voice sound effects during cinematics.

The Devastator's Double-Bladed Lightsaber now correctly displays two blades.

Legacy

Legacy of Combat abilities can no longer be used inside Warzones.

Using Priority Transport: Capital World now properly advances mission steps that require players to travel to Coruscant or Dromund Kaas.

 

Missions and NPCs

Missions

Belsavis

Section X Weekly missions no longer autocomplete if the player has previously completed the component missions.

The Section X daily mission area has had some encounters removed and others relocated to provide easier travel between mission objectives.

 

Class Missions

Jedi Consular

Find the Ancient Weapon: Players can now complete this optional mission after recovering the item from the chest.

Trooper

Justice: An issue that could cause players to become stuck in the floor on The Justice has been corrected.

 

PvP

Warzones

Ancient Hypergate

Players defending a pylon their team controls now gain defensive credit over time.

Transmissions inside this Warzone now use appropriate voice effects.

Players no longer gain attacker objective credit for finishing a capture attempt on an energy orb that has already been captured by another player.

 

UI

General

The "Unify to Chest" armor color option now works correctly for players and companions.

Vendors now have a "Sell Junk" button that can be used to automatically sell inventory items that would be sold when sending a companion to sell junk.

 

Galactic Trade Network

Preferred Players can now post 5 sales at a time on the GTN. Previously, Preferred Players were incorrectly limited to 2 sales.

 

Miscellaneous Bug Fixes

Several items that were missing correct translations in French and German have been updated.

A rare issue that could cause a Premium or Preferred Player to function as a Free-to-Play Player temporarily has been addressed.

Using /stuck now kills the player without penalty when used on a Personal Starship.

 

So yeah, your specific bugs weren't fixed, but you can't say they aren't fixing bugs. Apparently, some are a bit harder to fix than others and may take more time. Or they simply don't have more availability of certain specialists because of other issues being solved by them first (ya know, Triage and all that jazz)

 

But yeah.. list 2-3 bugs they haven't fixed that you feel are important and that is definite proof that Bioware isn't fixing bugs.

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^^^

 

90% of all dev is now focused on reskinning old armor and selling them off as new. That and suddenly changing the cartel armors around to piss off their customers.

 

I hope you are not being serious here. If you are being serious, please disclose your source of information.

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All bug fixes from last patch:

 

 

 

So yeah, your specific bugs weren't fixed, but you can't say they aren't fixing bugs. Apparently, some are a bit harder to fix than others and may take more time. Or they simply don't have more availability of certain specialists because of other issues being solved by them first (ya know, Triage and all that jazz)

 

But yeah.. list 2-3 bugs they haven't fixed that you feel are important and that is definite proof that Bioware isn't fixing bugs.

 

Funny how many of them are CM though isn't it?

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All bug fixes from last patch:

 

 

 

So yeah, your specific bugs weren't fixed, but you can't say they aren't fixing bugs. Apparently, some are a bit harder to fix than others and may take more time. Or they simply don't have more availability of certain specialists because of other issues being solved by them first (ya know, Triage and all that jazz)

 

But yeah.. list 2-3 bugs they haven't fixed that you feel are important and that is definite proof that Bioware isn't fixing bugs.

 

We're talking about "2-3 bugs" that WORKED a fine before they touched anything. I'D LIKE TO THINK, that ANYTHING that directly affects COMPLETE game play should be addressed IMMEDIATELY. How does fixing the clipping of a stupid mask take priority over FIXING THE GTM or the PREVIEW ITEMS for Companions? That's like having engine failure and then changing out the windshield wipers on your car! it's complete stupidity.

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We're talking about "2-3 bugs" that WORKED a fine before they touched anything. I'D LIKE TO THINK, that ANYTHING that directly affects COMPLETE game play should be addressed IMMEDIATELY. How does fixing the clipping of a stupid mask take priority over FIXING THE GTM or the PREVIEW ITEMS for Companions? That's like having engine failure and then changing out the windshield wipers on your car! it's complete stupidity.

 

Because they can charge people for the stupid mask but no-one pays for item preview. Come on this is elementary it's EA they are always going to prioritise money over service.

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Annoyingly lots of bugs like the inspect, preview windows, many flashpoint and operation bugs, crashes and cutscene bugs only appeared after some early patches. They were not broken at the end of beta or right after launch :/

 

They need to assign more developers to bug fixing. They are not going to sell as many copies of the expansion etc if existing stuff doesn't work properly. It doesn't look good when boss fights just mess up, or you always crash to desktop at the same point during certain cutscenes...

Edited by NasherUK
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