Jump to content

Katsuragisama

Members
  • Posts

    651
  • Joined

Everything posted by Katsuragisama

  1. Every game has this issue at launch. Don't quote me on it but I'm sure SWTOR has had it's problems down the line. So did WoW when it first launched, and so on and so on. Really I think if anything is going to dent this game it's going to need to be Sci-Fantasy, like that of WildStar, and Star Wars. I think everyone's burned out on killing orcs, centaurs, and everything else.
  2. Hahaha. +1 Internets for you, sir. I never really understood why some people in PvP in all games never seem to care about getting better. SWTOR was the first MMORPG I PvPed in, and I was always on YouTube looking for general tips, builds, and other ways to improve. Or on a SWTOR database reading about the skills of other classes to learn what they do. Just like I made one of I think every class in GW2. Plus all the lvl 2 PvP alts with no gear to grind! Yay!
  3. ...QFT, I got nothing more to say. @_@ See I'm someone who given the option, would prefer to actively dodge. But i dont mind both either. I just find it more engaging to dodge something than "Oh ****, let me hide behind this pillar." I liked dodging in GW2. Usually went 15 into Acrobatics on Thief so I could get half my endurance refunded when dodging so I could do 3 instead of 2, plus Death Blossom over someone if running double daggers. I like juking skill shots or flashing around it while gap closing in League. Just find it more fun to me.
  4. I'm confused how someone can call telegraphing for dummies while on a tab target press button WoW clone. Atleast they added something different besides cloning WoW 100% and slapping a SW skin on it. O.o You've never played anything with skillshots involved have you? Any League of Legends or anything?
  5. I think it's the other way around. The devs couldn't care less about what people say, so people become jaded. Just give it a week or two maybe. All EAWare interaction on the forums will be back to zero. It's happened so many times, it's really as if they do it just to say, "No no! Don't unsub! See! We're listening!" But when something is brought up months later, there's a bunch of no's and "technical challenges". Atleast they were honest and blunt with the PvP FAQ. Sadly though, it's the newest Star Wars MMO. Star Wars... People want it to be good because it's a huge IP with a lot of fans. It might very hard for some to let go.
  6. You forgot about the Cartel Market. God forbid if that were to break. They might actually have to do trouble shooting.
  7. Their bug fixes have been lacking since launch though, before even the CM was released. I remember coming back after quitting for like 6 months cause some friends wanted me to. Every bugged that was there then, was there when I came back. And I dont mean just little things. Like the knockdown bug from operatives stealth opener was still in forever. I actually wouldnt be surprised if it's still in to this day since it sounds like it is by reading the forums. Unfortunately I forgot to cancel my sub after that. >.< I also remember when they pushed a patch through that seemingly wasnt tested. There was a flashpoint that could not be completed due to a mob not spawning or something. And it wasnt a random thing, it happened every single time. I would suggest just keeping tabs on the game by forums and friends. Otherwise, just find something else if you expect bug fixes.
  8. And not a single person in the force was disturbed by their lack of caring. They already knew. ^Makes jokes since he needs targeted abilities because he can't aim those things called skillshots.
  9. SW:TOR was actually the first game I PvPed in. Came to the game like a week after launch thinking I would only PvE, tried PvP, ended up barely leaving Warzones to do my story. There are plenty of YouTube resources out there to learn more about your class. Builds, gearing for end game, min/maxing if you want to, etc. Try it again when you feel like, but once you master your class start learning how every other class works, certain skills, rotations, etc. Once you learn what your doing, learn to predict your opponent and you'll win. Unless its Huttball. Then you're probably gonna need a team that knows Huttball is not deathmatch in the pit. >.>
  10. Why would you want the man that gave an honest FAQ fired? Would you rather get strung along until you've had enough? Or simply be told, "We're not gonna do anything relevant to PvP. Find another MMO."?
  11. I think you need to seek a therapist for denial. I thought everyone understood that class stories were dead after they announced Makeb. It takes too much time and resource to produce a proper expansion and doing 8 class storylines with voice overs. Easier money to retexture something and sell it on the CM.
  12. That helmet sort of reminds me of the old BattleMaster gear from this game. O.o
  13. Does it count that I remember a lot of people in my guild at the time that left for D3 and never came back? Granted, there are other things. After months of SWTOR being out people could have just gotten bored with it after rushing to end game. Some might have found it just not to be their cup of tea and searched else where. Maybe the shininess of the game wore off. Or a combination of all of the above. Maybe some moved to D3 and just decided to never come back for whatever reason. I feel this would be easier visually, but TORStatus only keeps track of up to one year. :/
  14. A lot of people thought the same thing after this game launched and Diablo 3 was released. Too completely different games, completely different styles. A lot of those people left to play Diablo 3 and never came back. Population plummeted and BioWare finally merged servers 4 months later. Canderous Ordo used to be my home server.
  15. IMO The only reason this game has survived past launch was because of the Star Wars IP. If it wasnt for that I doubt this game would have lasted a year without dropping below 100k subscriptions. If it wasnt for the SW skinned WoW clone that it is with light sabers and blaster pistols it would probably be below Rift. Though atleast I was able to play this to end game when it first came out due to story lines and voice overs >.<
  16. What? Why would they be proactive on the PvP front? I came back to see how the game was doing and to cancel my sub I forgot about. Even I read the PvP FAQ and it's obvious they dont care about the PvP front for this game at all.
  17. Yeah, better optimization would keep people around longer, and make them more long term, but they seem to be more obsessed with the short term. But, optimizing wouldn't give them the instant gratification like milking us. Probably quicker and cheaper to recolor humans some more and sell them. That, and as other people said, the game was already built on a mess of an engine (or, whatever there actually was of an engine when they bought it). Hell, the people that worked on it were probably the same ones laid off about this time last year.
  18. If I was BioWare I would actually do this. Could charge $25 for a Super Subscriber. Then, put all of the unlocks in gambling packs so they have a chance to get the unlock they want, and then they would be forced to spend even more in hopes of a chance of getting the item they want. Cut the cost of those multi packs in half for Super Sucke--, err, Subscribers, and people will happily buy them even more than they already are! Hire me BioWare.
  19. A money grabbing flop that has the potential to be one of the greatest MMO's ever to be created, but has failed horribly due to constant mismanagement. And the fact that I can post this means I was too late in cancelling my subscription before it auto renewed, even though I havent played in months... Damnit. >.<
  20. But... If they make all the good looking gear sets obtainable in the actual game, what will they sell on the cartel market?
  21. Except the thing with GW2 is also that: Yes, there are stuns/knockdowns/immobilize effects. The cooldown on them are usually between 30-45 seconds, though some skills might be lower. The cooldown on stun breaking skills is roughly the same, with some lower CD ones. As a Thief player, I have access to Basilisk Venom. It's a hard CC that turns them to stone for like 1-2 seconds. I have 3 skills that could break that. Shadowstep, Withdraw, and Roll for Initiative. By the wiki they are on a 50 (last I played Shadowstep was on a 30 second CD though I think), 15, and 60 second cooldown respectively. Those few seconds are perfect. It makes you think about whether or not you should actually break CC then, or another time when you are in desperate trouble. It also leaves time where the same person could stun you again if they catch you at the wrong time. Here, stuns alone are 4 seconds. Most have a cooldown of like 45 seconds. But the cooldown on your one and only CC breaker is usually double that of the CD of hard CC. It would be better if the cooldown on CC breaker was more like 60 seconds, compared to 1 1/2 minutes... Lowering it to 60 or perhaps a little less, could make a nice difference. Yes, you should have moments when you get stunned and you only have a few seconds left on your CD for CC break. Otherwise, it would negate the point of stuns to begin with. But the problem is the same person could (hypothetically) stun you 1-2 more times before your CC breaker is even close to coming off CD. And this problem is exacerbated when pretty much every class has some form of CC at all times.
  22. I dont know about the game, but I think I know an article that gives an idea of EA's financial state. Part of it, I'm sure is do to this game being a, "disappointment", as EA described it months ago. http://www.businessweek.com/ap/2013-01-07/electronic-arts-slides-after-sterne-agee-downgrade Snippet:
  23. Think about this for a second. You have a problem. Hell, let's use a recent example. Let's say you bought some stuff off the Cartel Market. Now, a rollback happens, and you've lost some of your CC's, plus the items you bought. A company could foot a small monthly fee, and in exchange, customers will be more likely to fix their issues, and stick around. Now, otherwise I assume most will think, "Now I have to spend more time and money on the phone, on hold, while being charged for it... You know what, I dont even care about my items. I'll find another game." Honestly, I would choose the second option everytime. Bugs, crashes, rollbacks, failure to accept payments, and other things that require Customer Support are already going to frustrate your player base. There's no (good business) reason to had more proverbial straws to the camels back.
  24. I'm sure some of you dont believe this after that hilarious post we had a week or two ago. Well, see for yourselves. http://www.swtor.com/support/form The more EAWare continues it's shenanigans, the more I love my signature.
×
×
  • Create New...