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Patch notes are up


Alduinsm

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1.5.2 Patch Notes

12/4/2012

http://www.swtor.com/patchnotes

 

Cartel Market

 

New Additions

The Covert Pilot Suit has been added to the Cartel Market! This adaptive armor can be worn by any class at level 1.

General

A confirmation dialogue is now displayed for Cartel Coin purchases made outside of the Cartel Market. It shares the same "never show again" option as the confirmation for purchases made directly from the Cartel Market.

Attempting to purchase an item or unlock your character already owns or cannot use now displays a more appropriate warning dialogue.

An issue that prevented some Cartel Market purchases from being delivered correctly has been addressed.

Several errors in the French and German Cartel Market tutorials have been corrected.

Items

Players now receive a notification when attempting to equip that bind when equipped.

The tooltip for the Ball Toss item now indicates that it cannot be used on hostile NPCs.

The Darth Malgus and Satele Shan Holostatues have had their active duration increased from 20 to 60 seconds.

Pink and purple color crystals can now be listed on the Galactic Trade Network.

Descriptions for some color crystals that were missing in French and German have been added.

Unlocks

Attempting to use the Cargo Hold: Addition Bay item without first unlocking the Cargo Hold now displays the correct error.

The tooltip for Galactic Trade Network Sale Slots now correctly states that subscribers have 100 maximum slots.

The tooltip for emotes received in Cartel Market Packs now correctly states "Applies the selected unlock to your Player Character."

The tooltip for Guild Bank Access now clarifies that a player's guild must have a Guild Bank for the unlock to be useful.

Tooltips for items that require the Event Equipment Requisition Authorization now update properly when the Authorization is acquired.

 

Classes and Combat

 

Jedi Consular

Shadow

Mind Maze now appears as a debuff on its target.

Sith Inquisitor

Assassin

Mind Trap now appears as a debuff on its target.

Smuggler

Scoundrel

Sleep Dart now appears as a debuff on its target.

Sawbones

Sedatives: This ability no longer generates threat.

Imperial Agent

Operative

Tranquilizer now appears as a debuff on its target.

Medicine

Sedatives: This ability no longer generates threat.

 

Companion Characters

 

HK-51

Players now receive HK-51's starting gear in a container when they complete [HEROIC 2+] Warning: Rivals Detected (Republic) or [HEROIC 2+] Alert: Hostiles Imminent (Imperial). All characters that previously obtained HK-51 will receive this container in the mail.

Completing HK-51's mission chain now automatically unlocks the faction-appropriate HK-51 Legacy perk.

HK-51's portrait now displays correctly in the companion window for Republic characters.

 

Crew Skills

 

Players no longer receive materials for an entire stack of certain items when reverse engineering only part of the stack.

 

Flashpoints and Operations

 

Operations

Operation phase entrances now correctly change from orange to purple for players who purchase Weekly Pass: Operations while in a group.

Explosive Conflict

The damage dealt by Firebrand and Stormcaller in 16-player Nightmare Mode has been slightly reduced, and their enrage timer has been lengthened.

During the Minefield encounter in Nightmare Mode, the Imperial Demolitions Probe now utilizes Overload's knockback effect as intended.

Zorn's "Tracked" buff now displays its description in the French and German clients.

Terror From Beyond

Operator IX is no longer targetable until its spawn animation has completed.

In Hard Mode, the ground target effect on players targeted by Operator IX's "Delete" ability now more accurately matches the distance players must be within to activate the shield buff.

Kephess the Undying once again drops Armoring 26 items.

 

Group Finder

 

Players no longer lose their Group Finder daily mission (and thus its rewards) when reconnecting to the game while their group is queued for a replacement.

 

Guilds

 

Inactive guilds no longer occasionally lose their Guild Leader.

Guild Leaders in Free-to-Play guilds can now specify security key requirements for their guild's ranks.

A tooltip that incorrectly indicated that only guilds with a subscribing Guild Leader could display their guild tag has been corrected. Members of guilds can display their guild tag regardless of their Guild Leader's status.

 

Items

 

Vehicle level requirements are now properly displayed in tooltips.

 

Legacy

 

The Legacy unlock "Priority Transport: Outlaw's Den" no longer shares a cooldown with any other Priority Transport unlocks.

 

Missions and NPCs

 

World Missions

Belsavis

Section X

Several missing or incorrect voiceovers in Section X have been addressed.

March of the Dread Guard: The Shackle Remote now broadcasts the correct error message when used on invalid targets. The mission step "Return to the Mission Dropbox" now has a map note.

Targeted Misfire: Republic Marksmen now always drop Airstrike Codes.

Class Missions

Sith Inquisitor

The Prophet Arrives: Players are now appropriately awarded light side/dark side points for this mission.

NPCs

Dreadtooth's "Shriek" buff icon is no longer displayed. Its "Electrified" effect is now properly displayed as a buff instead of as a debuff.

 

Space Combat

 

Hypori Escort: This mission no longer erroneously displays a success message upon failure.

 

UI

 

General

Abilities no longer disappear from the 5th and 6th quickslot bars when transitioning between areas.

Preferred players now have access to 4 quickslot bars by default.

The 'Enable Focus Target' option is once again available under the Controls section of Preferences.

Free-to-Play and Preferred players who reach level 10 while not on their Origin World now have the correct access to general chat channels.

The "Hide Head Slot" preference now persists between play sessions.

The emote menu now works properly in the French and German clients. The following emotes do not appear in the menu, but can still be used: /backflip, /superflex, /panic, /mourn, and /mock.

Item Preview

The preview window now accurately reflects the color crystal being used in an item.

The preview window no longer ignores Unify Color settings. It no longer ignores Hide Head Slot settings (except when specifically previewing headgear).

Character Creation

All Republic customization options are now available in character creation for Legacy-unlocked Twi'lek Imperial Agent characters.

Missing French and German text for the Cyborg species on the character creation screen has been added.

Galactic Trade Network

Emote items are now properly classified in the "Emotes" subcategory of the GTN.

 

Miscellaneous Bug Fixes

 

An issue that could cause Subscribers and Preferred players to be treated as Free-to-Play after being logged out for inactivity has been corrected.

Incorrect voiceovers have been removed from several emotes.

Using the backflip emote while moving now displays the correct animation.

All characters are now able to log off in a rest area without waiting.

Public Test Server characters no longer count towards character limits.

Customer Service tickets no longer occasionally display as blank.

Some missing or incorrect French and German audio has been corrected, and some instances of incorrect French or German lip synching have been addressed.

Some instances of mismatched voiceover and subtitle text have been addressed.

 

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Do they put the server down for maintenance every Monday at the same time? That really sucks for me if true since I have long work weeks doing a graveyard shift and early Tuesday morning is one of the best times for me to play.

 

Is it always four hours? Or sometimes less?

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Do they put the server down for maintenance every Monday at the same time? That really sucks for me if true since I have long work weeks doing a graveyard shift and early Tuesday morning is one of the best times for me to play.

 

Is it always four hours? Or sometimes less?

 

Unfortunately this is the only weak part of this game, to me of course. No different schedules from America, Europe and Oceania. So Americans never feel that maintenance happenes, some Europeans like you and me, who usually have tuesday mornings free, feel a pain and our poor fellow Asian/Oceanic gamers have the maintenance happening in their very prime time.

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Do they put the server down for maintenance every Monday at the same time? That really sucks for me if true since I have long work weeks doing a graveyard shift and early Tuesday morning is one of the best times for me to play.

 

Is it always four hours? Or sometimes less?

 

Short answer: Yes. Almost always Monday night/Tuesday morning Central US time; for about 4 hours. Sometimes BW will skip a week. Sometimes it is less time and sometimes more. And sometimes there is emergency maintenance anywhere from an hour to a full day later to fix a gamebreaking bug or exploit.

 

But, count on the regular maintenance patch time to be around this time. Sucks for us grave shift workers. Sucks more for the European players. The Dev tracker usually will have something posted by the end of the preceding week to give us a heads up one way or another.

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•Completing HK-51's mission chain now automatically unlocks the faction-appropriate HK-51 Legacy perk.

 

What has changed? I do not understand. :rak_02:

 

P.S.: Another lazy "pilot suit" copy-paste... even with same textures! :rolleyes:

Edited by Glower
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And damn if you weren't right... recolor indeed. >_>

 

TBH im looking forward to it, i didnt want to grind hundreds of spce missions just to get it, now if space had been proper space i wouldnt mind

 

And remember, reskins are quick easy ways to get some content out whilst they work on the more complex stuff, if in 3 months there is still nothing but reskins on the CC market then you can really moan

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What has changed? I do not understand. :rak_02:

 

P.S.: Another lazy "pilot suit" copy-paste... even with same textures! :rolleyes:

 

You had to buy faction unlocks.

 

HK-51 only unlocked for the 1 character you got him on (well only auto/per character). Now you automatically get HK for all Rep or Imp faction characters.

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You had to buy faction unlocks.

 

HK-51 only unlocked for the 1 character you got him on (well only auto/per character). Now you automatically get HK for all Rep or Imp faction characters.

 

But I still have only one imps HK-51 - a reward for HK quest line... Nothing changed for my other imps alts. :rak_02:

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But I still have only one imps HK-51 - a reward for HK quest line... Nothing changed for my other imps alts. :rak_02:

 

No the other poster got it wrong. It doesn't unlock for all character automatically. Before this patch, when you complete the mission series, both Legacy perks (for Imps and Reps) were locked, and people could buy both for no reason, since HK was unlocked for that character.

After this patch, the perk will be unlocked, but only for that character. So on each character you complete the missions, you'll get the perk. I believe they did this to prevent confusion into people buying perks for no reason, since they already completed the mission series on that specific character.

Edited by MrToxin
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And remember, reskins are quick easy ways to get some content out whilst they work on the more complex stuff, if in 3 months there is still nothing but reskins on the CC market then you can really moan

 

It's been 9-months since the last new piece of gear was added. Of course I'm ignoring the female-only sexy, and the invisible male-only.....

 

They've been asking in the forums what new gear people want to see since 1.2. Does anyone think that "bright orange flightsuit" and "black version of bright orange flight suit" were the 2 most popular answers?

 

Either the artists or devs are completely out of touch with the players.....DON'T BOTHER ASKING WHAT WE WANT TO SEE IF YOU'RE GOING TO IGNORE IT. It's complete mistreatment of your players.

 

We actually think you're listening and are going to add that stuff, and then we get majorly disappointed......and Bioware wonders why they were forced to FTP....

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