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ThrillInstructor

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  1. Well, since they took three rooms of the stronghold out of my subscription reward, will they lower the price of my subscription since I get less "value" for it?
  2. Well, since the new Stronghold will only be partially available to subscribers, will Broadsword lower the price of my subscription since they devalued the content I get with my subscription?
  3. First of all, I like that BioWare actually invest some dev time into the trade system. That has potential. As to your questions: What do you like about how the GTN currently functions? I like that it is there at all. A good market system offers something which is of great importance to users which is transparency. The worst aspect of the credit cap for items is the necessity to approach the trade channel for premium items as the trade channel is a cesspool of greed and shady characters. It feels like talking to a bunch of drug dealers in the worst part of town and selling there feels like dealing with a bunch of junkies looking for a cheap fix. Recent changes to the game economy and the fact that notorious credit sellers sort of ran out of credits have pushed the price threshold for the most expensive premium items to roughly three billion credits. A raise of the credit cap would remove the need for a trade chat to exchange premium items entirely. What do you dislike about how the GTN currently functions? If anything I dislike that there is not penalty to hoarding items at all. One of the more pressing problems to "people in trade" is that they simply have to move their merch. In real life stuff goes bad or becomes outdated/obsolete. You also have to pay fees for storage and handling. In this game people can hide their (sometimes ill-gotten) wealth in vast item storages. I'd like to see cartel market items lose their unbound status after a while. Maybe after six months or so those items should bind to the legacy owning them. That would really put the pressure on certain power sellers to liquidate their stocks and thus deminish their leverage on the market system. Is there anything you wish you could do on the GTN that you cannot do currently? Oh, where to begin? A watchlist for certain items would be nice. I'd also like to place "buy orders" instead of just sell orders. Something like "I can pay ammount X for item Y". That would be a godsend especially if you are looking to buy certain resources in bulk for crafting. One might consider matching buy and sell orders. I do fear, though, that some would abuse this system to catch people who make mistakes entering prices. Are there any specific filters, searches, or ways of finding items you particularly like or that you wish existed? Well, as someone who fleeces the market for bargains and good deals, a search function for "new on the market" irregardless of the offer's duration would be nice. I already mentioned a personal watchlist for items. It would be amazing if there then were something like "x players have this item on their watchlist" in order to gauge "consumer interest" (The items on the watchlist should have a limited "duration" so that inactive accounts won't clog the system). What kinds of information do you use to decide when to make a purchase? If you could have more information what would you want? Currently, there is no alternative to experience and market knowledge. Transparent as the GTN is, the average buyer/seller usually doesn't know what constitutes a "fair price". That problem is exacerbated by certain traders who spam the market with bogus "offers" at high prices to artificially inflate perceived price levels. A key information would be something like "trade volume" and average sale price. A minimal version like "23 items sold during the last 30 days at an average price of X". Maybe with a high/low price information or if you are really ambitious a chart like the Steam item market has. That would really help the casual customer to close the information gap compared to the GTN-pros a bit.
  4. Soa completely reset in his last phase upon the player holding aggro being pulled into a mindtrap. He reappeared floating in his phase1 position out of reach of the party. Two more minor bugs. Players missing a platform between Phase2 and the last phase didn't die but floated in limbo and could not be targeted. The ground voids in Phase2 ticked twice covering a large part of the map.
  5. Well, I can confirm that the Eternity Vault is bugged again. It felt like such a 2012 flashback. It started with the first boss. It looked like in random intervals that the fight disregarded item stats. The boss hit us with damge like we were naked. We had to take off/put on our armor the fix it. Second boss. The entire boss phases were out of wack, islands randomly not sinking into the lava or those "rock bridge" not appearing. Final boss. We had the floating bug after the first platform switch. On the next try half the group floated when we entered the boss area.
  6. Nachdem jetzt drei Zahlungsmethoden bei mir in Fehler- bzw. "Geht nicht!"-Meldungen geendet sind, habe ich mein Abo gekündigt. BW soll nicht glauben, dass ich dieses Spiel auch nur noch einmal in die Nähe meiner Rechner kommen lasse, wenn das deren finales Wort zur Angelegenheit ist. So langsam glaube ich, dass das Absicht ist, dass speziell in Deutschland gebräuchliche Zahlungsmethoden betroffen sind. BW/EA will die deutschen Nutzer rausekeln, damit sie aus Kostengründen dann keine deutschen Inhalte mehr anbieten müssen. In dem Falle: Glückwunsch BW, denn bei mir hat es funktioniert.
  7. One nagging thought bothers me with this Makeb announcement. BW can't be that stupid not to know that going back if not on a promise than at least on well-founded player expectations would create a forum outrage and lots of negative PR for the game. And yet they persist on milking the players for some extra 10$. The only real explanation for this must be that BW is DESPERATE FOR NEW FUNDS, meaning that they probably work under some sort of deadline from EA to create a positive cash flow........or else. HMS BioWare must be listing more than we realize. Remind me to warn my friends from buying EA shares. Sure, they are dirt cheap as it is but no turnaround expected ^^
  8. Die Antwort ist doch relativ einfach: Unterbrecht euer Abo einfach für 19 Tage, dann kriegt ihr die Erweiterung quasi für lau und BW verdient nicht einen Cent an der Aktion! Wenn ich 13 Euronen bereit bin zu zahlen für 30 Tage Spielzeit und die Leute 8 Euro für die Erweiterung haben wollen, dann kauf ich mir doch die Erweiterung, lege sie sicher in meinen digitalen Schrank und mache 19 Tage einfach mal etwas anderes im Januar, wo laut Aussage von BW eh nichts los sein wird, weil der nächste Patch wegen der Weihnachtspause etwas länger auf sich warten lässt. Ich nehme Urlaub von SWotR, spar mir das Geld, mache einfach mal meine Steuererklärung, erledige mal einen gründlichen Neujahrsputz und spiele zwischendurch mal eine Runde mehr BF3, Borderlands 2, LoL oder was man sonst so kostenfrei schon auf der Platte hat und zeigt BW finanziell eine lange Nase. Wenn man das über die 19 Tage hinaus durchhält, macht BW sogar ein Verlustgeschäft an der Sache.
  9. I don't think BW are aware that the decision not to offer Makeb for Cartel Points might actually cost them more money than it will make them. I can only speak from my perspective. I'm a long-term subscriber, playing the game since early access. There was nothing on the CM for me because it basically is overpriced fluff and due to real life obligations I'm little more than a casual player with limited game time. But I stayed on my sub because I know from other games that additional content usually becomes available through the online shop. That was what I intended to save my Cartel Points for. Now I'm sitting on a heap of funny money which BW claims should be worth over 20$ of stuff but I can't buy the stuff I want. You only get this for 'real' cash up front. So if I can't get such content with the ingame currency I already possess, what's there to keep me from turning my Cartel Points into an adequate f2p experience with unlocks and cancel my sub? That's right BW! Because I'm essentially lazy and don't like to penny-pinch with my gaming experience I was willing to stay subbed in order to get Makeb in the shop. Now that this option is off the table I can unsub, enjoy the game and simply resub once Makeb hits the servers. If I buy the stuff before unsubbing I get it for 10$ and by playing the game f2p for a month or two I can actually save money in the process. Maybe I should thank BW for jolting me out of my lethargy. The simply wisdom hit me: If they can nickel and dime my gaming experience then so can I.
  10. Easy solution: Buy the 'digital upgrade', cancel your sub for half a month or a whole month (you should spend Christmas with your family anyhow), resub. The devs said that nothing will really happen over the holidays because most of the staff is away for Christmas. Buy the upgrade and save a month of subscription fees. This way you get the new stuff for free. Anyone should be able to find two weeks between subs where playing this game might not be necessary, right? Just take a break from the game!
  11. Ich glaube, dass sich BW mit diesem Modell nur selbst ins Bein schießt. Wenn ich mich so betrachte (nur noch Gelegenheitsspieler, twinkt halt so rum und daddelt gerne auf dem Testserver, wenn der mal zugänglich ist), dann bestelle ich wahrscheinlich die Erweiterung als Abozahler, kündige dann mein Abo und komme erst wieder, wenn diese 'digitale Erweiterung' on kommt. Das war meine Motivation, mein Abo laufen zu lassen: Ich krieg halt das ganze Spiel wie versprochen. Wenn ich für neues Zeug trotzdem draufzahlen muss...naja, dann zahle ich halt nur noch, wenn auch wirklich neues Zeug kommt. Das rechnet sich für BW dann auch nicht wirklich, wenn die 8 Euro für die Erweiterung von mir bekommen, aber dann zwei oder drei Monate keine Abogebühr.
  12. Nur zur Ergänzung eines anscheinend bekannten Problems: Weder Kartellmünzen noch die Erweiterung lassen sich über ELV kaufen.
  13. Yes, it's all lies, broken promises and a blatant money grab for content which was supposed to be an update patch and not an expansion. But considering that the BW/EA combination scores negative in credibility by now anyhow, I can't really say that this has any shock value. As a subber I get maybe two weeks of extra entertainment at the price of a big coffee and two bagels I usually buy on my way to work. Yeah, it sucks, but you don't expect fair deals from your drug dealer, right?
  14. Lack of role models could be an explanation. Most iconic characters from the movies and games are force users. The Imperial Agent i.e. has little 'hold' even in the expanded universe of Star Wars. Moreover, the game mechanics for the non-forceusing classes are not very intuitive and have few similarities to classes in other MMOs (and where they do they often appeal to players who prefer to niche classes like rogues or hunters).
  15. Well, I seem to remember that the team doing the companion development was actually laid off during the great personnel purge. They could only finish HK-51 because it was more or less preexisting content but new class story content incorporating companions is more or less impossible for BW to provide because there is nobody left to do the stuff. I mean....we all knew that SOMETHING had to go overboard with so many people let go. After all: You can't sell half you chicken and expect the same number of eggs?
  16. Actually it is a question of your player profile and how much money you are willing to spend on playing the game you want. A subscription should be a 'everything included version' of the game (which, unfortunately it isn't anymore with the new Cartel Shop in place). With Cartel Tokens you have a choice. You can pick and chose your level of comfort and you can pick and chose your content. In theory you can play parts of the game and just pay for them if you actually want to play them exactly when you want to without sacrificing occasional access to the game in between. The actual incentive to sub is that there is a 'break-even point' at which paying for certain features one at a time becomes so cost intensive that it would simply be cheaper to sub in order to play the game you want. Just to give an example: If you're in the game for PvP then you can buy the whole PvP experience with a very limited number of chars for less money than a subscription fee might cost. You actually SAVE money by not going sub. If, however, you want to PvP, go ops, level, play events with multiple chars without having to worry about access and gear at a high convenience level then 'subbing' will actually save you money. That's your incentive....simple and plain: A sub under certain conditions might be the cheapest way to get the game as YOU want it.
  17. Well, BW did say in last week's live stream with the devs that they'd be providing new items for the CM as part of Life Day. Nobody said anything back then. Actually, I'm rather surprised at the naivety and lack of foresight regarding this f2p system. The moment BW announced that subbers were to be given a certain amount of Cartel Tokens, everybody who knows a little bit about this kind of system should have concluded that the times where the 'good new stuff' is included in your sub fee are over. Welcome on the slopes of Mount Micro Payment! And boy are they going to make you climb it! This is just phase 1: Spend all your Cartel Tokens on useless fluff and stuff. Very soon you'll find items and unlocks in the store you will actually need for a full game experience. Of course you can get them as a subber....if you save up three months of tokens. But if you want to play it NOW, you'll have to cough up extra money for it. F2p in this shape is a slow poison that will steadily seep into the bloodstream of the entire game. There is no real antidote. All you can do as a subber is to save your monthly tokens in order to be prepared for phase 2......or you pay up or shut up.
  18. One of the problems: You play 50 levels as this super-epic elite soldier/Jedi Master/Darth of the Sith and whatnot, feeling like a very special snowflake and all of a sudden you are just another drib of water in recruit gear. I guess it's the fate of most MMO-players: You have to face the fact that we're basically all the same because we all play the same game.
  19. Solange das Spiel meint, einen in Kriegsgebiete zwingen zu müssen, die man absolut nicht spielen will, solange habe ich auch keine Probleme damit, da einfach wieder auszusteigen.
  20. Nothing tops the moment, when I had created my first toon and that door opened on Ord Mantell and I took my first step on an alien world. "Amazing, I'm IN Star Wars!" Other then that the moment when I lost the 'password' as an IA was a great moment in single play. Going to the 'Lost Island' with no idea, no plan, no walkthrough, just a group of friends and a lot of time and finally beating the crap out of the final boss was an amazing group experience.
  21. Forum-World-PvP needs new content, too
  22. 1. "schnell auf 50 leveln" ist bei dem Spiel vielleicht der falsche Ansatz. 2. Der Soldat ist gerade für Anfänger vielleicht etwas einfacher zu leveln, weil er sehr früh einen Heilgefährten bekommt und dieser auch Rüstungen vom selben Typ tragen kann. 3. Bei der Auswahl der Skillbäume hängt es ein wenig von den eigenen Vorlieben ab, aber beim Kommando schlagen viele fürs PvE-Leveln vor, einen Schwerpunkt auf dem mittleren Skillbaum zu legen. Der Revolverheld wiederum ist auf allen drei Skillbäumen eine gute Schadensmaschine. Der linke Skillbaum hat jedoch für Anfänger vielleicht den "verständlichsten" Spielablauf als reiner Entfernungskämpfer.
  23. In my experience people who play tanks do so because they really like this kind of game-play. If you offer special rewards for tanking you attract players who very often suck big time on the position because they do not have the right mindset to play tank in the first place. Here is the idea: Lack of tanks will effectively make the game less attractive especially to casual players who don't have access to 'guild tanks' (As others have pointed out, the good and even average tanks often disappear in guilds never to be seen in PUG groups again), thus hurting the all so important base of casual players in a f2p game. So how if a run in a PUG group as a tank would not count to the f2p restrictions? That at least would alleviate FP problems in the mid level range and might even channel a greater number of players towards tank roles in the long run, as some of those players might actually convert from f2p to sub.
  24. Lower level tanking is difficult but an invaluable learning experience not only for the tank but also for the damage dealers who accompany you. You, the tank, learn to prioritize whereas the DDs learn to dispatch weaker enemies who'd otherwise attack the healer. Basically, as soon as you have your first single target taunt available, you are ready to do your part as a tank IF your damage dealers know their job, too. The further you progress in levels the more you have to learn to use your taunts economically to maintain aggro on boss enemies in prolonged encounters or to quickly grasp aggro on adds or breakaways attacking your healer. Consequently, even tough a good tank/healer team can compensate for quite a lot, it is basically the discipline and the tactical awareness of the other people you play with which will make the difference between a stressful experience and a fun run through group content. The rest for any tank is just a very normal learning curve: Keep your cool, prioritize targets, look out for your healer and train your overall 'battlefield awareness' in order to detect threats.
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