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Whatever happen to out next Patch


Bethmora

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Patches take time to develop and test. Do you want more bugged content like the special event that just occured?

Looooooong development time doesn't mean better quality releases...we've already found that out first hand...several times.

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Yeah cant wait for next patch. :rak_04:

 

Commandos get 25% damage reduction so we can remove them from the game completely

and marauders get a 15% damage increase + a red cape and a S on the chest.

 

Insert 12 class mission fixes.

 

PvP:

 

Warhero gear now require the player not only to turn in BM gear but also all your credits and bank codes

and children.BTW rated coms can now only be earned when having 5700 rating and 24500 expertise.

Recruit gear were over performing and get a 90% endurance reduction.

 

PvE

NM mode EC is out. Can only be played after bying a entry card in the ingame store for 49-99$

Subscribers.get 3% price reduction onse a month.

 

Also just like 1.2/1.3 all class feddback from PTS WILL BE IGNORED.

obs: PTS size is now 527 gigabytes.

Edited by Lord_Karsk
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I'm really rather concerned we haven't seen the PTS go up.

 

They are going to have a heck of a time getting a major content patch ready to go next month if they don't put something up in the next day or so.

 

Unless 1.4 has been ready to go for awhile and they just pushed it back after having to deal with the server transfers/mergers. If they pushed it back, it would have allowed more internal testing.

 

I get the feeling with the track record so far, it would be a disaster if they put up 1.4 without any PTS testing.

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Yeah cant wait for next patch. :rak_04:

 

Commandos get 25% damage reduction so we can remove them from the game completely

and marauders get a 15% damage increase + a red cape and a S on the chest.

 

Insert 12 class mission fixes.

 

PvP:

 

Warhero gear now require the player not only to turn in BM gear but also all your credits and bank codes

and children.BTW rated coms can now only be earned when having 5700 rating and 24500 expertise.

Recruit gear were over performing and get a 90% endurance reduction.

 

PvE

NM mode EC is out. Can only be played after bying a entry card in the ingame store for 49-99$

Subscribers.get 3% price reduction onse a month.

 

Also just like 1.2/1.3 all class feddback from PTS WILL BE IGNORED.

obs: PTS size is now 527 gigabytes.

 

You forgot a few....

 

Juggernaut/Guardian

*Immortal Juggs were still being recorded as actually doing damage. A further nerf to soresu form...you now to 20% less damage across the board. But we increased the rage generation on crushing blow.....again. you now only need to have 3 stacks of sunder to get your AoE out of Crushign blow! but it no longer produces sunder stacks. And it costs 6 rage. and smash still breaks CC.

*Vengeace Juggs got an extra 6% damage reduction for internal and elemental damage on the second to last tier....so those pesky immortal juggs wouldn't have access to it.

*Rage Tree is fine for juggs, as evidenced by all the mauraders using it. no changes.

 

Assassin/Shadow

*It was determined that shortly after 1.3, A kinetic Shadow consular was recorded effectively mitigating an attack. due to this, we've had to reduce their armor by an additional 15%. in addition, they take 2x the wear from attacks on their armor now.

*to compensate for the lost armor, we've increased their threat generation by 40%. and we added a skill to mauraders/sentinels to make them temporarily invunerable to attacks from assassins/shadows. we figured we'd put this in the assassin section as the marauder section was getting too full from all the other buffs we were adding to them.

 

Operative/Scoundrel

*we noticed that they were almost competitive in PvP, so we reduced their PvE DPS to compensate. but they're stealth skills have gotten a 50% reduction in CD's, and they can use countermeasures twice as often now!

 

Sorceror/Sage

*They were trying to heal again....so we've added a mechanic to their heals that returns 10% of the outgoing healing as damage to them unless they heal themselves...then it damages the rest of their party.

 

Marcenary/Commando

Mercenaries weren't using their Rapid Shots enough to heal with...so we've cut back healing from all sources by 20%, and boosted rapid shots healing by 30%. to comensate for the extra healing, we've reduced their damage overall by 10%. We considered giving them an interrupt at this point, but since they're still too OP, we instead gave them a new color for their tier armor.....pink. with flowers.

 

Powertechs/Vanguards

theyre fine. no one plays them anyways. but to be fair, we gave them a new damage shield that reflects all damage to party members, or your companion if they're around. So you won't die, but everyone will hate you.

 

Mauraders/Sentinels

Don't worry guys...we gotcha taken care of (wink wink). the Maurader only VIP lounge is coming next patch, and yes, your armor will glow in the dark now. And your farts will smell like cookies. This is in addition to all the buffs we privately messages each one of you.

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Yeah Terror is meant to come out in September, but realistically whenever they give a month, the release is almost always at the tail end of the month. So if it were put on PTS right now we'd have a month to test it.

 

However ofcourse it could be delayed a week or two and end up in the first week of October. But they should be aiming for a pre 25th Sept release date.

 

They said there's no news yet as to specifically when Terror will hit the PTS, my guess is they're doing as much internal testing as they can and will then put it on PTS when its ready for public. They've also likely underestimated how much work needed to be done on it :p

 

And finally EC had a few big bugs that got ironed out on PTS such as the wall of death and whatnot. But half the job was to test its difficulty against the hardcore raiders and tune it to what they felt right. Some fights got nerfed a bit, particularly bosses HP/enrage timers. They might be more on the mark this time intending to keep the difficulty roughly similar to EC (after taking gear into account)

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You forgot a few....

 

Juggernaut/Guardian

*Immortal Juggs were still being recorded as actually doing damage. A further nerf to soresu form...you now to 20% less damage across the board. But we increased the rage generation on crushing blow.....again. you now only need to have 3 stacks of sunder to get your AoE out of Crushign blow! but it no longer produces sunder stacks. And it costs 6 rage. and smash still breaks CC.

*Vengeace Juggs got an extra 6% damage reduction for internal and elemental damage on the second to last tier....so those pesky immortal juggs wouldn't have access to it.

*Rage Tree is fine for juggs, as evidenced by all the mauraders using it. no changes.

 

Assassin/Shadow

*It was determined that shortly after 1.3, A kinetic Shadow consular was recorded effectively mitigating an attack. due to this, we've had to reduce their armor by an additional 15%. in addition, they take 2x the wear from attacks on their armor now.

*to compensate for the lost armor, we've increased their threat generation by 40%. and we added a skill to mauraders/sentinels to make them temporarily invunerable to attacks from assassins/shadows. we figured we'd put this in the assassin section as the marauder section was getting too full from all the other buffs we were adding to them.

 

Operative/Scoundrel

*we noticed that they were almost competitive in PvP, so we reduced their PvE DPS to compensate. but they're stealth skills have gotten a 50% reduction in CD's, and they can use countermeasures twice as often now!

 

Sorceror/Sage

*They were trying to heal again....so we've added a mechanic to their heals that returns 10% of the outgoing healing as damage to them unless they heal themselves...then it damages the rest of their party.

 

Marcenary/Commando

Mercenaries weren't using their Rapid Shots enough to heal with...so we've cut back healing from all sources by 20%, and boosted rapid shots healing by 30%. to comensate for the extra healing, we've reduced their damage overall by 10%. We considered giving them an interrupt at this point, but since they're still too OP, we instead gave them a new color for their tier armor.....pink. with flowers.

 

Powertechs/Vanguards

theyre fine. no one plays them anyways. but to be fair, we gave them a new damage shield that reflects all damage to party members, or your companion if they're around. So you won't die, but everyone will hate you.

 

Mauraders/Sentinels

Don't worry guys...we gotcha taken care of (wink wink). the Maurader only VIP lounge is coming next patch, and yes, your armor will glow in the dark now. And your farts will smell like cookies. This is in addition to all the buffs we privately messages each one of you.

 

I lulled^

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I find it amusing that they tell us F2P will allow them to deliver content updates faster starting in August.

 

August is almost over, where are the content updates. Surely BW wouldn't be so silly as to promise yet more things they can't deliver?

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I find it amusing that they tell us F2P will allow them to deliver content updates faster starting in August.

 

August is almost over, where are the content updates. Surely BW wouldn't be so silly as to promise yet more things they can't deliver?

 

They also promised monthly content and we haven`t seen any since April, if we don`t count the half baked "event"... and they STILL have a crowd to lie to... nope... they aren`t the silly ones.

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Looooooong development time doesn't mean better quality releases...we've already found that out first hand...several times.

 

This, 10 times this, Last time I said "oh wow" to content was Kaon Under Siege and the Rakghoul plauge, NOTHING since those has been quality content, esp that laughable "event".

Edited by United_Strafes
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