TiTaNsFaN Posted July 11, 2012 Share Posted July 11, 2012 I already unsubbed and pre-ordered Guild Wars 2 and all but... just saying, if Operatives at least had Shadowstep as a unique offensive move I might not have been so disappointed. Sucks having so many gimped classes as your mains (merc operative). Oh well. See you in August fellas. Link to comment Share on other sites More sharing options...
Geglad Posted July 11, 2012 Share Posted July 11, 2012 WoW had some good ideas, but not so sure the Devs here should go any further with the cloning. Just a quick look at the resource use, regeneration, cost, etc. in their ACs should be enough to convince you that they took some of the better ideas from WoW already. I am still waiting for them to normalize rage regeneration...since they went with rage through combat as their secondary resource for warriors... Perhaps they could come up with more of their own ideas. -Lad Link to comment Share on other sites More sharing options...
Stncold Posted July 11, 2012 Share Posted July 11, 2012 In order for shadowstep to happen, some of the defensive CC that Operatives have would need to be toned down. But I feel you, I'm pretty disillusioned with TOR pvp myself right now but having played GW2 pvp, it's not at all better and as long as Izzy is calling the shots over there it can only get worse. Link to comment Share on other sites More sharing options...
TheVoidStalker Posted July 11, 2012 Share Posted July 11, 2012 I suggest the problem you're having with Operative DPS is in your chair. Link to comment Share on other sites More sharing options...
SLRPSJ Posted July 11, 2012 Share Posted July 11, 2012 I agree Ops need a shadow step Mercs need a disengage Juggernauts need a spell reflect Snipers need a pet Assassins need an adrenaline rush Sorcs need that shaman thing where you can cast on the run Link to comment Share on other sites More sharing options...
Altheran Posted July 11, 2012 Share Posted July 11, 2012 (edited) Shadowstep cannot take place in SWTOR. How would you justify that a guy teleports himself with the SW lore ? The only teleportation supply we saw in SWTOR are Rakata transportation units which are huge and cannot select a random position. (Work more like in Stargate) Plus they are meant to be mysterious and non-understood, so how an Agent or a Smuggler could have a technology that would outperform the technology of the Rakata, the specie that nor Republic, nor Empire can even think to be their equal ? Edited July 11, 2012 by Altheran Link to comment Share on other sites More sharing options...
SLRPSJ Posted July 11, 2012 Share Posted July 11, 2012 Shadowstep cannot take place in SWTOR. How would you justify that a guy teleports himself with the SW lore ? The only teleportation supply we saw in SWTOR are Rakata transportation units which are huge and cannot select a random position. (Work more like in Stargate) Plus they are meant to be mysterious and non-understood, so how an Agent or a Smuggler could have a technology that would outperform the technology of the Rakata, the specie that nor Republic, nor Empire can even think to be their equal. O I thought we were QQing not RPing.. My bad Link to comment Share on other sites More sharing options...
Coldin Posted July 11, 2012 Share Posted July 11, 2012 Shadowstep cannot take place in SWTOR. How would you justify that a guy teleports himself with the SW lore ? The only teleportation supply we saw in SWTOR are Rakata transportation units which are huge and cannot select a random position. (Work more like in Stargate) Plus they are meant to be mysterious and non-understood, so how an Agent or a Smuggler could have a technology that would outperform the technology of the Rakata, the specie that nor Republic, nor Empire can even think to be their equal ? Yeah. Clearly we cannot have abilities that function similar to other abilities. I mean, can you imagine if stabbing a guy in the back worked just the same as shooting them with a shotgun? Doesn't have to be a "teleport" exactly. But even just an ability where the class vanishes, then reappears next to a target would function well enough for the skill. Alternatively, using clearly established items, like jetpacks or rocket boots would also function for the skill. Anyway, I agree. I do think Operatives/Scoundrels need some kind of shadowstep ability. Perhaps high up in their Concealment/Scrapper tree, just to make it balanced. Make it give a TA/UA too. Link to comment Share on other sites More sharing options...
Altheran Posted July 11, 2012 Share Posted July 11, 2012 (edited) O I thought we were QQing not RPing.. My bad Well, it seemed to me to be basic... I will never QQ and ask to shot this with a sniper rifle. Sorry for the disturbance. Keep going. Edited July 11, 2012 by Altheran Link to comment Share on other sites More sharing options...
physiology Posted July 11, 2012 Share Posted July 11, 2012 (edited) Shadowstep cannot take place in SWTOR. How would you justify that a guy teleports himself with the SW lore ? The only teleportation supply we saw in SWTOR are Rakata transportation units which are huge and cannot select a random position. (Work more like in Stargate) Plus they are meant to be mysterious and non-understood, so how an Agent or a Smuggler could have a technology that would outperform the technology of the Rakata, the specie that nor Republic, nor Empire can even think to be their equal ? Operatives could use some form of gap closer, maybe not a teleport, but it can be made to work. Operatives are elite agents of the empire, which we all know has access to all kinds of crazy gadgets. While smugglers are lawless criminals who have all kinds of black market connections. Off topic but related to RP, does anyone have any experience RPing as an imperial non-force user, seems like all the sith would be *** holes to you for "RP reasons" was in a long convo about it last night and this reply reminded me of it Edited July 11, 2012 by physiology Link to comment Share on other sites More sharing options...
Gidoru Posted July 11, 2012 Share Posted July 11, 2012 (edited) I already unsubbed and pre-ordered Guild Wars 2 and all but... just saying, if Operatives at least had Shadowstep as a unique offensive move I might not have been so disappointed. Sucks having so many gimped classes as your mains (merc operative). Oh well. See you in August fellas. Cool, see you in September when you realize GW2 is trash. Edited July 11, 2012 by Gidoru Link to comment Share on other sites More sharing options...
FourTwent Posted July 12, 2012 Share Posted July 12, 2012 I suggest the problem you're having with Operative DPS is in your chair. zing! Link to comment Share on other sites More sharing options...
Campaigner Posted July 12, 2012 Share Posted July 12, 2012 Shadowstep cannot take place in SWTOR. How would you justify that a guy teleports himself with the SW lore ? TBH? I can easily come up with an example for the agent. Example of a Star Wars shadowstep: Description: You quickly stealth and employ a decoy in combat to hold your opponent's attention so you can strike from his blindspot. Actuality: You hit the ability, have some visual effect go off making it look like yourself (the "decoy") is fading and then your character is teleported behind the target. Link to comment Share on other sites More sharing options...
Campaigner Posted July 12, 2012 Share Posted July 12, 2012 (edited) I also imagine shadowstep would be amusing in huttball. Your target could put his back to fire and /laugh when you kill yourself. Edited July 12, 2012 by Campaigner Link to comment Share on other sites More sharing options...
lpsmash Posted July 12, 2012 Share Posted July 12, 2012 I agree Ops need a shadow step Mercs need a disengage Juggernauts need a spell reflect Snipers need a pet Assassins need an adrenaline rush Sorcs need that shaman thing where you can cast on the run Marauders need necrotic strike. Link to comment Share on other sites More sharing options...
Elkirin Posted July 12, 2012 Share Posted July 12, 2012 I would be happy with either a blink or shadowstep ability as long as it was not followed by 500 forum posts claiming the user is speed hacking.... Link to comment Share on other sites More sharing options...
Xerain Posted July 12, 2012 Share Posted July 12, 2012 I agree Ops need a shadow step Mercs need a disengage Juggernauts need a spell reflect Snipers need a pet Assassins need an adrenaline rush Sorcs need that shaman thing where you can cast on the run Why don't Ops have a sprint? Why don't Mercs have grenades that work like hunter traps? Or a Snare? Juggs spell reflect? What? No get pets tfo!!! Tankasins are fine... it's the cool stealthy spec that is far squishy. Sorcs need buffs/stance type things and a way to regenerate force or do whatever with cooldowns while in certain stances. Link to comment Share on other sites More sharing options...
Smashbrother Posted July 12, 2012 Share Posted July 12, 2012 Agreed. Dps ops could use a gap closer, but it would have to be a 31 point talent with like 1 min cd. Same range restrictions as leap. Link to comment Share on other sites More sharing options...
Mrcheezle Posted July 12, 2012 Share Posted July 12, 2012 Cool, see you in September when you realize GW2 is trash. So many salty tears about GW2 in general chat and here on the forums. Don't worry, many bads will stay behind and still play swtor after GW2s release. The learning curve is steep, and the people that are alrdy bad at swtor pvp would have no chance in GW2. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted July 12, 2012 Share Posted July 12, 2012 Cool, see you in September when you realize GW2 is trash. Actually I think I will be back then. In between I will play Prototype 2. And try GW2.(I liked BW1 but didn't like BW2, because there was no class which really pleased me) Link to comment Share on other sites More sharing options...
dronepilot Posted July 12, 2012 Share Posted July 12, 2012 never mind operatives, Infiltration/Deception needs buffs too. I want a gap closer too or better defensive abilities Link to comment Share on other sites More sharing options...
warultima Posted July 12, 2012 Share Posted July 12, 2012 I agree Ops need a shadow step Mercs need a disengage Juggernauts need a spell reflect Snipers need a pet Assassins need an adrenaline rush Sorcs need that shaman thing where you can cast on the run What about pyrotechs and marauders? Dont be mean, they can use some love, no one plays them. Link to comment Share on other sites More sharing options...
Mrcheezle Posted July 12, 2012 Share Posted July 12, 2012 I want Leaping Death Blossum for my Shadow too. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted July 12, 2012 Share Posted July 12, 2012 What about pyrotechs and marauders? Dont be mean, they can use some love, no one plays them. Give the mara a pull or a charge reset, like the one the jugg has. For the pyro pt we should add a off cd, which adds 100% of dmg to rs. That sounds fair, doesn't it? Link to comment Share on other sites More sharing options...
-Fal- Posted July 12, 2012 Share Posted July 12, 2012 Would have been nicely overpowered! Link to comment Share on other sites More sharing options...
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